Commit Graph
13 Commits
Author SHA1 Message Date
Antonio ScandurraandNathan Sobo ad7974608b WIP
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio ScandurraandNathan Sobo 764bfba2e2 WIP: Start on rendering glyphs
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Nathan Sobo 119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo 292b41ad57 Start on metal rendering infrastructure 2021-03-20 09:38:36 -06:00
Nathan Sobo 605bdd62dd WIP: Start on rendering scenes via presenter 2021-03-18 21:33:16 -06:00
Nathan Sobo e809d6119a Return tasks from spawn and spawn_stream
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo f849857309 Handle command line arguments and populate worktree 2021-03-18 17:54:35 -06:00
Nathan Sobo 9bab29c72f Get workspace module in and compiling 2021-03-18 15:52:46 -06:00
Nathan Sobo 23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00
Nathan Sobo 356bc41752 WIP 2021-03-09 21:00:51 -07:00
Nathan Sobo a015c61337 Add context predicate parser 2021-03-09 19:33:19 -07:00
Nathan Sobo 222f9d373d WIP 2021-02-20 16:05:36 -07:00
Nathan Sobo b400449a58 Start rebuilding with a cleanly-separated UI framework 2021-02-20 10:02:34 -07:00