Commit Graph
115 Commits
Author SHA1 Message Date
Marco Mihai Condrache 02bdba80a4 util: Fix shell kind in windows based on program path (#39696)
Closes #39614

The `ShellKind` struct is built on Windows' side, meaning that when
connecting to remotes, we fall back to PowerShell construction, even if
the shell program we are spawning is a unix program.

This broke tasks creation since we are using the shell kind to construct
args:


https://github.com/zed-industries/zed/blob/d04ac864b8cb78ee888ce03323e34c17a6dd16b9/crates/project/src/terminals.rs#L149

In normal terminals this only affected activation scripts (only place
where shell kind is used)

I don't have a Windows machine to test it, so I would appreciate any
help with testing!

Release Notes:

- Fixed an issue where tasks could not be executed in Windows WSL

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-10-13 15:45:46 +02:00
Ben Kunkle c543709d5f settings_ui: Add terminal settings (#39874)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-09 10:59:08 -04:00
Jakub Konka 4684d6b50e terminal: Fix escaping arguments when using CMD as the shell (#39701)
A couple of caveats:
- We should not auto-escape arguments with Alacritty's `escape_args`
option if using CMD otherwise, the generated command will have way too
many escaped characters for CMD to parse correctly.
- When composing a full command for CMD, we need to put it in double
quotes manually: `cmd /C "activate.bat& pwsh.exe -C do_something"` so
that CMD executes the entire string as a sequence of commands.
- CMD requires `&` as a chaining operator for commands (`;` for other
shells).

Release Notes:

- N/A
2025-10-08 16:44:04 +00:00
Jakub Konka 3106472bf3 terminal: Escape strings with backticks rather than backslashes in PowerShell (#39657)
Closes #39007 

Strings should be escaped with backticks in PowerShell, so the following

```
\"pwsh.exe -C pytest -m \\\"some_test\\\"\"
```

becomes

```
\"pwsh.exe -C pytest -m `\"some_test`\"\"
```

Otherwise PowerShell will misinterpret the invocation resulting in
weirdness all-around such as the issue linked above.

Release Notes:

- N/A
2025-10-07 19:30:09 +02:00
Marco Mihai Condrache 5263f51432 terminal: Fix terminal cloning on WSL (#39552)
Should close #39428

The working directory of the `wsl.exe` program is set to a Linux path,
which is invalid on the Windows side, causing the terminal to crash. The
first spawn works because there is no active terminal view, allowing a
new shell (which checks for the remote) to be created. I cannot explain
why it works on SSH remote clients, but I may be missing something in
the remote connection implementation.

I don't have a Windows machine to test this, so I would appreciate
someone testing it. 🙏🏼

Release Notes:

- Fixed an issue where WSL terminals could not be splitted

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-10-06 13:18:27 +00:00
2859cbdba9 Make ShellBuilder::new not branch on a remote shell (#39493)
Release Notes:

- Fixed claude code agent login on remotes

Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-03 23:23:09 +02:00
Lukas Wirth bf48a95344 acp_thread: Respect terminal settings shell for terminal tool environment (#39349)
When sourcing the project environment for the terminal tool, we will now
do so by spawning the shell specified by the users `terminal.shell`
setting (or as usual fall back to the login shell).

Closes #37687 

Release Notes:

- N/A
2025-10-02 22:10:55 +02:00
Lukas Wirth a53faff412 terminals: Remove (now) incorrect alacritty workaround for task spawning (#39230)
Closes #39228

Release Notes:

- Fixed venv activation failing with powershell
2025-09-30 18:36:20 +00:00
Lukas Wirth c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Kirill BulatovandLukas Wirth d8048f46ee Test task shell commands (#38706)
Add tests on task commands, to ensure things like
https://github.com/zed-industries/zed/issues/38343 do not come so easily
unnoticed and to provide a base to create more tests in the future, if
needed.

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-23 11:12:39 +00:00
Lukas Wirth 92b946e8e5 acp_thread: Properly use project terminal API (#38186)
Closes https://github.com/zed-industries/zed/issues/35603

Release Notes:

- Fixed shell selection for terminal tool
2025-09-15 12:43:41 +00:00
Lukas WirthandPiotr Osiewicz e68aa18fd4 project: Fix task arguments being quoted incorrectly for nushell and powershell (#38056)
Release Notes:

- Fixed task arguments being quoted incorrectly for nushell and
powershell

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2025-09-12 12:02:39 +00:00
Lukas Wirth 4002602a89 project: Fix terminal activation scripts failing on Windows for new shells (#37986)
Tasks are still disabled as there seem to be more issues with it

Release Notes:

- N/A
2025-09-11 12:16:08 +00:00
Lukas Wirth a0081dd693 project: Consider all worktrees for activation script search (#37764)
Should fix https://github.com/zed-industries/zed/issues/37734

Release Notes:

- Fixed venv not always activating correctly
2025-09-08 10:06:43 +00:00
Lukas Wirth 35c0d02c7c project: Temporarily disable terminal activation scripts on windows (#37361)
They seem to break things on window right now

Release Notes:

- N/A
2025-09-02 10:42:29 +00:00
Max BrunsfeldandJunkui Zhang f78f3e7729 Add initial support for WSL (#37035)
Closes #36188

## Todo

* [x] CLI
* [x] terminals
* [x] tasks

## For future PRs
* debugging
* UI for opening WSL projects
* fixing workspace state restoration

Release Notes:

- Windows alpha: Zed now supports editing folders in WSL.

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-29 17:18:52 -07:00
Lukas Wirth 7403a4ba17 Add basic PyEnv and pixi support for python environments (#37156)
cc https://github.com/zed-industries/zed/issues/29807

Release Notes:

- Fixed terminals and tasks not respecting python pyenv and pixi
environments
2025-08-29 10:19:27 +00:00
Lukas Wirth 835e5ba662 Inject venv environment via the toolchain (#36576)
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection

Fixes https://github.com/zed-industries/zed/issues/27350

Release Notes:

- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
2025-08-28 14:40:43 +00:00
Max BrunsfeldandMikayla Maki 1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Lukas Wirth b284b1a0b8 remote: Fetch shell on ssh remote to use for preparing commands (#36690)
Prerequisite for https://github.com/zed-industries/zed/pull/36576 to
allow us to differentiate the shell in a remote.

Release Notes:

- N/A
2025-08-21 19:08:26 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
tidely e7b7c206a0 terminal: Fix python venv path when spawning tasks on windows (#35909)
I haven't found any issues related to this, but it seems like currently
the wrong directory is added to the path when spawning tasks on windows
with a python virtual environment. I also deduplicated the logic at a
few places. The same constant exists in the languages crate, but we
don't want to pull an additional dependency just for this.

-1 papercut

Release Notes:

- Fix python venv path when spawning tasks on windows
2025-08-19 00:03:16 +02:00
Piotr OsiewiczandLukas Wirth d2162446d0 python: Fix venv activation in remote projects (#36043)
Crux of the issue was that we were checking whether a venv activation
script exists on local filesystem, which is obviously wrong for remote
projects. This PR also does away with `source` for venv activation in
favor of `.`, which is compliant with `sh`

Co-authored-by: Lukas Wirth <lukas@zed.dev>

Closes #34648

Release Notes:

- Python: fixed activation of virtual environments in terminals for
remote projects

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-08-12 14:33:46 +00:00
Antonio ScandurraandBen Brandt 51298b6912 Use Project's EntityId as the "window id" for Alacritty PTYs (#35876)
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.

This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.

Release Notes:

- N/A

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-08-08 14:30:49 +00:00
Piotr Osiewicz 985350f9e8 terminal: Support ~ in cwd field of task definitions (#35097)
Closes #35022

Release Notes:

- Fixed `~` not being expanded correctly in `cwd` field of task
definitions.
2025-07-25 15:39:50 +00:00
Piotr Osiewicz 6ea09beea8 terminal: Handle spaces in cwds of remote terminals (#34844)
Closes #34807

Release Notes:

- Fixed "Open in terminal" action not working with paths that contain
spaces in SSH projects.
2025-07-21 18:51:27 +00:00
Ragul RandPiotr Osiewicz c29c46d3b6 Appropriately pick venv activation script (#33205)
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?

Release Notes:

- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-07-16 12:52:37 +00:00
Taylor Beever 0671a4d5ae Allow for venv activation script to use pyenv (#33119)
Release Notes:

- Allows for configuration and use of `pyenv` as a virtual environment provider
2025-07-15 16:44:40 +02:00
tidely bd78f2c493 project: Use checked_sub for next/previous in search history (#34408)
Use `checked_sub` instead of checking for bounds manually. Also greatly
simplifies the logic for `next` and `previous`. Removing other manual
bounds checks as well

Release Notes:

- N/A
2025-07-15 16:42:37 +02:00
张小白andKirill Bulatov 0ca0914cca windows: Add support for SSH (#29145)
Closes #19892

This PR builds on top of #20587 and improves upon it.

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-08 14:34:57 +00:00
Remco SmitsandCole Miller 01295aa687 debugger: Fix the JavaScript debug terminal scenario (#33924)
There were a couple of things preventing this from working:

- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program

This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.

Release Notes:

- Debugger: Fix RunInTerminal not working for JavaScript debugger.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-05 19:48:55 -04:00
Conrad Irwin c8c6468f9c vim: Non-interactive shell (#33568)
Closes #33144

Release Notes:

- vim: Run r! in a non-interactive shell
2025-06-28 10:23:57 -06:00
tidely 8ab7d44d51 terminal: Match trait bounds with terminal input (#31441)
The core change here is the following:

```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);

// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```

This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.

The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:

- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist

This basically saves us an allocation on **every key** press in the
terminal.

NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.

Release Notes:

- N/A
2025-06-02 21:12:28 -06:00
tidely 4266f0da85 terminal: Consume event during processing (#30869)
By consuming the event during processing we save a few clones during
event processing.

Overall in this PR we save one Clone each during:

- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift

Release Notes:

- N/A
2025-05-23 14:28:53 +03:00
tidely fbc922ad46 Reduce allocations (#31223)
Release Notes:

- N/A
2025-05-23 14:25:17 +03:00
Piotr Osiewicz 0f17e82154 chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
João Marcos 83b8530e1f agent: Create TerminalToolCard and display shell output while it's running (#29546)
Also, don't require a worktree to run the terminal tool.

Release Notes:

- N/A
2025-04-29 16:06:43 +00:00
Conrad Irwin c147daae4a Terminal in debugger (#29328)
- **debug-terminal**
- **Use terminal inside debugger to spawn commands**

Closes #ISSUE

Release Notes:

- N/A
2025-04-24 14:26:09 -06:00
9d35f0389d debugger: More tidy up for SSH (#28993)
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-04-21 16:00:03 +00:00
Piotr Osiewicz c441b651fa debugger: Add support for CodeLLDB (#28376)
Closes #ISSUE

Release Notes:

- N/A
2025-04-09 12:57:24 +02:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz edf712d45b toolchains: Add support for relative paths (#27777)
Closes #ISSUE

Release Notes:

- N/A
2025-03-31 19:48:09 +02:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Dino e600e71c1c vim: Fix tab title when using !! and disable rerun button for terminal tasks (#26122)
These changes tackle two issues with running terminal commands via vim
mode:

- When using `!!` the tab's title was set to `!!` instead of the
previous command that was run and these changes fix that in order to
always display the previous command in the tab's title when re-running
the command with `!!`
- For a terminal command, pressing the rerun button would actually bring
up the task palette, so this has been updated in order to disable the
rerun button when the terminal tab was spawned via a vim command

Closes #25800 

Release Notes:

- Fixed the terminal tab title when using `!!` to rerun the last command
- Improved the terminal tab for when command is run via vim mode, in
order to disable the rerun button, seeing as Zed does not support it
2025-03-05 08:47:49 -07:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00