Commit Graph
1224 Commits
Author SHA1 Message Date
张小白 61175ab9cd windows: Don’t skip the typo check for the windows folder (#37314)
Try to narrow down the scope of typo checking


Release Notes:

- N/A
2025-09-01 15:26:25 +00:00
Lukas Wirth 62083fe796 gpui: Do not render ligatures between different styled text runs (#37175)
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-09-01 09:49:52 +02:00
Gaauwe Rombouts a852bcc094 Improve system window tabs visibility (#37244)
Follow up of https://github.com/zed-industries/zed/pull/33334

After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
    NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
    NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
    NSNavPanelExpandedStateForSaveMode = 1;
    NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
    "NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
    "NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```

> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).

Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.

The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.

While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.

Release Notes:

- N/A
2025-08-31 18:24:00 -06:00
Gerd Augsburg d80f13242b Support for "Insert" from character key location (#37219)
Release Notes:
- Added support for the Insert-Key from a character key location for
keyboard layouts like neo2
2025-08-31 11:26:28 +03:00
Michael Sloan 47aaaa8bcf Make SanitizedPath wrap Path instead of Arc<Path> to avoid allocation (#37106)
Release Notes:

- N/A
2025-08-28 13:32:30 -06:00
张小白 ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Floyd Wang 9ca4fb16b2 gpui: Support disabling window resizing and minimizing (#36859)
Add support to disable both window resizing and minimizing.

| | macOS | Windows |
| - | - | - |
| **Unresizable** | <img width="412" height="440"
alt="SCR-20250822-qpea"
src="https://github.com/user-attachments/assets/d6d45510-dc4b-436f-a9fa-ce9cb0b0c411"
/> | <img width="276" height="298" alt="2025-08-22 110757"
src="https://github.com/user-attachments/assets/9deff498-e903-4173-9c26-072dd9409fc1"
/> |
| **Unminimizable** | <img width="412" height="440"
alt="SCR-20250822-qpfl"
src="https://github.com/user-attachments/assets/e1d5f9eb-6de5-4908-8b52-38ccb2e65689"
/> | <img width="276" height="298" alt="2025-08-22 110814"
src="https://github.com/user-attachments/assets/da94b006-3544-4274-8b02-1cab7ca8dd70"
/> |

Release Notes:

- N/A
2025-08-27 10:26:57 -07:00
张小白andKate fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
John Tur 4605b96630 Fix constant thread creation on Windows (#36779)
See
https://github.com/zed-industries/zed/issues/36057#issuecomment-3215808649

Fixes https://github.com/zed-industries/zed/issues/36057

Release Notes:

- N/A
2025-08-25 12:45:28 -07:00
张小白 8ef9ecc91f windows: Fix RevealInFileManager (#36592)
Closes #36314

This PR takes inspiration from [Electron’s
implementation](https://github.com/electron/electron/blob/dd54e84a58531b52680f7f736f593ee887eff6a7/shell/common/platform_util_win.cc#L268-L314).

Before and after:



https://github.com/user-attachments/assets/53eec5d3-23c7-4ee1-8477-e524b0538f60



Release Notes:

- N/A
2025-08-21 08:08:54 +08:00
tidely 92352f97ad Fix clippy::map_clone lint violations (#36585)
#36577

Release Notes:

- N/A
2025-08-20 16:34:52 +02:00
tidely bc79076ad3 Fix clippy::manual_map lint violations (#36584)
#36577

Release Notes:

- N/A
2025-08-20 15:17:28 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
tidely 44941b5dfe Fix clippy::for_kv_map lint violations (#36493)
Release Notes:

- N/A
2025-08-20 11:22:19 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
localcc 97f784dedf Fix early dispatch crash on windows (#36445)
Closes #36384

Release Notes:

- N/A
2025-08-18 21:30:02 +00:00
Anthony Eid 3a3df5c011 gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Marshall Bowers fa61c3e24d gpui: Fix typo in handle_gpui_events (#36431)
This PR fixes a typo I noticed in the `handle_gpui_events` method name.

Release Notes:

- N/A
2025-08-18 17:27:23 +00:00
Smit Barmase 7dc4adbd40 gpui: Fix crash when starting Zed on macOS during texture creation (#36382)
Closes #36229

Fix zero-sized texture creation that triggers a SIGABRT in the Metal
renderer. Not sure why this happens yet, but it likely occurs when
`native_window.contentView()` returns a zero `NSSize` during initial
window creation, before the view size is computed.

Release Notes:

- Fixed a rare startup crash on macOS.
2025-08-18 08:16:17 +05:30
Igal Tabachnik 7993ee9c07 Suggest unsaved buffer content text as the default filename (#35707)
Closes #24672

This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

![2025-08-05 11 50
28](https://github.com/user-attachments/assets/49ad9e4a-5559-44b0-a4b0-ae19890e478e)

Release Notes:

- Text entered in a new untitled buffer is considered as the default
filename when saving
2025-08-15 17:26:38 +02:00
smit 23d0433158 linux: Fix keyboard events not working on first start in X11 (#36224)
Closes #29083

On X11, `ibus-x11` crashes on some distros after Zed interacts with it.
This is not unique to Zed, `xim-rs` shows the same behavior, and there
are similar upstream `ibus` reports with apps like Blender:

- https://github.com/ibus/ibus/issues/2697

I opened an upstream issue to track this:

- https://github.com/ibus/ibus/issues/2789

When this crash happens, we don’t get a disconnect event, so Zed keeps
sending events to the IM server and waits for a response. It works on
subsequent starts because IM server doesn't exist now and we default to
non-XIM path.

This PR detects the crash via X11 events and falls back to the non-XIM
path so typing keeps working. We still need to investigate whether the
root cause is in `xim-rs` or `ibus-x11`.

Release Notes:

- Fixed an issue on X11 where keyboard input sometimes didn’t work on
first start.
2025-08-15 12:51:32 +05:30
Max Brunsfeld 09e90fb023 Use trace log level for potentially high-volume vsync duration log (#36147)
This is an attempt to fix
https://github.com/zed-industries/zed/issues/36125

Release Notes:

- N/A
2025-08-13 14:45:34 -07:00
Conrad Irwin bd61eb0889 Use IBM Plex Sans / Lilex (#36084)
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.

Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.

Closes #15542
Closes zed-industries/zed-fonts#31

Release Notes:

- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
2025-08-13 13:25:52 -06:00
张小白andMax Brunsfeld 32975c4208 windows: Fix auto update failure when launching from the cli (#34303)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 17:04:30 -07:00
张小白andMax Brunsfeld b62f959528 windows: Fix message loop using too much CPU (#35969)
Closes #34374

This is a leftover issue from #34374. Back in #34374, I wanted to use
DirectX to handle vsync, after all, that’s how 99% of Windows apps do
it. But after discussing with @maxbrunsfeld , we decided to stick with
the original vsync approach given gpui’s architecture.

In my tests, there’s no noticeable performance difference between this
PR’s approach and DirectX vsync. That said, this PR’s method does have a
theoretical advantage, it doesn’t block the main thread while waiting
for vsync.


The only difference is that in this PR, on Windows 11 we use a newer API
instead of `DwmFlush`, since Chrome’s tests have shown that `DwmFlush`
has some problems. This PR also removes the use of
`MsgWaitForMultipleObjects`.


Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 11:28:47 -07:00
Victor TranandMikayla Maki fa3d0aaed4 gpui: Allow selection of "Services" menu independent of menu title (#34115)
Release Notes:

- N/A

---

In the same vein as #29538, the "Services" menu on macOS depended on the
text being exactly "Services", not allowing for i18n of the menu name.

This PR introduces a new menu type called `OsMenu` that defines a
special menu that can be populated by the system. Currently, it takes
one enum value, `ServicesMenu` that tells the system to populate its
contents with the items it would usually populate the "Services" menu
with.

An example of this being used has been implemented in the `set_menus`
example:
`cargo run -p gpui --example set_menus`

---

Point to consider:

In `mac/platform.rs:414` the existing code for setting the "Services"
menu remains for backwards compatibility. Should this remain now that
this new method exists to set the menu, or should it be removed?

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-11 21:10:14 +00:00
localcc 702a95ffb2 Fix underline DPI (#35816)
Release Notes:

- Fixed wavy underlines looking inconsistent on different displays
2025-08-11 13:57:30 +02:00
Kirill Bulatov 95e302fa68 Properly use static instead of const for global types that need a single init (#35955)
Release Notes:

- N/A
2025-08-10 18:01:54 +00:00
Piotr Osiewicz daa53f2761 Revert "Revert "chore: Bump Rust to 1.89 (#35788)"" (#35937)
Reverts zed-industries/zed#35843

Docker image for 1.89 is now up.
2025-08-09 23:48:58 +02:00
张小白andKirill Bulatov 2a310d78e1 windows: Fix the issue where ags.dll couldn’t be replaced during update (#35877)
Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-08-08 14:42:20 +00:00
Mikayla Maki c7d641ecb8 Revert "chore: Bump Rust to 1.89 (#35788)" (#35843)
This reverts commit efba2cbfd3.

Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.

Release Notes:

- N/A
2025-08-07 23:55:15 +00:00
Piotr OsiewiczandJulia Ryan efba2cbfd3 chore: Bump Rust to 1.89 (#35788)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-08-07 15:32:06 +00:00
Max Brunsfeld 40129147c6 Respect paths' content masks when copying them from MSAA texture to drawable (#35688)
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/34992

### Background

Paths are rendered first to an intermediate MSAA texture, and then
copied to the final drawable. Because paths can have transparency, it's
important that pixels are not copied repeatedly if paths have
overlapping bounding boxes. When N paths have the same draw order, we
infer that they must have disjoint bounding boxes, so that we can copy
them each individually (as opposed to copying a single rect that
contains them all). Previously, the bounding box that we were using to
copy paths was not accounting for the path's content mask (but it is
accounted for in the bounds tree that determines their draw order).


This cause bugs like this, where certain path pixels spuriously had
their opacity doubled:


https://github.com/user-attachments/assets/d792e60c-790b-49ad-b435-6695daba430f

This PR fixes that bug.

* [x] mac
* [x] linux
* [x] windows

Release Notes:

- Fixed a bug where a selection's opacity was computed incorrectly when
it overlapped with another editor's selections in a certain way.
2025-08-05 20:40:33 -07:00
Max Brunsfeld d0de81b0b4 windows: Handle scale factor change while window is maximized (#35686)
Fixes https://github.com/zed-industries/zed/issues/33257

Previously, the scale-factor-change-handling logic relied on
`SetWindowPos` enqueuing a `WM_SIZE` window event. But that does not
happen when the window is maximized. So when the scale factor changed,
maximized windows neglected to call their `resize` callback, and would
misinterpret the positions of mouse events.

This PR adds special logic for maximized windows, to ensure that the
size is updated appropriately.

Release Notes:

- N/A
2025-08-05 16:42:17 -07:00
localcc 844ea3d1ab Fix open with zed not focusing window (#35645) 2025-08-05 19:09:04 +02:00
Max Brunsfeld f3f2dba606 Minor stylistic cleanup in Windows platform (#35503)
This PR doesn't change any logic, it just cleans up some naming and
style in the windows platform layer.

* Rename `WindowsWindowStatePtr` to `WindowsWindowInner`, since it isn't
a pointer type.
* Move window event handler methods into an impl on this type, so that
all of the `state_ptr: &Rc<WindowsWindowInner>` parameters can just be
replaced with `&self`.
* In window creation, use a `match` instead of a conditional followed by
an unwrap

There's a lot of whitespace in the diff, so view it with `w=1`.

Release Notes:

- N/A
2025-08-04 11:22:49 -07:00
b31f893408 Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
张小白 98c66eddb8 windows: Don't create directx device with debug flag when debug layer is missing (#35405)
Release Notes:

- N/A
2025-07-31 14:42:44 +00:00
15ad986329 windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
Smit Barmase cdce3b3620 linux: Fix caps lock not working consistently for certain X11 systems (#35361)
Closes #35316

Bug in https://github.com/zed-industries/zed/pull/34514

Turns out you are not supposed to call `update_key` for modifiers on
`KeyPress`/`KeyRelease`, as modifiers are already updated in
`XkbStateNotify` events. Not sure why this only causes issues on a few
systems and works on others.

Tested on Ubuntu 24.04.2 LTS (initial bug) and Kubuntu 25.04 (worked
fine before too).

Release Notes:

- Fixed an issue where caps lock stopped working consistently on some
Linux X11 systems.
2025-07-31 00:56:36 +05:30
Kirill Bulatov 4d66d967f2 Revert "gpui: Implement support for wlr layer shell (#32651)" (#35331)
This reverts commit c110f78015.

On Linux Wayland, that causes a panic:

```
already mutably borrowed: BorrowError
zed::reliability::init_panic_hook::{{closure}}::h276cc55bf0717738+165677654
std::panicking::rust_panic_with_hook::h409da73ddef13937+139331443
std::panicking::begin_panic_handler::{{closure}}::h159b61b27f96a9c2+139330666
std::sys::backtrace::__rust_end_short_backtrace::h5b56844d75e766fc+139314825
__rustc[4794b31dd7191200]::rust_begin_unwind+139329805
core::panicking::panic_fmt::hc8737e8cca20a7c8+9934576
core::cell::panic_already_mutably_borrowed::h95c7d326eb19a92a+9934403
<gpui::platform::linux::wayland::window::WaylandWindow as gpui::platform::PlatformWindow>::set_app_id::hfa7deae0be264f60+10621600
gpui::window::Window::new::h6505f6042d99702f+80424235
gpui::app::async_context::AsyncApp::open_window::h62ef8f80789a0af2+159117345
workspace::Workspace::new_local::{{closure}}::{{closure}}::h4d786ba393f391b5+160720110
gpui::app::App::spawn::{{closure}}::haf6a6ef0f9bab21c+159294806
async_task::raw::RawTask<F,T,S,M>::run::h9e5f668e091fddff+158375501
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::h69e40feabd97f1bb+79906738
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hd80e5b2da41c7d0a+79758141
gpui::app::Application::run::h9136595e7346a2c9+163935333
zed::main::h83f7ef86a32dbbfd+165755480
std::sys::backtrace::__rust_begin_short_backtrace::hb6da6fe5454d7688+168421891
std::rt::lang_start::{{closure}}::h51a50d6423746d5f+168421865
std::rt::lang_start_internal::ha8ef919ae4984948+139244369
main+168421964
__libc_start_call_main+29344125649354
__libc_start_main_impl+29344125649547
_start+12961358
```


Release Notes:

- N/A
2025-07-30 13:36:22 +00:00
Ridan VandenberghandMikayla Maki c110f78015 gpui: Implement support for wlr layer shell (#32651)
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.

Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.

If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups

Release Notes:

- Added support for wayland layer shell surfaces in gpui

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-07-29 21:26:30 +00:00
Ben Kunkle fa6b1a0114 keymap_ui: Fix bug introduced in #35208 (#35237)
Closes #ISSUE

Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind

Release Notes:

- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
2025-07-28 17:27:10 -04:00
Ben Kunkle eef15abbe4 keymap_ui: Additional keystroke input polish (#35208)
Closes #ISSUE

Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.

Release Notes:

- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
2025-07-28 13:15:21 -04:00
marius851000 ee9b60e60c gpui: Fix inset being used in SSD on Wayland (#35151)
Closes #31330

Second parts of https://github.com/zed-industries/zed/pull/31335

While the initial fix set the inset during drawing, that was after the
window was resized, resulting in needing to manually resize the window
for the change to properly take effect.

I updated the code to not make the Wayland renderer rely on
`client_inset` being updated by the API user to match with the
decoration mode (given it is supposed to only be used when using CSD).

I might later try to generalize that, and eventually make the
client_inset only defined on window creation (instead of inside
`client_side_decorations`, that would need testing on X) (and maybe also
allow configuration for shadow, but it’s not something I need).

Release Notes:

- Fixed switching from client side decoration to server side decoration
on Wayland
2025-07-28 11:36:00 +03:00