Commit Graph
2681 Commits
Author SHA1 Message Date
张小白 f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
Michael Sloan a93aa598d6 Fix documentation of impl_action_with_deprecated_aliases (#29063)
Release Notes:

- N/A
2025-04-18 17:35:48 +00:00
tidely 1e0ae35f69 gpui: Make MacPlatform::os_version infallible (#29008)
Core change:
```rust
fn os_version() -> Result<SemanticVersion>
```

```rust
fn os_version() -> SemanticVersion
```


Release Notes:

- N/A
2025-04-18 11:00:43 -06:00
Oleksiy Syvokon 4405ed04d0 linux: Fix cursor-related panic on Wayland (#29060)
This fixes the panic that happened in debug builds in Wayland when
focusing/defocusing window in the edit mode:

```
"Thread "main" panicked with "CursorStyle::None should be handled separately in the client" at crates/gpui/src/platform/linux/wayland.rs:40:17"
```

Full log:
[stacktrace.txt](https://github.com/user-attachments/files/19814411/stacktrace.txt)

@smitbarmase, you seem to have worked on this code. Tagging you for
visibility :)

Release Notes:

- N/A
2025-04-18 17:00:19 +00:00
João Marcos 6ffd3f034f Don't display MacOS key symbols in Linux (#29016)
Release Notes:

- Fix MacOS key symbols being displayed in other platforms.
2025-04-17 21:48:00 -03:00
Michael Sloan 7cf4926130 Misc GPUI Entity<T> cleanups (#28996)
Found these while working on a `.rules` file which explains how GPUI
works.

Release Notes:

- N/A
2025-04-17 23:29:19 +00:00
Noah Lemen c21bca07e2 Correct typos in GPUI key_dispatch.rs comments (#28926)
just noticed an extra semicolon and a reference to the nonexistant
`keymap_context` function!

Release Notes:

- N/A
2025-04-17 13:33:01 -04:00
Conrad Irwin 6267a147ba Render error message (not pointer) (#28797)
Closes #ISSUE

Release Notes:

- N/A
2025-04-16 04:27:09 +00:00
João Marcos 4e8ecfc0c4 Increase cx.condition timeout to fix flaky test (#28822)
We've been seeing `test_no_duplicated_completion_requests` fail randomly
with the error "condition timed out".

But it's always failing on MacOS, and MacOS sets a shorter timeout of
100ms, compared to 1s from other platforms, this PR increases MacOS's
timeout to match other platforms'.

Release Notes:

- N/A
2025-04-16 00:36:35 +00:00
Jason Lee d0f806456c gpui: Fix snap_to_window_with_margin when window has client inset (#27330)
Release Notes:

- Fixed popup menu snap to window to leave margin on Linux.

This change to continue #17159 to fix same thing on Linux.

| Before | After |
| -- | -- |
| ![Pasted
image](https://github.com/user-attachments/assets/3129d42c-7253-4a3f-a428-86e2a3df38ff)
|
![image](https://github.com/user-attachments/assets/8dc83377-9df7-45ba-805b-1cfdea612ae0)
|
2025-04-15 18:47:00 +02:00
05fc9ee396 call: Fix crash when screensharing on MacOS (#28784)
Closes #ISSUE

Release Notes:

- Fixed a crash when screensharing on MacOS

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-04-15 16:36:08 +00:00
afabcd1547 Update block diagnostics (#28006)
Release Notes:

- "Block" diagnostics (that show up in the diagnostics view, or when
using `f8`/`shift-f8`) are rendered more clearly
- `f8`/`shift-f8` now always go to the "next" or "prev" diagnostic,
regardless of the state of the editor

![Screenshot 2025-04-09 at 16 42
09](https://github.com/user-attachments/assets/ae6d2ff6-5183-4b74-89d0-fefee1aa11e3)

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-04-15 09:35:13 -06:00
Conrad Irwin 5994ac5cec Use NoopTextSystem during tests (#28607)
This should allow tests to be more similar across platforms.

Release Notes:

- N/A
2025-04-11 16:26:41 -06:00
张小白andMikayla Maki a5fe6d1e61 History manager (#26369)
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.

On Windows, however, there are two cases to consider:  
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

![屏幕截图 2025-03-10
230738](https://github.com/user-attachments/assets/8fc8063b-4369-43cc-aaaf-7370a7d27060)


- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.

To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.



https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d



Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-04-11 21:34:51 +00:00
Conrad Irwin c2e3134963 Try to weak-link ScreenCaptureKit always (#28585)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-11 17:38:14 +00:00
Mikayla Maki c143846e42 Revert buggy pr (#28554)
Earlier, I merged #24723

Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548

Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.

So I'm going to revert it all.

Release Notes:

- N/A
2025-04-10 18:58:36 -06:00
2440faf4b2 Actually run the eval and fix a hang when retrieving outline (#28547)
Release Notes:

- Fixed a regression that caused the agent to hang sometimes.

---------

Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-04-11 00:01:33 +00:00
Mikayla Maki c0262cf62f Fix bug where all editor completions would be black (#28548)
Release Notes:

- N/A
2025-04-10 17:59:10 -06:00
Jason Lee fd256d159d gpui: Keep drag cursor style when dragging (#24797)
Release Notes:

- Improve to keep drag cursor style on dragging resize handles.

---

### Before


https://github.com/user-attachments/assets/d4100d01-ac02-42b8-b923-9f2b4633c458

### After


https://github.com/user-attachments/assets/b5a450cd-c6de-4b39-a79c-2d73fcbad209

With example:

```
cargo run -p gpui --example drag_drop
```


https://github.com/user-attachments/assets/4cba1966-1578-40ce-a435-64ec11bcace5
2025-04-10 23:54:12 +00:00
Jason LeeandMikayla Maki ffdf725f32 gpui: Fix text hover & active style (#24723)
Release Notes:

- N/A

---

Fix this long-standing issue so that we can support Link hover colors.

And renamed `text_layout` example to `text_style`.

---

I spent some time studying the process of this text style change and
found it a bit complicated.

At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.

Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.

```bash
cargo run -p gpui --example text_style
```


https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-10 22:34:47 +00:00
James Tucker 94b75f3ad9 gpui: Enable per-pixel, GPU composited transparency on Windows (#26645)
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.

Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.

Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.

The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.

Updates #20400

Release Notes:

- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
2025-04-10 21:27:19 +00:00
Terminal 90f30b5c20 gpui: Allow DisplayId to be compared to u32 (#27895)
allow DisplayId to be compared to u32. This is handy since gpui doesn't
provide a method to detect current active display of the user. So when
using mouse location to get the active display we need to then compare
that display u32 to DisplayID

Release Notes:
- added From to allow u32 comparison
2025-04-10 14:41:10 -06:00
tidely 24d4f8ca18 gpui: Optimize coalesce float sign checking (#28072)
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.

Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.

```rust
a.signum() * b.signum() >= 0.0
```

turns into

```rust
a.signum() == b.signum()
```



Release Notes:

- Fix documentation for `Pixels::signum`
2025-04-10 14:39:50 -06:00
Conrad IrwinandDino 324e4658ba Reset modifiers when the window active state changes (#28348)
Closes #23449

Release Notes:

- Fixed a bug causing shift to get stuck down when the window focus
changes

---------

Co-authored-by: Dino <dinojoaocosta@gmail.com>
2025-04-09 20:55:19 -06:00
tidely 9ae4f4b158 gpui: Use BoolExt trait in more places (#28052)
Use the `BoolExt` trait which converts rust booleans to their objc
equivalent when applicable.


Release Notes:

- N/A
2025-04-09 14:28:15 -06:00
Bennet Bo Fenner 38d2487630 agent: Polish Generating... animation (#28379)
https://github.com/user-attachments/assets/9e798a50-9403-4e1c-a3df-2931e748b77d



Release Notes:

- N/A
2025-04-08 18:14:30 -06:00
Michael Sloan 9f708ee789 Fix refactoring bug in dashes around rounded corners (#28378)
Accidentally introduced in #28341

Release Notes:

- N/A
2025-04-09 00:00:30 +00:00
Piotr Osiewicz 0b75c13034 chore: Replace as_any functions with trait upcasting (#28221)
Closes #ISSUE

Release Notes:

- N/A
2025-04-08 22:16:27 +02:00
Michael Sloan feafad2f9d Improve comments on shader code for dashed borders (#28341)
Improvements from going over the code with @as-cii 

Release Notes:

- N/A
2025-04-08 18:08:22 +00:00
Conrad Irwin 9e8afa8daa Fix local task dropped on the wrong thread (#28290)
Release Notes:

- Fixed a panic during shutdown of the remote server
2025-04-08 11:54:51 -06:00
tidely a28929592e gpui: Depend on workspace image crate (#28313)
Make gpui depend on the image crate on the workspace level

Release Notes:

- N/A
2025-04-08 12:21:24 +02:00
tidely aa026156f2 chore: Make objc a workspace level crate (#28258)
Make objc a workspace level crate to unify version control

Release Notes:

- N/A
2025-04-07 18:46:09 +00:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
Finn Evers 8b077f0c41 gpui: Avoid dereferencing null pointer in MacWindow::update_ime_position (#28110)
Seems to be very similar to
https://github.com/zed-industries/zed/pull/28059

Edit: Updated the reproduction-steps as I missed something.

The method without a check currently causes my debug-builds to crash on
the regular if I:
- Run a debug build and open it fullscreen in a dedicated space on my
Mac.
- Work on any of the built-in languages (e.g. remove some content from
any `highlights.scm`)
- Reopen the workspace with the debug-build.
- Crash.

~~We might actually be able to revert the changes made in
https://github.com/zed-industries/zed/pull/21510 and just add the
null-check. Then again, I am not at all sure whether that would work.­~~
See comment below.

Release Notes:

- N/A
2025-04-04 18:20:06 -04:00
c2afc2271b Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
tidely 80441f675b gpui: Use NSOperatingSystemVersion provided by cocoa (#28055)
Use the `NSOperatingSystemVersion` struct provided by the cocoa crate
instead of our own. Additionally we can directly use
`isOperatingSystemAtLeastVersion` instead of manually implementing
version comparison logic.

The `isOperatingSystemAtLeastVersion` instance method has been available
since MacOS 10.10, which released a decade ago.

Documentation for `isOperatingSystemAtLeastVersion `:
https://developer.apple.com/documentation/foundation/nsprocessinfo/1414876-isoperatingsystematleastversion

Release Notes:

- N/A
2025-04-04 09:33:25 -04:00
Marshall Bowers ec40e2d85c gpui: Avoid dereferencing null pointer in MacWindow::active_window (#28059)
This PR adds a check to avoid dereferencing a null pointer in
`MacWindow::active_window`.

Rust 1.86 now has a [debug assertion for dereferencing null
pointers](https://blog.rust-lang.org/2025/04/03/Rust-1.86.0.html#debug-assertions-that-pointers-are-non-null-when-required-for-soundness),
which means that losing focus of the window would cause a null pointer
to be dereferenced and panic.

Release Notes:

- N/A
2025-04-03 22:47:13 +00:00
Piotr Osiewicz c6e2d20a02 chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
e123c4bced Fix soft-wrapping with fold creases (#28029)
Release Notes:

- Fixed a rendering bug that caused context in the agent to not wrap
properly.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-03 17:33:08 +00:00
Smit Barmase 501b539286 gpui: Fix background for WrappedLine (#27980)
https://github.com/zed-industries/zed/pull/26454 In this PR, we
separated painting for text line into two parts: `paint` and
`paint_background`. This allows selections to appear in front of the
text background but behind the text itself in the editor.

The `paint_background` method was implemented for `ShapedLine` but not
for `WrappedLine`. This PR adds that, fixing the background rendering
for inline code blocks in Markdown, as they use `WrappedLine`.

Before:
<img width="160" alt="image"
src="https://github.com/user-attachments/assets/81466c63-6835-4128-ba22-1b63f5fd7b1f"
/>

After:
<img width="160" alt="image"
src="https://github.com/user-attachments/assets/3b7044d7-265b-45db-904c-3b70fdf421fe"
/>

Release Notes:

- Fixed missing background for inline code blocks in the editor hover
tooltip.
2025-04-03 05:09:42 +05:30
01ec6e0f77 Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
0x2CAandConrad Irwin 57d7bc23ae vim: Add g? convert to Rot13/Rot47 (#27824)
Release Notes:

- Added `g?` convert to `Rot13`/`Rot47`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-02 02:17:00 +00:00
Ben Kunkle a1bef28da3 keymap: Allow upper-case keys in keybinds (#27813)
Reverts the error behavior introduced in #27558. Upper-case keys in
keybindings no longer generate errors, instead they are transformed into
`shift-{KEY}`
e.g. `ctrl-N` becomes `ctrl-shift-n`

The behavior introduced in #27558 where "special" keys such as function
keys, `control`, `shift`, etc. Are parsed case-insensitively is
preserved.

Release Notes:
- Improved how upper-case characters are handled in keybinds. "special"
keys such as the function keys, `control`, `shift`, etc. are now parsed
case-insensitively, so for example `F8`, `CTRL`, `SHIFT` are now
acceptable alternatives to `f8`, `ctrl`, and `shift` when declaring
keybindings. Additionally, upper-case (ascii) characters will now be
converted explicitly to `shift` + the lowercase version of the
character, to match the Vim behavior.
NOTE: Release notes above should replace the release notes from #27558
2025-03-31 22:31:01 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki 627ae7af6f Remove blade as the default for GPUI (#27794)
Release Notes:

- N/A
2025-03-31 17:34:47 +00:00
Floyd Wang b4254a33e0 gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
Felix Packard bbd1e628f0 Fix GPUI keyup events not firing on Windows and macOS (#27290)
While building my own application using GPUI, I found that the `key_up`
event doesn't fire on Windows or macOS, with each platform failing for
different reasons. These events aren't used anywhere in Zed yet, so it
makes sense that the issue hasn't already been caught.

I don't have a Linux machine set up right now, so I don't know if these
events fire correctly on Linux or not.

---

Without this fix, a simple layout like the following:

```rust
div()
    .on_key_down(cx.listener(|_, event, _, _| println!("Key down: {:?}", event)))
    .on_key_up(cx.listener(|_, event, _, _| println!("Key up: {:?}", event)));
```

...would result in the following logs if the 'a' key was pressed:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
<eof>
```

With this fix, the `key_up` event fires correctly, resulting in the
following logs:

```text
Key down: KeyDownEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: Some("a") }, is_held: false }
Key up: KeyUpEvent { keystroke: Keystroke { modifiers: Modifiers { control: false, alt: false, shift: false, platform: false, function: false }, key: "a", key_char: None } }
<eof>
```

---

I've made the assumption that the `key_char` field shouldn't be set on
the `key_up` event since, unlike the `key_down` event, it's not an event
that may produce a character.

Happy to make any changes to this PR as required. If it would be
preferable to test this on Linux as well before it's merged, let me know
and I'll sort something out.

Hopefully this makes the experience of building new applications on GPUI
smoother, and potentially saves the Zed team some time if this event is
ever used in the future.

Release Notes:

- N/A
2025-03-28 14:39:15 -07:00
tidely 01b400ea29 gpui: Implement From trait for Clipboard related structs (#27585)
Implement the From trait for some simple conversations between Clipboard
related structs.

This PR only adds the From trait implementations and doesn't touch any
code. In a future PR we can simplify usage throughout the codebase, such
as:

```rust
// impl ClipboardString
fn new(text: String) -> Self {
    Self::from(text)
}
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-28 14:38:05 -07:00