This adds four new actions:
- `editor::MoveUpByLines`
- `editor::MoveDownByLines`
- `editor::SelectUpByLines`
- `editor::SelectDownByLines`
They all take a count by which to move the cursor up and down.
(Requested by Adam here:
https://twitter.com/adamwathan/status/1753017094248018302)
Example `keymap.json` entries:
```json
{
"context": "Editor",
"bindings": [
"alt-up": [ "editor::MoveUpByLines", { "lines": 3 } ],
"alt-down": [ "editor::MoveDownByLines", { "lines": 3 } ],
"alt-shift-up": [ "editor::SelectUpByLines", { "lines": 3 } ],
"alt-shift-down": [ "editor::SelectDownByLines", { "lines": 3 } ]
]
}
```
They are *not* bound by default, so as to not conflict with the
`alt-up/down` bindings that already exist.
Release Notes:
- Added four new actions: `editor::MoveUpByLines`,
`editor::MoveDownByLines`, `editor::SelectUpByLines`,
`editor::SelectDownByLines` that can take a line count configuration and
move the cursor up by the count.
### Demo
https://github.com/zed-industries/zed/assets/1185253/e78d4077-5bd5-4d72-a806-67695698af5dhttps://github.com/zed-industries/zed/assets/1185253/0b086ec9-eb90-40a2-9009-844a215e6378
This changes the highlighting of Go code to make it more similar to how
we highlight Rust
* normal variables have the normal color, vs. being highlighted. This
really stuck out.
* brackets are properly highlighted
It also brings it closer to Neovim's tree-sitter highlighting by
changing how struct fields are highlighted.
Release Notes:
- Improved highlighting of Go code by tuning highlighting of variables,
brackets, and struct fields.
## Before & After

The way Rust generics works, having a generic argument puts the burden of codegen on the crate that instantiates a generic function, which in our case is an editor.
This PR implements support for displaying diagnostics in the scrollbar,
similar to what is already done for search results, symbols, git diff,
...
For example, changing a field name (`text`) without changing the
references looks like this in `buffer.rs` (note the red lines in the
scrollbar):

As you can see, the errors, warnings, ... are displayed in the scroll
bar, which helps to identify possible problems with the current file.
Relevant issues: #4866, #6819
Release Notes:
- Added diagnostic indicators to the scrollbar
Fixes#7003 and #7005.
Selecting as a reaction to actually opening a new item doesn’t seem
robust in all cases, the PR improves that.
Release Notes:
- Fixed missing project panel file selection in certain cases
Release Notes:
- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Previously, we were logging the language server's binary filename
instead.
Release Notes:
- N/A
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
After this change we'll be able to push a tag to github to deploy to
collab.
The advantages of this are that there's no longer a separate step to
first
build the image, and then deploy it.
In the future I'd like to make this happen more automatically (maybe as
part of
bump nightly).
Release Notes:
- N/A
Previously we would run these loops indefinitely when a language server
closed its stdout/stderr and the `read_until` returned `0` bytes read.
Easy to reproduce: start Zed with LSP attached, `kill -9` the LSP, see
logs accumulate.
Release Notes:
- Fix high CPU usage when a language server crashes (or closes its
stdout/stderr on purpose).
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Based on the great work in
https://github.com/zed-industries/zed/pull/7130 , now sends this data
```
[crates/lsp/src/lsp.rs:588] ClientInfo { name: name.to_string(), version: Some(version.to_string()) } = ClientInfo {
name: "Zed Dev",
version: Some(
"0.122.0",
),
}
```
with every LSP server initialization.
Release Notes:
- Added Zed name and version to LSP InitializeParams requests
This is a follow-up to #7141 and fixes the focus-switching to docks in
case they haven't been focused before.
We ran into issues when trying to focus a dock, that hasn't been focused
in the app's lifecycle: focus would only flip after the next re-render
(which could be triggered by moving the mouse, for example)
This changes the approach and uses the one we have for `toggle focus`
actions.
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: bennetbo <bennetbo@gmx.de>