Commit Graph
2477 Commits
Author SHA1 Message Date
Conrad Irwin 9e8afa8daa Fix local task dropped on the wrong thread (#28290)
Release Notes:

- Fixed a panic during shutdown of the remote server
2025-04-08 11:54:51 -06:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
Finn Evers 8b077f0c41 gpui: Avoid dereferencing null pointer in MacWindow::update_ime_position (#28110)
Seems to be very similar to
https://github.com/zed-industries/zed/pull/28059

Edit: Updated the reproduction-steps as I missed something.

The method without a check currently causes my debug-builds to crash on
the regular if I:
- Run a debug build and open it fullscreen in a dedicated space on my
Mac.
- Work on any of the built-in languages (e.g. remove some content from
any `highlights.scm`)
- Reopen the workspace with the debug-build.
- Crash.

~~We might actually be able to revert the changes made in
https://github.com/zed-industries/zed/pull/21510 and just add the
null-check. Then again, I am not at all sure whether that would work.­~~
See comment below.

Release Notes:

- N/A
2025-04-04 18:20:06 -04:00
c2afc2271b Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
tidely 80441f675b gpui: Use NSOperatingSystemVersion provided by cocoa (#28055)
Use the `NSOperatingSystemVersion` struct provided by the cocoa crate
instead of our own. Additionally we can directly use
`isOperatingSystemAtLeastVersion` instead of manually implementing
version comparison logic.

The `isOperatingSystemAtLeastVersion` instance method has been available
since MacOS 10.10, which released a decade ago.

Documentation for `isOperatingSystemAtLeastVersion `:
https://developer.apple.com/documentation/foundation/nsprocessinfo/1414876-isoperatingsystematleastversion

Release Notes:

- N/A
2025-04-04 09:33:25 -04:00
Marshall Bowers ec40e2d85c gpui: Avoid dereferencing null pointer in MacWindow::active_window (#28059)
This PR adds a check to avoid dereferencing a null pointer in
`MacWindow::active_window`.

Rust 1.86 now has a [debug assertion for dereferencing null
pointers](https://blog.rust-lang.org/2025/04/03/Rust-1.86.0.html#debug-assertions-that-pointers-are-non-null-when-required-for-soundness),
which means that losing focus of the window would cause a null pointer
to be dereferenced and panic.

Release Notes:

- N/A
2025-04-03 22:47:13 +00:00
Piotr Osiewicz c6e2d20a02 chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
e123c4bced Fix soft-wrapping with fold creases (#28029)
Release Notes:

- Fixed a rendering bug that caused context in the agent to not wrap
properly.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-03 17:33:08 +00:00
Smit Barmase 501b539286 gpui: Fix background for WrappedLine (#27980)
https://github.com/zed-industries/zed/pull/26454 In this PR, we
separated painting for text line into two parts: `paint` and
`paint_background`. This allows selections to appear in front of the
text background but behind the text itself in the editor.

The `paint_background` method was implemented for `ShapedLine` but not
for `WrappedLine`. This PR adds that, fixing the background rendering
for inline code blocks in Markdown, as they use `WrappedLine`.

Before:
<img width="160" alt="image"
src="https://github.com/user-attachments/assets/81466c63-6835-4128-ba22-1b63f5fd7b1f"
/>

After:
<img width="160" alt="image"
src="https://github.com/user-attachments/assets/3b7044d7-265b-45db-904c-3b70fdf421fe"
/>

Release Notes:

- Fixed missing background for inline code blocks in the editor hover
tooltip.
2025-04-03 05:09:42 +05:30
0x2CAandConrad Irwin 57d7bc23ae vim: Add g? convert to Rot13/Rot47 (#27824)
Release Notes:

- Added `g?` convert to `Rot13`/`Rot47`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-02 02:17:00 +00:00
Ben Kunkle a1bef28da3 keymap: Allow upper-case keys in keybinds (#27813)
Reverts the error behavior introduced in #27558. Upper-case keys in
keybindings no longer generate errors, instead they are transformed into
`shift-{KEY}`
e.g. `ctrl-N` becomes `ctrl-shift-n`

The behavior introduced in #27558 where "special" keys such as function
keys, `control`, `shift`, etc. Are parsed case-insensitively is
preserved.

Release Notes:
- Improved how upper-case characters are handled in keybinds. "special"
keys such as the function keys, `control`, `shift`, etc. are now parsed
case-insensitively, so for example `F8`, `CTRL`, `SHIFT` are now
acceptable alternatives to `f8`, `ctrl`, and `shift` when declaring
keybindings. Additionally, upper-case (ascii) characters will now be
converted explicitly to `shift` + the lowercase version of the
character, to match the Vim behavior.
NOTE: Release notes above should replace the release notes from #27558
2025-03-31 22:31:01 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Floyd Wang b4254a33e0 gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
Felix Packard bbd1e628f0 Fix GPUI keyup events not firing on Windows and macOS (#27290)
While building my own application using GPUI, I found that the `key_up`
event doesn't fire on Windows or macOS, with each platform failing for
different reasons. These events aren't used anywhere in Zed yet, so it
makes sense that the issue hasn't already been caught.

I don't have a Linux machine set up right now, so I don't know if these
events fire correctly on Linux or not.

---

Without this fix, a simple layout like the following:

```rust
div()
    .on_key_down(cx.listener(|_, event, _, _| println!("Key down: {:?}", event)))
    .on_key_up(cx.listener(|_, event, _, _| println!("Key up: {:?}", event)));
```

...would result in the following logs if the 'a' key was pressed:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
<eof>
```

With this fix, the `key_up` event fires correctly, resulting in the
following logs:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
Key up: KeyUpEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: None } }
<eof>
```

---

I've made the assumption that the `key_char` field shouldn't be set on
the `key_up` event since, unlike the `key_down` event, it's not an event
that may produce a character.

Happy to make any changes to this PR as required. If it would be
preferable to test this on Linux as well before it's merged, let me know
and I'll sort something out.

Hopefully this makes the experience of building new applications on GPUI
smoother, and potentially saves the Zed team some time if this event is
ever used in the future.

Release Notes:

- N/A
2025-03-28 14:39:15 -07:00
tidely 01b400ea29 gpui: Implement From trait for Clipboard related structs (#27585)
Implement the From trait for some simple conversations between Clipboard
related structs.

This PR only adds the From trait implementations and doesn't touch any
code. In a future PR we can simplify usage throughout the codebase, such
as:

```rust
// impl ClipboardString
fn new(text: String) -> Self {
    Self::from(text)
}
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-28 14:38:05 -07:00
Marshall Bowers b5dc09c0ca Remove unneeded anonymous lifetimes from gpui::Context (#27686)
This PR removes a number of unneeded anonymous lifetimes from usages of
`gpui::Context`.

Release Notes:

- N/A
2025-03-28 19:26:30 +00:00
Marshall Bowers e90411efa2 gpui: Remove unneeded anonymous lifetime from Render::render (#27684)
This PR removes an unneeded anonymous lifetime from the `cx` parameter
to `Render::render`.

This makes it so the anonymous lifetime doesn't show up when
implementing the `Render` trait via a code action:

#### Before

```rs
struct Foo;

impl Render for Foo {
    fn render(&mut self, window: &mut Window, cx: &mut Context<'_, Self>) -> impl IntoElement {
        todo!()
    }
}
```

#### After

```rs
struct Foo;

impl Render for Foo {
    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        todo!()
    }
}
```

Release Notes:

- N/A
2025-03-28 19:19:20 +00:00
8a307e7b89 Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
2025-03-28 17:58:23 +00:00
Ben Kunkle 8e12eb0ab1 keymap: Detect and report errors for uppercase keybindings (#27558)
Closes #25353

Detect keybindings using upper case instead of lowercase, and report an
error

Release Notes:

- N/A
2025-03-27 21:17:43 +00:00
Antonio Scandurra 7354ef91e1 Make GitRepository::status async and remove cx parameter (#27514)
This lays the groundwork for using `status` as part of the new agent
panel.

Release Notes:

- N/A
2025-03-27 09:05:54 +00:00
Mikayla Maki 9e02fee98d Align project panel and git panel deletion behavior (#27525)
This change makes the git panel and project panel behave the same, on
Linux and macOS, and adds prompts.

Release Notes:

- Changed the git panel to prompt before restoring a file.
2025-03-26 21:15:24 +00:00
Agus Zubiaga 7b40ab30d7 assistant2: Add scrollbar to active thread (#27534)
This required adding scrollbar support to `list`. Since `list` is
virtualized, the scrollbar height will change as more items are
measured. When the user manually drags the scrollbar, we'll persist the
initial height and offset calculations accordingly to prevent the
scrollbar from moving away from the cursor as new items are measured.

We're not doing this yet, but in the future, it'd be nice to budget some
time each frame to layout unmeasured items so that the scrollbar height
is as accurate as possible.

Release Notes:

- N/A
2025-03-26 18:01:13 -03:00
Ben Kunkle 1463b4d201 gpui/blade: Allow forcing use of a specific GPU with ZED_DEVICE_ID env var (#27531)
Workaround for users affected by #25899

Thanks to the work done by @kvark in
https://github.com/kvark/blade/pull/210, we have the ability to tell
Vulkan (through blade) a specific GPU to use.

This will hopefully allow some of the users affected by #25899 to use
Zed by allowing them to use a specific GPU, if the primary/default GPU
will not work

Release Notes:

- Added the ability to specify which GPU Zed uses on Linux by setting
the `ZED_DEVICE_ID` environment variable. You can obtain the device ID
of your GPU by running `lspci -nn | grep VGA` which will output each GPU
on one line like:
  ```
08:00.0 VGA compatible controller [0300]: NVIDIA Corporation GA104
[GeForce RTX 3070] [10de:2484] (rev a1)
  ````
where the device ID here is `2484`. This value is in hexadecimal, so to
force Zed to use this specific GPU you would set the environment
variable like so:
  ```
  ZED_DEVICE_ID=0x2484
  ```
Make sure to export the variable if you choose to define it globally in
a `.bashrc` or similar
2025-03-26 20:32:36 +00:00
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
Michael Sloan 7e4320f587 Fix drawing of 0-width borders when quad has other borders (#27511)
Closes #27485

Release Notes:

- N/A
2025-03-26 11:13:34 -06:00
Michael Sloan df583d73b9 Fix corner_radii clamping for Img when actual size is smaller than the container (#27473)
Noticed this when working on #27472

Release Notes:

- N/A
2025-03-26 05:23:27 +00:00
Michael Sloan e091c5faaf Fix paint_quad behavior change which clamped corner rounding (#27472)
Turns out that git deletion indicator relied on using larger-than-bounds
corner rounding - see
https://github.com/zed-industries/zed/pull/27460#issuecomment-2753174153

Release Notes:

- N/A
2025-03-26 05:09:18 +00:00
Michael Sloan 8c8f50d916 Pull logic for clamping corner rounding radii out of Corners::to_pixels (#27460)
This seems more correct as corners are not necessarily only for rounding
radii.

Also applies clamping after scaling in `paint_quad`, deduplicating that
logic. This also provides a more precise result by doing the clamping
after scaling, avoiding floating point rounding issues (probably a
non-issue).

Release Notes:

- N/A
2025-03-25 21:56:17 +00:00
Michael Sloan 9fc570c4be Remove Pixels: Mul<Pixels, Output = Pixels> impl, add ScaledPixels ops (#27451)
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.

Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.

Release Notes:

- N/A
2025-03-25 19:34:26 +00:00
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
张小白 57ffd6d78d Update windows-rs (#27379)
Release Notes:

- N/A
2025-03-24 16:29:18 +00:00
Alvaro Parker ddf8d07f02 Update cosmic text to 0.13.2 (#27362)
Related #14222

Release Notes:

- This PR updates `cosmic-text` dependency on `gpui` crate from `0.11.2`
to 0.13.2`. This decreases RAM usage zed depending on the amount of
monospace fonts installed on the system. On Arch Linux with `nerd-fonts`
package installed (which provides around 2000 monospaced fonts), it
decreases ram usage from ~800mb to around ~300mb.

- Updated `cosmic-text` to `0.13.2` on `gpui` crate
2025-03-24 13:37:41 +00:00
Sunli 1db621dc50 Refactor TextLayout to use Rc<RefCell> instead of Arc<Mutex> for improved performance (#27177)
Since `TextLayout` is not shared by multiple threads, changing it to
`Rc<RefCell<T>>` should improve performance.

I also found several codes with the same problem. If you think this
change is beneficial, I will continue to improve it in the subsequent
PR. 🙂

Release Notes:

- N/A
2025-03-21 15:06:22 -04:00
João MarcosandJason Lee 7ced1b7a90 Fix strikethrough and underline in Linux (#27267)
Follow up to #26827 and #24721, which introduced a bug in Linux.

|before|now|
|---|---|

|![image](https://github.com/user-attachments/assets/6471502d-bf92-4808-ad42-9e0c66569d4f)|!![image](https://github.com/user-attachments/assets/ae45510a-8bc9-4f89-90a0-7496842fecb6)|


Release Notes:

- N/A

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-03-21 17:17:25 +00:00
a709d4c7c6 assistant: Add support for claude-3-7-sonnet-thinking (#27085)
Closes #25671

Release Notes:

- Added support for `claude-3-7-sonnet-thinking` in the assistant panel

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-21 12:29:07 +00:00
Marshall Bowers 27ebedf517 gpui: Make App::get_name return an Option (#27209)
This PR makes `App::get_name` return an `Option` instead of panicking if
the name is not set.

We'll let the caller be responsible for dealing with the absence of a
name.

Release Notes:

- N/A
2025-03-20 17:56:27 +00:00
Michael Sloan 3ec69a5bc0 Make getting keybinding for display more efficient (#27046)
No longer iterates all the matching bindings, and no longer clones the
result.

Release Notes:

- N/A
2025-03-19 20:15:33 +00:00
Marshall Bowers 9fe243efa5 gpui: Update doc comment for App::new (#27089)
This PR updates the doc comment for the `App::new` method.

Release Notes:

- N/A
2025-03-19 16:51:19 +00:00
Ryan Hawkins 0f5a3afe94 Support built-in Zed prompts for all platforms (#26201)
This pull request does two things:

1. Adds a setting to force Zed to use the built-in prompts, instead of
the system provided ones. I've personally found the system prompts on
macOS often fail to respond to keyboard input, are slow to render
initially, and don't match Zed's style.
2. Makes the previously Linux-only Zed provided prompts available to
everybody using the above setting.

Release Notes:
- Added support for a built-in prompting system, regardless of platform.
Use the new `use_system_prompts` setting to control whether to use the
system provided prompts or Zed's built-in system. Note that on Linux,
this setting has no effect, as Linux doesn't have a system prompting
mechanism.
2025-03-18 22:27:09 -06:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Jason Lee 985ac4e5f2 gpui: Reduce window.refresh to improve cache hit of the cached views (#25009)
Release Notes:

- Improved performance when using the scroll wheel and some other mouse
interactions.

Based on some cache details about GPUI `AnyView::cached` that I found in
the discussion of
https://github.com/zed-industries/zed/discussions/24260#discussioncomment-12135749,
and combined with the optimization points found in actual applications.

This change may have some scenarios that I have not considered, so I
just make a draft to put forward my ideas first for discussion.

From my analysis, `AnyView::cached` will always invalid by Div's mouse
events, because of it called `window.refresh`. I understand that (mouse
move event) this is because the interface changes related to hover and
mouse_move will be affected style, so `window.refresh` is required.
Since Div does not have the `entity_id` of View, it is impossible to
know which View should be refreshed, so the entire window can only be
refreshed.

With this change, we can reduce a lot of `render` method calls on
ScrollWheel or Mouse Event.
2025-03-18 14:52:20 -07:00
Martin Fischer 4a39fc2644 gpui: Provide workaround for AMD Linux driver bug (#26890)
There apparently is some amdgpu/radv bug that rendering with
multisample anti-aliasing (MSAA) results in a crash when the bounds
of a triangle list exceed 1024px, which in Zed happens with the default
buffer font size when you select a line with more than 144 characters.

This crash has been reported as #26143.

This commit introduces a workaround: you can set the
ZED_PATH_SAMPLE_COUNT=0
environment variable to disable MSAA and the error message we print
when a GPU crash is encountered with radv now suggests trying this
environment
variable as a workaround and links the respective issue.

Sidenote: MSAA was introduced in
f08b1d78ec
so you didn't run into this driver bug with versions < 0.173.8.

Release Notes:

- Added a workaround for an AMD Linux driver bug that causes Zed to
crash when selecting long lines.
2025-03-18 20:11:09 +00:00
Michael SloanandNathan b6198ad516 Add Ord and PartialOrd impls for gpui entity types (#26968)
Motivation is to be able to use entities as TreeMap keys.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2025-03-18 06:20:21 +00:00
0x2CA bf735da3f2 Support extended keys on Mac (F20-F35) (#26899)
Closes #4640

About the support limit of Fn:

Mac F1-F35
Win F1-F24
Linux F1-F35
Terminal F1-F20

Release Notes:

- Improved support for extended keyboards on Mac (F20-F35)
2025-03-17 12:56:46 +02:00
Jason Lee b81a1ad91d gpui: Fix text underline width (#26827)
Release Notes:

- N/A 

Fix #24721 mistake to make sure underline width same as the text.

## Before


![image](https://github.com/user-attachments/assets/1fe6a8c2-517f-41be-bdf0-0ee777b7f8aa)

## After

<img width="912" alt="image"
src="https://github.com/user-attachments/assets/222b5dcb-c0fb-4ec1-8e23-d68247621375"
/>
2025-03-15 09:18:11 -07:00
Jason Lee 4b153e7f7f gpui: Fix line_through, underline position when used text center or right (#24721)
Release Notes:

- N/A

---

| Before | After |
| --- | --- |
| <img width="912" alt="image"
src="https://github.com/user-attachments/assets/0640ac85-ee5d-4707-b866-997e36608c18"
/> | <img width="912" alt="image"
src="https://github.com/user-attachments/assets/caf84477-a7bc-4c22-a9e6-f44c3b6f86ef"
/> |
 
And fix the `line_through` doc link.
2025-03-15 11:44:51 +02:00
0x2CA ba8b9ec2c7 gpui: Add interval in pattern (#26459)
Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-14 12:51:09 -07:00
João Marcos f587e95a7e Add seed argument to #[gpui::test] attribute macro (#26764)
This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`

Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.

This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.

If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.

There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.

---

I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.

Release Notes:

- N/A
2025-03-14 13:40:02 -03:00