Commit Graph
209 Commits
Author SHA1 Message Date
Marshall Bowers 7a55da58d9 Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
GiM 3c4903c6bf Pass "menu" key presses in windows down as a Keystroke (#25000)
This is second part needed for #17819.
There is already binding in default bindings: `"menu":
"editor::OpenContextMenu",` (but won't work on windows without this
change)

Release Notes:

- Handle "menu" key in windows
2025-02-21 23:23:58 +08:00
a8610fbd13 Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
GiM 8b088b3985 Fix F10 and Alt+F handling on Windows (#24745)
Closes #24744
and should also fix #17819 

The change is split into two commits, first one adds F10 handling (it
needs to be handled inside `parse_syskeydown_msg_keystroke`, the second
one properly handles `Alt+Fn` combinations, this also needs to happen in
`parse_syskeydown_msg_keystroke` and is similar to a fragment inside
`parse_keydown_msg_keystroke`

Release Notes:

- Fixes F10 and Alt+Fn handling on windows
2025-02-17 14:43:18 +08:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
张小白 79991650af windows: Refactor mouse events related code (#23729)
Release Notes:

- N/A
2025-01-28 15:48:43 +08:00
张小白 e083679e0d windows: Prefer WM_SETTINGCHANGE when handing theme changed events (#23727)
I recently noticed that on my Windows 11 machine, Zed no longer receive
the `WM_DWMCOLORIZATIONCOLORCHANGED` message when the system theme
changes. This functionality was present in the past. While this change
might be unexpected, it's understandable given Microsoft's history of
system updates.

This pull request proposes an alternative approach using the
`WM_SETTINGCHANGE` message to handle theme changes.

Release Notes:

- N/A
2025-01-28 15:47:55 +08:00
Matin Anissand张小白 06d00b940d gpui: Support windows dark mode title bar (#23700)
This will allow Windows GPUI applications that utilise the native title
bar to support the dark mode variant when the system user has dark mode
enabled in their system settings. [Related Win32
information](https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/ui/apply-windows-themes)

| Before  | After |
| ------------- | ------------- |
|
![image](https://github.com/user-attachments/assets/50f3d131-8f41-4b91-8012-f8120b150033)
|
![image](https://github.com/user-attachments/assets/a36a6c6b-a469-49ba-85a8-9b55db9ea20f)
|

Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-01-27 20:07:28 +08:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
张小白 c66f611037 windows: Improve foreground task dispatching on Windows (continued) (#23415)
Closes #22653 again

In PR #23283, I thought that every `runnable` dispatched to the main
thread would correspond to an `EVENT_DISPATCHED` message in the message
queue. However, after testing, some `runnable`s occasionally weren’t
executed.

This PR updated the code as follows:  
```rust
if let Ok(runnable) = self.main_receiver.try_recv() {    <-- before
for runnable in self.main_receiver.drain() {            <-- after
    runnable.run();
}
```

This ensures that runnables are handled more proactively on the main
thread, now we handle `runnable`s with a much higher priority.

A big thanks to @MolotovCherry and @ArthurBrussee for their testing
efforts!

Release Notes:

- N/A
2025-01-22 16:37:36 +08:00
张小白 1d5499bee7 windows: Rename some constants and functions in GPUI (#23348)
This PR renames the constants and functions previously introduced in
PR#23283. Since the changes are within the GPUI crate, I renamed these
from `**_ZED_**` to `**_GPUI_**`.


Release Notes:

- N/A
2025-01-19 15:11:40 +08:00
张小白 728a874b1e windows: Improve foreground task dispatching on Windows (#23283)
Closes #22653

After some investigation, I found this bug is due to that sometimes
`foreground_task` is not dispatched to the main thread unless there is
user input. The current Windows implementation works as follows: when
the `WindowsDispatcher` receives a `foreground_task`, it adds the task
to a queue and uses `SetEvent(dispatch_event)` to notify the main
thread.

The main thread then listens for notifications using
`MsgWaitForMultipleObjects(&[dispatch_event])`.

Essentially, this is a synchronous method, but it is not robust. For
example, if 100 `foreground_task`s are sent, `dispatch_event` should
theoretically be triggered 100 times, and
`MsgWaitForMultipleObjects(&[dispatch_event])` should receive 100
notifications, causing the main thread to execute all 100 tasks.
However, in practice, some `foreground_task`s may not get a chance to
execute due to certain reasons.

As shown in the attached video, when I don't move the mouse, there are
about 20-30 `foreground_task`s waiting in the queue to be executed. When
I move the mouse, `run_foreground_tasks()` is called, which processes
the tasks in the queue.



https://github.com/user-attachments/assets/83cd09ca-4b17-4a1f-9a2a-5d1569b23483



To address this, this PR adopts an approach similar to `winit`. In
`winit`, an invisible window is created for message passing. In this PR,
we use `PostThreadMessage` to directly send messages to the main thread.

With this implementation, when 100 `foreground_task`s are sent, the
`WindowsDispatcher` uses `PostThreadMessageW(thread_id,
RUNNABLE_DISPATCHED)` to notify the main thread. This approach enqueues
100 `RUNNABLE_DISPATCHED` messages in the main thread's message queue,
ensuring that each `foreground_task` is executed as expected. The main
thread continuously processes these messages, guaranteeing that all 100
tasks are executed.

Release Notes:

- N/A
2025-01-18 23:43:56 +08:00
faintand张小白 d4d36d1adf windows: Fix app icon loading (#22918)
Closes #22602

Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-01-17 07:53:16 +00:00
Cole Miller bbb473b8df Add a dedicated action to open files (#22625)
Closes #22531
Closes #22250
Closes #15679

Release Notes:

- Add `workspace::OpenFiles` action to enable opening individual files
on Linux and Windows
2025-01-08 14:29:15 +00:00
tims 71a0eb3b13 windows: Fix cursor style not changing when hovering over items in the title bar (#22580)
Closes #22578

Currently, the `hovered` boolean in the window state is only updated by
the `WM_MOUSELEAVE` event, which fires when the mouse cursor leaves the
window's working area. This means that when the user moves the cursor
from the window to the title bar, `hovered` is set to `false`. Later in
the code, this flag is used to determine the cursor style and check if
the cursor is over the correct window.

The `hovered` boolean should remain active even when the mouse is over
non-client items, such as the title bar or window borders. This PR fixes
that by using `WM_NCMOUSELEAVE` event, which is triggered when the mouse
leaves non-client items. This event is used to update the `hovered`
boolean accordingly.

Now, `hovered` is `true` when the mouse is over the window's working
area, as well as non-client areas like the title bar.

More context:

- Existing: `dwFlags: TME_LEAVE` tracks window area mouse leaves, which
is used in `handle_mouse_move_msg` func.
- New: `dwFlags: TME_LEAVE | TME_NONCLIENT` tracks non-client mouse
leaves, which is used in `handle_nc_mouse_move_msg` func.

Preview:


https://github.com/user-attachments/assets/b319303f-81b9-45cb-bf0c-535a59b96561

Release Notes:

- Fix cursor style not changing on hover over items in the title bar on
Windows
2025-01-04 00:01:29 +00:00
张小白 95911aaa14 windows: Fix crashing when minimizing a window on Windows 11 (#22414)
Closes #22366

This PR fixes the issue of crashing when minimizing a window on Windows
11. And this PR supersedes #22366.

The main change in this PR is to stop rendering the window when it is
minimized. Additionally, I’ve made some modifications to the code in
#21756 to improve clarity (I think...).

cc @mgsloan 

Release Notes:

- N/A
2024-12-25 09:52:19 +00:00
Kirill Bulatov b51a28b75f Return back Windows menu (#22339)
Follow-up of https://github.com/zed-industries/zed/pull/21873

Release Notes:

- N/A
2024-12-21 22:03:17 +00:00
Michael Sloan f3fc4d6279 Add a CI check for todo! and FIXME comments (#21950)
Motivation for this is to support writing comments that will certainly
be revisited before merge.

Release Notes:

- N/A
2024-12-20 08:38:50 +00:00
298b9df589 Switch to a single GPU context in Blade (#20853)
Closes #17005

Release Notes:

- Improved GPU context management: share a single context with multiple
surfaces.

### High Level

Blade got a proper support for Surface objects in
https://github.com/kvark/blade/pull/203.
That was mainly motivated by Zed needing to draw multiple windows. With
the Surface API, Zed is now able to have the GPU context tied to the
"Platform" instead of "Window". Practically speaking, this means:
  - architecture more sound
  - faster to open/close windows
  - less surprises, more robust

### Concerns

1. Zed has been using a temporary workaround for the platform bug on
some Intel+Nvidia machines that makes us unable to present -
https://github.com/kvark/blade/pull/144 . This workaround is no longer
available with the new architecture. I'm looking for ideas on how to
approach this better.
- we are now picking up the change in
https://github.com/kvark/blade/pull/210, which allows forcing a specific
Device ID. This should allow Zed users to work around the issue. We
could help them to automate it, too.
2. ~~Metal-rs dependency is switched to
https://github.com/kvark/metal-rs/tree/blade, since upstream isn't
responsive in merging changes that are required for Blade. Hopefully,
temporary.~~
- ~~we can also hack around it by just transmuting the texture
references, since we know those are unchanged in the branch. That would
allow Blade to use it's own version of Metal, temporarily, if switching
metal-rs in the workspace is a concern.~~
- merged my metal-rs changes and updated Zed to use the upstream github
reference

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-12-18 14:47:09 -07:00
Marshall Bowers ba44db7f49 gpui: Rename GPUSpecs to GpuSpecs (#22166)
This PR renames the `GPUSpecs` type to `GpuSpecs` to match Rust naming
conventions.

Release Notes:

- N/A
2024-12-17 17:22:53 -05:00
雨 5de0bcc990 gpui: Fix for setting window titles on Windows (#21907)
Windows requires `WM_NCCREATE` to be processed by default procedure to
set window title properly.

Release Notes:

- N/A
2024-12-12 14:58:30 -08:00
Michael Sloan ab1e9bf270 On windows, recreate renderer swap chain on restore from minimized (#21756)
Closes #21688

Release Notes:

- Windows: Fix freeze after window minimize and maximize
2024-12-10 11:59:44 -07:00
feeiyu e5374f5d7d windows: Ignore WM_SIZE event when minimizing window (#21533)
Closes #21364

Release Notes:

- Fixed minimize window and then reopen cause the layout changed


![layout1204](https://github.com/user-attachments/assets/e823da90-0cc6-4fc9-8b8e-82680357c6fe)
2024-12-06 14:15:04 -08:00
6a4cd53fd8 Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
Matin Aniss 4a96db026c gpui: Implement hover for Windows (#20894) 2024-11-28 18:45:10 +02:00
张小白 cff9ae0bbc Better absolute path handling (#19727)
Closes #19866

This PR supersedes #19228, as #19228 encountered too many merge
conflicts.

After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](https://github.com/rust-lang/rust/blob/017ae1b21f7be6dcdcfc95631e54bde806653a8a/library/std/src/sys/path/windows.rs#L225-L233).

Therefore, we can always store and use paths without the `\\?\` prefix.

This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.

Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.

### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.

Currently, the limitation is as follows:

```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); 
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path);  // This fails
some_non_trimmed_path.starts_with(abs_path);   // This fails too
```

The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/project/src/lsp_store.rs#L3578)
-
[worktree.rs#L4338](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/worktree/src/worktree.rs#L4338)

Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.

Any suggestions or feedback on this approach are very welcome.

cc @SomeoneToIgnore 

Release Notes:

- N/A
2024-11-27 20:22:58 +02:00
Conrad Irwin e062f30d9e Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
张小白 95ace03706 windows: Set CREATE_NO_WINDOW for commands (#18447)
- Closes: #18371

Release Notes:

- N/A
2024-11-20 16:52:38 -08:00
Peter Tripp f01a86c644 Support for Back/Forward multimedia keys (#20695)
- Added Support for Back/Forward multimedia keys (Linux)
2024-11-18 09:36:08 -05:00
Kirill Bulatov d92166f9f6 Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Gowtham Kandthedeveloper-sharath b421ffafb5 Windows: Add transparency effect (#20400)
Release Notes:

- Added Transparency effect for Windows #19405 


![image](https://github.com/user-attachments/assets/b0750020-5a89-48c9-b26e-13b30874cf8d)


![image](https://github.com/user-attachments/assets/80609a14-b8c3-4159-b909-1e61f4c3eac3)

---------

Co-authored-by: thedeveloper-sharath <35845141+thedeveloper-sharath@users.noreply.github.com>
2024-11-16 13:24:30 +02:00
1235d0808e Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Michael Sloan aad3ed7f91 Fix window drawing when switching X11 workspaces by presenting when expose events occur (#20535)
Closes #18184

Release Notes:

- Fix window drawing when switching X11 workspaces, particularly for tiling window managers such as i3wm and XMonad.
2024-11-12 01:20:25 -07:00
Conrad IrwinandWill ff4f67993b macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](https://github.com/zed-industries/zed/blob/a890df1863ca939ee7f0ada6e629b6f83eb18bc5/crates/settings/src/key_equivalents.rs#L7).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
张小白 338bf3fd28 windows: Fix window not displaying correctly on launch (#19124)
Closes #18705 (comment)

This PR fixes the issue where the Zed window was not displaying
correctly on launch. Now, when Zed is closed in a maximized state, it
will reopen in a maximized state.

On macOS, when a window is created but not yet visible, calling `zoom`
or `toggle_fullscreen` will still affect the hidden window. However,
this behavior is different on Windows, so special handling is required.

Also, since #18705 hasn't been reviewed yet, I'm not sure if this PR
should be merged now or if it should wait until #18705 is reviewed
first.


Release Notes:

- N/A
2024-10-16 10:29:42 -07:00
张小白 7c306a5a0e gpui: Fix window display on Windows (#18705)
- Closes #18610


This PR addresses the same issue as PR #18578. After a full day of
research and testing, I believe I’ve found the best solution to resolve
this issue. With this PR, the window creation behavior on Windows
becomes more consistent with macOS:

- When `params.show` is `true`: The window is created and immediately
displayed.
- When `params.show` is `false`: The window is created but remains
hidden until the first call to `activate_window`.

As I mentioned in #18578, `winit` creates hidden windows by setting the
window's `exstyle` to `WS_EX_NOACTIVATE | WS_EX_TRANSPARENT |
WS_EX_LAYERED | WS_EX_TOOLWINDOW`, which is different from the method
used in this PR. Here, the window is created with normal parameters, but
we do not call `ShowWindow` so the window is not shown.

I'm not sure why `winit` doesn't use a smilliar approach like this PR to
create hidden windows. My guess is that `winit` is creating this hidden
window to function as a "DispatchWindow" — serving a purpose similar to
`WindowsPlatform` in `zed`. To ensure the window stays hidden even if
`ShowWindow` is called, they use the `exstyle` approach.

With the method used in this PR, my initial tests haven't revealed any
issues.



Release Notes:

- N/A
2024-10-10 14:09:50 +03:00
Junkui Zhang 6336248c1a windows: Revert "Fix hide, activate method on Windows to hide/show application" (#18571)
This PR reverts the changes introduced via #18164. As shown in the video
below, once you `hide` the app, there is essentially no way to bring it
back. I must emphasize that the window logic on Windows is entirely
different from macOS. On macOS, when you `hide` an app, its icon always
remains visible in the dock, and you can always bring the hidden app
back by clicking that icon. However, on Windows, there is no such
mechanism—the app is literally hidden.

I think the `hide` feature should be macOS-only.



https://github.com/user-attachments/assets/65c8a007-eedb-4444-9499-787b50f2d1e9



Release Notes:

- N/A
2024-10-01 13:58:40 +03:00
Jason LeeandMikayla Maki 72be8c5d14 gpui: Fix hide, activate method on Windows to hide/show application (#18164)
Release Notes:

- N/A

Continue #18161 to fix `cx.hide`, `cx.activate` method on Windows to
hide/show application.

## After


https://github.com/user-attachments/assets/fe0070f9-7844-4c2a-b859-3e22ee4b8d22

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-09-30 23:20:24 -07:00
Jason Lee 39be9e5949 gpui: Fix show: false support on Windows to create an invisible window (#18161)
Release Notes:

- N/A
- 
The `show` of WindowOptions is valid on macOS but not on Windows, this
changes to fix it to support create an invisible window.

```bash
cargo run -p gpui --example window
```

## Before



https://github.com/user-attachments/assets/4157bdaa-39a7-44df-bbdc-30b00e9c61e9


## After



https://github.com/user-attachments/assets/d48fa524-0caa-4f87-932d-01d7a468c488


https://github.com/user-attachments/assets/dd052f15-c8db-4a2a-a6af-a7c0ffecca84
2024-09-30 18:25:02 -07:00
Junkui Zhang 77506afd83 windows: Implement copy/paste images (#17852)
**Clipboard Behavior on Windows Under This PR:**

| User Action | Zed’s Behavior |
| ------------------- |
-------------------------------------------------- |
| Paste PNG | Worked |
| Paste JPEG | Worked |
| Paste WebP | Worked, but not in the way you expect (see Issue section
below) |
| Paste GIF | Partially worked (see Issue section below) |
| Paste SVG | Partially worked (see Issue section below) |
| Paste BMP | Worked, but not in the way you expect (see Issue section
below) |
| Paste TIFF | Worked, but not in the way you expect (see Issue section
below) |
| Paste Files         | Worked, same behavior as macOS              |
| Copy image in Zed | Not tested, as I couldn’t find a way to copy
images |

---

**Differences Between the Windows and macOS Clipboard**

The clipboard functionality on Windows differs significantly from macOS.
On macOS, there can be multiple items in the clipboard, whereas, on
Windows, the clipboard holds only a single item. You can retrieve
different formats from the clipboard, but they are all just different
representations of the same item.

For example, when you copy a JPG image from Microsoft Word, the
clipboard will contain data in several formats:

- Microsoft Office proprietary data
- JPG format data
- PNG format data
- SVG format data

Please note that these formats all represent the same image, just in
different formats. This is due to compatibility concerns on Windows, as
various applications support different formats. Ideally, multiple
formats should be placed on the clipboard to support more software.
However, in general, supporting PNG will cover 99% of software, like
Chrome, which only supports PNG and BMP formats.

Additionally, since the clipboard on Windows only contains a single
item, special handling is required when copying multiple objects, such
as text and images. For instance, if you copy both text and an image
simultaneously in Microsoft Word, Microsoft places the following data on
the clipboard:

- Microsoft Office proprietary data containing a lot of content such as
text fonts, sizes, italics, positioning, image size, content, etc.
- RTF data representing the above content in RTF format
- HTML data representing the content in HTML format
- Plain text data

Therefore, for the current `ClipboardItem` implementation, if there are
multiple `ClipboardEntry` objects to be placed on the clipboard, RTF or
HTML formats are required. This PR does not support this scenario, and
only supports copying or pasting a single item from the clipboard.

---

**Known Issues**

- **WebP, BMP, TIFF**: These formats are not explicitly supported in
this PR. However, as mentioned earlier, in most cases, there are
corresponding PNG format data on the clipboard. This PR retrieves data
via PNG format, so users copying images in these formats from other
sources will still see the images displayed correctly.
  
- **GIF**: In this PR, GIFs are displayed, but for GIF images with
multiple frames, the image will not animate and will freeze on a single
frame. Since I observed the same behavior on macOS, I believe this is
not an issue with this PR.

- **SVG**: In this PR, only the top-left corner of the SVG image is
displayed. Again, I observed the same behavior on macOS, so I believe
this issue is not specific to this PR.

--- 

I hope this provides a clearer understanding. Any feedback or
suggestions on how to improve this are welcome.

Release Notes:

- N/A
2024-09-30 16:29:23 -07:00
Junkui Zhang ecb7144b95 windows: Fix can not set folder for FileSaveDialog (#17708)
Closes #17622
Closes #17682

The story here is that `SHCreateItemFromParsingName` dose not accept UNC
path.

Video:



https://github.com/user-attachments/assets/f4f7f671-5ab5-4965-9158-e7a79ac02654



Release Notes:

- N/A
2024-09-30 16:26:20 -07:00
wannacu 8ae74bc6df gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
Junkui Zhang ac0d5d3152 windows: Fix regional indicator symbols broken (#18053)
Closes #18027


Unlike macOS, not all glyphs in color fonts are color glyphs, such as
`🇩🇪` in `Segoe UI Emoji`. As a result, attempting to retrieve color
information for these glyphs can cause an error, preventing the glyph
from being rendered.

This PR addresses the issue by setting the `is_emoji` variable to
`false` for non-color glyphs within color fonts.



Release Notes:

- N/A
2024-09-19 10:19:13 -06:00
Junkui ZhangandKenny fbb402ef12 windows: Remove the use of DispatcherQueue and fix FileSaveDialog unresponsive issue (#17946)
Closes #17069, closes #12410


With the help of @kennykerr (Creator of C++/WinRT and the crate
`windows-rs`, Engineer on the Windows team at Microsoft) and @riverar
(Windows Development expert), we discovered that this bug only occurs
when an IME with a candidate window, such as Microsoft Pinyin IME, is
active. In this case, the `FileSaveDialog` becomes unresponsive—while
the dialog itself appears to be functioning, it doesn't accept any mouse
or keyboard input.

After a period of debugging and testing, I found that this issue only
arises when using `DispatcherQueue` to dispatch runnables on the UI
thread. After @kennykerr’s further investigation, Kenny identified that
this is a bug with `DispatcherQueue`, and he recommended to avoid using
`DispatcherQueue`. Given the uncertainty about whether Microsoft will
address this bug in the foreseeable future, I have removed the use of
`DispatcherQueue`.

Co-authored-by: Kenny <kenny@kennykerr.ca>

Release Notes:

- N/A

---------

Co-authored-by: Kenny <kenny@kennykerr.ca>
2024-09-17 15:45:08 -07:00
Junkui Zhang 461812d7b6 windows: Use the existing open_target function for platform::open_with_system (#17705)
Release Notes:

- N/A
2024-09-12 16:15:20 -04:00
KorigamiK ae3880e71a Add ability to open files with system default application (#17231) 2024-09-10 14:36:36 -04:00
Thorsten BallandBennet 938c90fd3b Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
张小白 64fa7a5234 Set *_font_fallbacks default to None (#16941)
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.

This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.

Release Notes:

- N/A
2024-08-28 22:30:46 -07:00
张小白andMikayla Maki 403fdd6018 windows: Fix autohide taskbar dosen't automatically appear when Zed is maximized (#16806)
Closes #12313

This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.

Release Notes:

- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 20:36:28 -07:00
张小白 9ad845b40a windows: Implement theme changed events (#16207)
Closes [#16198](https://github.com/zed-industries/zed/issues/16198)

AFAIK, when the system's theme mode or accent color changes, there are
typically two types of broadcast messages:

1. A `WM_SETTINGCHANGE` message, where `lParam` points to the string
"ImmersiveColorSet".
2. A `WM_DWMCOLORIZATIONCOLORCHANGED` message.

I use `WM_DWMCOLORIZATIONCOLORCHANGED` here for simplicity.


https://github.com/user-attachments/assets/422f8e4e-c698-4e7c-8d2d-01f453b9a7b3


Release Notes:

- N/A
2024-08-28 20:05:19 -07:00