Commit Graph
413 Commits
Author SHA1 Message Date
Nate ButlerandMarshall Bowers 8f1ff189cc component: Add component and component_preview crates to power UI components (#24456)
This PR formalizes design components with the Component and
ComponentPreview traits.

You can open the preview UI with `workspace: open component preview`.

Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.

`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:

```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-09 13:25:03 -05:00
Agus ZubiagaandDanilo 56cfc60875 ui: Add buffer_font method to labels (#24479)
Now you don't need to wrap the `Label` in a `div` anymore 

Release Notes:

- N/A

Co-authored-by: Danilo <danilo@zed.dev>
2025-02-09 15:23:39 -03:00
Marshall Bowers 072d2b061a ui: Remove ToolStrip component (#24529)
This PR removes the `ToolStrip` component.

Pulling this change out of
https://github.com/zed-industries/zed/pull/24456.

Release Notes:

- N/A
2025-02-09 16:07:40 +00:00
ca4e8043d4 Add branch to git panel (#24485)
This PR adds the branch selector to the git panel and fixes a few bugs
in the repository selector.

Release Notes:

- N/A

---------

Co-authored-by: ConradIrwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-02-08 03:27:58 +00:00
Danilo LealandBennet Bo Fenner c4bcff1e87 edit predictions: Add binding to the prediction toggle (#24468)
This PR primary goal is to add a keybinding to the (ephemeral)
prediction toggle. In doing that, we also standardized the keybinding to
open the status bar menu with it.

Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
2025-02-07 18:01:39 -03:00
Agus ZubiagaandDanilo Leal fd7fa87939 edit predictions: Restore red dot in status buttons when pending ToS (#24408)
In one of the recent changes to the edit predictions status bar menu, we
lost the red dot that is displayed when the user has Zed as the provider
but hasn't accepted terms of service. Note: All the checks were still in
place, just the visual indicator was missing.

![CleanShot 2025-02-06 at 20 22
21@2x](https://github.com/user-attachments/assets/da8f25dd-5ed2-4bf9-8453-10b80f00bf63)


Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-02-07 15:42:27 -03:00
Nate Butler 00971fbe41 Introduce KeybindingHint (#24397)
- Implements scaling for `ui::Keybinding` and it's component parts
- Adds the `ui::KeybindingHint` component for creating keybinding hints
easily:

![CleanShot 2025-02-04 at 16 59
38@2x](https://github.com/user-attachments/assets/d781e401-8875-4edc-a4b0-5f8750777d86)

Release Notes:

- N/A
2025-02-06 21:45:03 +00:00
Conrad IrwinandMikayla 5d1c56829a Add staged checkboxes to multibuffer headers (#24308)
Co-authored-by: Mikayla <mikayla@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-02-05 18:32:07 -07:00
Conrad Irwin 971a91ced7 Commit All Mode (#24293)
- **Base diffs on uncommitted changes**
- **Show added files in project diff view**
- **Fix git panel optimism**
- **boop**
- **Co-Authored-By: Cole <cole@zed.dev>**
- **Fix commit (all) buttons state**
- **WIP**
- **WIP: commit all mode**

Closes #ISSUE

Release Notes:

- N/A
2025-02-05 12:13:32 -07:00
e1a6d9a485 edit prediction: Improve UX around disabled_globs and show_inline_completions (#24207)
Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-02-05 17:09:19 +00:00
Michael Sloan f8c436fe7f Fix prediction preview binding: Alt + Preview -> Alt Preview (#24220)
Release Notes:

- N/A
2025-02-04 19:32:30 +00:00
Anthony Eid 8c7096f7a6 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
71f2cbe798 Git Panel: separate new and changed (#24181)
Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: nate <nate@zed.dev>
2025-02-04 09:15:09 +00:00
93f8ccaaee zeta: Revised data-collection onboarding experience (#24031)
Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-02-04 04:06:09 -03:00
Michael Sloan 29e559d60c Fix display of + between modifiers on linux and windows (#24173)
Regressions in #24024:

* `+` was no longer included between modifiers and key
* Multi-character keys like "control" were displayed all lowercase,
whereas before they were all uppercase like "CONTROL". Now they are
capitalized, so "Control".
* Brings back icon for tab key.

Release Notes:

- N/A
2025-02-04 07:03:35 +00:00
4c29e1ff07 zeta: Improve UX for simultaneous LSP and prediction completions (#24024)
Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2025-02-03 21:47:11 -03:00
João Marcos 5bd7eaa173 Solve 50+ cargo doc warnings (#24071)
Release Notes:

- N/A
2025-02-01 06:19:29 +00:00
e23e03592b zeta: Onboarding and title bar banner (#23797)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: João Marcos <joao@zed.dev>
2025-01-30 16:55:32 -03:00
ee0d2a8d94 Revise "Hide/Show Inline Completions" menu (#23808)
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!

@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.

## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>

## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>

We also switched to use `SharedString` in more places, where it made
more sense.

@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-29 17:45:28 -03:00
Nate Butler a03b7624f1 Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00
Nate Butler e5943975f9 gpui & ui: Use shader for dashed dividers (#23839)
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
2025-01-29 12:18:34 -05:00
邻二氮杂菲andMarshall Bowers 29bfb56739 Add DeepSeek support (#23551)
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.

Release Notes:

- Added support for DeepSeek to the Assistant.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-27 13:40:59 -05:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Danilo Leal fc3a871264 assistant2: Adjust spacing and icons on the context picker (#23607)
Just fine-tuning spacing, icon size and color, and ensure they're are
consistent throughout.

Release Notes:

- N/A
2025-01-24 12:34:11 -03:00
Danilo Leal f2c2ed0ccd Allow the context menu to take an icon_color (#23600)
Doing this to enable customization in the Assistant 2 context picker.

Release Notes:

- N/A
2025-01-24 09:44:00 -03:00
Marshall Bowers 76bf4686ef ui: Don't add an on_click handler for disabled ListItems (#23569)
This PR updates the `ListItem` component to not register an `on_click`
handler for `ListItem`s that are disabled.

When working on #23350 I noticed that even when the context menu entry
was disabled you could still click on the entry to fire the action.

Release Notes:

- Fixed some instances of disabled list items still registering clicks.
2025-01-23 19:58:07 +00:00
k4leg 6eaaced60d Fix button demo in the component preview (#23423)
Problem: If you click on "Tinted Icons", "Icon Color" is also activated.

Release Notes:

- N/A
2025-01-21 19:33:08 +00:00
Michael Sloan aacd80ee4a Prefer later bindings in keymap section for display in UI (#23378)
Closes #23015

Release Notes:

- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
2025-01-20 23:20:15 +00:00
Agus Zubiaga 919703e6a8 Toggle inline completion menu from keyboard (#23380) 2025-01-20 19:11:13 -03:00
919803a4f4 Require accepting ToS when enabling zeta (#23255)
Note: Design hasn't been reviewed yet, but the logic is done

When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:


https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e

If they dismiss the modal, they'll be able to get to it again from the
inline completion button:


https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47

This also stops zeta sending requests that will fail immediately when
ToS are not accepted.

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
2025-01-20 11:48:49 -03:00
tims 8c92da45a9 terminal: Add scrollbar (#23256)
Closes #4798

This PR implements a scrollbar for the terminal by turning
`ScrollableHandle` into a trait, allowing us to implement a custom
scroll handle, `TerminalScrollHandle`. It works by converting terminal
lines into pixels that `ScrollableHandle` understands. When
`ScrollableHandle` provides a changed offset (e.g., when you drag the
scrollbar), we convert this pixel offset back into the number of lines
to scroll and update the terminal content accordingly.

While the current version works as expected, I believe the scrollbar's
offset updates could potentially be turned into an event. This event
could then be subscribed to in `TerminalView`, not needing to update the
terminal's offset in the `render` method as it might have performance
implications. Further ideas on this are welcome.

Preview:


https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f

Todo:

- [x] Experiment with custom scrollbar responding to terminal mouse
scroll
- [x] Refactor existing scrollbar handle into a trait  
- [x] Update terminal to use the scrollbar trait instead of a custom
scrollbar implementation
- [x] Figure out how scrollbar events like mouse drag should notify the
terminal to update its state
- [x] Code clean up
- [x] Scrollbar hide setting for terminal

Release Notes:

- Added scrollbar to the terminal
2025-01-18 17:36:41 +01:00
Piotr Osiewicz 795376cb07 ui: Track changes to UI font size made via actions with settings (#23265)
Fixes #5380

Closes #5380

Release Notes:

- Font size changes made with actions are now persisted in user settings
2025-01-16 23:28:18 +00:00
Danilo LealandAgus Zubiaga 9f52683ebc Remove the SwitchWithLabel component (#23240)
This PR removes the `SwitchWithLabel` component because we're adding
`label` as a method to `Switch`. Thus, we no longer need an extra
component just to append a label. Additionally, we're also adding
`keybinding` as a method.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-01-16 12:18:59 -03:00
Danilo LealandAgus Zubiaga 5c5a938ecf Expose a theme preview keybinding function (#23237)
This is useful if we want to pass random strings as keybindings for any
component that takes one, so we can display them on the debug theme
preview pane.

Release Notes:

- N/A

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-01-16 11:43:56 -03:00
Michael Sloan 972176a574 Avoid doing string manipulation on render for single line label (#23227)
Release Notes:

- N/A
2025-01-16 11:15:45 +00:00
Michael Sloan 0dbe34d2ae Make TextSize::rems take AppContext instead of WindowContext (#23220)
Motivation for this change is #23113, but this will also be the state of
it after the gpui refactor.

Release Notes:

- N/A
2025-01-16 03:56:36 -07:00
Marshall Bowers 904b367882 ui: Add support for rendering Icons from external files (#23195)
This PR adds support for rendering `Icon`s from external files.
Previously this could only be used with icons embedded in the binary.

To achieve this we currently need to use the `img` element until the
`svg` element supports:

1. Loading SVGs from external files
2. Rendering polychrome SVGs

Release Notes:

- N/A
2025-01-15 21:50:16 +00:00
Marshall Bowers de6216a02b ui: Move IconDecoration and DecoratedIcon to their own modules (#23157)
This PR moves the `IconDecoration` and `DecoratedIcon` components to
their own modules.

Release Notes:

- N/A
2025-01-15 00:27:26 +00:00
Danilo Leal 07d582401a assistant2: Revise thread visual design (#23083)
This PR adjusts the design of the assistant 2 threads with the goal of
reducing visual busyness. My intention is to remove the amount of lines
and borders given it is a relatively tight space. It also refines the
"generating" floating container style, finally leveraging linear
gradients that were recently added to GPUI! Now, we only display headers
for "you" messages. Assistant responses will be rendered right in the
panel; not bounded by a card container.

<img width="800" alt="Screenshot 2025-01-14 at 7 08 39 PM"
src="https://github.com/user-attachments/assets/a8ffa780-0ef2-4d4b-ae19-3f02fd2d63a6"
/>

Release Notes:

- N/A
2025-01-14 22:29:39 +00:00
Yagil BurowskiandMarshall Bowers c038696aa8 Add LM Studio support to the Assistant (#23097)
#### Release Notes:

- Added support for [LM Studio](https://lmstudio.ai/) to the Assistant.

#### Quick demo:


https://github.com/user-attachments/assets/af58fc13-1abc-4898-9747-3511016da86a

#### Future enhancements:
- wire up tool calling (new in [LM Studio
0.3.6](https://lmstudio.ai/blog/lmstudio-v0.3.6))

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-14 20:41:58 +00:00
Nate Butler a3e7444d77 Git panel polish (#23144)
- Clicking checkbox in the header stages or unstages all changes
- Adds tooltips to header checkbox
- Addis the ability for checkboxes to have tooltips
- Ensure an entry in the list is always selected
- Hide revert all button for now

Release Notes:

- N/A
2025-01-14 20:27:05 +00:00
Agus Zubiaga 4054d4a5b7 assistant2: Fix inline context picker and handle dismiss (#23081)
The new `ContextMenu`-based `ContextPicker` requires initialization when
opened, but we were only doing this for the `ContextStrip` picker, not
the inline one.

Additionally, because we have a wrapper element around ContextMenu, we
need to propagate the `DismissEvent` so that it properly closes when
Escape is pressed.

Release Notes:

- N/A
2025-01-13 21:00:20 +00:00
102e70816c git: Git Panel UI, continued (#22960)
TODO:

- [ ] Investigate incorrect hit target for `stage all` button
- [ ] Add top level context menu
- [ ] Add entry context menus
- [x] Show paths in list view
- [ ] For now, `enter` can just open the file
- [ ] 🐞: Hover deadzone in list caused by scrollbar
- [x] 🐞: Incorrect status/nothing shown when multiple worktrees are
added

---

This PR continues work on the feature flagged git panel.

Changes:
- Defines and wires up git panel actions & keybindings
- Re-scopes some actions from `git_ui` -> `git`.
- General git actions (StageAll, CommitChanges, ...) are scoped to
`git`.
- Git panel specific actions (Close, FocusCommitEditor, ...) are scoped
to `git_panel.
- Staging actions & UI are now connected to git!
- Unify more reusable git status into the GitState global over being
tied to the panel directly.
- Uses the new git status codepaths instead of filtering all workspace
entries

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <53574922+cole-miller@users.noreply.github.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-01-13 16:47:09 +00:00
Michael Sloan 5785266c8c Improve doc comments about keybinding order (#23014)
Release Notes:

- N/A
2025-01-11 22:47:42 +00:00
a267911e83 assistant2: Suggest recent files and threads as context (#22959)
The context picker will now display up to 6 recent files/threads to add
as a context:

<img
src="https://github.com/user-attachments/assets/80c87bf9-70ad-4e81-ba24-7a624378b991"
width=400>



Note: We decided to use a `ContextMenu` instead of `Picker` for the
initial one since the latter didn't quite fit the design for the
"Recent" section.

Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-10 14:26:53 +00:00
Mike SunandMarshall Bowers 9ea7ed8e0a Allow configuring spacing of project panel entries (#16255)
Release Notes:

- Added `project_panel.entry_spacing` setting to configure spacing
between entries in the project panel.

### Comfortable (default)
```json
  "project_panel": {
    "entry_spacing": "comfortable",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 41 PM"
src="https://github.com/user-attachments/assets/3411a82e-7517-4095-bf4a-bbf40000a7cb">

### Standard
```json
  "project_panel": {
    "entry_spacing": "standard",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 54 PM"
src="https://github.com/user-attachments/assets/2c13d799-c405-4301-8214-1cb3cc641c92">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-09 17:57:52 +00:00
Antonio ScandurraandThorsten e64a56ffad Animate Zeta button while generating completions (#22899)
Release Notes:

- N/A

Co-authored-by: Thorsten <thorsten@zed.dev>
2025-01-09 15:24:35 +00:00
Danilo Leal 115aa43354 Adjust TintColor color token terminology (#22826)
Previously, to use a green and red shade with `TintColor` you'd need to
pass `Positive` and `Negative`, respectively. This terminology always
tripped me up, because, for example, I'd often try to use something
like:

```
Button::new("icon_color", "Negative")
      style(ButtonStyle::Tinted(TintColor::Negative))
      .color(Color::Error)
      .icon_color(Color::Error)
      .icon(IconName::Trash),
)
```

...and due to `icon_color` taking `Color::Error`, I'd always get
`TintColor` wrong at a first try, because I would, out of muscle memory,
write `TintColor::Error`, which wouldn't compile. That's exactly the
change in this PR—`TintColor` now takes `Success` and `Error` instead of
`Positive` and `Negative`, for more consistency.


Release Notes:

- N/A
2025-01-08 14:40:48 +00:00
Richard Feldman 52f29b4a1f Fix conversation selector popover menu offset (#22796)
Before, the conversation popover menu covered up what you were typing
because it wasn't offset properly.

Now it's offset properly, using the UI font size so the amount of offset
scales with the font size:

<img width="435" alt="Screenshot 2025-01-07 at 4 34 27 PM"
src="https://github.com/user-attachments/assets/55e40910-8cd4-4548-b4fb-521eb2845775"
/>
<img width="454" alt="Screenshot 2025-01-07 at 4 33 58 PM"
src="https://github.com/user-attachments/assets/30350489-09f1-4cb8-9f95-ed4ee87bc110"
/>
<img width="488" alt="Screenshot 2025-01-07 at 4 34 18 PM"
src="https://github.com/user-attachments/assets/de60d990-2bd9-418d-a616-56beb3e4aa8a"
/>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-01-08 13:32:48 +00:00