Commit Graph
585 Commits
Author SHA1 Message Date
Conrad Irwin a2e98e9f0e Fix potential race-condition in DisplayLink::drop on macOS (#32116)
Fix a segfault in CVDisplayLink

We see 1-2 crashes a day on macOS on the `CVDisplayLink` thread.

```
Segmentation fault: 11 on thread 9325960 (CVDisplayLink)
CoreVideo	CVHWTime::reset()
CoreVideo	CVXTime::reset()
CoreVideo	CVDisplayLink::runIOThread()
libsystem_pthread.dylib	_pthread_start
libsystem_pthread.dylib	thread_start
```

With the help of the Zed AI, I dove into the crash report, which looks
like this:

```
Crashed Thread:        49  CVDisplayLink

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x00000000000001f6
Exception Codes:       0x0000000000000001, 0x00000000000001f6

Thread 49 Crashed:: CVDisplayLink
0   CoreVideo                     	       0x18c1ed994 CVHWTime::reset() + 64
1   CoreVideo                     	       0x18c1ee474 CVXTime::reset() + 52
2   CoreVideo                     	       0x18c1ee198 CVDisplayLink::runIOThread() + 176
3   libsystem_pthread.dylib       	       0x18285ac0c _pthread_start + 136
4   libsystem_pthread.dylib       	       0x182855b80 thread_start + 8

Thread 49 crashed with ARM Thread State (64-bit):
    x0: 0x0000000000000000   x1: 0x000000018c206e08   x2: 0x0000002c00001513   x3: 0x0001d4630002a433
    x4: 0x00000e2100000000   x5: 0x0001d46300000000   x6: 0x000000000000002c   x7: 0x0000000000000000
    x8: 0x000000000000002e   x9: 0x000000004d555458  x10: 0x0000000000000000  x11: 0x0000000000000000
   x12: 0x0000000000000000  x13: 0x0000000000000000  x14: 0x0000000000000000  x15: 0x0000000000000000
   x16: 0x0000000182856a9c  x17: 0x00000001f19bc540  x18: 0x0000000000000000  x19: 0x0000600003c56ed8
   x20: 0x000000000002a433  x21: 0x0000000000000000  x22: 0x0000000000000000  x23: 0x0000000000000000
   x24: 0x0000000000000000  x25: 0x0000000000000000  x26: 0x0000000000000000  x27: 0x0000000000000000
   x28: 0x0000000000000000   fp: 0x000000016b02ade0   lr: 0x000000018c1ed984
    sp: 0x000000016b02adc0   pc: 0x000000018c1ed994 cpsr: 0x80001000
   far: 0x00000000000001f6  esr: 0x92000006 (Data Abort) byte read Translation fault

Binary Images:
       0x1828c9000 -        0x182e07fff com.apple.CoreFoundation (6.9) <df489a59-b4f6-32b8-9bb4-9b832960aa52> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
```

Using lldb to disassemble `CVHWTime::reset()` (and the AI to interpret
it), the crash is caused by dereferencing the pointer at the start of
the CVHWTime struct + 0x1c8. In this case the pointer has (the clearly
nonsense) value 0x2e (and 0x2e + 0x1c8 = 0x1f6, the failing address).

As to how this could happen...

Looking at the implementation of `CVDisplayLinkRelease`, it calls
straight into `CFRelease` on the main thread; and so it is not safe to
call `CVDisplayLinkRelease` concurrently with other threads that access
the CVDisplayLink. While we already stopped the display link, it turns
out that `CVDisplayLinkStop` just sets a flag on the struct to instruct
the io-thread to exit "soon", and returns immediately. That means we
don't know when the other thread will actually exit, and so we can't
safely call `CVDisplayLinkRelease`.

So, for now, we just leak these objects. They should be created
relatively infrequently (when the app is foregrounded/backgrounded), so
I don't think this is a huge problem.

Release Notes:

- Fix a rare crash on macOS when putting the app in the background.
2025-06-04 17:10:27 -06:00
Chung Wei LeongandMikayla Maki 0ee900e8fb Support macOS Sequoia titlebar double-click action (#30468)
Closes #16527

Release Notes:

- Added MacOS titlebar double-click action

---

Unfortunately, Apple doesn't seem to make the "Fill" API public or
documented anywhere.

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-05-30 17:13:50 +00:00
047e7eacec gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
Finn Evers 2044426634 gpui: Improve displayed keybinds shown in macOS application menus (#28440)
Closes #28164

This PR adresses inproper keybinds being shown in MacOS application
menus. The issue arises because the keybinds shown in MacOS application
menus are unaware of keybind contexts (they are only ever updated [on a
keymap-change](https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/crates/zed/src/zed.rs#L1421)).
Thus, using the keybind that was added last in the keymap can result in
incorrect keybindings being shown quite frequently, as they might belong
to a different context not generally available (applies the same for the
default keymap as well as for user-keymaps).

For example, the linked issue arises because the keybind found last in
the iterator is
https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/assets/keymaps/vim.json#L759,
which is not even available in most contexts (and, additionally, the `e`
of `escape` is rendered here as a keybind which seems to be a seperate
issue).

Additionally, this would result in inconsistent behavior with some
Vim-keybinds. A vim-keybind would be used only when available but
otherwise the default binding would be shown (see `Undo` and `Redo` as
an example below), which seems inconsistent.

This PR fixes this by instead using the first keybind found in keymaps,
which is expected to be the keybind available in most contexts.
Additionally, this allows rendering some more keybinds for actions which
vim-keybind cannot be displayed (Find In Project for example) .This
seems to be more reasonable until [this related
comment](https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/crates/gpui/src/keymap.rs#L199-L204)
is resolved.

This includes a revert of #25878 as well. With this change, the change
made in #25878 becomes obsolete and would also regress the behavior back
to the state prior to that PR.

|  | `main` | This PR |
| --- | --- | --- |
| Edit-menu | <img width="220" alt="main_edit"
src="https://github.com/user-attachments/assets/9f793b64-80b6-4a5b-b7e5-628f0d552166"
/> | <img width="220" alt="PR_edit"
src="https://github.com/user-attachments/assets/bccb444c-7a49-41d5-9377-d90b1639a3ed"
/> |
| View-menu | <img width="214" alt="main_view"
src="https://github.com/user-attachments/assets/0e6a6632-df02-4883-9f5a-facb4d0263b5"
/> | <img width="214" alt="PR_view"
src="https://github.com/user-attachments/assets/14600ece-fcaa-447a-94ef-4fa350eca49c"
/> |


Release Notes:

- Improved keybinds displayed for actions in MacOS application menus.
2025-05-22 09:51:51 -04:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
CharlesChen0823 b2fc4064c0 gpui: Avoid dereferencing null pointer (#30579)
as
[comments](https://github.com/zed-industries/zed/pull/24545#issuecomment-2872833658),
I really don't known why, But IMO, add this code is not harm.

If you think this is not necessary, can close.

Release Notes:

- N/A
2025-05-15 09:50:58 +02:00
Michael Sloan 25cc05b45c Use Vec instead of SmallVec for glyphs field of ShapedRun (#30664)
This glyphs field is usually larger than 8 elements, and SmallVec is not
efficient when it cannot store the value inline.

This change also adds precise glyphs run preallocation in some places
`ShapedRun` is constructed.

Release Notes:

- N/A
2025-05-14 07:02:38 +00:00
张小白 074b6965e2 gpui: Refactor PlatformKeyboardLayout (#29653)
Release Notes:

- N/A
2025-04-30 08:17:26 +00:00
张小白 f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
tidely 1e0ae35f69 gpui: Make MacPlatform::os_version infallible (#29008)
Core change:
```rust
fn os_version() -> Result<SemanticVersion>
```

```rust
fn os_version() -> SemanticVersion
```


Release Notes:

- N/A
2025-04-18 11:00:43 -06:00
Conrad Irwin 6267a147ba Render error message (not pointer) (#28797)
Closes #ISSUE

Release Notes:

- N/A
2025-04-16 04:27:09 +00:00
Conrad Irwin c2e3134963 Try to weak-link ScreenCaptureKit always (#28585)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-11 17:38:14 +00:00
tidely 9ae4f4b158 gpui: Use BoolExt trait in more places (#28052)
Use the `BoolExt` trait which converts rust booleans to their objc
equivalent when applicable.


Release Notes:

- N/A
2025-04-09 14:28:15 -06:00
Michael Sloan 9f708ee789 Fix refactoring bug in dashes around rounded corners (#28378)
Accidentally introduced in #28341

Release Notes:

- N/A
2025-04-09 00:00:30 +00:00
Michael Sloan feafad2f9d Improve comments on shader code for dashed borders (#28341)
Improvements from going over the code with @as-cii 

Release Notes:

- N/A
2025-04-08 18:08:22 +00:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
Finn Evers 8b077f0c41 gpui: Avoid dereferencing null pointer in MacWindow::update_ime_position (#28110)
Seems to be very similar to
https://github.com/zed-industries/zed/pull/28059

Edit: Updated the reproduction-steps as I missed something.

The method without a check currently causes my debug-builds to crash on
the regular if I:
- Run a debug build and open it fullscreen in a dedicated space on my
Mac.
- Work on any of the built-in languages (e.g. remove some content from
any `highlights.scm`)
- Reopen the workspace with the debug-build.
- Crash.

~~We might actually be able to revert the changes made in
https://github.com/zed-industries/zed/pull/21510 and just add the
null-check. Then again, I am not at all sure whether that would work.­~~
See comment below.

Release Notes:

- N/A
2025-04-04 18:20:06 -04:00
c2afc2271b Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
tidely 80441f675b gpui: Use NSOperatingSystemVersion provided by cocoa (#28055)
Use the `NSOperatingSystemVersion` struct provided by the cocoa crate
instead of our own. Additionally we can directly use
`isOperatingSystemAtLeastVersion` instead of manually implementing
version comparison logic.

The `isOperatingSystemAtLeastVersion` instance method has been available
since MacOS 10.10, which released a decade ago.

Documentation for `isOperatingSystemAtLeastVersion `:
https://developer.apple.com/documentation/foundation/nsprocessinfo/1414876-isoperatingsystematleastversion

Release Notes:

- N/A
2025-04-04 09:33:25 -04:00
Marshall Bowers ec40e2d85c gpui: Avoid dereferencing null pointer in MacWindow::active_window (#28059)
This PR adds a check to avoid dereferencing a null pointer in
`MacWindow::active_window`.

Rust 1.86 now has a [debug assertion for dereferencing null
pointers](https://blog.rust-lang.org/2025/04/03/Rust-1.86.0.html#debug-assertions-that-pointers-are-non-null-when-required-for-soundness),
which means that losing focus of the window would cause a null pointer
to be dereferenced and panic.

Release Notes:

- N/A
2025-04-03 22:47:13 +00:00
Piotr Osiewicz c6e2d20a02 chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Floyd Wang b4254a33e0 gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
Felix Packard bbd1e628f0 Fix GPUI keyup events not firing on Windows and macOS (#27290)
While building my own application using GPUI, I found that the `key_up`
event doesn't fire on Windows or macOS, with each platform failing for
different reasons. These events aren't used anywhere in Zed yet, so it
makes sense that the issue hasn't already been caught.

I don't have a Linux machine set up right now, so I don't know if these
events fire correctly on Linux or not.

---

Without this fix, a simple layout like the following:

```rust
div()
    .on_key_down(cx.listener(|_, event, _, _| println!("Key down: {:?}", event)))
    .on_key_up(cx.listener(|_, event, _, _| println!("Key up: {:?}", event)));
```

...would result in the following logs if the 'a' key was pressed:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
<eof>
```

With this fix, the `key_up` event fires correctly, resulting in the
following logs:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
Key up: KeyUpEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: None } }
<eof>
```

---

I've made the assumption that the `key_char` field shouldn't be set on
the `key_up` event since, unlike the `key_down` event, it's not an event
that may produce a character.

Happy to make any changes to this PR as required. If it would be
preferable to test this on Linux as well before it's merged, let me know
and I'll sort something out.

Hopefully this makes the experience of building new applications on GPUI
smoother, and potentially saves the Zed team some time if this event is
ever used in the future.

Release Notes:

- N/A
2025-03-28 14:39:15 -07:00
8a307e7b89 Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
2025-03-28 17:58:23 +00:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
Michael Sloan 7e4320f587 Fix drawing of 0-width borders when quad has other borders (#27511)
Closes #27485

Release Notes:

- N/A
2025-03-26 11:13:34 -06:00
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
Michael Sloan 3ec69a5bc0 Make getting keybinding for display more efficient (#27046)
No longer iterates all the matching bindings, and no longer clones the
result.

Release Notes:

- N/A
2025-03-19 20:15:33 +00:00
0x2CA bf735da3f2 Support extended keys on Mac (F20-F35) (#26899)
Closes #4640

About the support limit of Fn:

Mac F1-F35
Win F1-F24
Linux F1-F35
Terminal F1-F20

Release Notes:

- Improved support for extended keyboards on Mac (F20-F35)
2025-03-17 12:56:46 +02:00
0x2CA ba8b9ec2c7 gpui: Add interval in pattern (#26459)
Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-14 12:51:09 -07:00
Smit Barmase b9432dbe42 macOS: Disable fullscreen window tabbing (take 2) (#26774)
Take 2 on https://github.com/zed-industries/zed/pull/26600. Now, it
doesn't break remote development.

Instead of using it in `build_classes`, it's now used in the `open`
method while creating a window. I found similar usage in other places
over internet.

Release Notes:

- Fixed issue where Zed would show mac native tabs when opening new
fullscreen windows on macOS.
2025-03-14 19:13:01 +05:30
Conrad Irwin bfe4c40f73 Revert "Disable automatic window tabbing (cherry-pick #26600) (#26652)" (#26749)
This reverts commit 391eb380b59d5b36efdea027bfdb2fc4f55f4ad0.

For some reason that is very unclear to me, this broke ssh'ing into
macOS remotes.
The remote process aborts with:

```
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               zed-remote-server-dev-build [78088]
Path:                  /Users/USER/*/zed-remote-server-dev-build
Identifier:            zed-remote-server-dev-build
Version:               ???
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
Responsible:           iTerm2 [62245]
User ID:               501

Date/Time:             2025-03-13 19:30:37.6827 -0600
OS Version:            macOS 15.3.1 (24D70)
Report Version:        12
Anonymous UUID:        3A9631EB-5468-8CA4-7A0F-E36C3FF9D04F

Sleep/Wake UUID:       C935AE4C-E06A-4F6D-BE97-101E4E03482F

Time Awake Since Boot: 910000 seconds
Time Since Wake:       1265 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Termination Reason:    Namespace OBJC, Code 1 

Application Specific Information:
crashed on child side of fork pre-exec


Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x18653fc6c __abort_with_payload + 8
1   libsystem_kernel.dylib        	       0x186565eb8 abort_with_payload_wrapper_internal + 104
2   libsystem_kernel.dylib        	       0x186565e50 abort_with_reason + 32
3   libobjc.A.dylib               	       0x1861dc040 _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 128
4   libobjc.A.dylib               	       0x1861dbfc0 _objc_fatal(char const*, ...) + 44
5   libobjc.A.dylib               	       0x1861c1674 performForkChildInitialize(objc_class*, objc_class*) + 400
6   libobjc.A.dylib               	       0x1861a67f0 initializeNonMetaClass + 592
7   libobjc.A.dylib               	       0x1861c4a3c initializeAndMaybeRelock(objc_class*, objc_object*, locker_mixin<lockdebug::lock_mixin<objc_lock_base_t>>&, bool) + 164
8   libobjc.A.dylib               	       0x1861a5f98 lookUpImpOrForward + 304
9   libobjc.A.dylib               	       0x1861a5b84 _objc_msgSend_uncached + 68
10  zed-remote-server-dev-build   	       0x104f9ec4c _$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$::invoke::hf68c58806f4b5702 + 56
11  zed-remote-server-dev-build   	       0x104f9d4c8 objc::message::platform::send_unverified::h2ec8392957fd6551 + 120
12  zed-remote-server-dev-build   	       0x104e5631c cocoa::appkit::NSPasteboard::generalPasteboard::h68122d7f32549cba + 512
13  zed-remote-server-dev-build   	       0x104e3b3b4 gpui::platform::mac::platform::MacPlatform::new::hb68d7ae2c5fdea7e + 336
14  zed-remote-server-dev-build   	       0x104e48008 gpui::platform::current_platform::h931999673c8c6468 + 28
15  zed-remote-server-dev-build   	       0x104ee4284 gpui::app::Application::headless::h3bffec62c65240ce + 32
16  zed-remote-server-dev-build   	       0x1023746ac remote_server::unix::execute_run::h7ac8de1a7e257f61 + 1200
17  zed-remote-server-dev-build   	       0x102368e1c remote_server::main::h42e4b18462b32dcf + 252 (main.rs:56)
18  zed-remote-server-dev-build   	       0x10236717c core::ops::function::FnOnce::call_once::h8534244cea12c898 + 16 (function.rs:250)
19  zed-remote-server-dev-build   	       0x102368154 std::sys::backtrace::__rust_begin_short_backtrace::h22fd48e0f46eb10b + 12 (backtrace.rs:152)
20  zed-remote-server-dev-build   	       0x10236bf74 std::rt::lang_start::_$u7b$$u7b$closure$u7d$$u7d$::hf8bd0081bf8d785b + 16 (rt.rs:195)
21  zed-remote-server-dev-build   	       0x105723d20 std::rt::lang_start_internal::h5f91760815528aa2 + 1092
22  zed-remote-server-dev-build   	       0x10236bf50 std::rt::lang_start::hb88fe48ac1498ea6 + 60 (rt.rs:194)
23  zed-remote-server-dev-build   	       0x10236b67c main + 36
24  dyld                          	       0x1861f4274 start + 2840
```

Which is not even (apparently) on the line that calls this function.

To reproduce this, run `ZED_BUILD_REMOTE_SERVER=true cargo run
ssh://127.0.0.1/~/`.

Release Notes:

- N/A
2025-03-13 20:55:22 -06:00
Stanislav Alekseev e842b4eade macOS: Disable automatic window tabbing in fullscreen mode (#26600)
Fixes #26534 (this time for real)

Release Notes:

- Fixed issue where Zed would behave weirdly when opening new fullscreen
windows by disabling window tabbing

Apple docs:
https://developer.apple.com/documentation/appkit/nswindow/allowsautomaticwindowtabbing
2025-03-13 12:45:01 +05:30
Smit BarmaseandMrSubidubi 6bf6fcaa51 macOS: Fix window turning black on fullscreen mode (#26547)
Closes #26534

Recently, we fixed a title bar transparency issue that only occurred on
macOS 15.3 and later. PR:
https://github.com/zed-industries/zed/pull/26403

However, this seems to have broken multi-window fullscreen behavior on
earlier macOS versions. This PR adds versioning so that the title bar
transparency fix only applies to macOS 15.3.0 and later.

No release notes, as this bug only exists on main right now.  

Release Notes:

- N/A

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-03-12 20:29:27 +05:30
Smit Barmase e175878008 macOS: Remove multi-keystroke rendering in title of menu item (#26448)
Closes #25483

Currently, macOS doesn't support showing multi-keystroke shortcuts in
menu items. We can use an attributed string to differentiate them, but
that breaks consistency with traditional shortcuts.

This PR removes the hack of concatenating the multi-keystroke shortcut
to the title, as it looked a bit janky.

Release Notes:

- N/A
2025-03-11 18:42:02 +05:30
Smit Barmase 6cfc4dc857 gpui: Fix transparent titlebar in fullscreen mode on macOS (#26403)
Closes #23735

This PR fixes an issue where Zed shows a transparent title bar in
fullscreen mode on macOS instead of the default gray one.

When switching to fullscreen mode, we change the title bar appearance to
opaque. When exiting fullscreen mode, we check the existing
`appears_transparent` flag that we pass to gpui to decide whether to
change the title bar back to transparent or not.

Note: Regardless of the `appears_transparent` flag, gpui should always
show an opaque title bar in fullscreen mode to prevent a broken
appearance, as macOS always displays the title bar in fullscreen mode
upon mouse interaction.


https://github.com/user-attachments/assets/211fb185-239b-454e-ac7f-b93b25d33805

Release Notes:

- Fixed issue where Zed showed transparent titlebar in fullscreen mode
on macOS.
2025-03-11 03:02:52 +05:30
Piotr OsiewiczandAnthony Eid e4e758db3a Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Marshall Bowers 7a55da58d9 Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
a8610fbd13 Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
Ben Kunkle b84aec0fae Centralize logic around which keybind to display (#25215)
Closes #24931

We've flipped back and forth at least once on whether the last or first
added keybinding should be shown in different contexts (See
[this](https://github.com/zed-industries/zed/issues/23621#issuecomment-2614061385)
as well as #23621 and the subsequent #23660)

This PR attempts to pick a side to stick with so that we are at least
consistent until #23660 is resolved and we have a way to determine which
keybinds to display in a manner that is both consistent and not
confusing

Release Notes:

- N/A
2025-02-20 09:08:12 -05:00
8f75fe25e5 Add staged status information to diff hunks (#24475)
Release Notes:

- Render unstaged hunks in the project diff editor with a slashed
background

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-10 21:43:25 -05:00
Jason Lee f08b1d78ec Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)
Release Notes:

- N/A

----

To fix #24289 mention issue and revert PathBuilder and MSAA.

I'm sorry about of this, in #22808 I was forgotten this bit of detail.


![image](https://github.com/user-attachments/assets/112afda2-088c-41d0-83bd-808f6cd2f9d5)

So, add `move_to` here, we can fix the selection top right corner radius
issue.

## After change

<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77"
/>
2025-02-06 11:03:23 +02:00
Kirill Bulatov aaf432fcd2 Revert recent anti-aliasing improvements (#24289)
This reverts commit 31fa414422.
This reverts commit b9e0aae49f.

`lyon` commit revert:

![image](https://github.com/user-attachments/assets/0243f61c-0713-416d-b8db-47372e04abaa)

`MSAA` commit revert:

![image](https://github.com/user-attachments/assets/b1a4a9fe-0192-47ef-be6f-52e03c025724)

cc @huacnlee , @\as-cii had decided to revert this PR due to a selection
right corner rendering bug.
Not sure what to propose for a fix from my side

Release Notes:

- N/A
2025-02-05 17:17:26 +00:00
cfe0932c0a Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Szymon Piechaczek d2828e8722 gpui: Handle Swipe events to support navigation buttons on some mice (#23332)
Closes #14170

To fix this, Zed needs to handle swipe events on its NSView. Logitech
mice don't send the usual Mouse4 and Mouse5 buttons but emulate swipe
gestures according to these websites:
- https://superuser.com/a/1216049
- https://sensible-side-buttons.archagon.net/

Of course, the user can map these buttons to something else in the
device's driver. Most IDEs (VSCode, IntelliJ) handle that correctly by
default so it would be good to follow that pattern.

Since it's my first contribution here, please let me know if I need to
enhance this PR to make it good enough for the main branch.

Release Notes:
 - Fixed mouse navigation buttons on some devices (Logitech, Mac OS)
2025-01-30 11:27:50 -08:00
Jason Lee b9e0aae49f gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)
Closes #20762

Release Notes:

- N/A

---

Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a
better vector graphics.

```bash
cargo run -p gpui --example gradient --features macos-blade
cargo run -p gpui --example gradient

cargo run -p gpui --example painting --features macos-blade
cargo run -p gpui --example painting
```

**Before**

<img width="1089" alt="image"
src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770"
/>

**After**

<img width="944" alt="image"
src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0"
/>

## TODO

- [x] Support Metal and Blade.
- [x] Detect system support to set up sample count.
- [x] Fix extra lines between Path vertices wait #22808 to merge.

Ref https://github.com/kvark/blade/pull/213

Ask @kvark to review.

I am not sure if there is anything I missed. I modified it according to
the
[particle](https://github.com/kvark/blade/tree/main/examples/particle)
example of Blade project. But the difference is that after the first
MSAA render, I did not do it a second time, I tested it and found it was
not necessary.
2025-01-29 22:14:40 +02:00