Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This removes a hack from `MultiBuffer::anchor_at` that works around
missing logic for handling `ExcerptId::max()` by implementing that said
missing logic.
Generally, `ExcerptId::min()` is already being handled correctly due to
how `Cursor` seeking works, we tend to seek to or beyond a seek target,
meaning `min` will always match the first excerpt as expected. `max` on
the other hand will always seek beyond the last excerpt resulting in no
excerpt being found, so any code path dealing with the excerpt sumtree
will have to specially check for this special excerpt ID to work
correctly.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
# Why
I have recently corrected this tooltip content for macOS, but recently
have learnt that keystroke to text helpers already exist in the
codebase.
# How
Replace hardcoded keystroke for Excerpt Fold Toggle in Uncommitted
Changes tab.
> [!important]
> Should be merged after #38969 and #38971, otherwise it would be a
regression on macOS.
Release Notes:
- N/A
# Preview (stacked on mentioned above PRs)
<img width="618" height="248" alt="Screenshot 2025-09-26 at 17 43 53"
src="https://github.com/user-attachments/assets/cdc7fb74-e1d8-4a59-b847-8a8d2edd4641"
/>
Make `resolve_full_path` use the appropriate separators, and return a
`String`.
As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.
This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.
Release Notes:
- N/A
Inspired by the recent anchor assertions, this asserts that the produced
selections are always ordered at various resolutions stages, this is an
invariant within `SelectionsCollection` but something breaks it
somewhere causing us to seek cursors backwards which panics.
Related to ZED-13X
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This allows you to write `buffer_snapshot.debug(ranges, value)` and it
will be displayed in the buffer (or multibuffer!) until that callsite
runs again. `ranges` can be any position (`usize`, `Anchor`, etc), any
range, or a slice or vec of those. `value` just needs a `Debug` impl.
These are stored in a mutable global for convenience, and this is only
available in debug builds.
For example, using this to visualize the captures of the brackets
Tree-sitter query:
<img width="1215" height="480" alt="image"
src="https://github.com/user-attachments/assets/c1878fc7-f6b3-4e27-949e-ecf67a7906b9"
/>
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623
Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.
This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
.vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.
Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.
This also already fixes a few bugs:
- Scrollbars no longer flicker on first render.
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.
Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
- ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.
Release Notes:
- N/A
This setting controls which visible characters are used to render
whitespace when the show_whitespace setting is enabled.
Release Notes:
- Added `whitespace_map` setting to control which visible characters are
used to render whitespace when the `show_whitespace` setting is enabled.
---------
Co-authored-by: Nia Espera <nia@zed.dev>
Closes#21193Closes#14703
Having the ability to navigate directly to the next
symbolHighlight/reference lets you follow the data flow of a variable.
If you highlight the function itself (depending on the LSP), you can
also navigate to all returns.
Note that this is a different feature from navigating to the next match,
as that is not language-context aware. For example, if you have a var
named foo it would also navigate to an unrelated variable fooBar.
Here's how this patch works:
- The editor struct has a background_highlights.
- Collect all highlights with the keys [DocumentHighlightRead,
DocumentHighlightWrite]
- Depending on the direction, move the cursor to the next or previous
highlight relative to the current position.
Release Notes:
- Added `editor::GoToNextDocumentHighlight` and
`editor::GoToPreviousDocumentHighlight` to navigate to the next LSP
document highlight. Useful for navigating to the next usage of a certain
symbol.
This reverts commit 40199266b6.
The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)
Release Notes:
- N/A
We don’t know the background color behind a non-opaque editor, so we
should skip contrast correction in that case. This prevents
single-editor mode (which is always transparent) from showing weird text
colors when text is selected.
We can’t account for the actual background during contrast correction
because we compute contrast outside gpui, while the actual color
blending happens inside gpui during drawing.
<img width="522" height="145" alt="image"
src="https://github.com/user-attachments/assets/6ee71475-f666-482d-87e6-15cf4c4fceef"
/>
Release Notes:
- Fixed an issue where Command Palette text looked faded when selected.
Closes#35787Closes#17890Closes#28789Closes#36495
How it works:
For highlights (and selections) within the visible rows of the editor,
we split them row by row. This is efficient since the number of visible
rows is constant. For each row, all highlights and selections, which may
overlap, are flattened using a line sweep. This produces non-overlapping
consecutive segments for each row, each with a blended background color.
Next, for each row, we split text runs into smaller runs to adjust its
color using APCA contrast. Since both text runs and segment are
non-overlapping and consecutive, we can use two-pointer on them to do
this.
For example, a text run for the variable red might be split into two
runs if a highlight partially covers it. As a result, one part may
appear as red, while the other appears as a lighter red, depending on
the background behind it.
Result:
<img width="1458" height="949" alt="image"
src="https://github.com/user-attachments/assets/4814c93d-12e7-4b4d-8542-d912acccfb8e"
/>
<img width="1459" height="952" alt="image"
src="https://github.com/user-attachments/assets/9e497b6c-3e66-43e8-8e5b-f634dd5ee8d3"
/>
<img width="1457" height="621" alt="image"
src="https://github.com/user-attachments/assets/8dfa6ce5-f46b-45b9-8008-66169d5aecd4"
/>
Release Notes:
- Improved text contrast when selected or highlighted in the editor.
This PR adds the ability for a user to select one or more blocks of text
and wrap each selection in an HTML tag — which works by placing multiple
cursors inside the open and close tags so the appropriate element name
can be typed in to all places simultaneously.
This is similar to the emmet "Wrap with Abbreviation" functionality
discussed in #15588 but is a simpler version that does not rely on
Emmet's language server.
Here's a preview of the feature in action:
https://github.com/user-attachments/assets/1931e717-136c-4766-a585-e4ba939d9adf
Some notes and questions:
- The current implementation is a hardcoded with regards to supported
languages. I'd love some direction on how much of this information to
push into the relevant language structs.
- I can see this feature as something that languages added by an
extension would want to enable support for — is this something you'd
want?
- The syntax is hardcoded to support HTML/XML/JSX-like languages. I
don't suppose this is a problem but figured I'd point it out anyway.
- I called it "Wrap in tag" but open to whatever naming you feel is
appropriate.
- The implementation doesn't use `manipulate_lines` — I wasn't sure how
make use of that without extra overhead / bookkeeping — does this seem
fine?
- I could also investigate adding wrap in abbreviation support by
communicating with the Emmet language server but I think I'll need some
direction on how to handle Emmet's custom LSP message. I could do this
either in addition to or instead of this feature — though imo this
feature is a nice "shortcut" regardless.
Release Notes:
- Added a new "Wrap Selections in Tag" action that lets you wrap one or
more selections in tags based on language. Works in HTML, JSX, and
similar languages, and places cursors inside both opening and closing
tags so you can type the tag name once and apply it everywhere.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#36300
This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.
It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
<img width="1988" height="1420" alt="multi-buffer-icons-git-diff"
src="https://github.com/user-attachments/assets/48f9722f-ca09-4aa7-ad7a-0b7e85f440d9"
/>
Unfortunately, `cargo format` decided to reformat everything. Probably,
because of hitting the right margin, no idea. The essence of this change
is the following:
```rust
.map(|path_header| {
let filename = filename
.map(SharedString::from)
.unwrap_or_else(|| "untitled".into());
let path = path::Path::new(filename.as_str());
let icon =
FileIcons::get_icon(path, cx).unwrap_or_default();
let icon = Icon::from_path(icon).color(Color::Muted);
let label = Label::new(filename).single_line().when_some(
file_status,
|el, status| {
el.color(if status.is_conflicted() {
Color::Conflict
} else if status.is_modified() {
Color::Modified
} else if status.is_deleted() {
Color::Disabled
} else {
Color::Created
})
.when(status.is_deleted(), |el| el.strikethrough())
},
);
path_header.child(icon).child(label)
})
```
Release Notes:
- Added file icons to multi buffer view
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Prior to https://github.com/zed-industries/zed/pull/34564 as well as
https://github.com/zed-industries/zed/pull/26893, we would have cases
where editors would be scrollable even if `soft_wrap` was set to
`editor_width`. This has regressed and improved quite a few times back
and forth. The issue was only within the editor code, the code for the
wrap map was functioning and tested properly.
Hence, this PR adds two tests to the editor rendering code in an effort
to ensure that we maintain the current correct behavior.
Release Notes:
- N/A
This adds a context menu to buffer headers mimicking that of pane tabs,
notably being able to copy the relative and absolute paths of the buffer
as well as opening a terminal in the parent.
Confusingly prior to this right clicking a buffer header used to open
the context menu of the underlying editor.
Release Notes:
- Added context menu for buffer titles
This PR improves the toggle button group to be more responsive across
different layouts. This is accomplished by ensuring each button takes up
the same amount of space in the parent containers layout.
Ideally, this should be done with grids instead of a flexbox container,
as this would be much better suited for this purpose. Yet, since we lack
support for this, we go with this route for now.
| Before | After |
| --- | --- |
| <img width="1608" height="1094" alt="Bildschirmfoto 2025-08-13 um 11
24 26"
src="https://github.com/user-attachments/assets/2a4b5a59-6483-4f79-8fcb-e26e22071795"
/> | <img width="1608" height="1094" alt="Bildschirmfoto 2025-08-13 um
11 29 36"
src="https://github.com/user-attachments/assets/e6402729-6a8f-4a44-b79e-a569406edfff"
/> |
Release Notes:
- N/A
Just like with diagnostics, adding a configurable padding to inline
blame
Release Notes:
- Added configurable padding to inline blame
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Closes#34881
For horizontal scroll, we weren't keeping track of the `local` bool, so
whenever the agent tries to autoscroll horizontally, it would be seen as
a user scroll event resulting in unfollow.
Release Notes:
- Fixed an issue where the Follow Agent could unexpectedly stop
following during edits.
Remake of #8967
> Hey there,
>
> I have started relying on this action, that I've also put into VSCode
as [an extension](https://github.com/Gregoor/soy). On some level I don't
know how people code (cope?) without it:
>
> Release Notes:
>
> * Added UnwrapSyntaxNode action
>
>
https://github.com/zed-industries/zed/assets/4051932/d74c98c0-96d8-4075-9b63-cea55bea42f6
>
> Since I had to put it into Zed anyway to make it my daily driver, I
thought I'd also check here if there's an interest in shipping it by
default (that would ofc also personally make my life better, not having
to maintain my personal fork and all).
>
> If there is interest, I'd be happy to make any changes to make this
more mergeable. Two TODOs on my mind are:
>
> * unwrap multiple into single (e.g. `fn(≤a≥, b)` to `fn(≤a≥)`)
> * multi-cursor
> * syntax awareness, i.e. only unwrap if it does not break syntax (I
added [a coarse version of that for my VSC
extension](https://github.com/Gregoor/soy/blob/main/src/actions/unwrap.ts#L29))
>
> Somewhat off-topic: I was happy to see that you're
[also](https://github.com/Gregoor/soy/blob/main/src/actions/unwrap.test.ts)
using rare special chars in test code to denote cursor positions.
Release Notes:
- Added UnwrapSyntaxNode action
---------
Co-authored-by: Peter Tripp <peter@zed.dev>