Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
This PR adds the ability for Markdown code blocks and tables to be made
horizontally scrollable.
This is a feature that the caller can opt in to.
Right now we're using it for the rendered Markdown in the Assistant 2
panel.
Release Notes:
- N/A
https://github.com/zed-industries/zed/pull/25752 with fixes on top
* Ensures no flickering happens for all modifiers `: false` case
* Dismisses the toggled state on focus out
* Reworks cache state so that "enabled" and "toggled by modifiers" are
different states with their own lifecycle
Release Notes:
- N/A
Closes#25513
This PR handles case when `editor::SelectLargerSyntaxNode` expands
across excerpt boundaries and eventually crashes in multi buffer.
Release Notes:
- Fixed panic caused when `editor::SelectLargerSyntaxNode` is called
repetedly in multi buffer.
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits
Closes#18641
Contributes: #13194
Release Notes:
- Open LSP documentation file links in Zed not the system opener
- Render completion documentation markdown consistently with
documentation markdown
This PR builds on #21258 to make it possible to use HEAD as a diff base.
The buffer store is extended to support holding multiple change sets,
and collab gains support for synchronizing the committed text of files
when any collaborator requires it.
Not implemented in this PR:
- Exposing the diff from HEAD to the user
- Decorating the diff from HEAD with information about which hunks are
staged
`test_random_multibuffer` now fails first at `SEED=13277`, similar to
the previous high-water mark, but with various bugs in the multibuffer
logic now shaken out.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/22866
Added a config option to the markdown renderer to omit code copying
buttons, and used those for editor hover popovers.
Such popovers are quite frequent in language servers' hover responses,
e.g. rust-analyzer on `.clone()` hover may respond with
```
{"jsonrpc":"2.0","id":119,"result":{"contents":{"kind":"markdown","value":"\n```rust\nalloc::string::String\n```\n\n```rust\nfn clone(&self) -> Self\n```\n\n---\n\nReturns a copy of the value.\n\n# Examples\n\n```rust\nlet hello = \"Hello\"; // &str implements Clone\n\nassert_eq!(\"Hello\", hello.clone());\n```"},"range":{"start":{"line":518,"character":24},"end":{"line":518,"character":29}}}}
```
(note multiple code blocks sent)


Sounds that editor has either to use a different way to copy popover's
data (so the entire text gets copied, not just its code blocks), or at
least better handle hover popover's hovering to show the button.
Release Notes:
- N/A
This will allow the diagnostic popover to be displayed even if hovering
an invisible char.
Beyond that, it solves a rare `DiagnosticPopover` corner case:
* Supports moving the selection to a diagnostic when `GoToDiagnostic` is
done while hovering, based on `group_id`
* Provides Diagnostic values with `group_id: 0` providing information on
hover about invisible characters.
So, `GoToDiagnostic` would navigate to the very first error produced by
a language server. Really not a big deal of course.
Release Notes:
- N/A
No need to find or store the primary range ahead of time as it's found
by `activate_diagnostics`.
Not entirely sure we should still even have the special case when the
popover is visible. It does support the keyboard interaction of opening
hover followed by jumping to the primary position, but that seems pretty
undiscoverable.
Support for clicking the hover to navigate to the primary diagnostic was
removed in https://github.com/zed-industries/zed/pull/3408
Release Notes:
- N/A
In #22620 `diagnostic_group` was modified to return results for
multibuffers, but was returning singleton buffer points. `hover_popover`
uses it to find the jump target for clicking the popup - which doesn't
seem to be working right now but that's a separate issue. Now that
`diagnostic_group` is returning values in multibuffers converting these
to anchors was crashing.
Also resolves a potential bug - if folding in multibuffers was supported
then "Go To Diagnostics" would not properly skip diagnostics from folded
regions.
Release Notes:
- N/A
This is quite experimental and untested in languages other than Rust.
It's written to attempt to do something sensible in many languages. Due
to its experimental nature, just releasing to staff, and so not
including it in release notes. Future release note might be "Improved
diagnostic excerpts by using syntactic info to determine the context
lines to show."
Release Notes:
- N/A
This PR adds a new `hover_popover_delay` setting that allows the user to
specify how long to wait before showing informational hover boxes. It
defaults to the existing delay.
Release Notes:
- Added a setting to control the delay for informational hover boxes
Previously we were always adding the origin coordinate of last item to
the content size, which is incorrect when the list has just one item; in
that case, we should just use the size of that item as the content size
of a list.
Closes #ISSUE
Release Notes:
- N/A
I've been a bit annoyed by the hover divider rule being extremely bright
compared to other divider rules in the UI. This PR updates their color
to use the regular border color from the current theme instead of the
muted (but still pretty bright) text color.
Apologies for the unsolicited PR (and please feel free to close if it
goes against some other plans / designs you already have in place :).
#### Example screenshot before:
<img width="302" alt="Screenshot 2024-10-15 at 23 29 18"
src="https://github.com/user-attachments/assets/7ea22808-8135-4a46-9457-e670225aebaa">
#### Example screenshot after:
<img width="312" alt="Screenshot 2024-10-15 at 23 28 16"
src="https://github.com/user-attachments/assets/63ac0d02-ae6d-4962-84a2-1fdb95519b15">
***
Release Notes:
- Make the divider rule in LSP hovers more muted
* `Open Excerpts` command always opens the locations in the base buffer
* LSP features like document-highlights, go-to-def, and inlay hints work
correctly in branch buffers
* Other LSP features like completions, code actions, and rename are
disabled in branch buffers
Release Notes:
- N/A
After https://github.com/rust-lang/rust-analyzer/pull/18167 and certain
people who type and complete rapidly, it turned out that we have not
waited for `completionItem/resolve` to finish before applying the
completion results.
Release Notes:
- Fixed completion items applied improperly on fast typing
This PR adds the ability to display backgrounds for inlay hints within
the editor.
This is controlled by the new `inlay_hints.show_background` setting.
This setting defaults to `false`.
To enable the setting, add the following to your `settings.json`:
```json
{
"inlay_hints": {
"enabled": true,
"show_background": true
}
}
```
When enabled, the inlay hint backgrounds will use the `hint.background`
color from the theme.
| Disabled | Enabled |
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
| <img width="1624" alt="Screenshot 2024-09-17 at 4 21 53 PM"
src="https://github.com/user-attachments/assets/5534d09b-1e22-4c6f-9d82-314796ed7d22">
| <img width="1624" alt="Screenshot 2024-09-17 at 4 21 43 PM"
src="https://github.com/user-attachments/assets/6ec58cde-6115-4db4-be95-97c5f2f54b2d">
|
Related issues:
- #12485
- #17392
Release Notes:
- Added an `inlay_hints.show_background` setting to allow displaying
backgrounds for inlay hints in the editor.
- This setting defaults to `false`.
- If enabled, the inlay hint backgrounds will use the `hint.background`
color from the theme.