The KeyEnter serial will be too old if another client replaces the
selection before the user unfocuses and refocuses the window (i.e.,
triggers another KeyEnter event).
The KeyPress event is more likely to be new enough.
Release Notes:
- Fixed setting clipboard sometimes not working on wayland
([#13445](https://github.com/zed-industries/zed/issues/13445)).
This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.
What it does, in short, is to first read all X11 input events and then
prioritize the rendering.
In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.
Release Notes:
- N/A
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.
Why the revert?
The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.
Two examples of how that shows up:
1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.
* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.
With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.
Release Notes:
- N/A
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.
We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.
Release Notes:
- N/A
Co-authored-by: Antonio <me@as-cii.com>
We saw this panic come up:
```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11::window::X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11::window::X11Window>
core::ptr::drop_in_place<gpui::window::Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext::new::{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```
I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.
I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/12054
Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one
TODO list:
- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list
Release Notes:
- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.
We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.
In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.
That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.
Release Notes:
- N/A
Release Notes:
- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.
---------
Co-authored-by: Richard <richard@zed.dev>
- Update `windows-rs` from `0.56` to `0.57`
- Use the newly introduced `Owned` struct in `0.57` to handle the RAII
stuff of `HANDLE`
- Better error handling in `DirectWrite`
Release Notes:
- N/A
Note:
- We have disabled all tests that rely on Postgres in the Linux CI. We
only really need to test these once, and as macOS is our team's primary
platform, we'll only enable them on macOS for local reproduction.
- We have disabled all tests that rely on the font metrics. We
standardized on Zed Mono in many fonts, but our CoreText Text System and
Cosmic Text System proved to be very different in effect. We should
revisit if we decide to standardize our text system across platforms
(e.g. using Harfbuzz everywhere)
- Extended the condition timeout significantly. Our CI machines are slow
enough that this is causing spurious errors in random tests.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.
Release Notes:
- Fixed issues with window positioning on X11
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR adds support for `org.gnome.desktop.interface`'s `cursor-theme`
setting on Wayland. This should fix cursors not showing up on some GNOME
installs. This PR also adds the wiring to watch the current cursor theme
value.
Thanks to @apricotbucket28 for helping debug the issue.
Release Notes:
- N/A
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Turns out we still get FocusOut and UnmapNotify events after the window
has been destroyed, which resulted in error messages popping up because
we can't find the window anymore that we want to mark as unfocused.
Release Notes:
- N/A
I noticed that when I use my mouse wheel, we get a ton of the
`XkbStateNotify` events, but the modifiers don't change, so we add a ton
of useless input events for the window.
Release Notes:
- N/A
This helps with the problem of keyboard input feeling laggy when the
event loop is under load.
What would previously happen is:
- N events from X11 arrive
- N events get forwarded to XIM
- N events are handled in N iterations of the event loop (sadly, yes: we
only seem to be getting back one `ClientMessage` per poll from XCB
connection)
- Each event is pushed into the channel
- N event loop iterations are needed to get the events off the channel
and handle them
With this change, we get rid of the last 2 steps: instead of pushing the
event onto a channel, we store it on the XIM handler itself, and then
work it off synchronously.
Usually one shouldn't block the event loop, but I think in this case -
user input! - it's better to handle the events directly instead of
re-enqueuing them again in a channel, where they can accumulate and need
multiple iterations of the loop to be worked off.
This does *not* fix the problem of input feeling choppy/slower when the
system is under load, but it makes the behavior now feel exactly the
same as when XIM is disabled.
I also think the code is easier to understand since it's more
straightforward.
Release Notes:
- N/A
This change ensures that the event loop prioritizes enqueueing another
render or handling user input over executing runnables.
It's a subtle change as a result of a week of digging into performance
on X11. It's also not perfect: ideally we'd get rid of the intermediate
channel here and had more control over when and how we run runnables vs.
X11 events, but I think short of rewriting how we use an event loop,
this is good cost/benefit change.
To illustrate:
Before this change, it was possible to block the app from rendering for
a long time by just creating a ton of futures that were executed on the
"main" thread (we don't have a "main" thread on Linux, but we have a
single thread in which we run the event loop).
That was relatively easy to reproduce by opening the `zed` repository
and starting `rust-analyzer`: at some point `rust-analyzer` sends us so
many notifications, that are all handled in futures, that the event loop
is busy just working off the runnables, never getting to the events that
X11 sends us or our own timer to re-enqueue another render.
When you put print statements into the code to show when which event was
handled, you'd see something like this **before this change**:
```
[ ... hundreds of runnable.run() ... ]
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 56.942049ms
X11 event
new render tick timer. lag: 9.668µs
X11 event
new render tick timer. lag: 9.955µs
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 12.462µs
X11 event
new render tick timer. lag: 14.868µs
X11 event
new render tick timer. lag: 11.234µs
X11 event
new render tick timer. lag: 11.681µs
X11 event
new render tick timer. lag: 13.926µs
X11 event
```
Note the `lag: 56ms`: that's the difference between when we wanted to
execute the callback that enqueues another render and when it ran.
Longer lags are possible, this is just the first one I grabbed from the
logs.
Now, compare this with the logs **after this change**:
```
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 36.051µs
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
```
In-between many `runnable.run()` we'll always handle events.
So, in essence, what this change does is to introduce 2 priorities into
the X11 event queue:
- high: X11 events (user events, render events, ...), render tick, XIM
events, ...
- low: all async rust code
I've tested this with a debug build and release build and I think the
app now feels more responsive. It doesn't feel perfect still, especially
in the slow debug builds, but I couldn't observe 10s lockups anymore.
Since it's a pretty small change, I think we should go for it and see
how it behaves.
Thanks to @maan2003 this now also includes the same change to Wayland.
Release Notes:
- N/A
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
This reverts commit 1a0708f28c since after
that, default task-related keybindings (alt-t and alt-shift-t) started
to leave `†` and `ˇ` symbols in the text editors before triggering
actions.
Release Notes:
- N/A
fixes#11829
In https://github.com/zed-industries/zed/pull/7494, we introduced IME
event buffering, so that we could preempt the IME with a keystroke event
in some cases. However, this caused a desynchronization bug in long
multi-step IME composition, such as the pre-edit used in the Japanese
Romaji keyboard (and other languages). We found that this was due to the
IME issuing actions, and then immediately querying the editor's state
before we had applied those actions. Therefore, this PR removes IME
action buffering.
We have tested all of the cases in the `handle_key_event` documentation
and added a few of our own.
Release Notes:
- Fixed an issue where the IME pre-edit could desynchronize from the
editor on macOS
([#11829](https://github.com/zed-industries/zed/pull/12651))
---------
Co-authored-by: Jan Solanti <jhs@psonet.com>
This could still use some improvement UI-wise but the user experience
should be a lot better.
- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker
- [x] Sorted alpha
- [x] 2 sublists
- Default
- Empty state: Star a prompt to add it to your default prompt
- Otherwise show prompts with star on hover
- All
- Move prompts with star on hover
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/10890
* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones
Release Notes:
- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
`[NSString UTF8String]` sometimes returns null (it's documented as
such), and when it does, zed crashes in `window::insert_text`. I'm
running into this sometimes when using alt-d to delete forward. It
usually only happens with multiple cursors, but sometimes with a single
cursor. It *might* only happen when using the "Unicode Hex Input"
keyboard 'Input Source' (which I started using to avoid entering weird
characters in zed when using emacs meta keybindings that I haven't
defined in zed).
When using the US English input source, alt-d always results in a call
to `insert_text`. When using the Unicode Hex Input source it usually
doesn't, but when it does `text.UTF8String()` returns null. `text` isn't
null. `[text length]` returns 1. `[text characterAtIndex: 0]` seems to
always return `56797` (an undefined utf-16 codepoint).
Release Notes:
- Fixed crash on mac when deleting with alt-d
This fixes#11236 by ignoring the `bounds.origin` values when the window
is only being resized.
The cause for the issue was that the `ConfigureNotify` event would
contain "wrong" values when the window was being resized (by dragging a
corner).
In my case it would *always* contain x:14/y:49, which is I think might
map to the origin of the top bar in GNOME.
We would then persist these wrong values when serializing the workspace.
On restart, we'd use these values and end up with the window decorations
in the wrong place.
What I still don't know:
1. What exactly the 14/49 map to, because it's not the origin of the top
bar in GNOME. I also tried the X11 TranslateCoordinates call but
couldn't get meaningful results back (even taking scale factor into
account).
2. Why the window decorations end up looking wrong vs. the window being
in the first place. But if you look at my screenshot in #11236, it looks
like the decorations are off exactly by 14/49px.
That being said, I think the solution here is a good one for now: we
don't do an additional X11 call and when we're resizing, we're not
interested in the origin changing.
Release Notes:
- N/A
Proof:
[Screencast from 2024-06-03
15-08-36.webm](https://github.com/zed-industries/zed/assets/1185253/90efccfc-8ec6-42d2-8380-1625eff57805)