It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.
Release Notes:
- See #7305.
Co-authored-by: Nathan <nathan@zed.dev>
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.
Release Notes:
- Improved GPU memory usage.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.
We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.
Release Notes:
- Improved performance when using a ProMotion display with fast key
repeat rates.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This improves a performance problem we were observing when having
multiple windows updating at the same time, where each window would
invalidate the other window's layout cache.
Release Notes:
- Improved performance when having multiple Zed windows open.
Co-authored-by: Max Brunsfeld <max@zed.dev>
This fixes a panic happening when releasing an instance buffer.
Releasing the buffer happens on a different thread but the borrow
checker was not catching it because the metal buffer completion handler
API doesn't have a `Send` marker on it.
Release Notes:
- N/A
This commit goes back to using `wait_until_scheduled` as opposed to
`wait_until_completed`. What this means, however, is that another draw
could take place before the previous one finished. When that happens we
don't want to reuse the same instance buffer because the GPU is actively
reading from it, so we use a pool instead.
Release Notes:
- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
Release Notes:
- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
- Send app version and release stage to collab on connect
- Read the new header on the server
Release Notes:
- Added the ability to collaborate with users on different releases of
Zed.