Commit Graph
287 Commits
Author SHA1 Message Date
DinoandConrad Irwin af5318df98 Update default vim substitute command behavior and add support for 'g' flag (#28138)
This Pull Request updates the default behavior of the substitute (`s`)
command in vim mode to only replace the next match by default, instead
of all, and replace all matches only when the `g` flag is provided,
making it more similar to NeoVim's behavior.

In order to achieve this, the following changes were introduced:

- Update `BufferSearchBar::replace_next` to be a public method, so it
can be called from `Vim::replace_command` .
- Update the `Replacement::parse` to set the `should_replace_all` field
to `false` by default, and only set it to `true` if the `'g'` flag is
present in the query.
- Add support for when the `Replacement.should_replace_all` is set to
`false` in `Vim::replace_command`, so as to have it only replace the
next occurrence instead of all occurrences in the line.
- Introduce `BufferSearchBar::select_first_match` so as to activate the
first match on the line under the cursor.

Closes #24450 

Release Notes:

- Improved vim's substitute command so as to only replace the first
match by default, and replace all matches if the `'g'` flag is provided

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-09 14:34:51 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
e3c0f56a96 New excerpt controls (#24428)
Release Notes:

- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
2025-03-13 15:52:47 -06:00
Nico Lehmann 229e853874 Make buffer search aware of search direction (#24974)
This solves a couple of issues with Vim search by making the search
buffer and `SearchableItem` aware of the direction of the search. If
`SearchOptions::BACKWARDS` is set, all operations will be reversed. By
making `SearchableItem` aware of the direction, the correct active match
can be selected when searching backward.

Fixes #22506. This PR does not fix the last problem in that issue, but
that one is also tracked in #8049.

Release Notes:

- Fixes incorrect behavior of backward search in Vim mode
2025-03-04 19:27:37 -07:00
smitandJoseph T. Lyons 593f3dc1d5 keymap: Update Prev to Previous for consistency (#25909)
Closes #10167

This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.

This PR contains rename of following keymap actions: 
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```

Release Notes:

- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.


Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-03-03 17:44:49 +05:30
Ben Kunkle 694afd15c9 Fix buffer search options not resetting when dismissed after Vim mode search then reopened with buffer: deploy search (#25838)
Closes #25315

Release Notes:

- Fixes an issue where the buffer search options would not be reset when
using `buffer: deploy search` after using Vim search (`*` & `#`) which
enable all search options
2025-02-28 18:59:22 -06:00
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Kirill Bulatov 5740fec9d5 Ensure search input always has regex language synced with search_options state (#25811)
Follow-up to https://github.com/zed-industries/zed/pull/25797

Release Notes:

- N/A
2025-02-28 13:15:25 +00:00
Kirill Bulatov bb3aef15eb Reset buffer language on buffer search redeploy (#25797)
Closes https://github.com/zed-industries/zed/issues/25792

Release Notes:

- Fixed search input regex highlight not going away after redeploy
2025-02-28 08:01:01 +00:00
Mikayla Maki cc46a1fe30 Add an action to toggle the outline from the buffer search bar (#25225)
This was annoying.

Release Notes:

- Fixed a bug where you couldn't open the outline modal when focus was
in the buffer search bar.
2025-02-20 05:23:10 +00:00
Kirill Bulatov 80458ffb96 Persist selections for editors (#25083)
Part of https://github.com/zed-industries/zed/issues/7371
Closes https://github.com/zed-industries/zed/issues/12853

Release Notes:

- Started to persist latest selections for editors, to restore those on
restart
2025-02-18 14:27:00 +00:00
Kirill Bulatov b5d85b638a Add regex highlights in the query input (#25005)
Closes https://github.com/zed-industries/zed/discussions/24994

Release Notes:

- Added regex highlights in the query input
2025-02-17 09:15:43 +00:00
00c2a30059 Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Conrad IrwinandNico f2b3f3a9ab Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan 6aba3950d2 Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Danilo Leal 677868ba1a Add toolbar spacing and alignment improvements (#22771)
Tackles some of the points here:
https://github.com/zed-industries/zed/issues/22673. However, this is not
doing anything yet to treat misalignment when with odd-number UI font
sizes. Here are some screenshots with a theme that makes easier to spot
them. It's subtle:

| Before | After |
|--------|--------|
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 31 AM"
src="https://github.com/user-attachments/assets/fdf125a7-ef1c-4368-aea8-579f916b9c34"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 11 AM"
src="https://github.com/user-attachments/assets/9728fd47-3c17-4c42-9cf6-11083eb32980"
/> |
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 36 AM"
src="https://github.com/user-attachments/assets/dc2010e9-4ae4-451c-afd1-6bd13750dc66"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 08 AM"
src="https://github.com/user-attachments/assets/a71ef2ef-3ac7-4b0a-8d50-1c3c4f17d5cb"
/> |

Release Notes:

- N/A
2025-01-07 16:07:25 +00:00
Danilo Leal 30668589ed Improve project search design details (#22529)
Closes https://github.com/zed-industries/zed/issues/22469 — and, aside
from fixing that issue also took the opportunity to make the
`file_search` icon dimensions feel better in comparison the other icons
in the Project Search area.

Release Notes:

- N/A
2025-01-01 00:09:36 +00:00
Nate Butler 19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Danilo Leal 6ceec5d9a2 Fix project and buffer search input width (#21949)
Closes https://github.com/zed-industries/zed/issues/21922

Now, both the project and buffer search inputs have a min-width set so
that text inside it, as well as the additional controls, are always
visible even at the window's smallest possible size, which looks like
this:

<img width="407" alt="Screenshot 2024-12-13 at 00 35 46"
src="https://github.com/user-attachments/assets/e6e2c4c6-4f75-4663-8c65-590e02141a5d"
/>


Release Notes:

- N/A
2024-12-13 00:51:51 -03:00
CharlesChen0823 e778635487 search: Add ToggleRegex for buffer search (#21799)
Closes #21790 

IMO, this is lost

Release Notes:

- Add ToggleRegex for buffer search
2024-12-12 15:16:39 -08:00
Danilo Leal 301a8900a5 Add consistency between buffer and project search design (#20754)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.

In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.

For now, I just wanted to make the design of these search UIs better and
more consistent.

| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|

Release Notes:

- N/A
2024-11-28 13:39:49 -03:00
CharlesChen0823 cacec06db6 search: Treat non-word char as whole-char when searching (#19152)
when search somethings like `clone(`, with search options `match case
sensitively` and `match whole words` in zed code base, only `clone(cx)`
hit match, `clone()` will not hit math.

Release Notes:

- Improved buffer search for queries ending with non-letter characters
2024-11-28 11:06:48 +02:00
Kirill Bulatov 3f224274da Restore the ability to navigate into project search input with the keyboard (#20579) 2024-11-13 12:45:30 +01:00
Kirill Bulatov 27cdc6cb93 Reuse focused buffer search query in the project search (#20253)
Closes https://github.com/zed-industries/zed/issues/10011

Release Notes:

- Reuse focused buffer search query in the project search
([#10011](https://github.com/zed-industries/zed/issues/10011))
2024-11-05 22:57:08 +02:00
Conrad Irwin f757e5a6c3 vim: Add :noh[lsearch] (#20056)
Closes: #18590

Release Notes:

- vim: Add :noh[lsearch]
2024-10-31 23:25:59 -06:00
Danilo Leal 5aaaed52fc Adjust spacing and sizing of buffer search bar icon buttons (#18638)
This PR mostly makes all of the search bar icon buttons all squared and
adjusts the spacing between them, as well as the additional input that
appears when you toggle the "Replace all" action.

<img width="900" alt="Screenshot 2024-10-02 at 6 08 30 PM"
src="https://github.com/user-attachments/assets/86d50a3b-94bd-4c6a-822e-5f7f7b2e2707">

---

Release Notes:

- N/A
2024-10-02 13:57:03 -03:00
Danilo Leal 1c5be9de4e Capitalize tooltip labels on buffer search (#18458)
For consistency, as this seems to be the pattern we're using overall for
labels and buttons.

---

Release Notes:

- N/A
2024-09-27 17:02:32 -03:00
Bennet Bo Fenner 1c5d9c221a Add missing shortcuts in tooltips (#18282)
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....


https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59

This should hopefully help new users learn and discover some nice
keyboard shortcuts

Release Notes:

- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
2024-09-27 11:06:48 +02:00
Kirill BulatovandPiotr Osiewicz 2470db4901 Reuse buffer search queries on tab switch (#18281)
Before this change, with a large chunk of text as a search query (N*10^5
in my experiments) and the buffer search bar visible, switching between
editor tabs was very slow, even if the editors were N*10^2 lines long.

The slow switch was caused by Zed always re-creating the Aho-Corasick
queries, which is now reused.

Release Notes:

- Improved buffer search performance when switching tabs

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-09-24 18:21:26 +03:00
Kirill Bulatov 399e094f02 Properly use default search options in the buffer search bar (#18271)
Only replace current search options if the search was dismissed and the
new options are different from the default ones.

Follow-up of https://github.com/zed-industries/zed/pull/17179
Closes https://github.com/zed-industries/zed/issues/18166


Release Notes:

- Fixed buffer search options toggling unexpectedly on redeploys
([#18166](https://github.com/zed-industries/zed/issues/18166))
2024-09-24 15:36:05 +03:00
thataboy 894866da94 Refactor SearchSettings (#17550)
Related to #17179.

Simplify handling of search settings since there is no requirement to
watch for settings.json changes and update search panels while they are
opened.

Attn: @SomeoneToIgnore 

Per our discussion. Ran test on search crate. Ran `cargo fmt`.

Release Notes:

- N/A
2024-09-07 19:58:28 -04:00
thataboyandKirill Bulatov 65961b80fc Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
0x2CAandConrad Irwin 65bc1ea7c8 vim: Add smartcase search (#16932)
Closes #16878

Release Notes:

- Added a vim-style smart case option for search patterns

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-09-04 13:26:25 -06:00
CharlesChen0823andConrad Irwin 400e503d9b project_search: Add ability to search only for opened files (#16580)
Any suggestion?

Release Notes:
  - add ability for project search only for opend files.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-08-28 21:41:29 -06:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Kirill Bulatov 28271a9a36 Display buffer/project search entries in the outline panel (#16589)
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.

* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.

Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.


https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a


* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items

![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)


* For buffer search , search matches are displayed one under another


![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)


For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?

Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.

* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:


![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)

This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.

If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.


Release Notes:

- Added a way to display buffer/project search entries in the outline
panel
2024-08-25 21:40:02 +03:00
Danilo Leal 236e72df38 Fix editor & assistant panel toolbar height mismatch (#15552)
This PR ensures that the toolbar within the editor and the assistant
panel have the same height. I also pushed in some other tiny design
(spacing, really) tweaks. There's still a mismatch between the editor
toolbar and the assistant panel's history tab, but I'll try to tackle
this separately.

---

Release Notes:

- N/A
2024-07-31 18:57:55 -03:00
Mikayla MakiandJunkui Zhang a1bd7a1297 Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00
Piotr Osiewicz 86456ce379 chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Marshall Bowers cb2c334358 Use defaults for unchanged TextStyle fields (#14918)
This PR updates a number of spots where we were setting all of the
`TextStyle` fields even if we were not changing the values from the
defaults.

We now use `..Default::default()`.

Release Notes:

- N/A
2024-07-21 11:55:45 -04:00
HansandConrad Irwin 3b823d4a0b Add simple support for wrapscan (#13497)
For: #13417 

This is a simple version, I'm not sure if we just need to limit this
feature to vim mode, or maybe in normal editor mode, which involves
other logic like the location of the setting

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 20:42:37 -06:00
Gilles Peiffer 065ab93ca7 Use user-defined font weight, where appropriate (#13653)
Release Notes:

- N/A
2024-07-01 09:45:01 -04:00
Piotr Osiewicz 0761383752 search: Improve performance of replace_all (#13654)
Previously replace_all amounted to what could be achieved by repeatedly
mashing "Replace" button, which had a bunch of overhead related to
buffer state syncing. This commit gets rid of the automated button
mashing, processing all of the replacements in one go.

Fixes #13455



Release Notes:

- Improved performance of "replace all" in buffer search and project
search
2024-06-28 19:06:44 +02:00