Commit Graph
1357 Commits
Author SHA1 Message Date
Aldo FunesandMikayla Maki f8097c7c98 Improve compatibility with Wayland clipboard (#30251)
Closes #26672, #20984

Release Notes:

- Fixed issue where some applications won't receive the clipboard
contents from Zed

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 17:21:00 +00:00
Chung Wei LeongandMikayla Maki 0ee900e8fb Support macOS Sequoia titlebar double-click action (#30468)
Closes #16527

Release Notes:

- Added MacOS titlebar double-click action

---

Unfortunately, Apple doesn't seem to make the "Fill" API public or
documented anywhere.

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-05-30 17:13:50 +00:00
047e7eacec gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
张小白 ba6b5a59f9 windows: Fix title bar not responsing (#31532)
Closes #31431

Release Notes:

- N/A
2025-05-27 16:43:48 +00:00
tidely 2e62f16149 gpui: Apply cfg at compile time (#31428)
- Use compile time `cfg` macro instead of a runtime check
- Use `Modifiers` instead of a bunch of `bool` when parsing a
`Keystroke`.

Release Notes:

- N/A
2025-05-26 13:34:04 +00:00
tidely 8b59776320 gpui: Remove unnecessary String (#31314)
Replaces a `String` with `&'static str`

Release Notes:

- N/A
2025-05-26 11:17:03 +03:00
tidely fbc922ad46 Reduce allocations (#31223)
Release Notes:

- N/A
2025-05-23 14:25:17 +03:00
张小白 ee4e43f1b6 linux: Fix wrong keys are reported when using German layout (#31193)
Part of #31174

Because the keyboard layout parameter wasn’t set correctly, characters
don’t show up properly when using the German layout at launch.

To reproduce:
Switch to the German layout, launch Zed, and press the `7` key. it
should output `7`, but instead it outputs `è`.


Release Notes:

- N/A
2025-05-22 14:47:23 +00:00
Finn Evers 2044426634 gpui: Improve displayed keybinds shown in macOS application menus (#28440)
Closes #28164

This PR adresses inproper keybinds being shown in MacOS application
menus. The issue arises because the keybinds shown in MacOS application
menus are unaware of keybind contexts (they are only ever updated [on a
keymap-change](https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/crates/zed/src/zed.rs#L1421)).
Thus, using the keybind that was added last in the keymap can result in
incorrect keybindings being shown quite frequently, as they might belong
to a different context not generally available (applies the same for the
default keymap as well as for user-keymaps).

For example, the linked issue arises because the keybind found last in
the iterator is
https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/assets/keymaps/vim.json#L759,
which is not even available in most contexts (and, additionally, the `e`
of `escape` is rendered here as a keybind which seems to be a seperate
issue).

Additionally, this would result in inconsistent behavior with some
Vim-keybinds. A vim-keybind would be used only when available but
otherwise the default binding would be shown (see `Undo` and `Redo` as
an example below), which seems inconsistent.

This PR fixes this by instead using the first keybind found in keymaps,
which is expected to be the keybind available in most contexts.
Additionally, this allows rendering some more keybinds for actions which
vim-keybind cannot be displayed (Find In Project for example) .This
seems to be more reasonable until [this related
comment](https://github.com/zed-industries/zed/blob/6d1dd109f554579bdf676c14b69deb9e16acc043/crates/gpui/src/keymap.rs#L199-L204)
is resolved.

This includes a revert of #25878 as well. With this change, the change
made in #25878 becomes obsolete and would also regress the behavior back
to the state prior to that PR.

|  | `main` | This PR |
| --- | --- | --- |
| Edit-menu | <img width="220" alt="main_edit"
src="https://github.com/user-attachments/assets/9f793b64-80b6-4a5b-b7e5-628f0d552166"
/> | <img width="220" alt="PR_edit"
src="https://github.com/user-attachments/assets/bccb444c-7a49-41d5-9377-d90b1639a3ed"
/> |
| View-menu | <img width="214" alt="main_view"
src="https://github.com/user-attachments/assets/0e6a6632-df02-4883-9f5a-facb4d0263b5"
/> | <img width="214" alt="PR_view"
src="https://github.com/user-attachments/assets/14600ece-fcaa-447a-94ef-4fa350eca49c"
/> |


Release Notes:

- Improved keybinds displayed for actions in MacOS application menus.
2025-05-22 09:51:51 -04:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Ben Kunkle eb318c1626 Revert "linux(x11): Add support for pasting images from clipboard (#29387)" (#31033)
Closes: #30523

Release Notes:

- linux: Reverted the ability to paste images on X11, as the change
broke pasting from some external applications
2025-05-20 13:05:24 -04:00
张小白 98aefcca83 windows: Some refactor (#30826)
Release Notes:

- N/A
2025-05-16 14:14:42 +00:00
Ben Kunkle 1d043b37fb askpass: Workaround rust lang 69343 (#30774)
Closes #ISSUE

Work around https://github.com/rust-lang/rust/issues/69343 in askpass

Release Notes:

- linux: Fixed an issue with askpass where the Zed binary path would be incorrect after an auto-update is installed
but not yet applied
2025-05-16 05:04:36 -04:00
Piotr Osiewicz 0f17e82154 chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
张小白 4b7b5db58c windows: Remove unnecessay helper function (#30764)
Release Notes:

- N/A
2025-05-15 14:22:04 +00:00
张小白 58ba833792 windows: Fix keystroke (#30753)
Closes #22656

Part of #29144, this PR completely rewrites the key handling logic on
Windows, making it much more consistent with how things work on macOS.
However, one remaining issue is that on Windows, we should be using
`Ctrl+Shift+4` instead of `Ctrl+$`. That part is expected to be
addressed in #29144.


Release Notes:

- N/A
2025-05-15 20:49:06 +08:00
CharlesChen0823 b2fc4064c0 gpui: Avoid dereferencing null pointer (#30579)
as
[comments](https://github.com/zed-industries/zed/pull/24545#issuecomment-2872833658),
I really don't known why, But IMO, add this code is not harm.

If you think this is not necessary, can close.

Release Notes:

- N/A
2025-05-15 09:50:58 +02:00
Kirill Bulatov fcfe4e2c14 Reuse existing language servers for invisible worktrees (#30707)
Closes https://github.com/zed-industries/zed/issues/20767

Before:


https://github.com/user-attachments/assets/6438eb26-796a-4586-9b20-f49d9a133624


After:



https://github.com/user-attachments/assets/b3fc2f8b-2873-443f-8d80-ab4a35cf0c09



Release Notes:

- Fixed external files spawning extra language servers
2025-05-14 16:24:17 +00:00
张小白 22f76ac1a7 windows: Remove unneeded ranges for replace_and_mark_text_in_range (#30668)
Release Notes:

- N/A
2025-05-14 07:26:10 +00:00
Michael Sloan 25cc05b45c Use Vec instead of SmallVec for glyphs field of ShapedRun (#30664)
This glyphs field is usually larger than 8 elements, and SmallVec is not
efficient when it cannot store the value inline.

This change also adds precise glyphs run preallocation in some places
`ShapedRun` is constructed.

Release Notes:

- N/A
2025-05-14 07:02:38 +00:00
Michael Sloan 6fc9036063 Multi-glyph text runs on Linux (#30660)
Release Notes:

- N/A
2025-05-13 22:10:35 +00:00
Michael Sloan 71ea7aee3b Misc optimization/cleanup of use of Cosmic Text on Linux (#30658)
* Use cosmic_text `metadata` attr to write down the `FontId` from the
input run to avoid searching the list of fonts when laying out every
glyph.

* Instead of checking on every glyph if `postscript_name` is an emoji
font, just store `is_known_emoji_font`.

* Clarify why `font_id_for_cosmic_id` is used, and when its use is
valid.

Release Notes:

- N/A
2025-05-13 21:20:41 +00:00
张小白 7aabbb0426 windows: Properly handle dead char (#30629)
Release Notes:

- N/A
2025-05-13 12:50:21 +00:00
张小白 9426caa061 windows: Implement keyboard_layout_change (#30624)
Part of #29144

Release Notes:

- N/A
2025-05-13 18:02:56 +08:00
张小白 29da105dd5 windows: Fix ModifiersChanged event (#30617)
Follow-up #30574

Release Notes:

- N/A
2025-05-13 09:05:24 +00:00
Michael Sloan 986d271ea7 Fix panic in linux text rendering + refactor to avoid similar errors (#30601)
See #27808. `font_id_for_cosmic_id` was another path updated
`loaded_fonts_store` but did not push to `features_store`. Solution is
just to have one `Vec` with fields rather than relying on the indices
matching up

Release Notes:

- N/A
2025-05-12 21:41:14 +00:00
张小白 33c896c23d windows: Fix ctrl-click open hovered URL (#30574)
Closes #30452

Release Notes:

- N/A
2025-05-12 22:15:50 +08:00
william341 634b275931 gpui: Fix cosmic-text raster_bounds calculation (#30552)
Closes #30526.

This PR makes the CacheKey used by raster_bounds and rasterize_glyph the
same, as they had not used the same sub pixel shift previously. Fixing
this resolves both the alignment and text-rendering issues introduced in
`ddf8d07`.

Release Notes:

- Fixed text rendering issues on Linux.
2025-05-12 11:10:40 +00:00
peppidesu 2b249f9e68 Add support for setting font features on Linux (#27808)
Fixes #15752.
- Updated `cosmic_text` to 0.14.0
- Made a basic implementation for setting font features.

#12176 is not fixed by this PR.

Release Notes:

- Added initial support for `font_features` on Linux
2025-05-09 16:36:11 -04:00
张小白 89ce49d5b7 windows: Remove SmartGlobal (#30366)
Closes #29657

Using `with_clipboard_data()` to ensure that `GlobalLock` and
`GlobalUnlock` are called correctly.

Release Notes:

- N/A
2025-05-09 20:05:53 +08:00
tidely 851ab13f94 gpui: Bump blade, objc2, objc2-metal, and naga (#30347) 2025-05-09 11:40:12 +03:00
Cole Miller 8b764a5477 Add a test for remote tool use by the agent (#30289)
- Adds a new smoke test for the use of the read_file tool by the agent
in an SSH project
- Fixes the SSH shutdown sequence to use a timer from the app's executor
instead of always using a real timer
- Changes the main executor loop for tests to advance the clock
automatically instead of panicking with `parked with nothing left to
run` when there is a delayed task

Release Notes:

- N/A
2025-05-08 16:53:04 -04:00
f891dfb358 Introduce a new StreamingEditFileTool (#29733)
This pull request introduces a new tool for streaming edits. The
short-term goal is for this tool to replace the existing `EditFileTool`,
but we want to get this out the door as soon as possible so that we can
start testing it.

`StreamingEditFileTool` is mutually exclusive with `EditFileTool`. It
will be enabled by default for anyone who has the `agent-stream-edits`
feature flag, as well as people that set `assistant.stream_edits` to
`true` in their settings.

### Implementation

Streaming is achieved by requesting a completion while the `edit_file`
tool gets called. We invoke the model by taking the existing
conversation with the agent and appending a prompt specifically tailored
for editing. In that prompt, we ask the model to produce a stream of
`<old_text>`/`<new_text>` tags. As the model streams text in, we
incrementally parse it and start editing as soon as we can.

### Evals

Note that, as part of this pull request, I also defined some new evals
that I used to drive the behavior of the recursive LLM call. To run
them, use this command:

```bash
cargo test --package=assistant_tools --features eval -- eval_extract_handle_command_output
```

Or comment out the `#[cfg_attr(not(feature = "eval"), ignore)]` macro.

I recommend running them one at a time, because right now we don't
really have a way of orchestrating of all these evals. I think we should
invest into that effort once the new agent panel goes live.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
2025-05-01 17:37:43 +02:00
张小白 074b6965e2 gpui: Refactor PlatformKeyboardLayout (#29653)
Release Notes:

- N/A
2025-04-30 08:17:26 +00:00
张小白 edda386827 windows: Remove allow(deadcode) (#29651)
Release Notes:

- N/A
2025-04-30 15:39:19 +08:00
Ben Kunkle ef33666701 linux(x11): Add support for pasting images from clipboard (#29387)
Closes:
https://github.com/zed-industries/zed/pull/29177#issuecomment-2823359242

Removes dependency on
[quininer/x11-clipboard](https://github.com/quininer/x11-clipboard) as
it is in [maintenance
mode](https://github.com/quininer/x11-clipboard/issues/19).

X11 clipboard functionality is now built-in to GPUI which was
accomplished by stripping the non-x11-related code/abstractions from
[1Password/arboard](https://github.com/1Password/arboard) and extending
it to support all image formats already supported by GPUI on wayland and
macos.

A benefit of switching over to the `arboard` implementation, is that we
now make an attempt to have an X11 "clipboard manager" (if available -
something the user has to setup themselves) save the contents of
clipboard (if the last copy operation was within Zed) so that the copied
contents can still be pasted once Zed has completely stopped.

Release Notes:

- Linux(X11): Add support for pasting images from clipboard
2025-04-28 13:55:26 -04:00
Ben Kunkle c231c95521 platform/blade: Improve ZED_DEVICE_ID parsing (#29235)
Closes #28533

Release Notes:

- Linux: Improved parsing of `ZED_DEVICE_ID` environment variable in an
attempt to fix some cases where it erroneously failed to parse. The
`ZED_DEVICE_ID` is now expected to always be a 4 digit hexadecimal
number (as it is in the output of `lcpci`) with an optional `0x` or `0X`
prefix.
2025-04-22 21:01:43 +00:00
angelrecoveryand张小白 a4f5c4fef2 windows: Fix window_min_size (#29118)
Closes #29117

This makes `window_min_size` work by using the `WM_GETMINMAXINFO` window
message.


Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-04-21 16:38:36 +08:00
张小白 f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
tidely 1e0ae35f69 gpui: Make MacPlatform::os_version infallible (#29008)
Core change:
```rust
fn os_version() -> Result<SemanticVersion>
```

```rust
fn os_version() -> SemanticVersion
```


Release Notes:

- N/A
2025-04-18 11:00:43 -06:00
Oleksiy Syvokon 4405ed04d0 linux: Fix cursor-related panic on Wayland (#29060)
This fixes the panic that happened in debug builds in Wayland when
focusing/defocusing window in the edit mode:

```
"Thread "main" panicked with "CursorStyle::None should be handled separately in the client" at crates/gpui/src/platform/linux/wayland.rs:40:17"
```

Full log:
[stacktrace.txt](https://github.com/user-attachments/files/19814411/stacktrace.txt)

@smitbarmase, you seem to have worked on this code. Tagging you for
visibility :)

Release Notes:

- N/A
2025-04-18 17:00:19 +00:00
João Marcos 6ffd3f034f Don't display MacOS key symbols in Linux (#29016)
Release Notes:

- Fix MacOS key symbols being displayed in other platforms.
2025-04-17 21:48:00 -03:00
Conrad Irwin 6267a147ba Render error message (not pointer) (#28797)
Closes #ISSUE

Release Notes:

- N/A
2025-04-16 04:27:09 +00:00
Conrad Irwin 5994ac5cec Use NoopTextSystem during tests (#28607)
This should allow tests to be more similar across platforms.

Release Notes:

- N/A
2025-04-11 16:26:41 -06:00
张小白andMikayla Maki a5fe6d1e61 History manager (#26369)
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.

On Windows, however, there are two cases to consider:  
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

![屏幕截图 2025-03-10
230738](https://github.com/user-attachments/assets/8fc8063b-4369-43cc-aaaf-7370a7d27060)


- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.

To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.



https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d



Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-04-11 21:34:51 +00:00
Conrad Irwin c2e3134963 Try to weak-link ScreenCaptureKit always (#28585)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-11 17:38:14 +00:00
James Tucker 94b75f3ad9 gpui: Enable per-pixel, GPU composited transparency on Windows (#26645)
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.

Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.

Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.

The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.

Updates #20400

Release Notes:

- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
2025-04-10 21:27:19 +00:00
tidely 9ae4f4b158 gpui: Use BoolExt trait in more places (#28052)
Use the `BoolExt` trait which converts rust booleans to their objc
equivalent when applicable.


Release Notes:

- N/A
2025-04-09 14:28:15 -06:00
Michael Sloan 9f708ee789 Fix refactoring bug in dashes around rounded corners (#28378)
Accidentally introduced in #28341

Release Notes:

- N/A
2025-04-09 00:00:30 +00:00
Michael Sloan feafad2f9d Improve comments on shader code for dashed borders (#28341)
Improvements from going over the code with @as-cii 

Release Notes:

- N/A
2025-04-08 18:08:22 +00:00