This PR adds a toggleable filter to the stack frame list that filters
out entries that don't exist within a user's project (visible work
trees). This works by keeping a vector of entry indices that exist
within a user's project and updates the list state based on these
entries when filtering the list.
I went with this approach so the stack frame list wouldn't have to
rebuild itself whenever the filter is toggled and it could persist its
state across toggles (uncollapsing a collapse list). It was also easier
to keep track of selected entries on toggle using the vector as well.
### Preview
https://github.com/user-attachments/assets/d86c7485-c885-4bbb-bebb-2f6385674925
Release Notes:
- debugger: Add option to only show stack frames from user's project in
stack frame list
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
- Focus the console's query bar (if it exists) when focusing the console
- Fix incorrect focus handles used for the console and terminal at the
`Subview` level
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Currently contains the pre-work of making sessions creatable without a
definition, but still need to change the spawn in terminal
to use the running session
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR adds a debug panel context menu that will allow a user to select
which debug session items are visible.
The context menu will add to the pane that was right clicked on.
<img width="1275" alt="Screenshot 2025-04-16 at 2 43 36 AM"
src="https://github.com/user-attachments/assets/330322ff-69db-4731-bbaf-3544d53f2f15"
/>
Release Notes:
- N/A
This PR makes a debugger's pane layout persistent across session's that
use the same debug adapter.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Cole Miller <m@cole-miller.net>