Commit Graph
354 Commits
Author SHA1 Message Date
João Marcos 8942e657aa add more tests to editor::SelectAllMatches (#25060)
Release Notes:

- N/A
2025-02-18 05:07:57 +00:00
João Marcos a8de6af641 Fix editor::SplitSelectionIntoLines adding an extra line at the end (#25053)
Closes #4795

Release Notes:

- Fixed `editor::SplitSelectionIntoLines` adding an extra line at end
of selection
2025-02-18 03:23:48 +00:00
Cole MillerandConrad Irwin 394bb8f4e6 Fix a couple of diff hunk issues (#24913)
- Fix hunks losing their expandedness when staged or unstaged
- Disable collapsing hunks in the project diff editor

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-15 18:18:32 +00:00
Cole Miller eea6b526dc Implement staging and unstaging hunks (#24606)
- [x] Staging hunks
- [x] Unstaging hunks
- [x] Write a randomized test
- [x] Get test passing
- [x] Fix existing bug in diff_base_byte_range computation
- [x] Remote project support
- [ ] ~~Improve performance of
buffer_range_to_unchanged_diff_base_range~~
- [ ] ~~Bug: project diff editor scrolls to top when staging/unstaging
hunk~~ existing issue
- [ ] ~~UI~~ deferred
- [x] Tricky cases
  - [x] Correctly handle acting on multiple hunks for a single file
- [x] Remove path from index when unstaging the last staged hunk, if
it's absent from HEAD, or staging the only hunk, if it's deleted in the
working copy

Release Notes:

- Add `ToggleStagedSelectedDiffHunks` action for staging and unstaging
individual diff hunks
2025-02-12 19:46:42 +00:00
Kirill Bulatov 73b32a20e2 Fix editor::GoToDiagnostics cycle (#24697)
Re-lands https://github.com/zed-industries/zed/pull/24446 with a more
appropriate fix


https://github.com/user-attachments/assets/45f665f0-473a-49bd-b013-b9d1bdb902bd

After activating 2nd diagnostics group, `find_map` code for next
diagnostics did not skip the previous group for the same place.

This time, instead of fiddling with the diagnostics group comparison,
the code splits the diagnostics by search place, looks up the active
group (if any) in both split parts, and selects the entries after the
group elements.

Release Notes:

- Fixed `editor::GoToDiagnostics` action stuck when multiple diagnostics
groups belong to the same place
2025-02-11 22:41:23 +00:00
smitandconrad bbea3a2184 editor: Fix crash caused by editor::SelectPrevious (#24660)
Closes #24345

Release Notes:

- Fixed a crash caused by calling `editor::SelectPrevious` twice in a
row.

Co-authored-by: conrad <conrad@zed.dev>
2025-02-11 22:07:44 +05:30
8f75fe25e5 Add staged status information to diff hunks (#24475)
Release Notes:

- Render unstaged hunks in the project diff editor with a slashed
background

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-10 21:43:25 -05:00
Liam Murphy 72e1947025 Update tree-sitter to 0.24 (#24492)
I didn't update it to 0.25 because its Wasm support seems to be
partially broken due to
https://github.com/tree-sitter/tree-sitter/pull/3938: it didn't
introduce a check that the Wasm module's ABI is new enough to include
supertype info while parsing it, and so in the case where it isn't it
ends up interpreting random bytes as the number of supertypes, causing
out-of-bounds memory accesses.

Closes #24489

Release Notes:

- Fixed a rare crash during syntax highlighting
2025-02-10 10:52:27 -08:00
Kirill Bulatov 4f7200527c Revert "Fix editor::GoToDiagnostics cycle (#24446)" (#24568)
This reverts commit 4f65cfa93d.

Release Notes:

- N/A
2025-02-10 17:13:12 +00:00
00c2a30059 Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30
Kirill Bulatov 4f65cfa93d Fix editor::GoToDiagnostics cycle (#24446)
https://github.com/user-attachments/assets/45f665f0-473a-49bd-b013-b9d1bdb902bd


After activating 2nd diagnostics group, `find_map` code for next
diagnostics did not skip the previous group for the same place.

Release Notes:

- Fixed `editor::GoToDiagnostics` action stuck when multiple diagnostics
groups belong to the same place
2025-02-07 16:49:13 +02:00
Piotr Osiewicz b6b06cf6d8 lsp: Send DidOpen notifications when changing selections in multi buffer (#22958)
Fixes #22773

Release Notes:

- Fixed an edge case with multibuffers that could break language
features within them.
2025-02-07 12:33:35 +01:00
Cole Millerandmaxbrunsfeld 73c487c222 Introduce diff crate to unite BufferDiff and BufferChangeSet (#24392)
This is a refactoring PR that does three things:

- First, it introduces a new `diff` crate that holds the previous
contents of the `git::diff` module, plus the `BufferChangeSet` type
formerly of `project::buffer_store`. The new crate is necessary since
simply moving `BufferChangeSet` into `git::diff` results in a dependency
cycle due to the use of `language::Buffer` to represent the diff base in
`BufferChangeSet`.
- Second, it renames the two main types in the new diff crate:
`BufferDiff` becomes `BufferDiffSnapshot`, and `BufferChangeSet` becomes
`BufferDiff`. This reflects that the relationship between these two
types (immutable cheaply-cloneable "value" type + stateful "resource
type" with subscriptions) mirrors existing pairs like
`Buffer`/`BufferSnapshot`. References to "change sets" throughout the
codebase are updated to refer to "diffs" instead.
- Finally, it moves the base_text field of the new BufferDiff type to
BufferDiffSnapshot.

Release Notes:

- N/A

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
2025-02-06 18:52:32 -05:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
Conrad IrwinandCole 0963401a8d Git improvements (#24238)
- **Base diffs on uncommitted changes**
- **Show added files in project diff view**
- **Fix git panel optimism**

Release Notes:

- Git: update diffs to be relative to HEAD instead of the index; to pave
the way for showing which hunks are staged

---------

Co-authored-by: Cole <cole@zed.dev>
2025-02-05 06:09:41 +00:00
5704b50fb1 git: Compute and synchronize diffs from HEAD (#23626)
This PR builds on #21258 to make it possible to use HEAD as a diff base.
The buffer store is extended to support holding multiple change sets,
and collab gains support for synchronizing the committed text of files
when any collaborator requires it.

Not implemented in this PR:

- Exposing the diff from HEAD to the user
- Decorating the diff from HEAD with information about which hunks are
staged

`test_random_multibuffer` now fails first at `SEED=13277`, similar to
the previous high-water mark, but with various bugs in the multibuffer
logic now shaken out.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-02-04 15:29:10 -05:00
Anthony Eid 8c7096f7a6 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
4c29e1ff07 zeta: Improve UX for simultaneous LSP and prediction completions (#24024)
Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2025-02-03 21:47:11 -03:00
Michael Sloan 93c7b54caa Renames: HighlightedText->HighlightedMatch + HighlightedEdits->HighlightedText (#24057)
In support of work on
https://github.com/zed-industries/zed/tree/new-ui-for-edit-prediction-with-lsp-completions,
where we want to be able to extract a range of the buffer as
`HighlightedText`.

Release Notes:

- N/A
2025-01-31 23:15:46 +00:00
Joseph T. LyonsandMarshall Bowers 4c8b5ea4f7 Unify selection directions when performing editor: select all selections (#23993)
Closes https://github.com/zed-industries/zed/issues/19569

Current behavior:


https://github.com/user-attachments/assets/1de764c9-7c62-49ad-b24b-6e85760857db

After PR:


https://github.com/user-attachments/assets/651d8e50-95e2-4513-852b-9557d00d2b62

Release Notes:

- Unified selection directions when performing `editor: select all
selections`.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-31 01:48:37 +00:00
Max Brunsfeld 399e2c1ed3 Revert "project: Fine-grained language server management" (#23977)
Reverts zed-industries/zed#23805
2025-01-30 13:42:56 -08:00
Kirill Bulatov 9e4555797d Use more LSP data when falling back to regular completions label (#23909)
Closes https://github.com/zed-industries/zed/issues/23590
Closes https://x.com/steeve/status/1865129235536568555

Before:

<img width="773" alt="before"
src="https://github.com/user-attachments/assets/129a8d12-9298-4bf5-8f2d-b3292c2562bf"
/>


After:

<img width="768" alt="after"
src="https://github.com/user-attachments/assets/e0516fb3-b02a-48be-8923-63bba05fdb69"
/>


The list obviously needs some solution for the cut-off part of the
completion label, but this is the reality for all extensions'
completions too, so one step at a time.


Release Notes:

- Improved default completion label fallback
2025-01-30 15:05:34 +00:00
Bennet Bo FennerandAntonio 5e449c84fe edit prediction: Add syntax highlighting for diff popover (#23899)
Co-Authored-by: Antonio <antonio@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2025-01-30 11:53:51 +01:00
Piotr Osiewicz e662e819fe project: Fine-grained language server management (#23805)
Closes #ISSUE
https://github.com/zed-industries/zed/pull/23804
Release Notes:

- Improved detection of project roots for use by language servers.
2025-01-30 08:35:36 +00:00
Bennet Bo Fenner 9bf5e55233 Revert "inline completion: Add syntax highlighting for edit prediction (#23361)" (#23829)
This reverts commit 3dee32c43d.

Release Notes:

- N/A
2025-01-29 11:32:18 +01:00
Piotr Osiewicz 22afec32cf Revert "project: Fine-grained language server management" (#23804)
Reverts zed-industries/zed#23708
2025-01-28 21:38:06 +00:00
Piotr Osiewicz c4e6c619ba project: Fine-grained language server management (#23708)
This reverts commit d8c9fdd014.

Closes #ISSUE

Release Notes:

- N/A
2025-01-28 22:14:55 +01:00
Max BrunsfeldandConrad ee5f270f3f Fix unnecessarily large edits emitted from multi buffer on diff recalculation (#23753)
This fixes an issue introduced in #22994 where soft wrap would
recalculate for the entire buffer when editing.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2025-01-27 18:11:15 -08:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Conrad Irwin b7c6ffa6c2 Fix panic when multi-cursor edit attempted in deleted hunk (#23633)
Release Notes:

- N/A
2025-01-24 16:14:19 -07:00
d2c55cbe3d Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Piotr Osiewicz d8c9fdd014 project: Revert project tree impl (again) (#23572) 2025-01-23 16:10:38 -05:00
3dee32c43d inline completion: Add syntax highlighting for edit prediction (#23361)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus <agus@zed.dev>
2025-01-23 17:32:43 +00:00
Piotr Osiewicz 9e6b10018a project: Bring back language servers in detached worktrees (#23530)
Closes #ISSUE

Release Notes:

- N/A
2025-01-23 17:03:53 +01:00
Piotr OsiewiczandJoão 08b3c03241 project: Allow running multiple instances of a single language server within a single worktree (#23473)
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.

Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.

Release Notes:

- Language servers now track their working directory more accurately.

---------

Co-authored-by: João <joao@zed.dev>
2025-01-22 21:19:02 +01:00
Piotr Osiewicz da406ae07e Revert "project: Allow running multiple instances of a single language server within a single worktree" (#23472)
Reverts zed-industries/zed#22182
I've merged the build too soon as I wanted it to be excluded from todays
Preview.
2025-01-22 11:42:50 -05:00
Piotr OsiewiczandJoão bed917b0b1 project: Allow running multiple instances of a single language server within a single worktree (#22182)
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.

Closes #5108

Release Notes:

- Language servers now track their working directory more accurately.

---------

Co-authored-by: João <joao@zed.dev>
2025-01-22 17:31:14 +01:00
Cole MillerandMax aa5fa4b7d4 git: Use a buffer for the panel's commit message (#23308)
This PR changes the `GitPanel` and `GitState` to use a
`language::Buffer` for the commit message. This is a small initial step
toward remote editing and collaboration support.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2025-01-21 17:58:18 +00:00
Kirill Bulatov 75c5344754 Fix completion labels becoming overly large due to LSP completion items with newlines (#23407)
Reworks https://github.com/zed-industries/zed/pull/23030 and
https://github.com/zed-industries/zed/pull/15087
Closes https://github.com/zed-industries/zed/issues/23352
Closes https://github.com/zed-industries/zed/issues/23310 

Zed's completion items use `label` from LSP completion items as a base
to show in the list:
https://github.com/zed-industries/zed/blob/d290da7dac922fdc67c4774cdd371fba23fe62e3/crates/project/src/lsp_store.rs#L4371-L4374

Besides that, certain language plugins append `detail` or
`label_details.description` as a suffix:
https://github.com/zed-industries/zed/blob/d290da7dac922fdc67c4774cdd371fba23fe62e3/crates/languages/src/vtsls.rs#L178-L188

Either of these 3 properties may return `\n` (or multiple) in it,
spoiling Zed's completion menu, which uses `UniformList` to render those
items: a uniform list uses common, minimum possible height for each
element, and `\n` bloats that overly.

Good approach would be to use something else:
https://github.com/zed-industries/zed/issues/21403 but that has its own
drawbacks and relatively hard to use instead (?).

We could follow VSCode's approach and move away all but `label` from
`CodeLabel.text` to the side, where the documentation is, but that does
not solve the issue with `details` having newlines.

So, for now, sanitize all labels and remove any newlines from them. If
newlines are found, also replace whitespace sequences if there's more
than 1 in a row.

Later, this approach can be improved similarly to how Helix and Zed's
inline completions do: rendering a "ghost" text, showing the
completion's edit applied to the editor.

Release Notes:

- Fixed completion labels becoming overly large due to LSP completion
items with newlines
2025-01-21 17:55:41 +02:00
Joseph T. Lyons 85b727c1a2 Remove inaccurate comments (#23056)
These comments are inaccurate. Even if `convert_case` provided a way to
customize which boundaries were used (which is now does, it 0.7.1), they
would be removed from the string and replaced with the new boundary
character (`-`, `_`, ...), and we'd lose the ability to reconstruct the
text the way the author formatted it. This is not a hack, this is the
way we have to do it.

Release Notes:

- N/A
2025-01-13 20:38:44 +00:00
Michael Sloan bda0c67ece Add support for rename with language servers that lack prepareRename (#23000)
This adds support for LSPs that use the old rename flow which does not
first ask the LSP for the rename range and check that it is a valid
range to rename.

Closes #16663

Release Notes:

* Fixed rename symbols action when the language server does not have the
capability to prepare renames - such as `luau-lsp`.
2025-01-11 21:22:17 +00:00
Michael SloanandThorsten Ball 685dd77d97 Fix handling of selection ranges for format selections in multibuffer (#22929)
Before this change it was using the same multibuffer point ranges in
every buffer, which only worked correctly for singleton buffers.

Release Notes:

- Fixed handling of selection ranges when formatting selections within a
multibuffer.

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2025-01-10 00:17:04 +00:00
Michael Sloan af1a3cbaac Make completion menu entries mutable (#22880)
Release Notes:

- N/A
2025-01-09 01:21:56 +00:00
uncenterandFinn Evers d58f006498 Use standard injection.language and injection.content captures (#22268)
Closes #9656. Continuation of #9654, but with the addition of backwards
compatibility for the existing captures.

Release Notes:

- Improved Tree-sitter support with added compatibility for standard
injections captures

---------

Co-authored-by: Finn Evers <finn.evers@outlook.de>
2025-01-07 18:17:49 +00:00
Kirill Bulatov f912c545e7 Deduplicate edits from WorkspaceEdit LSP responses (#22512)
Closes https://github.com/zed-industries/zed/issues/21515

Release Notes:

- Fixed zls renames applying duplicate edits
2024-12-31 00:50:57 +00:00
Kirill Bulatov ed61abb8b8 Resolve completion items once exactly (#22448)
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443

Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.

There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`

Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.

A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.

Release Notes:

- Fixed autocomplete inserting multiple imports
2024-12-27 16:43:01 +00:00
Michael Sloan c01403b4b1 Reapply completion docs prefetch (#22306)
Leaving release notes as N/A because it had release notes in the past in
#21705

In #21286, documentation resolution was made more efficient by only
resolving the current completion. However, this meant that single line
documentation shown inline in the menu was missing until scrolled
to. This also meant that it would wait for navigation to resolve
completion docs, leading to lag for displaying documentation.

This change resolves this by attempting to fetch all the completions
that will be shown. It also mostly avoids re-resolving completions. It
intentionally re-resolves the current selection on navigation, as some
language servers will respond with more information later on.

Release Notes:

- N/A
2024-12-20 22:16:07 +00:00
Thorsten Ball a0a095c6a3 zeta: Show deletions when inline completion is shown in menu (#22186)
If an inline completion isn't shown in a menu, we highlight text in the
editor as deleted.

But if it's shown in the menu, we didn't even show deleted text, which
makes it hard to understand what's going on.

This fixes it.
![screenshot-2024-12-18-14 34
55@2x](https://github.com/user-attachments/assets/579639e4-5ed9-4fe6-8e21-65166d192432)


Release Notes:

- N/A
2024-12-18 14:46:51 +01:00