Commit Graph
1959 Commits
Author SHA1 Message Date
Anthony Eid 63f0fda350 Fix code actions tooltip overlapping with action context menu (#27809)
Closes #27728

This stops code actions tooltip from being added when there's a visible
Editor::context_menu

Release Notes:

- Fix code actions tooltip opening on top of code actions menu
2025-03-31 21:56:03 -04:00
Max Brunsfeld 8546dc101d Allow viewing past commits in Zed (#27636)
This PR adds functionality for loading the diff for an arbitrary git
commit, and displaying it in a tab. To retrieve the diff for the commit,
I'm using a single `git cat-file --batch` invocation to efficiently load
both the old and new versions of each file that was changed in the
commit.

Todo

* Features
* [x] Open the commit view when clicking the most recent commit message
in the commit panel
  * [x] Open the commit view when clicking a SHA in a git blame column
  * [x] Open the commit view when clicking a SHA in a commit tooltip
  * [x] Make it work over RPC
  * [x] Allow buffer search in commit view
* [x] Command palette action to open the commit for the current blame
line
* Styling
* [x] Add a header that shows the author, timestamp, and the full commit
message
  * [x] Remove stage/unstage buttons in commit view
  * [x] Truncate the commit message in the tab
* Bugs
  * [x] Dedup commit tabs within a pane
  * [x] Add a tooltip to the tab

Release Notes:

- Added the ability to show past commits in Zed. You can view the most
recent commit by clicking its message in the commit panel. And when
viewing a git blame, you can show any commit by clicking its sha.
2025-03-31 23:26:47 +00:00
Anthony EidRemco Smits: <djsmits12@gmail.com>Remco Smits
d517a212dc Debugger: Add conditional and hit conditional breakpoint functionality (#27760)
This PR adds conditional and hit condition breakpoint functionality 

cc @osiewicz 

Co-authored-by: Remco Smits: <djsmits12@gmail.com>

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-03-31 19:12:23 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Conrad Irwin fc269dfaf9 vim: Handle exclusive-linewise edgecase correctly (#27786)
Before this change we didn't explicitly handle vim's exclusive-linewise
edgecase
(https://neovim.io/doc/user/motion.html#exclusive).

Instead we had hard-coded workarounds in a few places to make our tests
pass.
The most pernicious of these workarounds was that we represented a
visual line
selection as including the trailing newline (or leading newline for
files that
end with no newline), which other code had to undo to get back to what
the user
indended.

Closes #21440
Updates #6900

Release Notes:

- vim: Fixed `d]}` to not delete the closing brace
- vim: Fixed `d}` from the start of the line to not delete the paragraph
separator
- vim: Fixed `d}` from the middle of the line to not delete the final
newline
2025-03-31 10:36:20 -06:00
Smit Barmase 4970fe2d56 editor: Hide mouse cursor also for movements and selections (#27677)
This enables hiding mouse cursor even on cursor movements like up, down,
etc. or selections made using keyboard, etc.

Renamed existing boolean setting "hide_mouse_while_typing" to
"hide_mouse". It can have three values: `on_typing_and_movement`,
`on_typing`, `never`.

Release Notes:

- Now mouse cursor hides even when you navigate, or make selections
using keyboard in editor. This behavior can be changed by setting
`hide_mouse` to `on_typing_and_movement`, `on_typing` or `never`.
2025-03-29 19:23:36 +05:30
Antonio Scandurra 7fe6188f8e Introduce "Keep All" and "Reject All" buttons when reviewing assistant edits (#27724)
Release Notes:

- N/A
2025-03-29 09:28:11 +00:00
Anthony Eid 8add90d7cb Set up Rust debugger code runner tasks (#27571)
## Summary 
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.

Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.

## Architecture

At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.

When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.

Release Notes:

- N/A
2025-03-29 02:10:40 -04:00
Piotr Osiewicz f86977e2a7 debugger: Touchups to log breakpoints (#27675)
This is a slight refactor that flattens Breakpoint struct in
anticipation of condition/hit breakpoints. It also adds a slight delay
before breakpoints are shown on gutter hover to make breakpoints less
attention grabbing.
Release Notes:

- N/A
2025-03-29 02:16:44 +01:00
Kirill Bulatov e11e7df724 Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
Anthony EidandConrad 55c1f9d26c Debugger: Switch Breakpoint Anchor from left to right (#27688)
This fixes an edge case where some breakpoints would not render
correctly when expanding a conflict git hunk.

## Before 


https://github.com/user-attachments/assets/4fd75ef6-8381-4f9e-9765-5eeb3a734df0

## After


https://github.com/user-attachments/assets/b2b49894-2dc2-42ba-8038-504a1b4c2665


Release Notes:

- N/A

Co-authored-by: Conrad <conrad@zed.dev>
2025-03-28 20:04:44 +00:00
Anthony Eid 28f0ba3381 Debugger: Basic breakpoint improvements (#27687)
This PR does three things

- Right clicking within the gutter outside of the gutter fold area
bounds opens a breakpoint context menu
- Disabled breakpoints are now outline with the debugger accent color
instead of being fully colored at half opacity
- Clicking a breakpoint acts differently now
- Clicking a breakpoint while holding the platform modifier key will
disable/enable it
- Clicking a breakpoint hint while holding the platform modifier key
will set a disabled breakpoint
- Clicking a disabled breakpoint will enable it instead of deleting it

Release Notes:

- N/A
2025-03-28 19:55:09 +00:00
Marshall Bowers b5dc09c0ca Remove unneeded anonymous lifetimes from gpui::Context (#27686)
This PR removes a number of unneeded anonymous lifetimes from usages of
`gpui::Context`.

Release Notes:

- N/A
2025-03-28 19:26:30 +00:00
Antonio Scandurra 94ed0b7767 Allow reviewing of agent changes without Git (#27668)
Release Notes:

- N/A
2025-03-28 18:58:53 +00:00
Bennet Bo Fenner a916bbf00c assistant2: Add support for referencing symbols as context (#27513)
TODO

Release Notes:

- N/A
2025-03-28 16:56:14 +00:00
Anthony Eid 5f8c53ffe8 Debugger UI: Fix breakpoint rendering in git hunks (#27538)
This PR fixes a bug where breakpoints would be rendered on incorrect
lines when openings a git hunk that contained breakpoints. This also
disables breakpoints from being shown in deleted git hunks as well.

Note: There's some unexpected behavior when using an anchor to get a
display point that is in an open git hunk, where the
`anchor.to_point().col == 0`.

```rust
                let position = multi_buffer_anchor
                    .to_point(&multi_buffer_snapshot)
                    .to_display_point(&snapshot);
```

The above code will return a display point that is one line below where
the anchor actually represents when it's in an opened hunk diff. Which
causes the bug shown below



https://github.com/user-attachments/assets/bd15d02a-3cdc-4c8e-841f-bef238583351


@ConradIrwin Is this expected behavior when calling
`.to_display_point(&snapshot)`?

Release Notes:

- N/A
2025-03-26 18:12:00 -04:00
Smit Barmase 6e82bbf367 Revert "editor: Do not use hide_mouse_while_typing for single line editor" (#27547)
Reverts zed-industries/zed#27536

Looks like hiding cursor on single editor is okay and is default
behavior for other apps.
2025-03-26 22:02:09 +00:00
Bennet Bo Fenner 2b5095ac91 assistant2: Fix filtering issue when using @mention completion provider (#27541)
Previously `src` would not show up because it was filtered out:

<img width="466" alt="image"
src="https://github.com/user-attachments/assets/f3802660-ad73-44be-967d-c332466d9aba"
/>

Release Notes:

- N/A
2025-03-26 21:18:25 +00:00
Smit Barmase 780d0eb427 editor: Do not use hide_mouse_while_typing for single line editor (#27536)
Release Notes:

- N/A
2025-03-27 02:32:16 +05:30
77856bf017 Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
d70ac64fe4 Allow enabling/disabling breakpoints (#27280)
This PR adds the ability to enable/disable breakpoints. It also fixes a
bug where toggling a log breakpoint from the breakpoint context menu
would add a standard breakpoint on top of the log breakpoint instead of
deleting it.

todo: 
- [x] Add `BreakpointState` field Breakpoint that manages if a
breakpoint is active or not
- [x] Don't send disabled breakpoints to DAP servers - in progress
- [x] Half the opacity of disabled breakpoints - in progress
- [x] Add `BreakpointState` to database
- [x] Editor test for enabling/disabling breakpoints
- [ ] Integration Test to make sure we don't send disabled breakpoints
to DAP servers
- [x] Database test to make sure we properly serialize/deserialize
BreakpointState

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-03-26 02:06:08 -04:00
Kirill Bulatov 30f7e896cf Add a way to control go to definition fallback (#27426)
Follow-up of https://github.com/zed-industries/zed/pull/9243 and
https://github.com/zed-industries/zed/pull/16512

Release Notes:

- Added a way to control go to definition fallback
2025-03-25 22:13:35 +00:00
Finn Evers a65ea2708c editor: Refactor scrollbar-related code (#24134)
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.

This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.

This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.

It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4684)
and
[here](https://github.com/zed-industries/zed/blob/a8741dc3107a205ba5a28aa8c3e18747ceed2ba3/crates/editor/src/element.rs#L4838)
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.

This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.

Release Notes:

- N/A
2025-03-25 22:08:46 +01:00
Michael Sloan 9fc570c4be Remove Pixels: Mul<Pixels, Output = Pixels> impl, add ScaledPixels ops (#27451)
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.

Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.

Release Notes:

- N/A
2025-03-25 19:34:26 +00:00
Piotr OsiewiczandAnthony Eid 2fe2028e20 debugger: Fix typing in active buffer resulting a jump to an active debug line (#27439)
/cc @iamnbutler 

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-03-25 17:08:36 +00:00
João Marcos 10c04afc81 Fix regression in do_completion changes (#27396)
Caused by #27313

Release Notes:

- N/A
2025-03-24 21:53:03 +00:00
Bennet Bo Fenner 699369995b assistant2: Rework @mentions (#26983)
https://github.com/user-attachments/assets/167f753f-2775-4d31-bfef-55565e61e4bc

Release Notes:

- N/A
2025-03-24 19:32:52 +01:00
João Marcos 9f0b09007b Rename LSP function and simplify tests (#27313)
While working on a fix I found opportunities to improve readability, but
it's a big rename diff, so I'm landing separately.

Release Notes:

- N/A
2025-03-22 19:23:11 +00:00
João Marcos 9918b6cade Scroll to follow expanding part of editor::SelectLargerSyntaxNode (#27295)
When the selection grows both ways, the new code prioritizes the top
part instead of bottom one, this is usually more helpful considering
that most programming language grammars tend to define tokens right
before large delimited blocks, and rarely after (because humans and
parsers read from top to bottom).

Also, revert selection when convenient, so you have more control over
what you're selecting, looking at the selection `head` is commonly more
convenient than at the `tail`.

Release Notes:

- Improve scrolling of `editor::SelectLargerSyntaxNode` for better
visibility.
2025-03-22 09:06:13 +00:00
AidanVandConrad Irwin fa677bdc38 vim: Single quote mark (#27231)
Closes #22398

Release Notes:

- vim: Adds `'` and `"` marks (last location jumped from in the current
buffer, and location when last exiting a buffer)

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-03-22 05:45:57 +00:00
Kirill Bulatov 6397872c49 Persist editor folds between restarts (#27252)
Part of https://github.com/zed-industries/zed/issues/11626


https://github.com/user-attachments/assets/276cca5f-dd87-4496-b1b8-40b211f65aa7

Folds restoration between editor reopens will follow later

Release Notes:

- Started to persist editor folds between restarts
2025-03-21 15:28:11 +00:00
Anthony Eid 93bd32b425 Fix toggling breakpoints not working when text anchor isn't at start (#27249)
This fixes a bug where breakpoint's were unable to be toggled if the
text::Anchor representing the breakpoint position was not at the
beginning of a line.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-21 11:21:05 -04:00
Kirill BulatovandCole Miller 9609e04bb2 Add a way to copy with the selections trimmed (#27206)
No default binding currently, `cmd/ctr-shift-c` seem somewhat natural
but those are occupied by the collab panel.


https://github.com/user-attachments/assets/702cc52a-a4b7-4f2c-bb7f-12ca0c66faeb


Release Notes:

- Added a way to copy with the selections trimmed

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-03-20 19:58:51 +00:00
Piotr Osiewicz e03edc2a76 debugger: Do not allow setting breakpoints in buffers without file storage (#27094)
Closes #ISSUE

Release Notes:

- N/A
2025-03-19 18:40:31 +01:00
Antonio Scandurra 3edf930007 Revert "Start tracking edits performed by the agent" (#27077)
Reverts zed-industries/zed#27064
2025-03-19 15:33:08 +01:00
Smit Barmase 2230f3b09d editor: Preserve expand excerpt down button position (#27058)
When you press the "Expand Excerpt Down" button, the editor will scroll
up by the same amount to keep the button in same place. This allows you
to expand the excerpt rapidly without moving your mouse.

Before:


https://github.com/user-attachments/assets/376350ac-6f21-4ce0-a383-b2c9ca4f45bb

After:


https://github.com/user-attachments/assets/4fba4173-5f01-4220-990a-65820ac40cf5

Release Notes:

- Improved "Expand Excerpt Down" so the button stays in place, allowing
rapid expansion without moving the mouse.
2025-03-19 19:54:52 +05:30
ac5dafc6b2 Start tracking edits performed by the agent (#27064)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-19 13:07:25 +00:00
Piotr Osiewicz c3b5046347 editor: Do not use breakpoint color for run indicators (#27063)
Closes #ISSUE

Release Notes:

- N/A
2025-03-19 11:54:14 +00:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Piotr Osiewicz c042a02cf4 debugger: First slight pass at UI (#27034)
- Collapse Launch and Attach into a single split button
- Fix code actions indicator being colored red.

Release Notes:

- N/A
2025-03-19 00:15:48 +00:00
Cole Miller e7bba1c252 Improvements to interactive hard wrap behavior (#26953)
Release Notes:

- Fixed involuntary joining of lines when typing in the commit message
editor
- Fixed being unable to type whitespace after a comment character at the
start of a line in the commit message editor
2025-03-18 17:05:08 +00:00
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Kirill Bulatov ac617e278e Keep and filter word completions on input, if the menu is open (#26979)
Follow-up of https://github.com/zed-industries/zed/pull/26410

Release Notes:

- N/A
2025-03-18 13:19:32 +02:00
Conrad IrwinandDanilo Leal 5210d9e8b4 Tidier multibuffer (#26954)
Makes multibuffer headers less close to the top of the file.

Moves multibuffer line numbers one em to the right to make space for the
expand excerpt button on large line numbers.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-03-17 22:26:27 -06:00
Smit Barmase cb439e672d editor: Fix navigate back for locations opened via preview item (#26943)
Closes #25458

When navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.

Before, we killed the existing preview tab before opening a new one,
which breaking history as the new tab had no reference to the old one.
This caused navigation to shift to the next tab on the right.

Now, we first add the new tab at the preview index, and then kill the
existing preview tab. This preserves the history by linking new preview
tab to existing tab.

Release Notes:

- Fixes an issue where navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
2025-03-18 00:59:36 +05:30
Max Brunsfeld 430bd83e4d Don't open the commit editor when staging last hunk (#26939)
Closes #26880

Release Notes:

- Removed a behavior where staging the last hunk in the project diff
would open the commit modal.
2025-03-17 10:58:04 -07:00
Kirill Bulatov 8a31dcaeb0 Use textDocument/codeLens data in the actions menu when applicable #2 (#26848)
Re-applies what's been reverted in
https://github.com/zed-industries/zed/pull/26832 with an action-related
fix in
https://github.com/zed-industries/zed/commit/64b5d37d324176cc7b819418f46724cd4c67393d

Before, actions were resolved only if `data` is present and either of
the possible fields is empty:

https://github.com/zed-industries/zed/blob/e842b4eade368127f01944f1b442016edd6b292d/crates/project/src/lsp_store.rs#L1632-L1633

But Zed resolves completions and inlays once, unconditionally, and the
reverted PR applied the same strategy to actions.
That did not work despite the spec not forbidding `data`-less actions to
be resolved.

Soon, it starts to work due to
https://github.com/rust-lang/rust-analyzer/pull/19369 but it seems safer
to restore the original filtering code.

Code lens have no issues with `data`-less resolves:

https://github.com/rust-lang/rust-analyzer/blob/220d913cbcd05f9b7635179a98c685f31821a572/crates/rust-analyzer/src/handlers/request.rs#L1618-L1620

so the same approach as completions and inlays is kept: resolve once.


Release Notes:

- N/A
2025-03-15 20:09:32 +00:00
Marshall Bowers 021d6584cc Revert "Use textDocument/codeLens data in the actions menu when applicable (#26811)" (#26832)
This reverts commit b61171f152.

This PR reverts #26811, as it has broken `rust-analyzer` code actions.

With this commit reverted my code actions are working again. 

Release Notes:

- Community: Reverted https://github.com/zed-industries/zed/pull/26811.
2025-03-15 14:14:29 +00:00
Kirill Bulatov b61171f152 Use textDocument/codeLens data in the actions menu when applicable (#26811)
Similar to how tasks are fetched via LSP, also queries for document's
code lens and filters the ones with the commands, supported in server
capabilities.

Whatever's left and applicable to the range given, is added to the
actions menu:


![image](https://github.com/user-attachments/assets/6161e87f-f4b4-4173-8bf9-30db5e94b1ce)

This way, Zed can get more actions to run, albeit neither r-a nor vtsls
seem to provide anything by default.

Currently, there are no plans to render code lens the way as in VSCode,
it's just the extra actions that are show in the menu.

------------------

As part of the attempts to use rust-analyzer LSP data about the
runnables, I've explored a way to get this data via standard LSP.

When particular experimental client capabilities are enabled (similar to
how clangd does this now), r-a starts to send back code lens with the
data needed to run a cargo command:

```
{"jsonrpc":"2.0","id":48,"result":{"range":{"start":{"line":0,"character":0},"end":{"line":98,"character":0}},"command":{"title":"▶︎ Run Tests","command":"rust-analyzer.runSingle","arguments":[{"label":"test-mod tests::ecparser","location":{"targetUri":"file:///Users/someonetoignore/work/ec4rs/src/tests/ecparser.rs","targetRange":{"start":{"line":0,"character":0},"end":{"line":98,"character":0}},"targetSelectionRange":{"start":{"line":0,"character":0},"end":{"line":98,"character":0}}},"kind":"cargo","args":{"environment":{"RUSTC_TOOLCHAIN":"/Users/someonetoignore/.rustup/toolchains/1.85-aarch64-apple-darwin"},"cwd":"/Users/someonetoignore/work/ec4rs","overrideCargo":null,"workspaceRoot":"/Users/someonetoignore/work/ec4rs","cargoArgs":["test","--package","ec4rs","--lib"],"executableArgs":["tests::ecparser","--show-output"]}}]}}}
```

This data is passed as is to VSCode task processor, registered in


https://github.com/rust-lang/rust-analyzer/blob/60cd01864a2d0d6e2231becee402ba063b59dfa1/editors/code/src/main.ts#L195

where it gets eventually executed as a VSCode's task, all handled by the
r-a's extension code.

rust-analyzer does not declare server capabilities for such tasks, and
has no `workspace/executeCommand` handle, and Zed needs an interactive
terminal output during the test runs, so we cannot ask rust-analyzer
more than these descriptions.

Given that Zed needs experimental capabilities set to get these lens:

https://github.com/rust-lang/rust-analyzer/blob/60cd01864a2d0d6e2231becee402ba063b59dfa1/editors/code/src/client.ts#L318-L327

and that the lens may contain other odd tasks (e.g. docs opening or
references lookup), a protocol extension to get runnables looks more
preferred than lens:
https://rust-analyzer.github.io/book/contributing/lsp-extensions.html#runnables

This PR does not include any work on this direction, limiting to the
general code lens support.

As a proof of concept, it's possible to get the lens and even attempt to
run it, to no avail:

![image](https://github.com/user-attachments/assets/56950880-d387-48f9-b865-727f97b5633b)


Release Notes:

- Used `textDocument/codeLens` data in the actions menu when applicable
2025-03-15 09:50:32 +02:00