Commit Graph
39 Commits
Author SHA1 Message Date
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Marshall Bowers aceab76ae4 gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Danilo Leal 5c400dac8d assistant2: Adjust empty state layout (#25745)
Going for a different, arguably simpler design for the Assistant 2 empty
state here. Also took the opportunity to adjust other elements like the
toolbar, message editor, and some items in the configuration page.

<img
src="https://github.com/user-attachments/assets/03fd1d48-a675-4eac-b694-bbe4eeaf06e9"
width="700px"/>

Release Notes:

- N/A
2025-02-27 11:33:53 -03:00
Nate Butler 5397ca23a1 ui: More component previews, UI component cleanup (#25302)
- Don't require ui component docs (this isn't really working)
- Add more component previews
- Update component preview style & navigation

Release Notes:

- N/A
2025-02-21 09:20:53 -05:00
ee0d2a8d94 Revise "Hide/Show Inline Completions" menu (#23808)
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!

@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.

## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>

## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>

We also switched to use `SharedString` in more places, where it made
more sense.

@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-29 17:45:28 -03:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Marshall Bowers 76bf4686ef ui: Don't add an on_click handler for disabled ListItems (#23569)
This PR updates the `ListItem` component to not register an `on_click`
handler for `ListItem`s that are disabled.

When working on #23350 I noticed that even when the context menu entry
was disabled you could still click on the entry to fire the action.

Release Notes:

- Fixed some instances of disabled list items still registering clicks.
2025-01-23 19:58:07 +00:00
Mike SunandMarshall Bowers 9ea7ed8e0a Allow configuring spacing of project panel entries (#16255)
Release Notes:

- Added `project_panel.entry_spacing` setting to configure spacing
between entries in the project panel.

### Comfortable (default)
```json
  "project_panel": {
    "entry_spacing": "comfortable",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 41 PM"
src="https://github.com/user-attachments/assets/3411a82e-7517-4095-bf4a-bbf40000a7cb">

### Standard
```json
  "project_panel": {
    "entry_spacing": "standard",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 54 PM"
src="https://github.com/user-attachments/assets/2c13d799-c405-4301-8214-1cb3cc641c92">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-09 17:57:52 +00:00
Marshall Bowers d11deff3c2 ui: Round hover styles for ListItems with outlined set (#22120)
This PR makes `ListItem`s with `outlined` set use the same rounding for
their hover state to ensure that the hover background doesn't bleed
outside of the outline.

Release Notes:

- N/A
2024-12-16 18:43:16 -05:00
Danilo Leal ec741d61ed assistant2: Adjust thread history list item visuals (#21998)
Most notably, adding the `outlined` property in the `ListItem`
component.

<img width="800" alt="Screenshot 2024-12-13 at 20 35 39"
src="https://github.com/user-attachments/assets/adac4463-66f9-4b5e-b1c0-93c34f068dc4"
/>

Release Notes:

- N/A
2024-12-16 16:42:09 -03:00
Nate Butler 19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Mikayla Maki b36dcf3b92 Improve Zeta rating ergonomics (#21845)
This PR adds keyboard shortcuts to common interactions you might want to
do in the Zeta rating panel.

This PR also adds a way to fake inline completion requests, as well as
the test data used to create this PR, to make it easier to adjust the UI
in the future.

It also changes the status bar from the text "Zeta" to "ζ", because I
thought it looked cool.

Release Notes:

- N/A
2024-12-11 01:57:46 -08:00
Nate Butler 94d8ead270 Refactor Spacing into DynamicSpacing using proc macro (#20504)
Density tracking issue: #18078 

This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.

Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.

For example:

`CustomSpacing::Base16` would return 16px at the default UI scale &
density.

I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!

Changes:

- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values

New usage example:

```rust
.child(
    div()
        .flex()
        .flex_none()
        .m(DynamicSpacing::Base04.px(cx))
        .size(DynamicSpacing::Base16.rems(cx))
        .children(icon),
)
```

vs old usage example:

```
.child(
    div()
        .flex()
        .flex_none()
        .m(Spacing::Small.px(cx))
        .size(custom_spacing(px(16.)))
        .children(icon),
)
```

Release Notes:

- N/A
2024-11-11 11:08:55 -05:00
Danilo Leal b64919aa11 ssh: Refine the modal UI (#19256)
This PR refines the SSH modal UI, adjusting spacing and alignment. Via
these changes, I'm also introducing the ability for the `empty_message`
on the `List` component to receive not just a string but any element.
The custom way in which the SSH modal was designed made it feel like
this was needed for proper spacing.

<img width="700" alt="Screenshot 2024-10-16 at 1 20 54 AM"
src="https://github.com/user-attachments/assets/f2e0586b-4c9f-4497-b4cb-e90c8157512b">


Release Notes:

- N/A
2024-10-15 20:39:27 -03:00
db7417f3b5 Rework file picker for SSH modal (#19020)
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.

Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-10-15 12:38:03 +02:00
Nate Butler 8376dd2011 ui crate docs & spring cleaning (#18768)
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.

Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.

Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.

Release Notes:

- N/A
2024-10-05 23:28:34 -04:00
Kirill BulatovandPiotr Osiewicz 051627c449 Project panel horizontal scrollbar (#18513)
<img width="389" alt="image"
src="https://github.com/user-attachments/assets/c6718c6e-0fe1-40ed-b3db-7d576c4d98c8">


https://github.com/user-attachments/assets/734f1f52-70d9-4308-b1fc-36c7cfd4dd76

Closes https://github.com/zed-industries/zed/issues/7001
Closes https://github.com/zed-industries/zed/issues/4427
Part of https://github.com/zed-industries/zed/issues/15324
Part of https://github.com/zed-industries/zed/issues/14551

* Adjusts a `UniformList` to have a horizontal sizing behavior: the old
mode forced all items to have the size of the list exactly.
A new mode (with corresponding `ListItems` having `overflow_x` enabled)
lays out the uniform list elements with width of its widest element,
setting the same width to the list itself too.

* Using the new behavior, adds a new scrollbar into the project panel
and enhances its file name editor to scroll it during editing of long
file names

* Also restyles the scrollbar a bit, making it narrower and removing its
background

* Changes the project_panel.scrollbar.show settings to accept `null` and
be `null` by default, to inherit `editor`'s scrollbar settings. All
editor scrollbar settings are supported now.

Release Notes:

- Added a horizontal scrollbar to project panel
([#7001](https://github.com/zed-industries/zed/issues/7001))
([#4427](https://github.com/zed-industries/zed/issues/4427))

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-10-01 18:32:16 +03:00
Nate Butler 8074fba76b Update List to support UI Density (#18079)
Tracking issue: #18078

Improve UI Density support for List.

UI density is an unstable feature. You can read more about it in the
above issue!

| Before Normal - Before Dense - After Normal - After Dense |
|--------------------------------------------------------|
| ![Group
8](https://github.com/user-attachments/assets/bb896fcf-e4a6-4776-9308-1405906d2dbe)
| | | |

| Before Normal - Before Dense - After Normal - After Dense |
|--------------------------------------------------------|
| ![Group
9](https://github.com/user-attachments/assets/00815a1b-071b-4d02-96bc-36bf37b5ae8b)
|

Release Notes:

- N/A
2024-09-19 12:31:40 -04:00
Piotr Osiewicz 095a08d9c8 chore: Another round of style lints fixes (#17519)
Closes #ISSUE

Release Notes:

- N/A
2024-09-07 02:36:55 +02:00
Piotr Osiewicz 832e3e7dd7 chore: Revert changes made to ui crate structure (#17516)
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.

Closes #ISSUE

Release Notes:

- N/A
2024-09-06 21:38:56 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Antonio ScandurraandNathan 1246010e44 Fix padding for end_hover_slot on ListItems (#15598)
Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-08-01 12:10:45 +02:00
912b396e58 Adjust model selector popover design (#15056)
This PR mostly refines the model selector popover design by formatting
the models names' and adjusting spacing/alignment in the list-related
items. The list component changes could've been made in a separate PR
but it was also very practical to do it here as I was already
in-context. Either way, I'm happy to separate if that's better!

One thing I couldn't necessarily figure out, though, is why the order
changed (e.g., Anthropic at last ). I wonder if that was because of the
separator logic somehow? I'd love guidance here—new to Rust!

| Before | After |
|--------|--------|
| <img width="228" alt="Screenshot 2024-07-23 at 21 02 33"
src="https://github.com/user-attachments/assets/3372c6c9-08dc-4d71-9265-26f015e2dbc2">
| <img width="228" alt="Screenshot 2024-07-23 at 21 01 45"
src="https://github.com/user-attachments/assets/624cc7db-a3d9-48e3-99d7-c29829501130">
|

---

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-07-24 12:24:54 +02:00
Danilo Leal e50811c425 Adjust list item & pickers spacing (#14250) 2024-07-15 10:23:18 -03:00
Mikayla Maki 6b9ddbfef2 Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
Antonio Scandurra c5b22eee2d Polish prompt library UX (#12647)
This could still use some improvement UI-wise but the user experience
should be a lot better.

- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker 
- [x] Sorted alpha
- [x] 2 sublists
    - Default
        - Empty state: Star a prompt to add it to your default prompt
        - Otherwise show prompts with star on hover
    - All
        - Move prompts with star on hover

Release Notes:

- N/A
2024-06-04 18:36:54 +02:00
Conrad Irwin 18b6ded8f0 Auto-open remote projects on creation (#11826)
Release Notes:

- N/A
2024-05-14 16:05:26 -06:00
5df1481297 Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
Marshall Bowers f658af5903 Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Marshall Bowers c0b1f74794 Inset ContextMenu headers (#9197)
This PR insets the headers within `ContextMenu`s to give them some more
breathing room.

#### Before

<img width="347" alt="Screenshot 2024-03-11 at 4 13 31 PM"
src="https://github.com/zed-industries/zed/assets/1486634/73a56d68-d40e-4396-b584-f443197b69d6">

#### After

<img width="354" alt="Screenshot 2024-03-11 at 4 12 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/44c12a07-0784-4c94-b194-245f5cf94b2b">

Release Notes:

- Added padding to headers in context menus.
2024-03-11 16:28:16 -04:00
Mikayla Maki 9f6072c6b6 Revert "Improve completion, action and shared project popovers' layout" 2024-01-23 15:26:11 -08:00
Kirill Bulatov 513ddf1861 Change background for the max width of the completion/action elements 2024-01-23 22:12:29 +02:00
Mikayla a44aae9e91 Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Marshall Bowers 1cc7f66f86 Fix documentation labels obscuring other content in completion menu (#4167)
This PF fixes an issue where the documentation labels in the completion
menu could end up completing obscuring the primary content.

#### Before
<img width="691" alt="Screenshot 2024-01-19 at 1 42 19 PM"
src="https://github.com/zed-industries/zed/assets/1486634/187f2978-08be-4f5e-ba93-91ed09cd6e87">

#### After

<img width="704" alt="Screenshot 2024-01-19 at 1 39 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e5929c04-bace-4336-b878-4ada5660d235">

Since this involved changes to the `ListItem`, I also made sure to test
the other problematic case that was fixed in #3845 to make sure we
didn't regress there:

<img width="665" alt="Screenshot 2024-01-19 at 1 39 11 PM"
src="https://github.com/zed-industries/zed/assets/1486634/14b72d44-b6a6-4aef-a708-37fb60b8875a">

I also tried to capture these cases in the `ListItem` stories to make it
easier to test all of them at once:

<img width="1141" alt="Screenshot 2024-01-19 at 1 40 03 PM"
src="https://github.com/zed-industries/zed/assets/1486634/333886ff-e394-4cba-89db-98352481c7f6">

Release Notes:

- Fixed an issue where documentation labels could obscure other content
in the editor completion menu
([#2419](https://github.com/zed-industries/community/issues/2419)).
2024-01-19 14:01:09 -05:00
Marshall Bowers 0691ad480b Make clicking ListHeader labels toggle the disclosure (#4140)
This PR makes clicking the label inside of a `ListHeader` with a
disclosure also toggle the disclosure.

Release Notes:

- Added support for clicking the "Online", "Offline", and "Requests"
headers in the contact list to toggle their expansion.
2024-01-18 18:21:53 -05:00
Marshall Bowers 90f4c70a82 Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Marshall Bowers fa53353c57 Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Max BrunsfeldandMikayla 4305c5fdbe Remove 2 suffix for ui, storybook, text
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:33:51 -08:00