Commit Graph
266 Commits
Author SHA1 Message Date
Danilo Leal 677868ba1a Add toolbar spacing and alignment improvements (#22771)
Tackles some of the points here:
https://github.com/zed-industries/zed/issues/22673. However, this is not
doing anything yet to treat misalignment when with odd-number UI font
sizes. Here are some screenshots with a theme that makes easier to spot
them. It's subtle:

| Before | After |
|--------|--------|
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 31 AM"
src="https://github.com/user-attachments/assets/fdf125a7-ef1c-4368-aea8-579f916b9c34"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 11 AM"
src="https://github.com/user-attachments/assets/9728fd47-3c17-4c42-9cf6-11083eb32980"
/> |
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 36 AM"
src="https://github.com/user-attachments/assets/dc2010e9-4ae4-451c-afd1-6bd13750dc66"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 08 AM"
src="https://github.com/user-attachments/assets/a71ef2ef-3ac7-4b0a-8d50-1c3c4f17d5cb"
/> |

Release Notes:

- N/A
2025-01-07 16:07:25 +00:00
Danilo Leal 30668589ed Improve project search design details (#22529)
Closes https://github.com/zed-industries/zed/issues/22469 — and, aside
from fixing that issue also took the opportunity to make the
`file_search` icon dimensions feel better in comparison the other icons
in the Project Search area.

Release Notes:

- N/A
2025-01-01 00:09:36 +00:00
Nate Butler 19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Danilo Leal 6ceec5d9a2 Fix project and buffer search input width (#21949)
Closes https://github.com/zed-industries/zed/issues/21922

Now, both the project and buffer search inputs have a min-width set so
that text inside it, as well as the additional controls, are always
visible even at the window's smallest possible size, which looks like
this:

<img width="407" alt="Screenshot 2024-12-13 at 00 35 46"
src="https://github.com/user-attachments/assets/e6e2c4c6-4f75-4663-8c65-590e02141a5d"
/>


Release Notes:

- N/A
2024-12-13 00:51:51 -03:00
CharlesChen0823 e778635487 search: Add ToggleRegex for buffer search (#21799)
Closes #21790 

IMO, this is lost

Release Notes:

- Add ToggleRegex for buffer search
2024-12-12 15:16:39 -08:00
Danilo Leal 301a8900a5 Add consistency between buffer and project search design (#20754)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.

In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.

For now, I just wanted to make the design of these search UIs better and
more consistent.

| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|

Release Notes:

- N/A
2024-11-28 13:39:49 -03:00
CharlesChen0823 cacec06db6 search: Treat non-word char as whole-char when searching (#19152)
when search somethings like `clone(`, with search options `match case
sensitively` and `match whole words` in zed code base, only `clone(cx)`
hit match, `clone()` will not hit math.

Release Notes:

- Improved buffer search for queries ending with non-letter characters
2024-11-28 11:06:48 +02:00
Kirill Bulatov 3f224274da Restore the ability to navigate into project search input with the keyboard (#20579) 2024-11-13 12:45:30 +01:00
Kirill Bulatov 27cdc6cb93 Reuse focused buffer search query in the project search (#20253)
Closes https://github.com/zed-industries/zed/issues/10011

Release Notes:

- Reuse focused buffer search query in the project search
([#10011](https://github.com/zed-industries/zed/issues/10011))
2024-11-05 22:57:08 +02:00
Conrad Irwin f757e5a6c3 vim: Add :noh[lsearch] (#20056)
Closes: #18590

Release Notes:

- vim: Add :noh[lsearch]
2024-10-31 23:25:59 -06:00
Danilo Leal 5aaaed52fc Adjust spacing and sizing of buffer search bar icon buttons (#18638)
This PR mostly makes all of the search bar icon buttons all squared and
adjusts the spacing between them, as well as the additional input that
appears when you toggle the "Replace all" action.

<img width="900" alt="Screenshot 2024-10-02 at 6 08 30 PM"
src="https://github.com/user-attachments/assets/86d50a3b-94bd-4c6a-822e-5f7f7b2e2707">

---

Release Notes:

- N/A
2024-10-02 13:57:03 -03:00
Danilo Leal 1c5be9de4e Capitalize tooltip labels on buffer search (#18458)
For consistency, as this seems to be the pattern we're using overall for
labels and buttons.

---

Release Notes:

- N/A
2024-09-27 17:02:32 -03:00
Bennet Bo Fenner 1c5d9c221a Add missing shortcuts in tooltips (#18282)
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....


https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59

This should hopefully help new users learn and discover some nice
keyboard shortcuts

Release Notes:

- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
2024-09-27 11:06:48 +02:00
Kirill BulatovandPiotr Osiewicz 2470db4901 Reuse buffer search queries on tab switch (#18281)
Before this change, with a large chunk of text as a search query (N*10^5
in my experiments) and the buffer search bar visible, switching between
editor tabs was very slow, even if the editors were N*10^2 lines long.

The slow switch was caused by Zed always re-creating the Aho-Corasick
queries, which is now reused.

Release Notes:

- Improved buffer search performance when switching tabs

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-09-24 18:21:26 +03:00
Kirill Bulatov 399e094f02 Properly use default search options in the buffer search bar (#18271)
Only replace current search options if the search was dismissed and the
new options are different from the default ones.

Follow-up of https://github.com/zed-industries/zed/pull/17179
Closes https://github.com/zed-industries/zed/issues/18166


Release Notes:

- Fixed buffer search options toggling unexpectedly on redeploys
([#18166](https://github.com/zed-industries/zed/issues/18166))
2024-09-24 15:36:05 +03:00
thataboy 894866da94 Refactor SearchSettings (#17550)
Related to #17179.

Simplify handling of search settings since there is no requirement to
watch for settings.json changes and update search panels while they are
opened.

Attn: @SomeoneToIgnore 

Per our discussion. Ran test on search crate. Ran `cargo fmt`.

Release Notes:

- N/A
2024-09-07 19:58:28 -04:00
thataboyandKirill Bulatov 65961b80fc Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
0x2CAandConrad Irwin 65bc1ea7c8 vim: Add smartcase search (#16932)
Closes #16878

Release Notes:

- Added a vim-style smart case option for search patterns

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-09-04 13:26:25 -06:00
CharlesChen0823andConrad Irwin 400e503d9b project_search: Add ability to search only for opened files (#16580)
Any suggestion?

Release Notes:
  - add ability for project search only for opend files.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-08-28 21:41:29 -06:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Kirill Bulatov 28271a9a36 Display buffer/project search entries in the outline panel (#16589)
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.

* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.

Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.


https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a


* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items

![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)


* For buffer search , search matches are displayed one under another


![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)


For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?

Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.

* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:


![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)

This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.

If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.


Release Notes:

- Added a way to display buffer/project search entries in the outline
panel
2024-08-25 21:40:02 +03:00
Danilo Leal 236e72df38 Fix editor & assistant panel toolbar height mismatch (#15552)
This PR ensures that the toolbar within the editor and the assistant
panel have the same height. I also pushed in some other tiny design
(spacing, really) tweaks. There's still a mismatch between the editor
toolbar and the assistant panel's history tab, but I'll try to tackle
this separately.

---

Release Notes:

- N/A
2024-07-31 18:57:55 -03:00
Mikayla MakiandJunkui Zhang a1bd7a1297 Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00
Piotr Osiewicz 86456ce379 chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Marshall Bowers cb2c334358 Use defaults for unchanged TextStyle fields (#14918)
This PR updates a number of spots where we were setting all of the
`TextStyle` fields even if we were not changing the values from the
defaults.

We now use `..Default::default()`.

Release Notes:

- N/A
2024-07-21 11:55:45 -04:00
HansandConrad Irwin 3b823d4a0b Add simple support for wrapscan (#13497)
For: #13417 

This is a simple version, I'm not sure if we just need to limit this
feature to vim mode, or maybe in normal editor mode, which involves
other logic like the location of the setting

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 20:42:37 -06:00
Gilles Peiffer 065ab93ca7 Use user-defined font weight, where appropriate (#13653)
Release Notes:

- N/A
2024-07-01 09:45:01 -04:00
Piotr Osiewicz 0761383752 search: Improve performance of replace_all (#13654)
Previously replace_all amounted to what could be achieved by repeatedly
mashing "Replace" button, which had a bunch of overhead related to
buffer state syncing. This commit gets rid of the automated button
mashing, processing all of the replacements in one go.

Fixes #13455



Release Notes:

- Improved performance of "replace all" in buffer search and project
search
2024-06-28 19:06:44 +02:00
Conrad Irwin 5ff7c893be Fix panic trying to go to next of 0 matches (#13233)
Release Notes:

- Fixed a panic when going to next search result when there are none
2024-06-18 14:46:33 -06:00
Piotr Osiewicz 5dc26c261d util: Use GlobSet in PathMatcher (#13197)
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.

Current nightly: 51404d4ea0


https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76

versus this PR:


https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7



Release Notes:

- Improved performance in large worktrees
2024-06-18 16:12:24 +02:00
e1f4dfc068 Refine inline transformation UX (#12939)
https://github.com/zed-industries/zed/assets/482957/1790e32e-1f59-4831-8a4c-722cf441e7e9



Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-06-13 08:35:22 +02:00
kshokhinandConrad Irwin c7c19609b3 Search in selections (#10831)
Release Notes:

- Adding [#8617 ](https://github.com/zed-industries/zed/issues/8617)

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-05 13:42:51 -06:00
Kirill Bulatov 3382e79ef9 Improve file finder match results (#12103) 2024-05-22 07:35:00 +03:00
GusandConrad Irwin 3cbac27117 Show buffer_search on vim::MoveToNextMatch (#11836)
This changes the vim::MoveToNextMatch event callback to open the
buffer_search toolbar. This fixes an issue where highlights would appear
which were only cancellable by opening then closing the toolbar.

Release Notes:

- the buffer search toolbar now opens on vim::MoveToNextMatch fixing the
issue where highlights were not cancellable

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-05-14 20:57:58 -06:00
Kirill BulatovandPiotr df41435d1a Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
张小白andMikayla Maki 11dc3c2582 windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
ElKowar 7f81bfb6b7 Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Kirill Bulatov 250b71fb44 Select buffer search query on follow-up cmd-f (#10745)
https://github.com/zed-industries/zed/assets/2690773/fd754cfc-aca5-4c4d-9b42-53d1c8eca0e9

Unfortunately, the tests did not work for me, as the `FocusSearch`
action handlers were never called for me.

Release Notes:

- Improved buffer search workflow: follow-up cmd-f select query string
2024-04-19 01:43:33 +03:00
Thorsten Ball faebce8cd0 Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Conrad Irwin 0ab5a524b0 Fix overlap (#10474)
Although I liked the symmetry of the count in the middle of the arrows,
it's
tricky to make the buttons not occlude the count on hover, so go back to
this arrangement.

Release Notes:

- N/A
2024-04-12 08:25:09 -06:00
Conrad Irwin 08786fa7bf Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Conrad Irwin 98533079e4 Use buffer font for search (#10455)
It's wierd to type code/regex in the UI font

Release Notes:

- Continue to use buffer font for search
2024-04-11 22:15:12 -06:00
Nathan SoboandPiotr Osiewicz 7abb63cfda Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Andrew Lygin 935e0d547e Improve Find/Replace shortcuts (#10297)
This PR changes ways the Find/Replace functionality in the
Buffer/Project Search is accessible via shortcuts. It makes those panels
work the same way as in VS Code and Sublime Text.

The details are described in the issue: [Make Find/Replace easier to
use](https://github.com/zed-industries/zed/issues/9142)

There's a difficulty with the Linux keybindings:

VS Code uses on MacOS (this PR replicates it):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `cmd-f` | `cmd-shift-f` |
| Replace | `cmd-alt-f` | `cmd-shift-h` |

VS Code uses on Linux (this PR replicates all but one):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `ctrl-f` | `ctrl-shift-f` |
| Replace | `ctrl-h`  | `ctrl-shift-h` |

The problem is that `ctrl-h` is already taken by the `editor::Backspace`
action in Zed on Linux.

There's two options here:

1. Change keybinding for `editor::Backspace` on Linux to something else,
and use `ctrl-h` for the "replace in buffer" action.
2. Use some other keybinding on Linux in Zed. This PR introduces
`ctrl-r` for this purpose, though I'm not sure it's the best choice.

What do you think?

fixes #9142

Release Notes:

- Improved access to "Find/Replace in Buffer" and "Find/Replace in
Files" via shortcuts (#9142).

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-08 22:07:59 -07:00
joaquin30andConrad Irwin f9bf60f017 vim: Fix cgn backwards movement when there is no matches (#10237)
Release Notes:

- Fixed `cgn` backwards movement problem in #9982

There are two issues:

- When there are no more matches, the next repetition still moves the
cursor to the left. After that, the recording is cleared. For this I
simply move the cursor to the right, but it doesn't work when the cursor
is at the end of the line.
- If `cgn` is used when there are no matches, it cleans the previous
recorded actions. Maybe there should be a way to revert the recording.
This also happens when using `c` and `esc`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-08 14:51:36 -06:00
joaquin30andConrad Irwin bf9b443b4a vim: Support gn command and remap gn to gl (#9982)
Release Notes:

- Resolves #4273

@algora-pbc /claim #4273

This is a work-in-progress. The process for `gn` command is:

- maintain updated vim.workspace_state.search.initial_query
- modify editor.select_next_state with
vim.workspace_state.search.initial_query
- use editor.select_next()
- merge selections
- set editor.select_next_state to previous state

To make this possible, several private members and editor structures are
made public. `gN` is not yet implemented and the cursor still does not
jump to the next selection in the first use.

Maybe there is an better way to do this?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-05 20:23:37 -06:00
3a0d3cee87 Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Bennet Bo Fenner 1dbd520cc9 project search: Persist search history across session (#9932)
Partially implements #9717, persistence between restarts is currently
missing, but I would like to get feedback on the implementation first.

Previously the search history was not saved across different project
searches. As the `SearchHistory` is now maintained inside of the
project, it can be persisted across different project searches.

I also removed the behavior that a new query replaces the previous
search query, if it contains the text of the previous query.
I believe this was only intended to make buffer search work, therefore I
disabled this behavior but only for the project search.

Currently when you navigated through the queries the tab title changed
even if the search was not started, which doesn't make sense to me.
Current behavior:


https://github.com/zed-industries/zed/assets/53836821/1c365702-e93c-4cab-a1eb-0af3fef95476


With this PR the tab header will actually keep the search name until you
start another search again.

---

Showcase:


https://github.com/zed-industries/zed/assets/53836821/c0d6e496-915f-44bc-be16-12d7c3cda2d7


Release Notes:

- Added support for persisting project search history across a session
- Fixed tab header of project search changing when cycling through
search history, even when there is no search submitted
2024-04-02 11:13:18 +02:00