We've had several outages with a proximate cause of "vercel is
complicated",
and auto-update is considered a critical feature; so lets not use vercel
for
that.
Release Notes:
- Auto Updates (and remote server binaries) are now downloaded via
https://cloud.zed.dev instead of https://zed.dev. As before, these URLs
redirect to the GitHub release for actual downloads.
Applications can select a policy for when the app quits using the new
function `Application::with_quit_mode`:
- Only on explicit calls to `App::quit`
- When the last window is closed
- Platform default (former on macOS, latter everywhere else)
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/42276
This fixes the fact that the `AddSelectionToThread` action was visible
when `disable_ai` was true, as well as it improves its display by making
it either disabled or hidden when there are no selections in the editor.
I also ended up removing it from the app menu simply because making it
observe the `disable_ai` setting would be a bit more complex than I'd
like at the moment, so figured that, given I'm also now adding it to the
toolbar selection menu, we could do without it over there.
Release Notes:
- Fixed the `AddSelectionToThread` action showing up when `disable_ai`
is true
- Improved the `AddSelectionToThread` action display by only making it
available when there are selections in the editor
Fix bundled file persistence by introducing SerializationMode enum
Closes: #38094
What's the issue?
Opening bundled files like Default Key Bindings
(zed://settings/keymap-default.json) was causing SQLite foreign key
constraint errors. The editor was trying to save state for these
read-only assets just like regular files, but since bundled files don't
have database entries, the foreign key constraint would fail.
The fix
Replaced the boolean serialize_dirty_buffers flag with a type-safe
SerializationMode enum:
```rust
pub enum SerializationMode {
Enabled, // Regular files persist across sessions
Disabled, // Bundled files don't persist
}
```
This prevents serialization at the source: workspace_id() returns None
for disabled editors, serialize() bails early, and should_serialize()
returns false. When opening bundled files, we set the mode to Disabled
from the start, so they're treated as transient views that never
interact with the persistence layer.
Changes
- editor.rs: Added SerializationMode enum and updated serialization
methods to respect it
- items.rs: Guarded should_serialize() to prevent disabled editors from
being serialized
- zed.rs: Set SerializationMode::Disabled in open_bundled_file()
Result
Bundled files open cleanly without SQLite errors and don't persist
across workspace reloads (expected behavior). Regular file persistence
remains unaffected.
Release Notes: Fixed SQLite foreign key constraint errors when opening
bundled files like Default Key Bindings.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
When doing a project wide search in zed on windows for `hang`, zed
starts to freeze for a couple seconds ultimately starting to error with
`Not enough quota is available to process this command.` when
dispatching windows messages. The cause for this is that we simply
overload the windows message pump due to the sheer amount of foreground
tasks we spawn when we populate the project search.
This PR is an attempt at reducing this.
Release Notes:
- Reduced hangs and stutters in large project file searches
Release Notes:
- settings_ui: Added the ability to copy a link to a given setting,
allowing users to quickly open the settings window at the correct
location in a faster way.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Just for parity with vim. Also prevents these toggles from having both
enabled at the same time as that is a buggy state.
Release Notes:
- Added command to toggle helix mode
The current Jetbrains keymap has `ctrl-shift-f12` set to
`CloseAllDocks`. On Jetbrains IDEs this hotkey actually toggles the
docks, which is very convenient: You press it once to hide all docks and
just focus on the code, and then you can press it again to toggle your
docks right back to how they were. Unlike `CloseAllDocks`, a toggle
means the editor needs to remember the previous docks state so this
necessitated some code changes.
Release Notes:
- Added a `Toggle All Docks` editor action and updated the keymaps to
use it
Introduce a new `prefer_focused_window` field to the
`workspace::OpenOptions` struct that, when provided, will make it so
that Zed opens the provided path in the currently focused window.
This will now automatically be set to true when the `--wait` flag is
used with the CLI.
Closes#40551
Release Notes:
- Improved the `--wait` flag in Zed's CLI so as to always open the
provided file in the currently focused window
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/41267
The only downside would be the fact that a Zed window will appear behing
the version modal, but this is a limitation for all "window-less"
actions currently.
Release Notes:
- Made "About Zed" menu entry to work when all Zed windows are closed
When trying to split and clone a non clone-able workspace item we now
attempt split and move instead of doing nothing. Additionally we disable
the split menu buttons if we can't split the active item at all.
Release Notes:
- Improved handling of unsplittable panes
Split out from https://github.com/zed-industries/zed/pull/40774 to
reduce the size of the reland of that PR (once I figure out the cause of
the issue)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Very often, when I'm testing or playing around with the zoom feature,
including the agent panel, I find myself missing one quick action that
would bring everything back to normal. That's what `ResetAllZoom` does.
If you have customized your zoom level in all areas of Zed, that action
returns everything to its default state. Similarly, if you're playing
around with zoom just in the agent panel, `ResetAgentZoom` does the same
in that context.
Release Notes:
- Added the `ResetAllZoom` and `ResetAgentZoom ` actions, allowing to
return the zoom level across the whole app and/or just in the agent
panel to its default/original value.
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
This PR renames the `agent::QuoteSelection` to
`agent::AddSelectionToThread` _and_ adds it as a menu item in both the
right-click context menu within regular buffers as well as the
"Selection" app menu.
We've received feedback in the past about how hard to discover this
feature is, and after watching [the Syntax podcast
crew](https://www.youtube.com/watch?v=bRK3PeVFfVE) recently struggle
with doing so—and then naturally looking for it in the context menu and
not finding it—it felt like time to push a change. I think the rename +
the availability in these places could help bringing it to surface more.
The same action can be done in Cursor through the `cmd-l` keybinding,
but in Zed, that triggers `editor::SelectLine`, which I don't want to
override by default. However, if you're using Cursor's keymap, then
`cmd-l` does trigger this action, as expected.
<img width="500" height="1812" alt="Screenshot 2025-10-22 at 12 01@2x"
src="https://github.com/user-attachments/assets/dfc2c41c-8d0a-4a1a-8ea1-1bd5d1aa1171"
/>
Release Notes:
- agent: Improves discoverability of the previously called "quote
selection" action—which allows to add a text selection in a buffer as
context within the agent panel—by renaming it to "add selection to
thread" and making it available from the right-click editor context menu
as well as the "Selection" app menu.
In the process of adding pickers for the theme and icon themes fields in
the settings UI, I felt like there was an improvement opportunity in
regards to where some of these components are stored. The `ui_input`
crate originally was meant only for the text field-like component, which
couldn't be in the regular `ui` crate due to the dependency with
`editor`. Given we had also added the number field there—which is
similar in also having the same dependency—it made sense to think of
this crate more like a home for form-like components rather than for
only one component.
However, we were also storing some settings UI-specific stuff in that
crate, which didn't feel right. So I ended up creating a new directory
within the `settings_ui` for components and moved all the pickers and
the custom input field there. I think this makes it for a cleaner
structure.
Release Notes:
- settings_ui: Added the ability to search for theme and icon themes in
their respective fields.
We document the location of the log file in many places, we should just
make it easy to open directly within your file browser. The one thing
here is naming. We use dynamic naming for "reveal" actions in the
project panel, to reflect the right file manager name per OS, but for a
command palette action, I dont think we want to have dynamic code for
the action name, just going with finder at the moment.
Release Notes:
- Added a `zed: reveal log in file manager` action to the command
palette.
We were spawning the process on the foreground thread before which can
block an arbitrary amount of time. Likewise we no longer block
deserialization on the terminal loading.
Release Notes:
- Improved startup time on systems with slow process spawning
capabilities
Closes #ISSUE
it is was still in
[discussion](https://github.com/zed-industries/zed/discussions/37983)
Release Notes:
- Added: `--reuse` (`-r`) CLI flag to replace the workspace in an
existing window instead of opening a new one
This PR adds a new `--reuse` (`-r`) CLI flag that allows users to
replace the workspace in an existing Zed window instead of opening a new
one or adding files to the current workspace.
### What it does
The `--reuse` flag finds an available local workspace window and
replaces its workspace with the newly specified paths. This provides a
third workspace opening mode alongside the existing `--add` and `--new`
flags.
### Implementation Details
- **CLI Flag**: Added `--reuse` (`-r`) flag with proper mutual exclusion
with `--add` and `--new`
- **Window Replacement**: Uses the existing `replace_window` option in
`workspace::OpenOptions`
- **Window Selection**: Reuses the first available local workspace
window
- **Fallback Behavior**: When no existing windows are found, creates a
new window
- **Test Coverage**: Added comprehensive test for the reuse
functionality
### Behavior
- `zed -r file.txt` - Replaces the workspace in an available window with
`file.txt`
- If no windows are open, creates a new window (same as default
behavior)
- Mutually exclusive with `-a/--add` and `-n/--new` flags
- Works with multiple files and directories
### Files Changed
- `crates/cli/src/cli.rs` - Added `reuse` field to `CliRequest::Open`
- `crates/cli/src/main.rs` - Added CLI argument definition and parsing
- `crates/zed/src/zed/open_listener.rs` - Implemented reuse logic and
added tests
- `crates/zed/src/zed/windows_only_instance.rs` - Updated for Windows
compatibility
### Testing
- ✅ Unit tests pass
- ✅ Manual testing confirms expected behavior:
- Works when no windows are open
- Replaces workspace in existing window
- Maintains compatibility with existing `-a` and `-n` flags
- Proper help text display
## Manual testing
#### In this first video we do a couple of tests:
* **1**: What happens if we use the -r flag when there are no windows
open?
- works as expected. It opens the files in a new window.
* **2**: Does it work as expected if there is already a window open.
Does it overrides the workspace?
- yes it does. When opening a different file it overrides the current
window instead of creating a new one.
* **3**: Does the -n flag still works as expected?
- yes, it creates the project in a new window
* **4**: What about the -a flag?
- yes, on the last accessed page
* **5**: we do the replace command. It overrides the first opened
window, do we want this behavior?
- It is good enough that it overrides one of the opened windows with the
new project. It still makes the user automatically go to the window with
the specified files
* **6**: we use the -r command again replacing the workspace with a new
one.
- this indeed worked as expected
https://github.com/user-attachments/assets/f1cd7f4b-f4af-4da2-a755-c0be7ce96c0d
#### In here the we check how the --help flag now displays the new
command. (Description was later updated)
https://github.com/user-attachments/assets/a8a7a288-d926-431b-a9f9-a8c3d909a2ec
Closes#5294
This PR adds a line ending indicator to the status bar, hidden by
default as discussed in
https://github.com/zed-industries/zed/issues/5294.
### Changes
- 8b063a22d8700bed9c93989b9e0f6a064b2e86cf add the indicator and
`status_bar.line_endings_button` setting.
- ~~9926237b709dd4e25ce58d558fd385d63b405f3b changes
`status_bar.line_endings_button` from a boolean to an enum:~~
<details> <summary> show details </summary>
- `always` Always show line endings indicator.
- `non_native` Indicate when line endings do not match the current
platform.
- `lf_only` Indicate when using unix-style (LF) line endings only.
- `crlf_only` Indicate when using windows-style (CRLF) line endings
only.
- `never` Do not show line endings indicator.
I know this many options might be overdoing it, but I was torn between
the pleasant default of `non_native` and the simplicity of `lf_only` /
`crlf_only`.
My thinking was if one is developing on a project which exclusively uses
one line-ending style or the other, it would be nice to be able to
configure no-indicator-in-the-happy-case behavior regardless of the
platform zed is running on. But I'm not really familiar with any
projects that use exclusively CRLF line endings in practice. Is this a
scenario worth supporting or just something I dreamed up?
</details>
- 01174191e4cf337069e7a31b0f0432ae94c52515 rename the action context for
`line ending: Toggle` -> `line ending selector: Toggle`.
When running the action in the command palette with the old name I felt
surprised to be greeted with an additional menu, with the new name it
feels more predictable (plus now it matches
`language_selector::Toggle`!)
### Future work
Hidden status bar items still get padding, creating inconsistent spacing
(and it kind of stands out where I placed the line-endings button):
<img alt="the gap after the indicator is larger than for other buttons"
src="https://github.com/user-attachments/assets/24a346d4-3ff6-4f7f-bd87-64d453c2441a"
/>
I started a new follow-up PR to address that:
https://github.com/zed-industries/zed/pull/39992
Release Notes:
- Added line ending indicator to the status bar (disabled by default;
enabled by setting `status_bar.line_endings_button` to `true`)
Continues the work from #35927 to add a git diff view for stash entries.
[Screencast From 2025-09-17
19-46-01.webm](https://github.com/user-attachments/assets/ded33782-adef-4696-8e34-3665911c09c7)
Stash entries are [represented as
commits](https://git-scm.com/docs/git-stash#_discussion) except they
have up to 3 parents:
```
.----W (this is the stash entry)
/ /|
-----H----I |
\|
U
```
Where `H` is the `HEAD` commit, `I` is a commit that records the state
of the index, and `U` is another commit that records untracked files
(when using `git stash -u`).
Given this, I modified the existing commit view struct to allow loading
stash and commits entries with git sha identifier so that we can get a
similar git diff view for both of them.
The stash diff is generated by comparing the stash commit with its
parent (`<commit>^` or `H` in the diagram) which generates the same diff
as doing `git stash show -p <stash entry>`. This *can* be
counter-intuitive since a user may expect the comparison to be made
between the stash commit and the current commit (`HEAD`), but given that
the default behavior in git cli is to compare with the stash parent, I
went for that approach.
Hoping to get some feedback from a Zed team member to see if they agree
with this approach.
Release Notes:
- Add git diff view for stash entries
- Add toolbar on git diff view for stash entries
- Prompt before executing a destructive stash action on diff view
- Fix commit view for merge commits (see #38289)
Add new `workspace::NewFileSplit` action which expects a
`SplitDirection` argument, allowing users to programmatically control
the direction of the split in keymaps, for example:
```json
{
"context": "Editor",
"bindings": {
"ctrl-s ctrl-h": ["workspace::NewFileSplit", "left"],
"ctrl-s ctrl-j": ["workspace::NewFileSplit", "down"],
"ctrl-s ctrl-k": ["workspace::NewFileSplit", "up"],
"ctrl-s ctrl-l": ["workspace::NewFileSplit", "right"]
}
}
```
Release Notes:
- Added `workspace::NewFileSplit` action, which can be used to
programmatically split the editor in the provided direction.
Co-authored-by: Rian Drake <rian.drake@rocketwerkz.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
- Add `skip_soft_wrap` field to both `AddSelectionAbove` and
`AddSelectionBelow` actions. When set to `true`, which is now
the default this will skip soft wrapped lines when extending the
selections.
- Move the `start_of_relative_buffer_row` function from the
`vim::motion` module to the `editor::display_map::DisplaySnapshot`
implementation as a method.
- Update the default behavior for both `editor: add selection above` and
`editor: add selection below` commands in order to skip over soft
wrapped lines by default, mirroring VS Code's default behavior.
- Update existing keymaps to specify this `skip_soft_wrap` value for
both `AddSelectionAbove` and `AddSelectionBelow` actions.
Closes#16979
Release Notes:
- Updated both the `editor: add selection above` and `editor: add
selection below` commands to ignore soft wrapped lines. If you wish to
restore the old behavior, add the following to your keymap file:
```
{
"context": "Editor",
"bindings": {
"cmd-alt-up": ["editor::AddSelectionAbove", { "skip_soft_wrap": false
}],
"cmd-alt-down": ["editor::AddSelectionBelow", { "skip_soft_wrap": false
}]
}
}
```
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Added a "Copy All Messages" button to the ACP logs toolbar that copies
all messages in the watched stream to the clipboard as structured JSON.
## Motivation
When troubleshooting ACP protocol implementations, it's helpful to
provide the entire message thread to an LLM for analysis. Previously, I
had to copy individual messages one at a time, which was tedious and
time-consuming. This feature allows copying the entire conversation
history in a single click.
Release Notes:
- Added: Copy All Messages button to ACP logs view
---------
Signed-off-by: Yordis Prieto <yordis.prieto@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This PR primarily does two things:
- replace `serde_json::from_reader` with `serde_json::from_slice`, as
the latter is much much faster, even with loading the file into memory
first.
- runs the initial loading of themes and icon themes coming from
extensions in parallel instead of sequential.
Measuring the `eager_load_active_theme_and_icon_theme` method, this
drastically improves the speed at which this happens (tested this method
primarily with debug builds on my MacBook Pro, but the `Before`
measurement was also confirmed against a `release-fast` build):
- Before: ~260ms on average (in one run, it even took 600ms)
- After: ~20ms on average
Which reduces the time this method takes to load these by around ~92%.
Given that we block on this during the initial app startup, this should
drastically improve Zeds initial startup loading time. Yet, it also
improves responsiveness when installing theme extensions and trying
these.
I also replaced all other `serde_json::from_reader` implementations with
`serde_json::from_slice` and added the former to `disallowed_methods`,
given
https://github.com/serde-rs/json/issues/160#issuecomment-253446892.
Release Notes:
- Improved Zed startup speed when using themes provided by extensions
This PR renames the following actions to make it easier and prioritize
the UI version of interacting with them:
| Before | After |
|--------|--------|
| `OpenSettingsEditor` | `OpenSettings` |
| `OpenSettings` | `OpenSettingsFile` |
| `OpenKeymapEditor` | `OpenKeymap` |
| `OpenKeymap` | `OpenKeymapFile` |
Release Notes:
- Rename actions to open settings (UI/window and JSON file) as well as
to open the keymap (editor tab and JSON file).
The feedback modal did not match our keyboard-driven design. We can
revisit this later if we want, but for now, removing it makes sense. All
actions have been inlined in the `Help` menu to maintain
discoverability.
Additionally, not all feedback-based actions in the command palette were
namespaced under `feedback:`, and now they are, so they can all be found
there easily.
Release Notes:
- Notice: The `Give Feedback` modal has been removed. The options to
file bug reports, feature requests, email us, and open the Zed
repository can now be found within the `Help` menu directly. The command
palette actions have undergone the following changes:
- `feedback: give feedback` (removed)
- `feedback: file bug report` (no change)
- `zed: request feature` → `feedback: request feature`
- `zed: email zed` → `feedback: email zed`
- `zed: open zed repo` → `contribute: open zed repo`
Release Notes:
- Added Codestral edit predictions provider which can be enabled by adding an API key in the Mistral section of agent settings.

## Config
Get API key from https://console.mistral.ai/codestral and add it in the Mistral section of the agent settings.
```
"features": {
"edit_prediction_provider": "codestral"
},
"edit_predictions": {
"codestral": {
"model": "codestral-latest",
"max_tokens": 150
}
},
```
---------
Co-authored-by: Michael Sloan <michael@zed.dev>