Commit Graph
919 Commits
Author SHA1 Message Date
Conrad Irwin ce5222f1df Add KeyContextView (#19872)
Release Notes:

- Added `cmd-shift-p debug: Open Key Context View` to help debug custom
key bindings



https://github.com/user-attachments/assets/de273c97-5b27-45aa-9ff1-f943b0ed7dfe
2024-10-30 11:26:54 -06:00
Peter Tripp 263e143d1b macos: Add services menu (#16959) 2024-10-22 17:08:19 -04:00
Bruno Calza a2c6b4ad2f Fix empty keystroke with simulated IME (#19414)
Closes #19181

When the keystroke was empty ("") the `ime_key` was converted from
`None` to `Some("")` when `with_simulated_ime` was called. That was
leading to not intentional behavior when an empty keystroke was combined
with `shift-up` in a keybinding `["workspace::SendKeystrokes", "shift-up
"]`.

By adding a `key.is_empty()` we make sure the `ime_key` keeps as `None`.

This was manually tested. 

Release Notes:

- Fixed empty keystroke with simulated ime

Signed-off-by: Bruno Calza <brunoangelicalza@gmail.com>
2024-10-21 13:44:05 -06:00
张小白 338bf3fd28 windows: Fix window not displaying correctly on launch (#19124)
Closes #18705 (comment)

This PR fixes the issue where the Zed window was not displaying
correctly on launch. Now, when Zed is closed in a maximized state, it
will reopen in a maximized state.

On macOS, when a window is created but not yet visible, calling `zoom`
or `toggle_fullscreen` will still affect the hidden window. However,
this behavior is different on Windows, so special handling is required.

Also, since #18705 hasn't been reviewed yet, I'm not sure if this PR
should be merged now or if it should wait until #18705 is reviewed
first.


Release Notes:

- N/A
2024-10-16 10:29:42 -07:00
Piotr Osiewicz 4fa75a78b9 gpui: Improve performance of laying out long lines (#19215)
TL;DR: Another O(n^2) strikes.

In #19194 we received a report about a 7Mb JSON file that Zed struggles
with. Naturally this file showcased a O(n^2) in line layout; this file
has one long line.

During line layout for Mac we have to convert between UTF-16 and UTF-8
indices in the string, as CoreText works with UTF-16 and Rust strings
are UTF-8. The problem stemmed from the fact that we were re-seeking our
string converter on each glyph, which boils down to: we were reparsing
[0..curr_string_position] bytes up to full length of the string, which
is the O(n^2) in question. This PR changes this behaviour to reuse the
Index Converter if the position we're seeking to is not yet reached.
Basically, we're treating the converter as forward iterator and we try
to seek with the same iterator, if possible.

Where previously you could not even open the file in OP (within
reasonable time frame, I waited for 40 seconds before giving up), now
you can do it in.. slightly over a second. The best part is: the
experience is still not ideal. Typing in the buffer is sluggish. Still,
this is a start.


Release Notes:

- Mac: Improved performance with very long lines
2024-10-15 16:28:47 +02:00
wannacu 41ba4178fc gpui: Fix crash caused by ownership leak (#19185)
- Closes #18811

Release Notes:

- N/A
2024-10-14 12:46:04 -07:00
Mikayla Maki bebe24ea77 Add remote server cross compilation (#19136)
This will allow us to compile debug builds of the remote-server for a
different architecture than the one we are developing on.

This also adds a CI step for building our remote server with minimal
dependencies.

Release Notes:

- N/A
2024-10-12 23:23:56 -07:00
Henry Chu eea600ecc3 Fix macOS App shortcut (#18921)
- The App Shortcuts in macOS System Settings does not work for Zed since the menu items titles were not set.
- Previously you could set a shortcut for `Zoom`.
- This add support for `Window->Zoom` as well.
2024-10-10 13:08:46 -04:00
张小白 7c306a5a0e gpui: Fix window display on Windows (#18705)
- Closes #18610


This PR addresses the same issue as PR #18578. After a full day of
research and testing, I believe I’ve found the best solution to resolve
this issue. With this PR, the window creation behavior on Windows
becomes more consistent with macOS:

- When `params.show` is `true`: The window is created and immediately
displayed.
- When `params.show` is `false`: The window is created but remains
hidden until the first call to `activate_window`.

As I mentioned in #18578, `winit` creates hidden windows by setting the
window's `exstyle` to `WS_EX_NOACTIVATE | WS_EX_TRANSPARENT |
WS_EX_LAYERED | WS_EX_TOOLWINDOW`, which is different from the method
used in this PR. Here, the window is created with normal parameters, but
we do not call `ShowWindow` so the window is not shown.

I'm not sure why `winit` doesn't use a smilliar approach like this PR to
create hidden windows. My guess is that `winit` is creating this hidden
window to function as a "DispatchWindow" — serving a purpose similar to
`WindowsPlatform` in `zed`. To ensure the window stays hidden even if
`ShowWindow` is called, they use the `exstyle` approach.

With the method used in this PR, my initial tests haven't revealed any
issues.



Release Notes:

- N/A
2024-10-10 14:09:50 +03:00
Thorsten BallandAntonio 9c54bd1bd4 macOS: Drop input handler to avoid editor/project not being dropped (#18898)
This fixes the problem of a `Project` sometimes not being dropped when
closing the single, last window of Zed.

Turns out, it wasn't get dropped for the following reason:

1. `editor::Editor` held a reference to project
2. The macOS `input_handler` on the `Window` held a reference to that
`Editor`
3. The AppKit window (and its input handler) get dropped asynchronously
(in the code in this diff), after the window is closed.
4. After the window is closed and no `cx.update()` calls are made
anymore, `flush_effects` is not called anymore.
5. But `flush_effects` is where we dropped entities that don't have any
more references.

In short: we dropped `Editor`, which held a reference to `Project`, out
of band, `flush_effects` wasn't called anymore, and thus the `Project`
wasn't dropped.

cc @ConradIrwin @bennetbo since we talked about this.

Release Notes:

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
2024-10-09 10:45:35 +02:00
Piotr Osiewicz 03c84466c2 chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00
Mikayla Maki 209ebb0c65 Revert "Fix blurry cursor on Wayland at a scale other than 100%" (#18642)
Closes #17771

Reverts zed-industries/zed#17496

This PR turns out to need more work than I thought when I merged it. 

Release Notes:

- Linux: Fix a bug where the cursor would be the wrong size on Wayland
2024-10-02 10:44:16 -07:00
Junkui Zhang 6336248c1a windows: Revert "Fix hide, activate method on Windows to hide/show application" (#18571)
This PR reverts the changes introduced via #18164. As shown in the video
below, once you `hide` the app, there is essentially no way to bring it
back. I must emphasize that the window logic on Windows is entirely
different from macOS. On macOS, when you `hide` an app, its icon always
remains visible in the dock, and you can always bring the hidden app
back by clicking that icon. However, on Windows, there is no such
mechanism—the app is literally hidden.

I think the `hide` feature should be macOS-only.



https://github.com/user-attachments/assets/65c8a007-eedb-4444-9499-787b50f2d1e9



Release Notes:

- N/A
2024-10-01 13:58:40 +03:00
Michael SloanandThorsten Ball 527c9097f8 linux: Various X11 scroll improvements (#18484)
Closes  #14089, #14416, #15970, #17230, #18485

Release Notes:

- Fixed some cases where Linux X11 mouse scrolling doesn't work at all
(#14089, ##15970, #17230)
- Fixed handling of switching between Linux X11 devices used for
scrolling (#14416, #18485)

Change details:

Also includes the commit from PR #18317 so I don't have to deal with
merge conflicts.

* Now uses valuator info from slave pointers rather than master. This
hopefully fixes remaining cases where scrolling is fully
broken. https://github.com/zed-industries/zed/issues/14089,
https://github.com/zed-industries/zed/issues/15970,
https://github.com/zed-industries/zed/issues/17230

* Per-device recording of "last scroll position" used to calculate
deltas. This meant that swithing scroll devices would cause a sudden
jump of scroll position, often to the beginning or end of the
file (https://github.com/zed-industries/zed/issues/14416).

* Re-queries device metadata when devices change, so that newly
plugged in devices will work, and re-use of device-ids don't use old
metadata with a new device.

* xinput 2 documentation describes support for multiple master
devices. I believe this implementation will support that, since now it
just uses `DeviceInfo` from slave devices. The concept of master
devices is only used in registering for events.

* Uses popcount+bit masking to resolve axis indexes, instead of
iterating bit indices.

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-10-01 09:14:40 +02:00
Jason LeeandMikayla Maki 72be8c5d14 gpui: Fix hide, activate method on Windows to hide/show application (#18164)
Release Notes:

- N/A

Continue #18161 to fix `cx.hide`, `cx.activate` method on Windows to
hide/show application.

## After


https://github.com/user-attachments/assets/fe0070f9-7844-4c2a-b859-3e22ee4b8d22

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-09-30 23:20:24 -07:00
Jason Lee 39be9e5949 gpui: Fix show: false support on Windows to create an invisible window (#18161)
Release Notes:

- N/A
- 
The `show` of WindowOptions is valid on macOS but not on Windows, this
changes to fix it to support create an invisible window.

```bash
cargo run -p gpui --example window
```

## Before



https://github.com/user-attachments/assets/4157bdaa-39a7-44df-bbdc-30b00e9c61e9


## After



https://github.com/user-attachments/assets/d48fa524-0caa-4f87-932d-01d7a468c488


https://github.com/user-attachments/assets/dd052f15-c8db-4a2a-a6af-a7c0ffecca84
2024-09-30 18:25:02 -07:00
Patrick MARIE a752bbcee8 Fix linux double click (#18504)
Closes #17573

Release Notes:

- Check that double clicks on Linux are triggered by same button.
2024-09-30 16:51:05 -07:00
Junkui Zhang 77506afd83 windows: Implement copy/paste images (#17852)
**Clipboard Behavior on Windows Under This PR:**

| User Action | Zed’s Behavior |
| ------------------- |
-------------------------------------------------- |
| Paste PNG | Worked |
| Paste JPEG | Worked |
| Paste WebP | Worked, but not in the way you expect (see Issue section
below) |
| Paste GIF | Partially worked (see Issue section below) |
| Paste SVG | Partially worked (see Issue section below) |
| Paste BMP | Worked, but not in the way you expect (see Issue section
below) |
| Paste TIFF | Worked, but not in the way you expect (see Issue section
below) |
| Paste Files         | Worked, same behavior as macOS              |
| Copy image in Zed | Not tested, as I couldn’t find a way to copy
images |

---

**Differences Between the Windows and macOS Clipboard**

The clipboard functionality on Windows differs significantly from macOS.
On macOS, there can be multiple items in the clipboard, whereas, on
Windows, the clipboard holds only a single item. You can retrieve
different formats from the clipboard, but they are all just different
representations of the same item.

For example, when you copy a JPG image from Microsoft Word, the
clipboard will contain data in several formats:

- Microsoft Office proprietary data
- JPG format data
- PNG format data
- SVG format data

Please note that these formats all represent the same image, just in
different formats. This is due to compatibility concerns on Windows, as
various applications support different formats. Ideally, multiple
formats should be placed on the clipboard to support more software.
However, in general, supporting PNG will cover 99% of software, like
Chrome, which only supports PNG and BMP formats.

Additionally, since the clipboard on Windows only contains a single
item, special handling is required when copying multiple objects, such
as text and images. For instance, if you copy both text and an image
simultaneously in Microsoft Word, Microsoft places the following data on
the clipboard:

- Microsoft Office proprietary data containing a lot of content such as
text fonts, sizes, italics, positioning, image size, content, etc.
- RTF data representing the above content in RTF format
- HTML data representing the content in HTML format
- Plain text data

Therefore, for the current `ClipboardItem` implementation, if there are
multiple `ClipboardEntry` objects to be placed on the clipboard, RTF or
HTML formats are required. This PR does not support this scenario, and
only supports copying or pasting a single item from the clipboard.

---

**Known Issues**

- **WebP, BMP, TIFF**: These formats are not explicitly supported in
this PR. However, as mentioned earlier, in most cases, there are
corresponding PNG format data on the clipboard. This PR retrieves data
via PNG format, so users copying images in these formats from other
sources will still see the images displayed correctly.
  
- **GIF**: In this PR, GIFs are displayed, but for GIF images with
multiple frames, the image will not animate and will freeze on a single
frame. Since I observed the same behavior on macOS, I believe this is
not an issue with this PR.

- **SVG**: In this PR, only the top-left corner of the SVG image is
displayed. Again, I observed the same behavior on macOS, so I believe
this issue is not specific to this PR.

--- 

I hope this provides a clearer understanding. Any feedback or
suggestions on how to improve this are welcome.

Release Notes:

- N/A
2024-09-30 16:29:23 -07:00
Junkui Zhang ecb7144b95 windows: Fix can not set folder for FileSaveDialog (#17708)
Closes #17622
Closes #17682

The story here is that `SHCreateItemFromParsingName` dose not accept UNC
path.

Video:



https://github.com/user-attachments/assets/f4f7f671-5ab5-4965-9158-e7a79ac02654



Release Notes:

- N/A
2024-09-30 16:26:20 -07:00
maan2003 837756198f linux/wayland: Add support for pasting images (#17671)
Release Notes:

- You can now paste images into the Assistant Panel to include them as
context on Linux wayland
2024-09-30 16:25:32 -07:00
wannacu 8ae74bc6df gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
jansol 3fafdeb1a8 gpui: Fix blur region on Plasma/Wayland (#18465)
Once again aping after what winit does - since we always want to have
the whole window blurred there is apparently no need to specify a blur
region at all. Rounded corners would be the exception, but that is not
possible with the current protocol (it is planned for the vendor-neutral
version though!)

This eliminates the problem where only a fixed region of the window
would get blurred if the window was resized to be larger than at launch.
Also a drive-by comment grammar fix 😉

Release Notes:

- Fixed blur region handling on Plasma/Wayland
2024-09-30 10:09:13 +03:00
1eddd2f38d Fix file descriptors leak in evals (#18351)
Fixes an issue where evals were hitting "too many open files" errors
because we were adding (and detaching) new directory watches for each
project. Now we add those watches globally/at the worktree level, and we
store the tasks so they stop watching on drop.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-09-25 15:21:00 -04:00
Junkui Zhang ac0d5d3152 windows: Fix regional indicator symbols broken (#18053)
Closes #18027


Unlike macOS, not all glyphs in color fonts are color glyphs, such as
`🇩🇪` in `Segoe UI Emoji`. As a result, attempting to retrieve color
information for these glyphs can cause an error, preventing the glyph
from being rendered.

This PR addresses the issue by setting the `is_emoji` variable to
`false` for non-color glyphs within color fonts.



Release Notes:

- N/A
2024-09-19 10:19:13 -06:00
ensi 3ac201e448 gpui: Improve underline appearance (#17586) 2024-09-18 09:32:37 -04:00
Junkui ZhangandKenny fbb402ef12 windows: Remove the use of DispatcherQueue and fix FileSaveDialog unresponsive issue (#17946)
Closes #17069, closes #12410


With the help of @kennykerr (Creator of C++/WinRT and the crate
`windows-rs`, Engineer on the Windows team at Microsoft) and @riverar
(Windows Development expert), we discovered that this bug only occurs
when an IME with a candidate window, such as Microsoft Pinyin IME, is
active. In this case, the `FileSaveDialog` becomes unresponsive—while
the dialog itself appears to be functioning, it doesn't accept any mouse
or keyboard input.

After a period of debugging and testing, I found that this issue only
arises when using `DispatcherQueue` to dispatch runnables on the UI
thread. After @kennykerr’s further investigation, Kenny identified that
this is a bug with `DispatcherQueue`, and he recommended to avoid using
`DispatcherQueue`. Given the uncertainty about whether Microsoft will
address this bug in the foreseeable future, I have removed the use of
`DispatcherQueue`.

Co-authored-by: Kenny <kenny@kennykerr.ca>

Release Notes:

- N/A

---------

Co-authored-by: Kenny <kenny@kennykerr.ca>
2024-09-17 15:45:08 -07:00
Fernando Tagawa d7c45ccf2f x11: Fix preedit for CJK and partially fix unresponsive keyboard with xim (#17373)
Closes #15833
Related to [#12495
comment](https://github.com/zed-industries/zed/pull/12495#issuecomment-2328356125)

Destroying and recreating the Input context was the only way to reset
the IME but it's making the keyboard unresponsive sometimes due to a XIM
error.

The keyboard will still be unresponsive if you close your IME while
using zed, but I don't know how to fix this.

* Fixed preedit drawing for CJK
* Fixed unresponsive keyboard by properly implementing reset_ic in
`xim-rs`

Release Notes:

- N/A
2024-09-16 18:46:03 -06:00
Junkui Zhang 461812d7b6 windows: Use the existing open_target function for platform::open_with_system (#17705)
Release Notes:

- N/A
2024-09-12 16:15:20 -04:00
KorigamiK ae3880e71a Add ability to open files with system default application (#17231) 2024-09-10 14:36:36 -04:00
Sergio Nonide c1193875e8 Fix blurry cursor on Wayland at a scale other than 100% (#17496)
Closes #13258

Release Notes:

- Fixed blurry mouse cursor on wayland when the screen scale is other
than 100%

Before:
![Screenshot from 2024-09-06
14-38-30](https://github.com/user-attachments/assets/e4553503-ecea-4b53-b80d-43732d34fa62)

After:
![Screenshot from 2024-09-06
14-38-56](https://github.com/user-attachments/assets/ce563d3a-2b44-44b9-9f59-f0042609924e)
2024-09-09 14:44:02 -07:00
Fernando Tagawa 59be07ad90 x11: Implement Drag and Drop (#17491)
Closes #16225

Release Notes:

- x11: Implemented Drag and Drop.
2024-09-09 14:27:45 -07:00
apricotbucket28 f91bf7fca5 blade: Update to e142a3a to fix crash (#17510)
Closes https://github.com/zed-industries/zed/issues/17005

Like https://github.com/zed-industries/zed/pull/17319, but based on
https://github.com/kvark/blade/pull/144.

This should be cherry-picked into preview if possible 🙂 

Release Notes:

- Linux: Fixed crash when closing windows on Wayland.
2024-09-06 15:54:40 -04:00
Thorsten BallandBennet 938c90fd3b Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Fernando Tagawa 30f70ff110 wayland: Fix regression in dead keys caused by #12495 (#17465)
Related to
https://github.com/zed-industries/zed/pull/12495#issuecomment-2332414008

Release Notes:

- N/A
2024-09-05 18:13:00 -07:00
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
张小白 64fa7a5234 Set *_font_fallbacks default to None (#16941)
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.

This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.

Release Notes:

- N/A
2024-08-28 22:30:46 -07:00
renovate[bot]renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>Mikayla
eb0b6d57e3 Update Rust crate cocoa to 0.26 (#17036)
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [cocoa](https://togithub.com/servo/core-foundation-rs) | dependencies
| minor | `0.25` -> `0.26` |
| [cocoa](https://togithub.com/servo/core-foundation-rs) |
workspace.dependencies | minor | `0.25` -> `0.26` |

---

### Configuration

📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone
America/New_York, Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about these
updates again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

Release Notes:

- N/A

<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOC41Ni4wIiwidXBkYXRlZEluVmVyIjoiMzguNTYuMCIsInRhcmdldEJyYW5jaCI6Im1haW4iLCJsYWJlbHMiOltdfQ==-->

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-28 21:57:26 -07:00
张小白andMikayla Maki 403fdd6018 windows: Fix autohide taskbar dosen't automatically appear when Zed is maximized (#16806)
Closes #12313

This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.

Release Notes:

- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 20:36:28 -07:00
apricotbucket28andJunkui Zhang a68a543d43 linux: Prompt library fixes (#16850)
This PR fixes two issues:
1. The prompt library window didn't set an `app_id` on Linux, which
caused it to be missing the Zed logo
2. A dangling reference to the window in the Wayland client code, which
caused the prompt library window not to close. See:
https://github.com/zed-industries/zed/pull/13201

Release Notes:

- Linux: Fixed the prompt library not closing on Wayland

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-08-28 20:11:01 -07:00
张小白 9ad845b40a windows: Implement theme changed events (#16207)
Closes [#16198](https://github.com/zed-industries/zed/issues/16198)

AFAIK, when the system's theme mode or accent color changes, there are
typically two types of broadcast messages:

1. A `WM_SETTINGCHANGE` message, where `lParam` points to the string
"ImmersiveColorSet".
2. A `WM_DWMCOLORIZATIONCOLORCHANGED` message.

I use `WM_DWMCOLORIZATIONCOLORCHANGED` here for simplicity.


https://github.com/user-attachments/assets/422f8e4e-c698-4e7c-8d2d-01f453b9a7b3


Release Notes:

- N/A
2024-08-28 20:05:19 -07:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
张小白 aec8fb7e37 windows: Refactor prompt_for_paths and prompt_for_new_path (#15774)
Refactored `prompt_for_paths` and `prompt_for_new_path`, now errors can
propagate properly.

Release Notes:

- N/A
2024-08-28 19:51:39 -07:00
张小白 e8dfc30314 windows: Fix IME window position on Win10 (#15471)
On Windows, different input methods use different APIs to set their
window positions:
- The Japanese input method on Windows 11 uses `ImmSetCandidateWindow`.
- The Chinese input method on Windows 10 uses `ImmSetCompositionWindow`.
- The Chinese input method on Windows 11 can use either.

Therefore, this PR calls both functions to cover the various scenarios.

Additionally, introduced a helper function `with_input_handler` to
improve code readability.

Release Notes:

- N/A
2024-08-28 19:29:53 -07:00
Marshall Bowers b374c7d912 Fix casing of "macOS" (#17040)
This PR fixes a number of spots in English contexts (docs, comments,
etc.) where we were using "MacOS" instead of "macOS".

Release Notes:

- N/A
2024-08-28 19:10:49 -04:00
Peter Tripp d3d0c043f5 Support extended keys on Mac (insert, f13-f19) (#16921)
- Improved support for extended keyboards on Mac (F13-F19, Insert)
2024-08-27 09:09:57 -04:00
apricotbucket28 29745ae229 blade: Align rasterized path bounds to whole pixels (#16784)
Related: https://github.com/zed-industries/zed/pull/15822

| Before | After |
| --- | --- |
|
![image](https://github.com/user-attachments/assets/4c4ed1e7-b639-44ce-b318-8cdaaee809ee)|
![image](https://github.com/user-attachments/assets/c2757528-eef3-4d21-9522-39b2597a96b7)
|
|
![image](https://github.com/user-attachments/assets/b70ee108-bea6-4e5e-9583-392d1163d236)
|
![image](https://github.com/user-attachments/assets/aefc1f0c-7bba-4287-a3f9-bbb9befb6a4c)
|

Release Notes:

- N/A
2024-08-27 01:26:59 +03:00
Kirill Bulatov 55dda0e6af A set of small fixes (#16849)
* Linux Clippy lints fixed
* Zed local tasks are now simpler to rerun
* Zed's `release-fast` build profile keeps the debug info so it's
possible to properly debug things without altering the sources

Release Notes:

- N/A
2024-08-26 02:24:08 +03:00
Walter de Jong 14f8d3a33a gpui: Send correct kill signal on Linux (#16797)
should be kill -0 (zero) instead

Related to #14291 and #14310

Release Notes:

- N/A
2024-08-24 22:11:06 +03:00
张小白 69e76a3bb9 Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00