Commit Graph
7 Commits
Author SHA1 Message Date
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Danilo LealandAgus Zubiaga 9f52683ebc Remove the SwitchWithLabel component (#23240)
This PR removes the `SwitchWithLabel` component because we're adding
`label` as a method to `Switch`. Thus, we no longer need an extra
component just to append a label. Additionally, we're also adding
`keybinding` as a method.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-01-16 12:18:59 -03:00
Nate Butler a3e7444d77 Git panel polish (#23144)
- Clicking checkbox in the header stages or unstages all changes
- Adds tooltips to header checkbox
- Addis the ability for checkboxes to have tooltips
- Ensure an entry in the list is always selected
- Hide revert all button for now

Release Notes:

- N/A
2025-01-14 20:27:05 +00:00
Marshall Bowers d67f2d3eab ui: Update doc comments (#22802)
This PR updates some doc comments in the `ui` crate:

- End doc comments with punctuation
- Place doc comments above attributes

Release Notes:

- N/A
2025-01-07 23:16:36 +00:00
Nate Butler c4b470685d ui: Update Checkbox design (#22794)
This PR shifts the design of checkboxes and introduces ways to style
checkboxes based on Elevation, or tint them with a custom color.

This may have some impacts on existing uses of checkboxes.

When creating a checkbox you now need to call `.fill` if you want the
checkbox to have a filled style.

Before:

![CleanShot 2025-01-07 at 15 54
57@2x](https://github.com/user-attachments/assets/44463383-018e-4e7d-ac60-f3e7e643661d)

![CleanShot 2025-01-07 at 15 56
17@2x](https://github.com/user-attachments/assets/c72af034-4987-418e-b91b-5f50337fb212)


After:

![CleanShot 2025-01-07 at 15 55
47@2x](https://github.com/user-attachments/assets/711dff92-9ec3-485a-89de-e28f0b709833)

![CleanShot 2025-01-07 at 15 56
02@2x](https://github.com/user-attachments/assets/63797be4-22b2-464d-b4d3-fefc0d95537a)


Release Notes:

- N/A
2025-01-07 21:11:39 +00:00
Danilo Leal 6dbc12f6af Add the SwitchWithLabel component (#22314)
<img width="800" alt="Screenshot 2024-12-20 at 8 31 14 PM"
src="https://github.com/user-attachments/assets/1d7bd10a-0db3-41e4-9f59-977cc2ab137c"
/>

Release Notes:

- N/A
2024-12-20 23:44:47 +00:00
Nate Butler 19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00