Closes#43408
Previously, we checked the setting inside `is_completion_trigger()`,
which only affects LSP completions. This was ok because user-defined
snippets were tacked onto LSP completions. Then #42122 and #42398 made
snippet completions their own thing, similar to word completions,
surfacing #43408. This PR moves the settings check into
`open_or_update_completions_menu()` so it applies to all completions.
Release Notes:
- Fixed setting `show_completions_on_input: false` so that it affects
word and user-defined snippet completions as well as LSP completions
Deals with https://github.com/zed-industries/zed/issues/5259
Highlights brackets with different colors based on their depth.
Uses existing tree-sitter queries from brackets.scm to find brackets,
uses theme's accents to color them.
https://github.com/user-attachments/assets/cc5f3aba-22fa-446d-9af7-ba6e772029da
1. Adds `colorize_brackets` language setting that allows, per language
or globally for all languages, to configure whether Zed should color the
brackets for a particular language.
Disabled for all languages by default.
2. Any given language can opt-out a certain bracket pair by amending the
brackets.scm like `("\"" @open "\"" @close) ` -> `(("\"" @open "\""
@close) (#set! rainbow.exclude))`
3. Brackets are using colors from theme accents, which can be overridden
as
```jsonc
"theme_overrides": {
"One Dark": {
"accents": ["#ff69b4", "#7fff00", "#ff1493", "#00ffff", "#ff8c00", "#9400d3"]
}
},
```
Release Notes:
- Added bracket colorization (rainbow brackets) support. Use
`colorize_brackets` language setting to enable.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Noticed this whilst testing the Docker debugger. I randomly scrolled the
console off screen and was confused briefly as to why this was the case.
Release Notes:
- The debugger query console will no longer needlessly overscroll.
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/30598
This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.
For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.
Release Notes:
- N/A
Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Took a little bit of time to add just a handful of small tweaks to the
debugger UI so it looks slightly more polished. This PR includes
adjustments to size, focus styles, and more in icon buttons, overall
spacing nudges in each section pane, making tooltip labels title case
(for overall consistency), and some icon SVG iteration.
Release Notes:
- N/A
Follow-up #33868
This PR fixes a few issues with determining the completion range for
client‑ and variable‑list completions.
1. Non‑word completions
We previously supported only word characters and _, using their combined
length to compute the start offset. In PHP, however, an expression can
contain `$`, `-`, `>`, `[`, `]`, `(`, and `)`. Because these characters
weren’t treated as word characters, the start offset stopped at them,
even when the preceding character was part of a word.
2. Trailing characters inside the search text
When autocompletion occurred in the middle of the search text, we didn’t
account for trailing characters. As a result, the start offset was off
by the number of characters after the cursor. For example, replacing res
with result in print(res) produced `print(rresult)` because the trailing
`)` wasn’t subtracted from the start offset.
The following completions are correctly covered now:
- **Before** `$aut` -> `$aut$author` **After** `$aut` -> `$author`
- **Before** `$author->na` -> `$author->na$author->name` **After**
`$author->na` -> `$author->name`
- **Before** `$author->books[` -> `$author->books[$author->books[0]`
**After** `$author->books[` -> `$author->books[0]`
- **Before** `print(res)` -> `print(rresult)` **After** `print(res)` ->
`print(result)`
**Before**
https://github.com/user-attachments/assets/b530cf31-8d4d-45e6-9650-18574f14314chttps://github.com/user-attachments/assets/52475b7b-2bf2-4749-98ec-0dc933fcc364
**After**
https://github.com/user-attachments/assets/c065701b-31c9-4e0a-b584-d1daffe3a38chttps://github.com/user-attachments/assets/455ebb3e-632e-4a57-aea8-d214d2992c06
Release Notes:
- Debugger: Fixed autocompletion not always replacing the correct search
text
Partially fixes:
https://github.com/zed-industries/zed/discussions/33777#discussioncomment-13646294
### Improves debug console autocompletion behavior
This PR fixes a regression in completion trigger support for the debug
console, as we only looked if a completion trigger, was in the beginning
of the search text, but we also had to check if the current text is a
word so we also show completions for variables/input that doesn't start
with any of the completion triggers.
We now also leverage DAP provided information to sort completion items
more effectively. This results in improved prioritization, showing
variable completions above classes and global scope types.
I also added for completion the documentation field, that directly comes
from the DAP server. NOTE: I haven't found an adapter that returns this,
but it needs to have.
**Before**
<img width="1200" alt="Screenshot 2025-07-03 at 21 00 19"
src="https://github.com/user-attachments/assets/611e8d38-e302-4995-a425-ce2c0a1843d4"
/>
**After**
<img width="1200" alt="Screenshot 2025-07-03 at 20 59 38"
src="https://github.com/user-attachments/assets/ab1312db-bbad-49b7-872d-712d6ec708d7"
/>
Release Notes:
- Debugger: Improve autocompletion sorting for debug console
- Debugger: Fix autocompletion menu now shown when you type
- Debugger: Fix completion item showing up twice for some adapters
Closes#33820
Release Notes:
- Improved performance of debug console when there are lots of output
events.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Follow-up to #32852. This time we'll check if the debug session is
initialized before querying threads.
Release Notes:
- Fix Zed's debugger issuing threads request before it is allowed to do
so per DAP specification.
Closes#32959
Release Notes:
- Fixed the issue where accepting variable completion in the Debugger
would append the entire variable name instead of the remaining part.
### This PR introduces support for adding watchers to specific
expressions (such as variable names or evaluated expressions).
This feature is useful in scenarios where many variables are in scope,
but only a few are of interest—especially when tracking variables that
change frequently. By allowing users to add watchers, it becomes easier
to monitor the values of selected expressions across stack frames
without having to sift through a large list of variables.
https://github.com/user-attachments/assets/c49b470a-d912-4182-8419-7406ba4c8f1e
------
**TODO**:
- [x] make render variable code reusable for render watch method
- [x] use SharedString for watches because of a lot of cloning
- [x] add tests
- [x] basic test
- [x] test step debugging
Release Notes:
- Debugger Beta: Add support for variable watchers
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities
Closes#31372
Release Notes:
- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
Also includes a clarity refactoring to remove
`ignore_completion_provider`.
Closes#15549
Release Notes:
- Fixed completions menu closing on typing after being requested while
`show_completions_on_input: false`.
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)
Release Notes:
- Added support for filtering language server completions instead of
re-querying.
Release Notes:
- Debugger Beta: Added a spinner to the debug panel when a session is
starting up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Julia <julia@zed.dev>
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.
https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c
Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.
Release Notes:
* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
- Make remembering focus work with `ActivatePaneDown` as well
- Tone down the console's focus-in behavior so clicking doesn't
misbehave
Release Notes:
- N/A
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially
Release Notes:
- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
- Switch stack frame list and module list to `UniformList` to access
scrolling behavior
- Implement `menu::` navigation actions
Release Notes:
- Debugger Beta: Added support for menu navigation actions (`ctrl-n`,
`ctrl-p`, etc.) in the stack frame list and module list.
The first panic was caused by an unwrap that assumed a file would always
have a root syntax node.
The second was caused by a double lease panic when clicking enter in the
debug console while there was a completion menu open
Release Notes:
- N/A
- Focus the console's query bar (if it exists) when focusing the console
- Fix incorrect focus handles used for the console and terminal at the
`Subview` level
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
This PR adds the ability to expand a debugger stack trace into a multi
buffer and view each frame as it's own excerpt.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>