Commit Graph
119 Commits
Author SHA1 Message Date
apricotbucket28 40bbd0031d linux: fix reveal_path for files (#8162)
Fixes 'Reveal in Finder' opening files instead of showing them in the
file explorer.
Tested on Fedora KDE 39.

Release Notes:

- N/A
2024-02-22 09:49:36 -08:00
Rom Grk 946f4a312a Wayland: avoid replacing text with empty string (#8103)
Fix an issue where the `ime_key` is sometimes an empty string, and
pressing a keystroke replaces the selected text.

E.g. select some text, press `Escape`: selected text is deleted.
2024-02-22 09:48:15 -08:00
gmorenz cd640a87a9 Improve key handling on x11, sharing wayland implementation (#8094)
Makes keyboard shortcuts work on x11.

Release Notes:

- N/A
2024-02-20 16:04:52 -08:00
Gabriel Dinner-David 389d26d974 Linux(Wayland): translate enter and pageup/down from keysym (#8089)
enter and pagedown/pageup weren't working now they do
Release Notes:
- N/A
2024-02-20 13:48:14 -08:00
Dzmitry Malyshau b028231aea linux/x11: disable Vulkan validation in Debug (#8044)
Turns out this validation requirement is confusing new users.

Release Notes:
- N/A
2024-02-20 11:14:13 -08:00
Dzmitry Malyshau d51a0b60be linux/x11: send XCB requests asynchronously (#8045)
With `send_and_check_request` we'd be blocking both the main loop and
the caller. `send_request` is only going to be blocking on the main loop
when processing the request.

Release Notes:
- N/A

Based on a flamegraph from `perf`/`hotspot`, we are spending 40% of time
redrawing, another 40% of time downloading stuff (i.e. rust toolchain),
and the rest on text rendering, layout and such. This is with Vulkan
Validation (see https://github.com/zed-industries/zed/pull/8044).

I'm also wondering if it would be better with #7758, but regardless we
should have no problem rendering at 60-120 fps and processing user
input. More follow-ups are expected here.
2024-02-20 10:20:49 -08:00
bbb651andMikayla Maki 0422d43798 Linux: Add support for MouseButton::Navigate in GPUI (wayland and x11) (#7996)
Release Notes:

- N/A

Based on wgpu implementation (which I wrote).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-19 18:09:53 -08:00
Dzmitry Malyshau b00b65b330 linux/x11: implement window focus (#8002)
Release Notes:
- N/A
2024-02-19 17:54:54 -08:00
Janrupf fddb778e5f Enable server side decorations on wayland (#8037)
This PR enables server side decorations on Wayland if possible. This is
stopgap solution, so that the window can be moved, resized and dragged
on Wayland sessions at all.


![image](https://github.com/zed-industries/zed/assets/25827180/3dc9af53-76c0-4664-8746-ed6a6e5eafe7)

Since Wayland compositors can decide to force either mode (as in,
forcing server or client side decorations), this requires additional
handling in zed. Since zed doesn't provide any of that handling as of
now, as a temporary solution server side decorations are always
requested.
2024-02-19 17:53:31 -08:00
Tadeo Kondrak 2b56c43f2d Wayland: Keyboard input improvements (#7989)
Release Notes:

- N/A

---

Right now the Wayland backend is using `xkb::State::key_get_utf8` as the
`key`, when it should be used as the `ime_key`. It also manages
pressing/releasing modifiers manually when this should be managed by the
display server.

This allows modifier combinations to work in more cases, making it an
alternative to https://github.com/zed-industries/zed/pull/7975, which
interprets what is now only used as the `ime_key` value as a `key`
value.
2024-02-18 21:25:42 -08:00
Roman bd137b01ad Wayland fractional scaling (#7961)
This PR adds support for fractional scaling on Wayland.

Release Notes:

- N/A
2024-02-18 21:22:03 -08:00
RomanandMikayla Maki f82b2741cd Wayland input handling (#7857)
Adds initial keyboard and mouse input for Wayland (thanks to @gabydd and
@kvark for reference).


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 13:49:34 -08:00
Dzmitry MalyshauandMikayla 9ad1862f2f Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Mikayla Maki 1c361ac579 Remove comment (#7922)
Per https://github.com/zed-industries/zed/pull/7814, this is more
trouble than it's worth. As these functions are never exposed to the
user of GPUI, we can just manually audit and enforce the relevant rules.

Release Notes:

- N/A
2024-02-16 10:39:50 -08:00
Rom GrkandMikayla Maki bea36918f4 Linux: file dialogs (#7852)
This PR implements linux file dialogs and open/reveal actions.

| Open folder | Reveal path |
| --- | --- |
| ![Screenshot from 2024-02-15
16-50-49](https://github.com/zed-industries/zed/assets/1423607/b4260574-d841-4ded-821d-521f507916d1)
| ![Screenshot from 2024-02-15
16-51-36](https://github.com/zed-industries/zed/assets/1423607/1f32f451-7def-423a-9d69-de2876285b60)
|

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-16 10:34:54 -08:00
Dzmitry MalyshauandMikayla Maki a41fb29e01 Linux/x11 input handling (#7811)
Implements the basics of keyboard and mouse handling.
Some keys will need special treatment, like Backspace/Delete. In this
PR, all keys are treated as append-only. Leaving this for a follow-up.

I used @gabydd 's branch as a reference (thank you!) as well as
https://github.com/xkbcommon/libxkbcommon/blob/master/doc/quick-guide.md
For future work, I'll also use
https://github.com/xkbcommon/libxkbcommon/blob/master/tools/interactive-x11.c

All commits are separately compileable and reviewable.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-15 11:58:47 -08:00
Roman 41372a96ed Linux: Fix x11 crash (#7805)
Release Notes:

- N/A
2024-02-14 16:03:03 -08:00
f62baeda64 gpui: Add Wayland support (#7664)
This PR adds Wayland support to gpui using
[wayland-rs](https://github.com/Smithay/wayland-rs). It is based on
[#7598](https://github.com/zed-industries/zed/pull/7598).

It detects Wayland support at runtime by checking the existence of the
`WAYLAND_DISPLAY` environment variable. If it does not exist or is
empty, the X11 backend will be used. To use the X11 backend in a Wayland
session (for development purposes), you just need to unset
WAYLAND_DISPLAY (`WAYLAND_DISPLAY= cargo run ...`).

At the moment it only creates the window and renders the initial content
provided by `BladeRenderer`, so it can run "Hello world" example.


![image](https://github.com/zed-industries/zed/assets/40907255/1655bc64-4d36-4178-9851-bfe42f03f716)

Todo:
- [x] Add basic Wayland support.
- [x] Add window resizing.
- [x] Add window closing.
- [x] Add window updating.
- [ ] Implement input handling, fractional scaling, and support other
Wayland protocols.
- [ ] Implement all unimplemented todo!(linux).
- [ ] Add window decorations or use custom decorations (like on MacOS).
- [ ] Address other missing functionality.

Release Notes:
- N/A

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 14:50:11 -08:00
Dzmitry MalyshauandMikayla Maki 8f7a26f397 X11: Continuous Presentation (#7762)
Alternative to #7758, which doesn't involve adding a new trait method
`request_draw`.
Somehow, my whole screen goes blinking black with this when moving the
window, so not ready for landing.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 12:24:12 -08:00
RomanandMikayla 266988adea gpui: Decouple X11 logic from LinuxPlatform (#7598)
Release Notes:

- Separated Linux platform and X11-specific code, so that we can add
Wayland support now.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-12 10:44:34 -08:00
Dzmitry Malyshau 664a195721 linux: switch to srgb color space output (#7666)
This matches the behavior of the existing Metal backend.

Picks up https://github.com/kvark/blade/pull/76

Release Notes:
- N/A
2024-02-10 20:19:00 -08:00
Dzmitry MalyshauandMikayla Maki 2b383b854a linux: fix getting the initial content size (#7604)
Fix found by @h3mosphere (thanks!)

Solves the Vulkan validation on start on some platforms about the
mismatched surface size, e.g.
```
VUID-VkSwapchainCreateInfoKHR-imageExtent-01274(ERROR / SPEC): msgNum: 2094043421 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-imageExtent-01274 ] Object 0: handle = 0x55dff99554c0, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x7cd0911d | vkCreateSwapchainKHR() called with imageExtent = (1920,1080), which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR(): currentExtent = (1920,1016), minImageExtent = (1920,1016), maxImageExtent = (1920,1016). The Vulkan spec states: imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-imageExtent-01274)
```

Release Notes:
- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:34:00 -08:00
Christian Bergschneider 862a9512b5 gpui: Activate window on Linux (#7617)
Release Notes:
- N/A

Hello everyone,
it's me again! This is another todo!(linux) thing in gpui.

Best Regards,
Christian Bergschneider
2024-02-09 10:15:00 -08:00
Kirill BulatovandMikayla Maki 5175c8963a Actually fail on clippy failures (#7619)
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:13:00 -08:00
Antonio Scandurra 0cebf68306 Introduce a new ToggleGraphicsProfiler command (#7607)
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.

Release Notes:

- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
2024-02-09 13:29:40 +01:00
67d280b8cb Linux: Experiment with CosmicText based Text System (#7539)
This is a rebase of @gabydds text_system updates. with some small
cleanups.

Currently cannot test this as build is not working in linux. Im just
putting it up here before I forget about it.

---------

Co-authored-by: gabydd <gabydinnerdavid@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-08 22:49:03 -08:00
Dzmitry Malyshau 0ab1094f0c linux: quit after the last window is closed (#7602)
Release Notes:
- N/A
2024-02-08 21:41:15 -08:00
Christian Bergschneider 07891b4978 gpui: Set window title on Linux (#7589)
Release Notes:
- N/A


Hello everyone,
glad to be contributing to this awesome project! This just fixes a
simple todo!(linux) in gpui.

I also considered setting the window title in the hello world example,
let me know if I should add it in this PR as well.

Best Regards,
Christian Bergschneider
2024-02-08 14:31:14 -08:00
Mikayla Maki ad88e9754e Add Linux build CI (#7581)
Release Notes:

- N/A
2024-02-08 12:56:29 -08:00
Mikayla Maki d4be15b2b2 Suppress related warnings, fix nanoid, and get the build green (#7579)
This is in preparation for adding a Linux build step to our CI.

Release Notes:

- N/A
2024-02-08 09:32:53 -08:00
h3mosphere 006e7a77d5 Linux: Fix some crashes from new functions having unimplemented!() (#7567)
Release Notes:

- N/A
2024-02-08 10:53:39 -05:00
Dzmitry Malyshau d457eef099 blade: fix path rasterization (#7546)
There were mistakes in the blending mode, primitive topology, and the
equation.

![gpui-text-selection](https://github.com/zed-industries/zed/assets/107301/13f1285e-1338-4c87-b1bb-7e426606f939)



Release Notes:
- N/A
2024-02-08 09:08:04 -05:00
Dzmitry Malyshau 00024b791b Uprev blade to 26bc5e8 (#7556)
Picks up https://github.com/kvark/blade/pull/73 to make it possible to
start experimenting with GLES backend.

Release Notes:
- N/A
2024-02-08 08:41:55 -05:00
Antar 219ec91748 Fix compile errors on Linux (#7527)
Added some missing trait functions and `unimplemented` markings

Release Notes:

- N/A
2024-02-07 18:46:24 -05:00
Mikayla 3734a390b2 Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Dzmitry Malyshau e3ae7c4fe0 linux: query window geometry for determining the surface extents 2024-02-07 00:33:40 -08:00
Dzmitry Malyshau 11964dc731 blade: cull mask support for sprites 2024-02-05 23:04:54 -08:00
Dzmitry Malyshau 78f32f30f5 linux: introduce platform callbacks 2024-02-05 21:49:19 -08:00
Dzmitry Malyshau 521b2b12e4 linux: create a hidden window inside the platform
It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
2024-02-04 23:52:22 -08:00
Dzmitry Malyshau 282cc71df9 linux: refactor LinuxPlatform to avoid recursive locking from the window callbacks 2024-02-04 22:37:34 -08:00
Dzmitry Malyshau 1c410c1b99 linux: only tick the main thread tasks and one at a time in the event loop 2024-02-04 19:36:58 -08:00
Dzmitry Malyshau 224fe13f9f blade: fix tile bounds shader FFI 2024-02-04 13:59:41 -08:00
Dzmitry Malyshau 0a5ebee9e5 blade: encapsulate BladeAtlasStorage for indexing 2024-02-04 13:03:16 -08:00
Dzmitry Malyshau 26ca798707 blade: initialize atlas textures 2024-02-04 12:45:18 -08:00
Dzmitry Malyshau 61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau c5ff46e14f blade: fix shadow vertex bounds 2024-02-03 23:51:37 -08:00
Dzmitry Malyshau cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00