Commit Graph
385 Commits
Author SHA1 Message Date
Matin Aniss 21a6664cf8 gpui: Support animated WebP image (#20778)
Add support for decoding animated WebP images into their individual
frames.

Release Notes:

- N/A
2024-12-06 14:53:27 -08:00
Kirill Bulatov d0bafce86b Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351


![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.

Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)

Seems ok for the initial version, we can revisit and polish things
later.

Release Notes:

- Added the ability to split the terminal panel
2024-11-27 20:22:39 +02:00
张小白 49ed932c1f Fix line truncate crash on Windows (#17271)
Closes #17267

We should update the `len` of `runs` when truncating. cc @huacnlee 

Release Notes:

- N/A
2024-11-20 16:47:55 -08:00
Jason LeeandFloyd Wang 932c7e23c8 gpui: Fix SVG color render, when color have alpha (#20537)
Release Notes:

- N/A


## Demo

- [Source
SVG](https://github.com/user-attachments/assets/1c681e01-baba-4613-a3e7-ea5cb3015406)
click here open in browser.

| Before | After |
| --- | --- |
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/ba323b13-538b-4a34-bb64-9dcf490aface">
| <img width="1212" alt="image"
src="https://github.com/user-attachments/assets/4635926a-843e-426d-89a1-4e9b4f4cc37e">
|

---------

Co-authored-by: Floyd Wang <gassnake999@gmail.com>
2024-11-16 16:53:57 +02:00
516f7b3642 Add Loading and Fallback States to Image Elements (via StyledImage) (#20371)
@iamnbutler edit:

This pull request enhances the image element by introducing the ability
to display loading and fallback states.

Changes:

- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).

Example Usage:

```rust
fn loading_element() -> impl IntoElement {
    div().size_full().flex_none().p_0p5().rounded_sm().child(
        div().size_full().with_animation(
            "loading-bg",
            Animation::new(Duration::from_secs(3))
                .repeat()
                .with_easing(pulsating_between(0.04, 0.24)),
            move |this, delta| this.bg(black().opacity(delta)),
        ),
    )
}

fn fallback_element() -> impl IntoElement {
    let fallback_color: Hsla = black().opacity(0.5);

    div().size_full().flex_none().p_0p5().child(
        div()
            .size_full()
            .flex()
            .items_center()
            .justify_center()
            .rounded_sm()
            .text_sm()
            .text_color(fallback_color)
            .border_1()
            .border_color(fallback_color)
            .child("?"),
    )
}

impl Render for ImageLoadingExample {
    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
        img("some/image/path")
            .id("image-1")
            .with_fallback(|| Self::fallback_element().into_any_element())
            .with_loading(|| Self::loading_element().into_any_element())
    }
}
```

Note:

An `Img` must have an `id` to be able to add a loading state.

Release Notes:

- N/A

---------

Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-11-15 19:12:01 -08:00
Piotr Osiewicz 56c93be4de project panel: Fix rendering of groups of dragged project panel entries (#20686)
This PR introduces a new parameter for `on_drag` in gpui, which is an
offset from the element origin to the mouse event origin.

Release Notes:

- Fixed rendering of dragged project panel entries
2024-11-14 19:29:18 +01:00
Max BrunsfeldandRichard 093c9cc87b Avoid creating occlusions for editor blocks, since these block mouse wheel events (#20649)
Just block mouse down events, and in the case of the inline assist
prompt, set the default cursor.

Release Notes:

- N/A

Co-authored-by: Richard <richard@zed.dev>
2024-11-13 21:02:54 -08:00
Will BradleyandBennet 0dbda71423 Enable reload of images in image viewer (#20374)
Closes #11529

Release Notes:

- Fixed an issue where the image preview would not update when the
underlying file changed

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-11-10 11:37:02 +01:00
Kirill Bulatov 083f06322d Prefer revealing items in the middle of the list for outline and project panels (#20349)
Closes https://github.com/zed-industries/zed/issues/18255

Zed does not scroll always, but only if the item is out of sight, this
is preserved for now.
Otherwise, if the item is out of sight, project and outline panels + the
syntax tree view now attempt to scroll it into the middle, if there's
enough elements above and below.

Release Notes:

- Improved revealing items for outline and project panels (now center of the list is preferred)
2024-11-07 14:36:29 +02:00
Piotr Osiewicz 95842c7987 gpui: Add scroll anchors (#19894)
## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).

## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.

Release Notes:

- Improve keyboard navigation in ssh modal
2024-11-01 14:47:46 +01:00
Mikayla Maki 759d136fe6 Update a few doc comments (#19911)
Release Notes:

- N/A
2024-10-29 10:09:49 -07:00
Bennet Bo Fenner 888fec9299 outline panel: Add indent guides (#19719)
See #12673

| File | Search |
|--------|--------|
| <img width="302" alt="image"
src="https://github.com/user-attachments/assets/44b8d5f9-8446-41b5-8c0f-e438050f0ac9">
| <img width="301" alt="image"
src="https://github.com/user-attachments/assets/a2e6f77b-6d3b-4f1c-8fcb-16bd35274807">
|



Release Notes:

- Added indent guides to the outline panel
2024-10-28 09:54:18 +01:00
Bennet Bo Fenner 4214ed927f project panel: Add indent guides (#18260)
See #12673



https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e



TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs

Release Notes:

- Added indent guides to the project panel
2024-10-24 13:07:20 +02:00
Matin Aniss 879a2ea06f gpui: Replace redundant code in animation (#19273)
Just a small change to replace some redundant code in the animation
element.

Release Notes:

- N/A
2024-10-16 10:26:26 -07:00
Piotr Osiewicz 109ebc5f27 ui: Add Scrollbar component (#18927)
Closes #ISSUE

Release Notes:

- N/A
2024-10-16 13:57:28 +02:00
Piotr Osiewicz 03c84466c2 chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00
Remco Smits 8f27ffda4d gpui: Fix uniform list horizon offset for non-horizontal scrollable lists (#18748)
Closes #18739

/cc @osiewicz 
/cc @maxdeviant 

I'm not sure why the `+ padding.left` was added, but this was the cause
of the issue. I also tested removing the extra left padding but didn't
seem to see a difference inside the project panel. So we can maybe even
remove it?

**Before:**
![Screenshot 2024-10-04 at 21 43
34](https://github.com/user-attachments/assets/b5d67cd9-f92b-4301-880c-d351fe156c98)

**After:**
<img width="294" alt="Screenshot 2024-10-04 at 21 49 05"
src="https://github.com/user-attachments/assets/8cc84170-a86b-46b8-91c9-39def64f0bd0">

Release Notes:

- Fix code action list not horizontal aligned correctly
2024-10-04 23:07:58 +03:00
Kirill BulatovandPiotr Osiewicz 051627c449 Project panel horizontal scrollbar (#18513)
<img width="389" alt="image"
src="https://github.com/user-attachments/assets/c6718c6e-0fe1-40ed-b3db-7d576c4d98c8">


https://github.com/user-attachments/assets/734f1f52-70d9-4308-b1fc-36c7cfd4dd76

Closes https://github.com/zed-industries/zed/issues/7001
Closes https://github.com/zed-industries/zed/issues/4427
Part of https://github.com/zed-industries/zed/issues/15324
Part of https://github.com/zed-industries/zed/issues/14551

* Adjusts a `UniformList` to have a horizontal sizing behavior: the old
mode forced all items to have the size of the list exactly.
A new mode (with corresponding `ListItems` having `overflow_x` enabled)
lays out the uniform list elements with width of its widest element,
setting the same width to the list itself too.

* Using the new behavior, adds a new scrollbar into the project panel
and enhances its file name editor to scroll it during editing of long
file names

* Also restyles the scrollbar a bit, making it narrower and removing its
background

* Changes the project_panel.scrollbar.show settings to accept `null` and
be `null` by default, to inherit `editor`'s scrollbar settings. All
editor scrollbar settings are supported now.

Release Notes:

- Added a horizontal scrollbar to project panel
([#7001](https://github.com/zed-industries/zed/issues/7001))
([#4427](https://github.com/zed-industries/zed/issues/4427))

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-10-01 18:32:16 +03:00
Jason Lee 938a0679c0 gpui: Fix img element to auto size when only have width or height (#17994)
Release Notes:

- N/A

---

We may only want to set the height of an image to limit the size and
make the width adaptive.

In HTML, we will only set width or height, and the other side will adapt
and maintain the original image ratio.

I changed this because I had a logo image that only to be limited in
height, and then I found that setting the height of the `img` alone
would not display correctly.

I also tried to set `ObjectFit` in this Demo, but it seems that none of
them can achieve the same effect as "After".

## Before
<img width="809" alt="before 2024-09-18 164029"
src="https://github.com/user-attachments/assets/7ba559ed-e53b-43e6-a072-93c8ba5b14ee">

## After
<img width="749" alt="after 2024-09-18 172003"
src="https://github.com/user-attachments/assets/51ee2eba-76b3-400a-abbf-de0e9c4021e2">
2024-09-30 16:39:19 -07:00
Antonio ScandurraandNathan 84ce81caf1 Pass Summary::Context to Item::summarize (#18510)
We are going to use this in the multi-buffer to produce a summary for an
`Excerpt` that contains a `Range<Anchor>`.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-29 10:30:48 -06:00
2c8a6ee7cc remote_server: Remove dependency on libssl and libcrypto (#15446)
Fixes: #15599
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-09-18 23:29:34 +02:00
Antonio ScandurraandNathan 2e72fd210a Replace Default trait bound with a zero function on Summary/Dimension (#17975)
This lets us provide a context when constructing the zero value. We need
it so we can require anchors to be associated with a buffer id, which
we're doing as part of simplifying the multibuffer API.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-17 19:43:59 -06:00
Jason LeeandMarshall Bowers 345efa4e36 gpui: Fix img element to render correct SVG color (#15488)
Release Notes:

- N/A


It should convert RGBA to BGRA.

> I added an example color svg, that was I make based on [Lucide grip
icon](https://lucide.dev/icons/grip).

## Before

<img width="692" alt="image"
src="https://github.com/user-attachments/assets/5eb03606-76ce-4049-b3ad-8d1084a4fa55">


## After

<img width="695" alt="image"
src="https://github.com/user-attachments/assets/650dd411-2095-4e92-b3fd-8e91c6954aa3">

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-09-17 13:50:36 -04:00
Jason Lee 47aec5e64d Improve popup menu to leave some margin with window edges (#17159)
Release Notes:

- Improved popup menu to leave some margin with window edges.

## Updates in GPUI

- gpui: Add `snap_to_window_with_margin` method to `anchored` to support
leave margin to window edges.

## Before

<img width="609" alt="before-snap-to-window 2024-08-30 222506"
src="https://github.com/user-attachments/assets/62bb6791-7c89-4558-9484-5c7b31f5e91e">

## After

<img width="698" alt="snap-to-window1 2024-08-30 222506"
src="https://github.com/user-attachments/assets/51634e79-2a95-42fe-8362-a3c7003648eb">

<img width="622" alt="snap-to-window 2024-08-30 222506"
src="https://github.com/user-attachments/assets/43a865d6-d238-4fdc-ae9d-8160b9ba7953">
2024-09-07 03:05:57 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Marshall Bowers 3d99b5eb0f gpui: Clean up common module (#17427)
This PR cleans up the `common` module for GPUI elements.

Release Notes:

- N/A
2024-09-05 12:39:30 -04:00
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
Marshall Bowers 89632ff5c2 gpui: Fix typo in DefaultThemeAppearance doc comment (#17157)
Release Notes:

- N/A
2024-08-30 09:48:13 -04:00
Nate Butler 01f8d27f22 Add a simple set of default colors to gpui (#17110)
This PR adds an initial set of default colors to `gpui`. 

These will power default-styled gpui components (things like checkboxes,
buttons, inputs, etc.), storybook, and give a very simple,
appearance-aware set of colors out of the box for folks to build with.

These colors will evolve and be updated in the near future, they are
literally pulled from Finder for now :)

The API might not be perfect, I focused on getting something in quickly
that we can iterate on!

### Usage

```rs
use gpui::{colors, DefaultColor}

fn auto(cx: &WindowContext) -> {
  // Init the full set of DefaultColors
  let colors = colors(cx.appearance());
  // Use a color
  // It will automatically give you the correct color for the system's
  // current appearance.
  let background = DefaultColor::Background.hsla(&colors)
}

fn manual() -> {
  // Init the full sets of DefaultColors
  let light_colors = DefaultColors::light();
  let dark_colors = DefaultColors::dark();
  // Use a color
  // Maybe for some fancy inverted element
  let background = DefaultColor::Background.hsla(&light_colors)
  let inverted_background = DefaultColor::Background.hsla(&dark_colors)
  let inverted_text = DefaultColor::Text.hsla(&dark_colors)
}

```

Note: We need `cx` for the auto way as we need to get the system
appearance from the App/Window/ViewContext via `cx.appearance()`.

### Example

You can run `script/storybook default_colors` to open the Default Colors
story:

| Light | Dark |
|-------|------|
| ![CleanShot 2024-08-29 at 16 19
20@2x](https://github.com/user-attachments/assets/80369de4-8926-4b30-80f5-f81a8a7b9531)
| ![CleanShot 2024-08-29 at 16 19
33@2x](https://github.com/user-attachments/assets/fd7a2aae-27e6-460f-a054-8f37623dc96d)
|


Release Notes:

- N/A
2024-08-29 16:50:03 -04:00
Jason LeeandMarshall Bowers 938d93a64c gpui: Add truncate and text_ellipsis to TextStyle (#14850)
Release Notes:

- N/A

Ref issue #4996

## Demo

```
cargo run -p gpui --example text_wrapper 
```



https://github.com/user-attachments/assets/a7fcebf7-f287-4517-960d-76b12722a2d7

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-23 14:02:51 -04:00
Max Brunsfeld 4c390b82fb Make LanguageModel::use_any_tool return a stream of chunks (#16262)
This PR is a refactor to pave the way for allowing the user to view and
edit workflow step resolutions. I've made tool calls work more like
normal streaming completions for all providers. The `use_any_tool`
method returns a stream of strings (which contain chunks of JSON). I've
also done some minor cleanup of language model providers in general,
removing the duplication around handling streaming responses.

Release Notes:

- N/A
2024-08-14 18:02:46 -07:00
b1a581e81b Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Thorsten Ball af36d4934c assistant panel: Animate assistant label if message is pending (#16152)
This adds a pulsating effect to the assistant header in case the message
is pending.

The pulsating effect is capped between 0.2 and 1.0 and I tried (with the
help of Claude) to give it a "breathing" effect, since I found the
normal bounce a bit too much.

Also opted for setting the `alpha` on the `LabelLike` things, vs.
overwriting the color, since I think that's cleaner instead of exposing
the color and mutating that.


https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5


Release Notes:

- N/A
2024-08-13 11:41:44 +02:00
Piotr Osiewicz 68ae347077 chore: Remove a bunch of unused structs (#16139)
Found by beta clippy.

Release Notes:

- N/A
2024-08-13 01:43:19 +02:00
Jason LeeandMarshall Bowers 1982a5aed1 gpui: Improve img element to support load from Assets (#15482)
Release Notes:

- N/A


Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.

The `svg` element can currently support this, but `img` cannot.

For example:

We have such an Assets directory:

```
assets
|- icons
|- images
|--- foo.png
```

```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```


## Example test

```
cargo run -p gpui --example image 
```

<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-30 10:55:48 -04:00
4bd935b409 gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
Calin Martinconi 3751f67730 fix: Typos (#15313)
Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00
Kirill Bulatov e830865eb1 Return an empty measurement instead of panicking (#15269)
Follow-up of https://github.com/zed-industries/zed/pull/15256

Returns zero size for no items to render.

Incorrect worktree state made the uniform list to have 0 items to
render, so
```Rust
let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
let mut item_to_measure = items.pop().unwrap();
```
panicked as the first line returned an empty array despite a
single-element range provided.


Release Notes:

- N/A
2024-07-26 14:21:09 +03:00
Piotr Osiewicz 86456ce379 chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Mikayla Maki 855048041d Update http crate name (#15041)
Release Notes:

- N/A
2024-07-23 15:01:05 -07:00
Marshall Bowers c7331b41e9 gpui: Include image URI in ImageCacheError::BadStatus (#14910)
This PR updates the `ImageCacheError::BadStatus` variant to include the
URI of the image that failed to load.

This helps contextualize the resulting error logs.

Release Notes:

- N/A
2024-07-21 10:13:31 -04:00
Jason Lee 0a02691778 Fix tooltips sometimes continuously displaying when the button is selected (#14832)
Release Notes:

- Fixed sometime tooltip will continuously display when the button is
selected.

---

@mrnugget The #13857 This change has led into a bug, the selected item
before tooltip will continuous display if there are no other tooltips.



https://github.com/user-attachments/assets/06b4a9a4-dede-4c18-b020-e20b6090341f
2024-07-19 12:49:08 -06:00
Antonio ScandurraandNathan d61eaea4b9 Avoid losing focus when block decorations go offscreen (#14815)
Release Notes:

- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 17:04:18 +02:00
Matin Aniss 54afa6f69f Bump image crate (#13397)
Bumping the image crate for better support of image formats.

The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.

Release Notes:

- N/A
2024-06-25 15:12:45 +02:00
Piotr Osiewicz d272e402ea project panel: Add vertical scrollbar (#13358)
Fixes #4865
Release Notes:

- Added vertical scrollbar to project panel
2024-06-23 14:04:19 +02:00
Max Brunsfeld 76b0120665 Reveal the selected item when cycling a picker's selection (#12950)
Release Notes:

- Fixed a bug where the selected tab was not always shown when cycling
between tabs with `ctrl-tab`.
2024-06-12 17:40:53 -07:00
Conrad Irwin 428c143fbb Add ability to scroll popovers with vim (#12650)
Co-Authored-By: ahmadraheel@gmail.com



Release Notes:

- vim: allow scrolling the currently open information overlay using
`ctrl-{u,d,e,y}`etc. (#11883)
2024-06-05 13:39:17 -06:00
Nathan SoboandAntonio Scandurra 5f98b9617a Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.

So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.

Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.

/cc @iamnbutler @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-03 15:58:43 +02:00
Antonio ScandurraandNathan Sobo 7e3ab9acc9 Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00