Commit Graph
3045 Commits
Author SHA1 Message Date
temportalflux 6ecdda92d0 add Point::is_nearly_eq 2026-07-11 09:31:07 -04:00
temportalflux cfc9f6fab1 update documentation of 'use_keyed_transition', 'use_keyed_state', & 'with_element_state' to make it clear that the functions can be called during 'render' implementations, as 'examples/learn/transition.rs' illustrates 2026-07-11 09:31:07 -04:00
temportalflux f4cb5e21b7 add getter/setter to interface with the current scroll offset of interactivity 2026-07-11 09:31:07 -04:00
temportalflux 1f2c11d44f move TextLayout::layout logic into standalone functions so they can be shared between labels and editable text elements 2026-07-11 09:31:07 -04:00
temportalflux b1e67f32af change shape_text api to support non-SharedString types as input without forcing extra allocations 2026-07-11 09:31:07 -04:00
Leonard Seibold c17b4367d5 gpui: Add gpu_device_lost() to query device-loss state on Linux (#78) 2026-06-22 23:15:54 -04:00
Philipp Schaffrath 0610782953 Wayland input_region and exclusive_zone + WGPU panic fix (#82) 2026-06-22 21:59:02 -04:00
Andreas Johansson 3cc78b38f4 Add set_keyring_label (#64) 2026-06-15 18:46:45 -04:00
Miles Wirht ec395ac14c My stab at CI (#66) 2026-06-15 18:42:57 -04:00
Miles Wirht bf71c690a3 Utopian CI setup phase 2: Better HTTP abstractions (#61) 2026-06-14 21:58:25 -04:00
Miles Wirht 64318f59f3 A utopian CI setup part one: General build fixes (#60) 2026-06-14 21:58:12 -04:00
Leonard SeiboldandNewspicel 69d467e4d1 Filter API + Blur (#40)
Co-authored-by: Newspicel <newspicel+claude@pm.me>
2026-06-14 10:18:25 -04:00
Brendon Felix cfec5ff014 Add Transition::jump_to for transitions (#58) 2026-06-13 22:52:08 -04:00
Xemor 59f5ca2b05 Fix compilation on Linux - add & to .field (#57) 2026-06-13 16:04:59 -04:00
Scar-00 290010344b fix surface compiler error on windows (#46) 2026-06-09 17:53:14 -04:00
Dustin Yost 1b410c1783 Add a collection of contextless action keystrokes that can be built with a shared key context (#43) 2026-06-07 17:42:58 -04:00
Leonard Seibold 6d043b22e4 gpui: Add wgpu Surface element and GPU device requirements API for Linux (#39) 2026-06-07 01:53:18 -04:00
Cameron Campbell 81af1059a2 added transitions (#29) 2026-06-04 20:26:15 -04:00
Scar-00 01335f7698 re-re-fork (#28) 2026-06-02 07:53:18 -04:00
Nate Butler 18aeb44a54 Start reorganizing examples (#10)
* Update crate name

* wip

* reduce to just the gpui crate

* Fix misisng example images

* Delete ownership_post.rs

* Update Cargo.toml

* Update README.md

* bump to 0.3.3

* organize

* organize

* Add more learn examples

* Delete _ownership_and_data_flow.rs

* wip learn examples

* Fix colors

* tidy

* Move _template up

* add animation example

* Update examples

* remove legacy examples from toml

* Delete examples.toml
2025-12-28 23:14:33 -05:00
localccandKirill Bulatov a698f1bf63 Fix Bounds::contains (#44711)
Closes #11643 

Release Notes:

- Fixed double hover state on windows

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2025-12-12 14:49:29 +00:00
636d11ebec Multiple priority scheduler (#44701)
Improves the scheduler by allowing tasks to have a set priority which
will significantly improve responsiveness.

Release notes:

- N/A

---------

Co-authored-by: Yara <git@yara.blue>
Co-authored-by: dvdsk <noreply@davidsk.dev>
2025-12-12 06:32:30 -08:00
Dino 12073e10f8 Fix missing buffer font features in Blame UI, Hover Popover and Markdown Preview (#44657)
- Fix missing font features in 
  `git_ui::blame_ui::GitBlameRenderer.render_blame_entry`
- Fix missing buffer font features in
`markdown_preview::markdown_renderer`
- Update the way that the markdown style is built for hover popovers so
  that, for code blocks, the buffer font features are used.
- Introduce `gpui::Styled.font_features` to allow callers to also set
  the font's features, similar to how `gpui::Styled.font_family` already
  exists.

Relates to #44209

Release Notes:

- Fixed wrong font features in Blame UI, Hover Popover and Markdown
Preview
2025-12-12 09:55:06 +00:00
Lukas Wirth 5a6198cc39 language: Spawn language servers on background threads (#44631)
Closes https://github.com/zed-industries/zed/issues/39056

Leverages a new `await_on_background` API that spawns the future on the
background but blocks the current task, allowing to borrow from the
surrounding scope.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-11 17:23:27 +00:00
Yara 🏳️‍⚧️ ecb8d3d4dd Revert "Multiple priority scheduler" (#44637)
Reverts zed-industries/zed#44575
2025-12-11 16:16:43 +01:00
localccandYara 95dbc0efc2 Multiple priority scheduler (#44575)
Improves the scheduler by allowing tasks to have a set priority which
will significantly improve responsiveness.

Release notes:

- N/A

---------

Co-authored-by: Yara <git@yara.blue>
2025-12-11 13:22:39 +00:00
Lukas Wirth a6b9524d78 gpui: Retain maximized and fullscreen state for new windows derived from previous windows (#44605)
Release Notes:

- Fixed new windows underflowing the taskbar on windows
- Improved new windows spawned from maximized or fullscreened windows by
copying the maximized and fullscreened states
2025-12-11 09:38:38 +00:00
David KleingeldandJulia Ryan 736a712387 Handle response error for ashpd fixing login edgecases (#44502)
Release Notes:

- Fixed login fallbacks on Linux

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-12-09 23:30:36 +00:00
NiaandCole Miller a524071dd9 gpui: Try to notify when GPU init fails (#44487)
Hopefully addresses #43575. cc @cole-miller 

Release Notes:

- GPU initialization errors are more reliably reported

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-12-09 17:00:13 +01:00
Jason Lee 4e75f0f3ab gpui: Implement From<String> for ElementId (#44447)
Release Notes:

- N/A

## Before

```rs
div()
    .id(SharedString::from(format!("process-entry-{ix}-command")))
```

## After

```rs
div()
    .id(format!("process-entry-{ix}-command"))
```
2025-12-09 09:08:59 +01:00
Floyd Wang bc17491527 gpui: Revert grid template columns default behavior to align with Tailwind (#44368)
When using the latest version of `GPUI`, I found some grid layout
issues. I discovered #43555 modified the default behavior of grid
template columns. I checked the implementation at
https://tailwindcss.com/docs/grid-template-columns, and it seems our
previous implementation was correct.

If a grid layout is placed inside a flexbox, the layout becomes
unpredictable.

```rust
impl Render for HelloWorld {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        div()
            .flex()
            .size(px(500.0))
            .bg(rgb(0x505050))
            .text_xl()
            .text_color(rgb(0xffffff))
            .child(
                div()
                    .size_full()
                    .gap_1()
                    .grid()
                    .grid_cols(2)
                    .border_1()
                    .border_color(gpui::red())
                    .children((0..10).map(|ix| {
                        div()
                            .w_full()
                            .border_1()
                            .border_color(gpui::green())
                            .child(ix.to_string())
                    })),
            )
    }
}
```

| Before | After |
| - | - |
| <img width="612" height="644" alt="After1"
src="https://github.com/user-attachments/assets/64eaf949-0f38-4f0b-aae7-6637f8f40038"
/> | <img width="612" height="644" alt="Before1"
src="https://github.com/user-attachments/assets/561a508d-29ea-4fd2-bd1e-909ad14b9ee3"
/> |

I also placed the grid layout example inside a flexbox too.

| Before | After |
| - | - |
| <img width="612" height="644" alt="After"
src="https://github.com/user-attachments/assets/fa6f4a2d-21d8-413e-8b66-7bd073e05f87"
/> | <img width="612" height="644" alt="Before"
src="https://github.com/user-attachments/assets/9e0783d1-18e9-470d-b913-0dbe4ba88835"
/> |

I tested the changes from the previous PR, and it seems that setting the
table's parent to `v_flex` is sufficient to achieve a non-full table
width without modifying the grid layout. This was already done in the
previous PR.

I reverted the grid changes, the blue border represents the table width.
cc @RemcoSmitsDev

<img width="1107" height="1000" alt="table"
src="https://github.com/user-attachments/assets/4b7ba2a2-a66a-444d-ad42-d80bc9057cce"
/>

So, I believe we should revert to this implementation to align with
tailwindcss behavior and avoid potential future problems, especially
since the cause of this issue is difficult to pinpoint.

Release Notes:

- N/A
2025-12-08 17:38:10 +01:00
Serophots 9860884217 gpui: Make length helpers into const functions (#44259)
Make gpui's `rems()`, `phi()`, `auto()` length related helpers into
const functions.

I can't see why these functions aren't already const except that it
must've been overlooked when they were written?

In my project I had need for rems() to be const, and I thought I'd do
phi() and auto() whilst I was in the neighbourhood

Release Notes:

- N/A
2025-12-06 01:08:43 +00:00
Lukas Wirth a5ab5c7d5d gpui: Document the leak detector (#44208)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-05 12:35:05 +00:00
Rawand Ahmed Shaswar 2dad46c5c0 gpui: Fix division by zero when chars/sec = 0 on Wayland (#44151)
Closes #44148

the existing rate == 0 check inside the timer callback already handles
disabling repeat - it just drops the timer immediately. So the fix
prevents the crash while preserving correct behavior. 

Release Notes:

- Linux (Wayland): Fixed a crash that could occur when
`characters_per_second` was zero
2025-12-04 11:26:17 -03:00
Agus Zubiaga 9db0d66251 linux: Spawn at least two background threads (#44110)
Related to https://github.com/zed-industries/zed/pull/44109,
https://github.com/zed-industries/zed/issues/43884,
https://github.com/zed-industries/zed/issues/43809.

In the Linux dispatcher, we create one background thread per CPU, but
when a single core is available, having a single background thread
significantly hinders the perceived performance of Zed. This is
particularly helpful when SSH remoting to low-resource servers.

We may want to bump this to more than two threads actually, but I wanted
to be conservative, and this seems to make a big difference already.

Release Notes:

- N/A
2025-12-04 10:40:51 +00:00
John Tur 391c92b07a Reduce priority of Windows thread pool work items (#44121)
`WorkItemPriority::High` will enqueue the work items to threads with
higher-than-normal priority. If the work items are very intensive, this
can cause the system to become unresponsive. It's not clear what this
gets us, so let's avoid the responsiveness issue by deleting this.

Release Notes:

- N/A
2025-12-04 07:45:36 +00:00
Michael BenfieldandMikayla Maki 290a1550aa ai: Add an eval for the inline assistant (#43291)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-12-03 20:32:25 +00:00
Remco Smits 7e177c496c markdown_preview: Fix markdown tables taking up the full width of the parent element (#43555)
Closes #39152

This PR fixes an issue where we would render Markdown tables full width
based on their container size. We now render tables based on their
content min size, meaning you are still allowed to make the table render
as it was before by making the columns `w_full`.

I had to change the `div()` to `v_flex().items_start()` because this
introduced a weird displaying behavior of the outside table border,
because the grid container was not shrinking due to It was always taking
up the full width of their container.

**Before**
<img width="1273" height="800" alt="Screenshot 2025-11-26 at 14 37 19"
src="https://github.com/user-attachments/assets/2e152021-8679-48c2-b7bd-1c02768c0253"
/>

**After**
<img width="1273" height="797" alt="Screenshot 2025-11-26 at 14 56 12"
src="https://github.com/user-attachments/assets/4459d20e-8c3b-487b-a215-c95ee5c1fc8e"
/>

**Code example**

```markdown
|   Name   |   Age   |   Occupation   |
|:--------:|:-------:|:--------------:|
| Alice    |  28     | Engineer       |
| Bob      |  34     | Designer       |
| Carol    |  25     | Developer      |


| Syntax      | Description |
| ----------- | ----------- |
| Header      | Title       |
| Paragraph   | Text        |


| City           | Population (approx.) | Known For                          |
|----------------|----------------------|------------------------------------|
| New York       | 8,500,000            | Statue of Liberty, Wall Street     |
| Los Angeles    | 4,000,000            | Hollywood, film industry           |
| Chicago        | 2,700,000            | Architecture, deep-dish pizza      |
| Houston        | 2,300,000            | NASA, energy industry              |
| Miami          | 470,000              | Beaches, Latin culture             |
| San Francisco  | 800,000              | Golden Gate Bridge, Silicon Valley |
| Las Vegas      | 650,000              | Casinos, nightlife                 |


<table>
    <caption>Table Caption</caption>
  <thead>
    <tr>
    <th>ID asjkfjaslkf jalksjflksajflka jlksdla k</th>
    <th>Name</th>
    </tr>
  </thead>
  <tbody>
    <tr>
      <td>1</td>
      <td>Chris</td>
    </tr>
    <tr>
      <td>2</td>
      <td>Dennis</td>
    </tr>
    <tr>
      <td>3</td>
      <td>Sarah</td>
    </tr>
    <tr>
      <td>4</td>
      <td>Karen</td>
    </tr>
  </tbody>
</table>
```

cc @bennetbo

Release Notes:

- Markdown Preview: Markdown tables scale now based on their content
size
2025-12-03 16:49:40 +01:00
Agus Zubiaga 59b5de5532 Update typos to 1.40.0 (#43739)
Noticed we had a few typos that weren't caught by the version we were
using

Release Notes:

- N/A
2025-12-02 18:47:25 +00:00
Lukas Wirth 305e73ebbb gpui(windows): Move interior mutability down into fields (#44002)
Windows applications tend to be fairly re-entrant which does not work
well with our current top-level `RefCell` approach. We have worked
around a bunch of panics in the past due to this, but ultimately this
will re-occur (and still does according to sentry) in the future. So
this PR moves all interior mutability down to the fields.

Fixes ZED-1HM
Fixes ZED-3SH
Fixes ZED-1YV
Fixes ZED-29S
Fixes ZED-29X
Fixes ZED-369
Fixes ZED-20W

Release Notes:

- Fixed panics on windows caused by unexpected re-entrancy for interior
mutability
2025-12-02 16:02:47 +00:00
Lukas Wirth ec6e7b84b8 gpui(windows): Fix top resize edge being only 1px tall (#43995)
Closes https://github.com/zed-industries/zed/issues/41693

Release Notes:

- Fixed an issue on windows where the resize area on the title bar is
only 1px tall
2025-12-02 13:45:51 +00:00
John Tur e5105ccdbe Don't halt processing from WM_SETCURSOR (#43982)
Release Notes:

- N/A
2025-12-02 05:57:20 -05:00
Lukas Wirth de6855fa6e gpui(windows): Fix apps not quitting if they overwhelm the foreground thread with tasks (#43896)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 14:23:12 +00:00
Lukas Wirth aa0e19feca gpui(windows): Reset foreground time budget when hitting the timeout limit (#43886)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 12:00:48 +00:00
Lukas Wirth bb859a85d5 gpui(windows): Only poll PAINT messages twice in foreground task timeout (#43883)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-01 11:30:14 +00:00
Mikko Perttunen d1d419b209 gpui: Further fix extraction of font runs from text runs (#43856)
After #39928, if a font's weight changes between text runs without other
decoration changing, the earlier weight continues to be used for the
subsequent run(s).

PR #40840 fixes this in shape_text, but similar code exists also in
layout_text. The latter is used for text in the editor view itself, so
the issue continues to appear when using a highlighting theme with
varied font weights.

Fix the issue by applying the same fix in layout_text.

Closes #42297

Release Notes:

- Fixed incorrect font weights in editor view when using a highlighting
theme with varying font weights
2025-12-01 08:54:47 +01:00
John Tur 450cd3d42b Respect vertical placement offset for glyphs (#43812)
Before:
<img width="41" height="45" alt="image"
src="https://github.com/user-attachments/assets/0f8b1d0e-b0cf-483c-aa2d-77aadd90503c"
/>

After:
<img width="34" height="50" alt="image"
src="https://github.com/user-attachments/assets/fa3eb842-2d1b-49b1-9c37-ebe6e11b37eb"
/>



Release Notes:

- N/A
2025-11-29 17:04:04 -05:00
Lukas Wirth 64633bade4 gpui(windows): Prioritize system messages when exceeding main thread task budget (#43682)
Release Notes:

- Improved responsiveness on windows when there is a lot of tasks
running in the foreground
2025-11-27 19:51:19 +01:00
Lukas Wirth aa899f6d78 gpui: Give windows message loop processing chances when we overload the main thread with tasks (#43678)
This reduces hangs on windows when we have many tasks queued up on the
main thread that yield a lot.

Release Notes:

- Reduced hangs on windows in some situations
2025-11-27 17:14:42 +00:00
Ole Jørgen Brønner ae649c66ed Make key repeat rate on Wayland more precise (2) (#43589)
CLOSES  #39042

This is a reopening of #34985+. 

_Original descrioption_:

In Wayland, the client implement key repeat themself. In Zed this is
ultimately handled by the gpui crate by inserting a timer source into
the event loop which repeat itself if the key is still held down [1].

But it seems the processing of the repeated key event happen
synchronously inside the timer source handler, meaning the effective
rate become slightly lower (since the repeated timer is scheduled using
the 1/rate as delay).

I measured the event processing time on my laptop and it's typically
around 3ms, but sometimes spiking at 10ms. At low key repeat rates this
is probably not _very_ noticeable. I see the default in Zed is set to a
(measly) 16/s, but I assume most systems will use something closer to
25, which is a 40ms delay. So ~3ms is around 7.5% of the delay. At
higher rate the discrepancy become worse of course.

I can visible notice the spikes, and doing some crude stopwatch
measurements using gedit as a reference I can reproduce around 5-10%
slower rates in Zed.

IMO this is significant enough to warrant improving, especially since
some people can get quite used the repeat rate and might feel something
being "off" in Zed.

~~The suggested fix simply subtract the processing time from the next
delay timer.~~


[1] https://github.com/olejorgenb/zed/blob/32df726f3b7fa83e7399f6629c59e0a3f3fff125/crates/gpui/src/platform/linux/wayland/client.rs#L1355

Release Notes:

- Improved Wayland (Linux) key repeat rate precision
2025-11-26 22:16:50 +01:00