Closes: #25475
This PR makes it possible to stage uncommitted hunks that overlap but do
not coincide with an unstaged hunk.
Release Notes:
- Made it possible to stage hunks that are already partially staged
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Release Notes:
- Fix run indicators jumping when content changes
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
This is more consistent with the nomenclature in the rest of Zed.
Release Notes:
- Renamed the `editor::ExpandAllHunkDiffs` action to
`editor::ExpandAllDiffHunks`
Closes#12064
It feels a bit strange to use `brackets` for this but it seems to work
without unintended consequences from my testing so far.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes #ISSUE
Release Notes:
- Rename `editor::RevertSelectedHunks` and `editor::RevertFile` to
`git::Restore` and `git::RestoreFile` for consistency with git
This PR adds a new `allow_rewrap` setting to control how
`editor::Rewrap` behaves for a given language.
This is a language setting, so it can either be configured globally or
within the context of an individual language.
For example:
```json
{
"allow_rewrap": "in_selections",
"languages": {
"Typst": {
"allow_rewrap": "anywhere"
}
}
}
```
There are three different values:
- `in_comment`: Only perform rewrapping within comments.
- `in_selections`: Only perform rewrapping within the current
selection(s).
- `anywhere`: Allow rewrapping anywhere.
The global default is `in_comment`, as it is the most conservative
option and allows rewrapping comments without risking breaking other
syntax.
The `Markdown` and `Plain Text` languages default to `anywhere`, which
mirrors the previous behavior for those language that was hard-coded
into the rewrap implementation.
This setting does not have any effect in Vim mode, as Vim mode already
allowed rewrapping anywhere.
Closes https://github.com/zed-industries/zed/issues/24242.
Release Notes:
- Added an `allow_rewrap` setting to control the `editor::Rewrap`
behavior for a given language.
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits
- [x] Staging hunks
- [x] Unstaging hunks
- [x] Write a randomized test
- [x] Get test passing
- [x] Fix existing bug in diff_base_byte_range computation
- [x] Remote project support
- [ ] ~~Improve performance of
buffer_range_to_unchanged_diff_base_range~~
- [ ] ~~Bug: project diff editor scrolls to top when staging/unstaging
hunk~~ existing issue
- [ ] ~~UI~~ deferred
- [x] Tricky cases
- [x] Correctly handle acting on multiple hunks for a single file
- [x] Remove path from index when unstaging the last staged hunk, if
it's absent from HEAD, or staging the only hunk, if it's deleted in the
working copy
Release Notes:
- Add `ToggleStagedSelectedDiffHunks` action for staging and unstaging
individual diff hunks
Re-lands https://github.com/zed-industries/zed/pull/24446 with a more
appropriate fix
https://github.com/user-attachments/assets/45f665f0-473a-49bd-b013-b9d1bdb902bd
After activating 2nd diagnostics group, `find_map` code for next
diagnostics did not skip the previous group for the same place.
This time, instead of fiddling with the diagnostics group comparison,
the code splits the diagnostics by search place, looks up the active
group (if any) in both split parts, and selects the entries after the
group elements.
Release Notes:
- Fixed `editor::GoToDiagnostics` action stuck when multiple diagnostics
groups belong to the same place
Release Notes:
- Render unstaged hunks in the project diff editor with a slashed
background
---------
Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
I didn't update it to 0.25 because its Wasm support seems to be
partially broken due to
https://github.com/tree-sitter/tree-sitter/pull/3938: it didn't
introduce a check that the Wasm module's ABI is new enough to include
supertype info while parsing it, and so in the case where it isn't it
ends up interpreting random bytes as the number of supertypes, causing
out-of-bounds memory accesses.
Closes#24489
Release Notes:
- Fixed a rare crash during syntax highlighting
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
https://github.com/user-attachments/assets/45f665f0-473a-49bd-b013-b9d1bdb902bd
After activating 2nd diagnostics group, `find_map` code for next
diagnostics did not skip the previous group for the same place.
Release Notes:
- Fixed `editor::GoToDiagnostics` action stuck when multiple diagnostics
groups belong to the same place
This is a refactoring PR that does three things:
- First, it introduces a new `diff` crate that holds the previous
contents of the `git::diff` module, plus the `BufferChangeSet` type
formerly of `project::buffer_store`. The new crate is necessary since
simply moving `BufferChangeSet` into `git::diff` results in a dependency
cycle due to the use of `language::Buffer` to represent the diff base in
`BufferChangeSet`.
- Second, it renames the two main types in the new diff crate:
`BufferDiff` becomes `BufferDiffSnapshot`, and `BufferChangeSet` becomes
`BufferDiff`. This reflects that the relationship between these two
types (immutable cheaply-cloneable "value" type + stateful "resource
type" with subscriptions) mirrors existing pairs like
`Buffer`/`BufferSnapshot`. References to "change sets" throughout the
codebase are updated to refer to "diffs" instead.
- Finally, it moves the base_text field of the new BufferDiff type to
BufferDiffSnapshot.
Release Notes:
- N/A
---------
Co-authored-by: maxbrunsfeld <max@zed.dev>
- **Base diffs on uncommitted changes**
- **Show added files in project diff view**
- **Fix git panel optimism**
Release Notes:
- Git: update diffs to be relative to HEAD instead of the index; to pave
the way for showing which hunks are staged
---------
Co-authored-by: Cole <cole@zed.dev>
This PR builds on #21258 to make it possible to use HEAD as a diff base.
The buffer store is extended to support holding multiple change sets,
and collab gains support for synchronizing the committed text of files
when any collaborator requires it.
Not implemented in this PR:
- Exposing the diff from HEAD to the user
- Decorating the diff from HEAD with information about which hunks are
staged
`test_random_multibuffer` now fails first at `SEED=13277`, similar to
the previous high-water mark, but with various bugs in the multibuffer
logic now shaken out.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
This fixes an issue introduced in #22994 where soft wrap would
recalculate for the entire buffer when editing.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>