Commit Graph
39 Commits
Author SHA1 Message Date
Lukas Wirth 0a10e3e264 acp_thread: Fix terminal tool incorrectly redirecting stdin to /dev/null (#39092)
Closes https://github.com/zed-industries/zed/issues/38462

Release Notes:

- Fixed AI terminal tool incorrectly redirecting stdin to `/dev/null`
2025-09-29 09:43:50 +00:00
Lukas Wirth 92b946e8e5 acp_thread: Properly use project terminal API (#38186)
Closes https://github.com/zed-industries/zed/issues/35603

Release Notes:

- Fixed shell selection for terminal tool
2025-09-15 12:43:41 +00:00
Finn Evers a96015b3c5 activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
Lukas Wirth 835e5ba662 Inject venv environment via the toolchain (#36576)
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection

Fixes https://github.com/zed-industries/zed/issues/27350

Release Notes:

- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
2025-08-28 14:40:43 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Conrad Irwin cac80e2ebd Silence a bucketload of logs (#36534)
Closes #ISSUE

Release Notes:

- Silenced a bunch of logs that were on by default
2025-08-19 20:26:56 -06:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Ben Brandt 308cb9e537 Pull action_log into its own crate (#35959)
Release Notes:

- N/A
2025-08-10 21:57:55 +00:00
Antonio ScandurraandBen Brandt 51298b6912 Use Project's EntityId as the "window id" for Alacritty PTYs (#35876)
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.

This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.

Release Notes:

- N/A

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-08-08 14:30:49 +00:00
Richard Feldman a55bd49c8d Allow edit tool to access files outside project (with confirmation) (#35221)
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).

Release Notes:

- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
2025-07-28 14:01:34 -04:00
Danilo Leal 862e733ef5 agent: Make all icons used for tool calls consistent (#34160)
Starting to use the `Tool...` family of icons dedicated & designed for
the agent panel.

Release Notes:

- N/A
2025-07-09 19:28:46 -03:00
Danilo Leal 3327f90e0f agent: Add setting to control terminal card expanded state (#34061)
Similar to https://github.com/zed-industries/zed/pull/34040, this PR
allows to control via settings whether the terminal card in the agent
panel should be expanded. It is set to true by default.

Release Notes:

- agent: Added a setting to control whether terminal cards are expanded
in the agent panel, thus showing or hiding the full command output.
2025-07-08 10:43:35 -03:00
Remco SmitsandCole Miller 01295aa687 debugger: Fix the JavaScript debug terminal scenario (#33924)
There were a couple of things preventing this from working:

- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program

This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.

Release Notes:

- Debugger: Fix RunInTerminal not working for JavaScript debugger.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-05 19:48:55 -04:00
Ben KunkleandAntonio 7432e947bc Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Agus Zubiaga b103d7621b Improve handling of large output in embedded terminals (#32416)
#31922 made embedded terminals automatically grow to fit the content. We
since found some issues with large output which this PR addresses by:

- Only shaping / laying out lines that are visible in the viewport
(based on `window.content_mask`)
- Falling back to embedded scrolling after 1K lines. The perf fix above
actually makes it possible to handle a lot of lines, but:
- Alacrity uses a `u16` for rows internally, so we needed a limit to
prevent overflow.
- Scrolling through thousands of lines to get to the other side of a
terminal tool call isn't great UX, so we might as well set the limit
low.
- We can consider raising the limit when we make card headers sticky.

Release Notes:

- Agent: Improve handling of large terminal output
2025-06-09 18:11:31 -03:00
Danilo LealandAgus Zubiaga 2645591cd5 agent: Allow to accept and reject all via the panel (#31971)
This PR introduces the "Reject All" and "Accept All" buttons in the
panel's edit bar, which appears as soon as the agent starts editing a
file. I'm also adding here a new method to the thread called
`has_pending_edit_tool_uses`, which is a more specific way of knowing,
in comparison to the `is_generating` method, whether or not the
reject/accept all actions can be triggered.

Previously, without this new method, you'd be waiting for the whole
generation to end (e.g., the agent would be generating markdown with
things like change summary) to be able to click those buttons, when the
edit was already there, ready for you. It always felt like waiting for
the whole thing was unnecessary when you really wanted to just wait for
the _edits_ to be done, as so to avoid any potential conflicting state.

<img
src="https://github.com/user-attachments/assets/0927f3a6-c9ee-46ae-8f7b-97157d39a7b5"
width="500"/>

---

Release Notes:

- agent: Added ability to reject and accept all changes from the agent
panel.

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-06-03 15:20:25 -03:00
Agus Zubiaga b7abc9d493 agent: Display full terminal output without scrolling (#31922)
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.

This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.


https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56


Release Notes:

- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
2025-06-03 10:54:25 -07:00
tidely 8bec4cbecb assistant_tools: Reduce allocations (#30776)
Another batch of allocation savings. Noteworthy ones are
`find_path_tool.rs` where one clone of *all* found matches was saved and
`web_tool_search.rs` where the tooltip no longer clones the entire url
on every hover.

I'd also like to propose using `std::borrow::Cow` a lot more around the
codebase instead of Strings. There are hundreds if not 1000+ clones that
can be saved pretty regularly simply by switching to Cow. ´Cow´'s are
likely not used because they aren't compatible with futures and because
it could cause lifetime bloat. However if we use `Cow<'static, str>`
(static lifetime) for when we need to pass them into futures, we could
save a TON of allocations for `&'static str`. Additionally I often see
structs being created using `String`'s just to be deserialized
afterwards, which only requires a reference.

Release Notes:

- N/A
2025-05-30 08:28:22 -07:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Ben Kunkle c0aa8f63fd zlog: Replace usages of env_logger in tests with zlog (#31436)
Also fixes:
https://github.com/zed-industries/zed/pull/31400#issuecomment-2908165249

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-26 11:48:50 -04:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
8fdf309a4a Have read_file support images (#30435)
This is very basic support for them. There are a number of other TODOs
before this is really a first-class supported feature, so not adding any
release notes for it; for now, this PR just makes it so that if
read_file tries to read a PNG (which has come up in practice), it at
least correctly sends it to Anthropic instead of messing up.

This also lays the groundwork for future PRs for more first-class
support for images in tool calls across more image file formats and LLM
providers.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-05-13 10:58:00 +02:00
THELOSTSOUL 93b6fdb8e5 assistant_tools: Make terminal tool work on Windows (#30497)
Release Notes:

- N/A
2025-05-12 23:02:33 +08:00
Danilo Leal 39da72161f agent: Make terminal command render with Markdown in the tool card (#30430)
Closes https://github.com/zed-industries/zed/issues/30411

Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.

Release Notes:

- agent: Made the terminal command in the tool card selectable and
copyable.
2025-05-09 21:53:11 -03:00
Antonio Scandurra 9f6809a28d Reuse conversation cache when streaming edits (#30245)
Release Notes:

- Improved latency when the agent applies edits.
2025-05-08 14:36:34 +02:00
89430a019c Fix agent reading and editing files over SSH (#30144)
Release Notes:

- Fixed a bug that would prevent the agent from working over SSH.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-05-07 17:07:01 +00:00
Mikayla MakiandJulia Ryan 0cdd8bdded Restore tool cards on thread deserialization (#30053)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-05-06 18:16:34 -07:00
Cole MillerandWeetHet c12e6376b8 Terminal tool improvements (#29924)
WIP

- On macOS/Linux, run the command in bash instead of the user's shell
- Try to prevent the agent from running commands that expect interaction

Release Notes:

- Agent Beta: Switched to using `bash` (if available) instead of the
user's shell when calling the terminal tool.
- Agent Beta: Prevented the agent from hanging when trying to run
interactive commands.

---------

Co-authored-by: WeetHet <stas.ale66@gmail.com>
2025-05-05 15:57:03 -04:00
7dfbe0b908 agent: Improve terminal tool card design (#29712)
To-dos:

- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size

Release Notes:

- N/A

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-05-05 18:50:53 +00:00
Cole Miller b404024c7a Get terminal tool working in evals (#29831)
Bypass our terminal subsystem and just run a shell in a pty.

- [x] make sure we use the same working directory
- [x] strip control chars from the pty output (?)
- [x] tests

Release Notes:

- N/A
2025-05-05 08:07:43 -04:00
João Marcos 83b8530e1f agent: Create TerminalToolCard and display shell output while it's running (#29546)
Also, don't require a worktree to run the terminal tool.

Release Notes:

- N/A
2025-04-29 16:06:43 +00:00
Mani Rash Ahmadi 68e0105627 Agent: Include partial output if terminal tool fails (#29115)
This PR addresses the behavior of the agent's terminal tool when the
executed command is interrupted or fails after producing some output.
Currently, if the command doesn't finish successfully, any partial
output captured before the interruption/failure is discarded, and only
an error message (or a generic cancellation message) is returned to the
LLM.

This change modifies the `run_command_limited` function in the terminal
tool to catch errors when awaiting the command's status (which includes
interruptions). In the case of such an error, it now includes any
partial stdout/stderr captured up to that point within the error message
returned to the `ToolUseState`. This ensures the LLM receives the
partial context even when the command doesn't complete cleanly, framed
appropriately as part of an error/interruption message.

Closes #29101

Release Notes:

- N/A
2025-04-28 12:25:11 -03:00
Michael Sloan 609c528ceb Refactor markdown formatting utilities to avoid building intermediate strings (#29511)
These were nearly always used when using `format!` / `write!` etc, so it
makes sense to not have an intermediate `String`.

Release Notes:

- N/A
2025-04-27 19:04:51 +00:00
8366cd0b52 agent: Render diffs for the edit file tool (#29234)
This PR implements the `ToolCard` for the edit file tool, which allow us
to display an editor with a diff in the thread view with the changes
performed by the model.

- [x] Fix buffer sometimes displaying empty
- [x] Stop buffer from scrolling together with the thread
- [x] Fix multibuffer header sometimes appearing
- [x] Fix buffer height issue
- [x] Implement "full height" expand button
- [x] Add "Jump To File" functionality
- [x] Polish and refine styles

Release Notes:

- agent: Added diff preview cards in the thread view for edits performed
by the agent.

---------

Co-authored-by: João Marcos <marcospb19@hotmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-23 15:43:33 -03:00
Bennet Bo Fenner 5e094553fa agent: Return ToolResult from run inside Tool (#28763)
This is just a refactor which adds no functionality.
We now return a `ToolResult` from `Tool > run(...)`. For now this just
wraps the output task in a struct. We'll use this to implement custom
rendering of tools, see #28621.

Release Notes:

- N/A
2025-04-15 14:28:09 +00:00
Bennet Bo Fenner 2603f36737 agent: Improve compatibility when using MCP servers with Gemini models (#28700)
WIP

Release Notes:

- agent: Improve compatibility when using MCPs with Gemini models
2025-04-14 21:55:25 +02:00
90bcde116f agent: Use current shell (#28470)
Release Notes:

- agent: Replace `bash` tool with `terminal` tool which uses the current
shell

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2025-04-09 23:38:36 -06:00