In multibuffers adds the ability to alt-click to fold/unfold all
excepts. In singleton buffers it adds the ability to toggle back and
forth between `editor::FoldAll` and `editor::UnfoldAll`.
Bind it in your keymap with:
```json
{
"context": "Editor && (mode == full || multibuffer)",
"bindings": {
"cmd-k cmd-o": "editor::ToggleFoldAll"
}
},
```
<img width="253" height="99" alt="Screenshot 2025-07-11 at 17 04 25"
src="https://github.com/user-attachments/assets/94de8275-d2ee-4cf8-a46c-a698ccdb60e3"
/>
Release Notes:
- Add ability to fold all excerpts in a multibuffer (alt-click) and in
singleton buffers `editor::ToggleFoldAll`
When [`drag_and_drop_selection` is
true](https://zed.dev/docs/configuring-zed#drag-and-drop-selection),
users can make a selection in the buffer and then drag and drop it to a
new location. However, the editor forces users to wait 300ms after mouse
down before dragging. If users try to drag before this delay has
elapsed, they will create a new text selection instead, which can create
the impression that drag and drop does not work.
I made two changes to improve the UX of this feature:
* If users do not want a delay before drag and drop is enabled, they can
set the `drag_and_drop_selection.delay_ms` setting to 0.
* If the user has done a mouse down on a text selection, the cursor
changes to a copy affordance as soon as the configured delay has
elapsed, rather than waiting for them to start dragging. This way they
don't need to guess at when the delay has elapsed.
The default settings for this feature are now:
```
"drag_and_drop_selection": {
"enabled": true,
"delay_ms": 300
}
```
Closes#33915
Before:
https://github.com/user-attachments/assets/7b2f986f-9c67-4b2b-a10e-757c3e9c934b
After:
https://github.com/user-attachments/assets/726d0dbf-e58b-41ad-93d2-1a758640b422
Release Notes:
- Migrate `drag_and_drop_selection` setting to
`drag_and_drop_selection.enabled`.
- Add `drag_and_drop_selection.delay_ms` setting to configure the delay
that must elapse before drag and drop is allowed.
- Show a ready to drag cursor affordance as soon as the delay has
elapsed
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#14760
Still TODO:
* Vim actually undoes *many* changes if they're all on the same line.
Release Notes:
- vim: Add `U` to return to the last changed line and undo
This fixes an issue where lower-priority language servers cannot provide
contentful responses even when the first capable server returned empty
responses.
Most of the diffs are copypasted since the existing implementations were
also copypasted.
Release Notes:
- Improved Go to Definition / Declaration / Type Definition /
Implementation and Find All References to include all results from
different language servers
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.
We changed restart session keybinding to rerun session too.
Closes#31369
Release Notes:
- Restarting a debug session now reruns build tasks that are associated
with the session
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#19644#18151
Now, rewrapping markdown lists (unordered, ordered, and to-do lists) and
block quotes wrap them separately, without merging them together.
Additionally, it correctly indents subsequent lines.
With this input:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly after a rewrap operation in Zed. What do you think?
3. another short item
```
Output would be:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly
after a rewrap operation in Zed. What do you think?
3. another short item
```
Instead of:
```md
1. This is a list item that is short. 2. This list item is a bit longer because
I want to see if it wraps correctly after a rewrap operation in Zed. What
do you think? 3. another short item
```
Release Notes:
- Improved rewrap for markdown lists, todos, and block quotes.
Closes https://github.com/zed-industries/zed/issues/33575
* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers
Release Notes:
- Fixed document colors issues with other inlays and multi buffers
1. Fixes bug where this would not rewrap:
```rs
// This is the first long comment block to be wrapped.
fn my_func(a: u32);
// This is the second long comment block to be wrapped.
```
2. Comment prefix boundaries (Notice now they don't merge between
different comment prefix):
Initial text:
```rs
// A regular long long comment to be wrapped.
// A second regular long comment to be wrapped.
/// A documentation long comment to be wrapped.
```
Upon rewrap:
```rs
// A regular long long comment to be
// wrapped. A second regular long
// comment to be wrapped.
/// A documentation long comment to be
/// wrapped.
```
3. Indent boundaries (Notice now they don't merge between different
indentation):
Initial text:
```rs
fn foo() {
// This is a long comment at the base indent.
// This is a long comment at the base indent.
// This is a long comment at the next indent.
// This is a long comment at the next indent.
// This is a long comment at the base indent.
}
```
Upon rewrap:
```rs
fn foo() {
// This is a long comment at the base
// indent. This is a long comment at the
// base indent.
// This is a long comment at the
// next indent. This is a long
// comment at the next indent.
// This is a long comment at the base
// indent.
}
```
Release Notes:
- Fixed an issue where rewrap would not work with selection when two
comment blocks are separated with line of code.
- Improved rewrap to respect changes in indentation or comment prefix
(e.g. `//` vs `///`) as boundaries so that it doesn't merge them into
one mangled text.
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Release Notes:
- search: Pasted newlines are now rendered as "\n" (with an underline),
instead of line-wrapping. This should make it much clearer what you're
searching for.
<img width="675" alt="Screenshot 2025-06-27 at 00 34 52"
src="https://github.com/user-attachments/assets/67275bc6-bec1-463f-b351-6b9ed0a6df81"
/>
Closes#33472
This PR fixes some regressions that were introduced in
https://github.com/zed-industries/zed/pull/32558, which updated the
editor scrolling to use `em_advance` instead of `em_width` for the
horizontal scroll position calculation.
However, not all occurrences were updated, which caused issues with wrap
guides and some small stuttering with horizontal autoscroll whilst
typing/navigating with the keyboard.
Release Notes:
- Fixed an issue where horizontal autoscrolling would stutter and indent
guides would drift when scrolling horizontally.
Closes#23527Closes#30183
Closes some Discord chats
Release Notes:
- vim: Motions now push to the jump list using the same logic as vim
(i.e.
`G`/`g g`/`g d` always do, but `j`/`k` always don't). Most non-vim
actions
(including clicking with the mouse) continue to push to the jump list
only
when they move the cursor by 10 or more lines.
## Description of Feature or Change
Zed currently lacks a built-in way to convert a file’s indentation style
on the fly. While it's possible to change indentation behavior via
global or language-specific settings, these changes are persistent and
broad in scope as they apply to all files or all files of a given
language. We believe this could be improved for quick one-off
adjustments to specific files.
This PR introduces two new editor commands:
`Editor::convert_indentation_to_spaces` and
`Editor::convert_indentation_to_tabs`. These commands allow users to
convert the indentation of either the entire buffer or a selection of
lines, to spaces or tabs. Indentation levels are preserved, and any
mixed whitespace lines are properly normalized.
This feature is inspired by VS Code’s "Convert Indentation to
Tabs/Spaces" commands, but offers faster execution and supports
selection-based conversion, making it more flexible for quick formatting
changes.
## Implementation Details
To enable selection-based indentation conversion, we initially
considered reusing the existing `Editor::manipulate_lines` function,
which handles selections for line-based manipulations. However, this
method was designed specifically for operations like sorting or
reversing lines, and does not allow modifications to the line contents
themselves.
To address this limitation, we refactored the method into a more
flexible version: `Editor::manipulate_generic_lines`. This new method
passes a reference to the selected text directly into a callback, giving
the callback full control over how to process and construct the
resulting lines. The callback returns a `String` containing the modified
text, as well as the number of lines before and after the
transformation. These counts are computed using `.len()` on the line
vectors during manipulation, which is more efficient than calculating
them after the fact.
```rust
fn manipulate_generic_lines<M>(
&mut self,
window: &mut Window,
cx: &mut Context<Self>,
mut manipulate: M,
) where
M: FnMut(&str) -> (String, usize, usize),
{
// ... Get text from buffer.text_for_range() ...
let (new_text, lines_before, lines_after) = manipulate(&text);
// ...
```
We now introduce two specialized methods:
`Editor::manipulate_mutable_lines` and
`Editor::manipulate_immutable_lines`. Each editor command selects the
appropriate method based on whether it needs to modify line contents or
simply reorder them. This distinction is important for performance: when
line contents remain unchanged, working with an immutable reference as
`&mut Vec<&str>` is both faster and more memory-efficient than using an
owned `&mut Vec<String>`.
## Demonstration
https://github.com/user-attachments/assets/e50b37ea-a128-4c2a-b252-46c3c4530d97
Release Notes:
- Added `editor::ConvertIndentationToSpaces` and
`editor::ConvertIndentationToTabs` actions to change editor indents
---------
Co-authored-by: Pedro Silveira <pedroruanosilveira@tecnico.ulisboa.pt>
This reduces code complexity and avoids unnecessary roundtripping
through `DisplayPoint`. Hopefully this doesn't cause behavior changes,
but has one known behavior improvement:
`clip_at_line_ends` logic caused `is_inside_word` to return false when
on a word at the end of the line. In vim mode, this caused
`select_all_matches` to not select words at the end of lines, and in
some cases crashes due to not finding any selections.
Closes#29823
Release Notes:
- N/A
## Context
To support inline values a language will have to implement their own
provider trait that walks through tree sitter nodes. This is overly
complicated, hard to accurately implement for each language, and lacks
proper extension support.
This PR switches to a singular inline provider that uses a language's
`debugger.scm` query field to capture variables and scopes. The inline
provider is able to use this information to generate inlays that take
scope into account and work with any language that defines a debugger
query file.
### Todos
- [x] Implement a utility test function to easily test inline values
- [x] Generate inline values based on captures
- [x] Reimplement Python, Rust, and Go support
- [x] Take scope into account when iterating through variable captures
- [x] Add tests for Go inline values
- [x] Remove old inline provider code and trait implementations
Release Notes:
- debugger: Generate inline values based on a language debugger.scm file
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/a63925a7-8e13-4d48-bd31-33f434209ea6"
/>
Diagnostics UI elements (underlines, popovers, hovers) are quite noisy
by themselves and get even more so with the git background colors.
Release Notes:
- Stopped showing diagnostics in the diff-related editors
Previously, if editing a long previous user message in the thread, you'd
have a double scroll situation because the editor used in that case had
its max number of lines capped. To solve that, I made the `max_lines` in
the editor `AutoHeight` mode optional, allowing me to not pass any
arbitrary number to the previous user message editor, and ultimately,
solving the double scroll problem by not having any scroll at all.
Release Notes:
- agent: Fixed double scroll that happened when editing a long previous
user message.
@ConradIrwin adding you as a reviewer as I'm touching editor code
here... want to be careful. :)
Bug in #31872Closes#32774
Release Notes:
- Fixed a bug in LSP completions caching where prior completions may be
used when they should not, after typing a trigger char like `.`
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f
Closes https://github.com/zed-industries/zed/issues/4678
Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.
Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.
Release Notes:
- Start showing inline previews for LSP document colors
On the panics dashboard, saw this panic of `There must be at least one
selection` in `open_locations_in_multibuffer`. Only seems to have
happened once in the past month.
Fix is to include the pending selection. Since `selections.all()` cannot
provide anchor selections, added `selections.all_anchors()` which only
really does any work if there is a pending selection.
Also fixes a corner case in jump-to-definitions where if the definition
is `HoverLink::InlayHint` and the `compute_target_location` fails for
all definitions it could potentially also trigger this case (and return
`Navigated::Yes` instead of `Navigated::No`
Release Notes:
- N/A
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities
Closes#31372
Release Notes:
- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
Closes#32787
Follow-up to #27519 and #32408
This PR fixes an issue where the mouse cursor would stay hidden after
typing in the editor.
Before #32408, we would rerender the editor on every mouse move. Now, we
(correctly) only do this if a rerender is actually required. This caused
a small regression for hiding the mouse cursor though: Due to the view
now being cached, we do not neccessarily update the mouse cursor style
so it is shown again. The boolean is updated but the view is not,
resulting in the cursor style being kept until another action is
performed. This is an issue with both Stable and Preview (due to some
other changes, the issue is slightly worse on Preview though, see
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969258800
and
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969357248
for some more context).
This PR ensures that the cursor is shown again by scheduling a redraw of
the editor whenever the boolean is updated.
The change should not cause any performance regressions: In most cases
where we want to hide the mouse, the editor is about to be rerendered
anyway, hence this would not change anything. For cases where we want to
show the cursor again, this ensures that we actually end up doing so by
rerendering the editor once.
Release Notes:
- Fixed an issue where the mouse cursor would sometimes stay hidden
after typing in editors with the `hide_mouse` setting enabled.
Closes#32584
In https://github.com/zed-industries/zed/pull/31888, we changed the
default `opt + shift` behavior to start columnar selection from the
mouse position (Sublime-like behavior) instead of from the existing
selection head (VSCode-like behavior).
It turns out there is a use case for creating columnar selection from an
existing selection head as well, such as creating a consecutive
multi-cursor from existing selection head with just a click instead of
dragging.
This PR brings back columnar selection from the selection head via `opt
+ shift`, while retaining columnar selection from the mouse position,
which is now mapped to the new `cmd + shift` binding.
Note: If you like to swap the binding, you can use [existing multi
cursor modifier
setting](https://zed.dev/docs/configuring-zed?highlight=multi_cursor_modifier#multi-cursor-modifier).
Release Notes:
- Added `cmd + shift` to start columnar selection from the mouse
position.
- Restored `opt + shift` to create columnar selection (or consecutive
multi-cursor on click) from the selection head.
* Adds `min_lines` to `EditorMode::AutoHeight` and use `min_lines: 4` in
agent message editor. This makes it so that clicks in the blank space
below the first line of the editor also focus it, instead of needing to
click the very first line.
* Removes the div wrapping the editor, as it was only there to set
`min_h_16()`. This also tightens up the min space given to the editor -
before it was not evenly dividing the number of lines.
* Further tightens up vertical spacing by using `gap_1` instead of
`gap_4` between editor and controls below
At 4 line min height (after on the left, before on the right):

At 5 lines, one more than min height (after on the left, before on the
right):

Release Notes:
- Agent: Fixed clicking to focus the message editor to also work for
clicks below the last line.