Commit Graph
15 Commits
Author SHA1 Message Date
Scar-00 01335f7698 re-re-fork (#28) 2026-06-02 07:53:18 -04:00
Nate Butler 18aeb44a54 Start reorganizing examples (#10)
* Update crate name

* wip

* reduce to just the gpui crate

* Fix misisng example images

* Delete ownership_post.rs

* Update Cargo.toml

* Update README.md

* bump to 0.3.3

* organize

* organize

* Add more learn examples

* Delete _ownership_and_data_flow.rs

* wip learn examples

* Fix colors

* tidy

* Move _template up

* add animation example

* Update examples

* remove legacy examples from toml

* Delete examples.toml
2025-12-28 23:14:33 -05:00
John Tur 2ead8c42fb Improve Windows text input for international keyboard layouts and IMEs (#41259)
- Custom handling of dead keys has been removed. UX for dead keys is now
the same as other applications on Windows.
- We could bring back some kind of custom UI, but only if UX is fully
compatible with expected Windows behavior (e.g. ability to move the
cursor after typing a dead key).
  - Fixes https://github.com/zed-industries/zed/issues/38838
- Character input via AltGr shift state now always has priority over
keybindings. This applies regardless of whether the keystroke used the
AltGr key or Ctrl+Alt to enter the shift state.
- In particular, we use the following heuristic to determine whether a
keystroke should trigger character input first or trigger keybindings
first:
- If the keystroke does not have any of Ctrl/Alt/Win down, trigger
keybindings first.
- Otherwise, determine the character that would be entered by the
keystroke. If it is a control character, or no character at all, trigger
keybindings first.
- Otherwise, the keystroke has _any_ of Ctrl/Alt/Win down and generates
a printable character. Compare this character against the character that
would be generated if the keystroke had _none_ of Ctrl/Alt/Win down:
- If the character is the same, the modifiers are not significant;
trigger keybindings first.
- If there is no active input handler, or the active input handler
indicates that it isn't accepting text input (e.g. when an operator is
pending in Vim mode), character entry is not useful; trigger keybindings
first.
- Otherwise, assume the modifiers enable access to an otherwise
difficult-to-enter key; trigger character entry first.
  - Fixes https://github.com/zed-industries/zed/issues/35862
- Fixes
https://github.com/zed-industries/zed/issues/40054#issuecomment-3447833349
  - Fixes https://github.com/zed-industries/zed/issues/41486
- TranslateMessage calls are no longer skipped for unhandled keystrokes.
This fixes language input keys on Japanese and Korean keyboards (and
surely other cases as well).
- To avoid any other missing-TranslateMessage headaches in the future,
the message loop has been rewritten in a "traditional" Win32 style,
where accelerators are handled in the message loop and TranslateMessage
is called in the intended manner.
  - Fixes https://github.com/zed-industries/zed/issues/39971
  - Fixes https://github.com/zed-industries/zed/issues/40300
  - Fixes https://github.com/zed-industries/zed/issues/40321
  - Fixes https://github.com/zed-industries/zed/issues/40335
  - Fixes https://github.com/zed-industries/zed/issues/40592
  - Fixes https://github.com/zed-industries/zed/issues/40638
- As a bonus, Alt+Space now opens the system menu, since it is triggered
by the WM_SYSCHAR generated by TranslateMessage.
- VK_PROCESSKEYs are now ignored rather than being unwrapped and matched
against keybindings. This ensures that IMEs will reliably receieve
keystrokes that they express interest in. This matches the behavior of
native Windows applications.
  - Fixes https://github.com/zed-industries/zed/issues/36736
  - Fixes https://github.com/zed-industries/zed/issues/39608
  - Fixes https://github.com/zed-industries/zed/issues/39991
  - Fixes https://github.com/zed-industries/zed/issues/41223
  - Fixes https://github.com/zed-industries/zed/issues/41656
  - Fixes https://github.com/zed-industries/zed/issues/34180
  - Fixes https://github.com/zed-industries/zed/issues/41766


Release Notes:

- windows: Improved keyboard input handling for international keyboard
layouts and IMEs
2025-11-04 20:28:12 -05:00
Jakub Konka 5a9e18603d gpui: Fix intra rustdoc links (#37320)
The only warnings remaining are links to private modules/items, but I
lack knowledge to work out if the referenced modules/items should be
made public, or if the links should be rewritten into exposed
traits/items.

Links to associated items such as trait implementations have to be
written using full markdown format such as:

... [[ `App::update_global` ]](( BorrowAppContext::update_global ))

This is due to https://github.com/rust-lang/rust/issues/74563 which
sadly prohibits fully-qualified syntax:

... [[ `<App as BorrowAppContext>::update_global` ]]

Release Notes:

- N/A

Probably related to https://github.com/zed-industries/zed/pull/37072
2025-09-03 07:31:48 +02:00
cfe0932c0a Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Conrad Irwin ebaa270baf Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Mikayla aa57a4cfbc Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Marshall Bowers 74dadd68d2 Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 14:48:48 -05:00
Piotr Osiewicz d475f1373a gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00