This PR extends the `Label` component with additional functionality,
partially for use in the `TextTooltip` component.
- [x] `Label` should take a `size` (`Default` & `Small` for now)
- These should use `text_ui` and `text_ui_sm`
- [x] Fold `LabelColor` and `IconColor` into one enum
- `TextColor`
- [x] `TextTooltip`'s keybinding field should take whatever we use for
keybindings instead of a string, and render the keybinding component
- [x] `TextTooltip` should use small `Label`s
Release Notes:
- N/A
I'm gonna land what I have, even though some features aren't ported yet,
since we're working on all of this code so actively.
* [x] get the basic structure compiling
* [x] get the panel laying out correctly
* [ ] rename / new file editor
* [ ] enable the tests
* [ ] drag and drop
* [ ] context menu
[[PR Description]]
- Allows a button to take a color and resolve it into `IconColor` and
`LabelColor`
- Extend `IconColor` and `LabelColor` to allow them to take a
`Player(i)`
- `impl From<LabelColor> for IconColor`
Release Notes:
- N/A
- `actions!` now uses `#[action]` on each struct to reduce duplication.
- The `#[action]` macro now works on unit structs.
- Renamed `menu::unused` to `menu::init` and added more explanation in
comments.
Release Notes:
- N/A
[[PR Description]]
- Colocates defaults with their defs
- Organizes each style module into the `styles` subfolder
(`src/styles/players`, etc)
- Standardizes the use of `dark()` and `light()` throughout (ex:
`StatusColors::dark()`)
- Documents and extents StatusColors
Release Notes:
- N/A