Commit Graph
14 Commits
Author SHA1 Message Date
Antonio Scandurra 61d4da9934 Introduce layer clipping 2021-03-26 10:28:05 +01:00
Antonio Scandurra e44ea6b379 Fix cursor blinking 2021-03-25 17:41:03 +01:00
Antonio Scandurra 596fc47a68 Start on painting the editor 2021-03-25 17:36:29 +01:00
Antonio Scandurra 0f6927eb4b Re-export font_kit primitives from a new fonts module
...also, rename the old `fonts` to `font_cache`.
2021-03-25 10:58:33 +01:00
Antonio Scandurra 0906b2a2f4 Remove unused dependencies and avoid instantiating FontCache in tests 2021-03-25 10:48:32 +01:00
Antonio ScandurraandNathan Sobo 9178e91cc0 Extract platform-dependant FontSystem
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-24 16:51:28 +01:00
Nathan Sobo 119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo cfe3aae2de WIP: Get everything compiling again and keep window open 2021-03-19 12:12:10 -06:00
Nathan Sobo 605bdd62dd WIP: Start on rendering scenes via presenter 2021-03-18 21:33:16 -06:00
Nathan Sobo e809d6119a Return tasks from spawn and spawn_stream
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo 9bab29c72f Get workspace module in and compiling 2021-03-18 15:52:46 -06:00
Nathan Sobo 171dd0c243 WIP 2021-03-18 13:17:25 -06:00
Nathan Sobo 23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00
Nathan Sobo 356bc41752 WIP 2021-03-09 21:00:51 -07:00