Commit Graph
448 Commits
Author SHA1 Message Date
Nathan Sobo 107d8ca483 Rename regex search tool to grep and accept an include glob pattern (#29100)
This PR renames the `regex_search` tool to `grep` because I think it
conveys more meaning to the model, the idea of searching the filesystem
with a regular expression. It's also one word and the model seems to be
using it effectively after some additional prompt tuning.

It also takes an include pattern to filter on the specific files we try
to search. I'd like to encourage the model to scope its searches more
aggressively, as in my testing, I'm only seeing it filter on file
extension.

Release Notes:

- N/A
2025-04-20 00:53:30 +00:00
DinoandConrad Irwin af5318df98 Update default vim substitute command behavior and add support for 'g' flag (#28138)
This Pull Request updates the default behavior of the substitute (`s`)
command in vim mode to only replace the next match by default, instead
of all, and replace all matches only when the `g` flag is provided,
making it more similar to NeoVim's behavior.

In order to achieve this, the following changes were introduced:

- Update `BufferSearchBar::replace_next` to be a public method, so it
can be called from `Vim::replace_command` .
- Update the `Replacement::parse` to set the `should_replace_all` field
to `false` by default, and only set it to `true` if the `'g'` flag is
present in the query.
- Add support for when the `Replacement.should_replace_all` is set to
`false` in `Vim::replace_command`, so as to have it only replace the
next occurrence instead of all occurrences in the line.
- Introduce `BufferSearchBar::select_first_match` so as to activate the
first match on the line under the cursor.

Closes #24450 

Release Notes:

- Improved vim's substitute command so as to only replace the first
match by default, and replace all matches if the `'g'` flag is provided

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-09 14:34:51 -06:00
Kirill BulatovandConrad Irwin 8a6ed4a2ca Use new multibuffer excerpts in project search (#27893)
Follow-up of https://github.com/zed-industries/zed/pull/27876
Closes https://github.com/zed-industries/zed/issues/13513

Release Notes:

- Improved multi buffer excerpts to merge when expanded

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-02 22:57:40 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki 1aefa5178b Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
e3c0f56a96 New excerpt controls (#24428)
Release Notes:

- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
2025-03-13 15:52:47 -06:00
Nico Lehmann 229e853874 Make buffer search aware of search direction (#24974)
This solves a couple of issues with Vim search by making the search
buffer and `SearchableItem` aware of the direction of the search. If
`SearchOptions::BACKWARDS` is set, all operations will be reversed. By
making `SearchableItem` aware of the direction, the correct active match
can be selected when searching backward.

Fixes #22506. This PR does not fix the last problem in that issue, but
that one is also tracked in #8049.

Release Notes:

- Fixes incorrect behavior of backward search in Vim mode
2025-03-04 19:27:37 -07:00
Ben Kunkle ed13e05855 project search: Fix text cutoff in options help text (#26098)
Closes #25495

Release Notes:

- N/A
2025-03-05 01:15:11 +00:00
feeiyuandKirill Bulatov 6b16a5555e Fix lost focus when navigating back in project search result (#22483)
Closes #22447

When navigate forward/back, the focus moves from the ProjectSearchView's
result editor to the Pane, and then move to the ProjectSearchView, but
the event `on_focus_in` not triggered for ProjectSearchView, causing the
result editor to lose focus eventually.


https://github.com/zed-industries/zed/blob/f6dabadaf79bd29c89c8d55a1e9f1d33236f736e/crates/workspace/src/workspace.rs#L1372


https://github.com/zed-industries/zed/blob/f6dabadaf79bd29c89c8d55a1e9f1d33236f736e/crates/workspace/src/workspace.rs#L1385

Considering that the navigation might be triggered again in the next
frame, so use `on_next_frame` in `on_focus` event to move focus to
result editor.

Next frame:
- the blur event triggered for result editor.
- focus move from ProjectSearchView to result editor in `on_focus` event
for ProjectSearchView
- navigate again, focus moves from result editor to Pane then move back
to ProjectSearchView
- the focus not change during this frame, so no focus event happened for
ProjectSearchView.

![fix lost
focus1229](https://github.com/user-attachments/assets/bfaac839-7bcf-40e7-b3b4-1423d0510594)

Release Notes:

- Fix lost focus when navigate back in project search result

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-03-04 13:06:44 +00:00
smitandJoseph T. Lyons 593f3dc1d5 keymap: Update Prev to Previous for consistency (#25909)
Closes #10167

This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.

This PR contains rename of following keymap actions: 
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```

Release Notes:

- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.


Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-03-03 17:44:49 +05:30
Kirill Bulatov 5740fec9d5 Ensure search input always has regex language synced with search_options state (#25811)
Follow-up to https://github.com/zed-industries/zed/pull/25797

Release Notes:

- N/A
2025-02-28 13:15:25 +00:00
Kirill Bulatov 2274e88299 Highlight regex in the project search input (#25147)
Follow-up of https://github.com/zed-industries/zed/pull/25005

Project search also has regex search option, highlight it the same way
too.

Release Notes:

- N/A
2025-02-19 11:04:44 +00:00
Kirill Bulatov b5d85b638a Add regex highlights in the query input (#25005)
Closes https://github.com/zed-industries/zed/discussions/24994

Release Notes:

- Added regex highlights in the query input
2025-02-17 09:15:43 +00:00
DinoandConrad Irwin e0fc767c11 Display case-sensitive keybindings for vim commands (#24322)
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.

Here's a quick list of the changes introduced:

- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.

And before and after screenshots, for comparison:

| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |

Closes #14287 

Release Notes:

- Fix rendering of vim commands to preserve case sensitivity

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-14 22:03:59 -07:00
Piotr Osiewicz b6b06cf6d8 lsp: Send DidOpen notifications when changing selections in multi buffer (#22958)
Fixes #22773

Release Notes:

- Fixed an edge case with multibuffers that could break language
features within them.
2025-02-07 12:33:35 +01:00
张小白andMikayla 74c4dbd237 windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
Anthony Eid 8c7096f7a6 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Joseph T. Lyons a8741dc310 Migrate more events to telemetry::event! macro (#24102)
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.

For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.

Release Notes:

- N/A
2025-02-03 16:38:45 +00:00
someone13574 0c94bdc8e4 gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Conrad IrwinandNico f2b3f3a9ab Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Mikayla Maki 9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz 9e113bccd0 deps: Bump smol to 2.0 (#22956)
The collateral of this is that code size is increased by ~300kB, but I
think we can stomach it.

Release Notes:

- N/A
2025-01-10 13:38:00 +00:00
Danilo Leal 677868ba1a Add toolbar spacing and alignment improvements (#22771)
Tackles some of the points here:
https://github.com/zed-industries/zed/issues/22673. However, this is not
doing anything yet to treat misalignment when with odd-number UI font
sizes. Here are some screenshots with a theme that makes easier to spot
them. It's subtle:

| Before | After |
|--------|--------|
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 31 AM"
src="https://github.com/user-attachments/assets/fdf125a7-ef1c-4368-aea8-579f916b9c34"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 11 AM"
src="https://github.com/user-attachments/assets/9728fd47-3c17-4c42-9cf6-11083eb32980"
/> |
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 36 AM"
src="https://github.com/user-attachments/assets/dc2010e9-4ae4-451c-afd1-6bd13750dc66"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 08 AM"
src="https://github.com/user-attachments/assets/a71ef2ef-3ac7-4b0a-8d50-1c3c4f17d5cb"
/> |

Release Notes:

- N/A
2025-01-07 16:07:25 +00:00
Danilo Leal 30668589ed Improve project search design details (#22529)
Closes https://github.com/zed-industries/zed/issues/22469 — and, aside
from fixing that issue also took the opportunity to make the
`file_search` icon dimensions feel better in comparison the other icons
in the Project Search area.

Release Notes:

- N/A
2025-01-01 00:09:36 +00:00
Michael Sloan 016b5d60e1 Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Carlos KieliszewskiandPiotr Osiewicz ed3e647ed7 editor: Add horizontal scrollbar (#19495)
![editor_scrollbars](https://github.com/user-attachments/assets/76c26776-8fe4-47f8-9c79-9add7d7d2151)

Closes #4427 

Release Notes:

- Added a horizontal scrollbar to the editor panel
- Added `axis` option to `scrollbar` in the Zed configuration, which can
forcefully disable either the horizontal or vertical scrollbar
- Added `horizontal_scroll_margin` equivalent to
`vertical_scroll_margin` in the Zed configuration

Rough Edges:

This feature seems mostly stable from my testing. I've been using a
development build for about a week with no issues. Any feedback would be
appreciated. There are a few things to note as well:

1. Scrolling to the lower right occasionally causes scrollbar clipping
on my end, but it isn't consistent and it isn't major. Some more testing
would definitely be a good idea. [FIXED]
2. Documentation may need to be modified
3. I added an `AxisPair` type to the `editor` crate to manage values
that have a horizontal and vertical variant. I'm not sure if that's the
optimal way to do it, but I didn't see a good alternative. The `Point`
type would technically work, but it may cause confusion.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-17 17:24:59 +01:00
Nate Butler 19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Danilo Leal 6ceec5d9a2 Fix project and buffer search input width (#21949)
Closes https://github.com/zed-industries/zed/issues/21922

Now, both the project and buffer search inputs have a min-width set so
that text inside it, as well as the additional controls, are always
visible even at the window's smallest possible size, which looks like
this:

<img width="407" alt="Screenshot 2024-12-13 at 00 35 46"
src="https://github.com/user-attachments/assets/e6e2c4c6-4f75-4663-8c65-590e02141a5d"
/>


Release Notes:

- N/A
2024-12-13 00:51:51 -03:00
Kirill Bulatov 28849dd2a8 Fix item closing overly triggering save dialogues (#21374)
Closes https://github.com/zed-industries/zed/issues/12029

Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere

Release Notes:

- Fixed item closing overly triggering save dialogues
2024-12-01 01:48:31 +02:00
Danilo Leal 4137d1adb9 Make project search landing page scrollable if too small (#21338)
Address
https://github.com/zed-industries/zed/issues/21317#issuecomment-2508011556


https://github.com/user-attachments/assets/089844fc-a485-44a6-8e8b-d294f28e9ea2

Release Notes:

- N/A
2024-11-29 12:45:08 -03:00
Danilo Leal 69c761f5a5 Adjust project search landing page layout (#21332)
Closes https://github.com/zed-industries/zed/issues/21317


https://github.com/user-attachments/assets/a4970c08-9715-4c90-ad48-8f6e80c6fcd0

Release Notes:

- N/A
2024-11-29 11:39:02 -03:00
Danilo Leal 301a8900a5 Add consistency between buffer and project search design (#20754)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.

In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.

For now, I just wanted to make the design of these search UIs better and
more consistent.

| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|

Release Notes:

- N/A
2024-11-28 13:39:49 -03:00
Kirill BulatovandThorsten Ball 5ff49db92f Only show breadcrumbs for terminals when there's a title (#20997)
Closes https://github.com/zed-industries/zed/issues/20475

Release Notes:

- Fixed terminal title and breadcrumbs behavior

---------

Co-authored-by: Thorsten Ball <thorsten@zed.dev>
2024-11-21 19:57:09 +02:00
Kirill Bulatov 3f224274da Restore the ability to navigate into project search input with the keyboard (#20579) 2024-11-13 12:45:30 +01:00
Danilo Leal 20b60e8dd2 Ensure project search actions are always aligned (#20353)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR ensures all the actions to the right of the project search
inputs have the same minimum width, ensuring that the inputs themselves
are always aligned. In the previous PR, I didn't considered the scenario
where the project search numbers where beyond 4 or 5 digits, which then
increased their width. This should be treated now!

<img width="700" alt="Screenshot 2024-11-07 at 09 55 11"
src="https://github.com/user-attachments/assets/7a9d8ebd-b575-4141-9242-3044f00150c5">

Release Notes:

- N/A
2024-11-07 10:56:10 -03:00
b129e18396 Make slash command output streamable (#19632)
This PR adds support for streaming output from slash commands

In this PR we are focused primarily on the interface of the
`SlashCommand` trait to support streaming the output. We will follow up
later with support for extensions and context servers to take advantage
of the streaming nature.

Release Notes:

- N/A

---------

Co-authored-by: David Soria Parra <davidsp@anthropic.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: David <david@anthropic.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Will <will@zed.dev>
2024-11-06 16:24:43 -08:00
bd03dea296 git: Add support for opening git worktrees (#20164)
This adds support for [git
worktrees](https://matklad.github.io/2024/07/25/git-worktrees.html). It
fixes the errors that show up (git blame not working) and actually adds
support for detecting git changes in a `.git` folder that's outside of
our path (and not even in the ancestor chain of our root path).

(While working on this we discovered that our `.gitignore` handling is
not 100% correct. For example: we do stop processing `.gitignore` files
once we found a `.git` repository and don't go further up the ancestors,
which is correct, but then we also don't take into account the
`excludesFile` that a user might have configured, see:
https://git-scm.com/docs/gitignore)


Closes https://github.com/zed-industries/zed/issues/19842
Closes https://github.com/zed-industries/zed/issues/4670

Release Notes:

- Added support for git worktrees. Zed can now open git worktrees and
the git status in them is correctly handled.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Bennet <bennet@zed.dev>
2024-11-06 09:43:39 +01:00
Kirill Bulatov 27cdc6cb93 Reuse focused buffer search query in the project search (#20253)
Closes https://github.com/zed-industries/zed/issues/10011

Release Notes:

- Reuse focused buffer search query in the project search
([#10011](https://github.com/zed-industries/zed/issues/10011))
2024-11-05 22:57:08 +02:00
Danilo Leal d0ca49f0e1 Make project search inputs full width (#20242)
Closes https://github.com/zed-industries/zed/issues/13099

This PR main thing is making the inputs in the project search full
width, but it also has some slight design and UI code improvements here
and there, such as extracting the common input styles to its own
variable.

I figure that the reason why the inputs weren't full width before is
just because it'd be hard to reach for the buttons when in a large
monitor with the app maximised _and_ with a single tab open. However, I
do feel like it's common not to have these conditions in place, too,
which make the small inputs too small, like the issue states. At the
very least, we also have the keybindings.

Here's the final result:

| Small window size | Big window size |
|--------|--------|
| <img width="1279" alt="Screenshot 2024-11-05 at 11 18 08"
src="https://github.com/user-attachments/assets/73548300-1ad2-4ed0-b99f-adb3212ac163">
| <img width="2992" alt="Screenshot 2024-11-05 at 11 24 06"
src="https://github.com/user-attachments/assets/3a1ccabd-2350-42f0-8e31-112f27da98a4">
|

Release Notes:

- N/A
2024-11-05 13:04:42 -03:00
Mikayla MakiandConrad 80f89059aa Fix mouse clicks on remote-open-folder UI (#19851)
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-10-28 12:55:55 -07:00
CharlesChen0823andMarshall Bowers 695176898e project_search: Fix message displayed when no results are found (#19108)
when no result found, always display `Search all files`, which is
confused.

Release Notes:

- Fixed an issue where the project search would sometimes show "Search
all files" when there were no results.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-10-15 13:41:51 -04:00
Danilo Leal 5aaaed52fc Adjust spacing and sizing of buffer search bar icon buttons (#18638)
This PR mostly makes all of the search bar icon buttons all squared and
adjusts the spacing between them, as well as the additional input that
appears when you toggle the "Replace all" action.

<img width="900" alt="Screenshot 2024-10-02 at 6 08 30 PM"
src="https://github.com/user-attachments/assets/86d50a3b-94bd-4c6a-822e-5f7f7b2e2707">

---

Release Notes:

- N/A
2024-10-02 13:57:03 -03:00
Bennet Bo Fenner 1c5d9c221a Add missing shortcuts in tooltips (#18282)
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....


https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59

This should hopefully help new users learn and discover some nice
keyboard shortcuts

Release Notes:

- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
2024-09-27 11:06:48 +02:00
Thorsten BallandBennet 93a4295f66 project search: Fix search results not being highlighted (#18273)
Closes #18254
Closes #18219
Closes #17690

This fixes the project search not highlighting all results.

The problem was relatively simple, even though it took a while to find
it: we inserted multiple excerpts concurrently and the order in the
multi-buffer ended up being wrong. Sorting the resulting `match_ranges`
fixed the problem, but as it turns out, we can do a better job by moving
the concurrency into the method on the MultiBuffer.

Performance is the same, but now the problem is fixed.

Release Notes:

- Fixed search results in project-wide search not being highlighted
consistently and navigation sometimes being broken (#18254, #18219,
#17690)

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-24 15:03:22 +02:00
Antonio ScandurraandNathan 7051bc00c2 Add "Fix with Assistant" code action on lines with diagnostics (#18163)
Release Notes:

- Added a new "Fix with Assistant" action on code with errors or
warnings.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-23 11:40:34 -06:00
Marshall Bowers ab1d466c5f Remove replica_id from MultiBuffers (#18141)
This PR removes the `replica_id` field from the `MultiBuffer` struct.

We were only ever referencing this field to pass when constructing a
`MultiBuffer`, and never used it outside of that.

Release Notes:

- N/A
2024-09-20 10:48:27 -04:00
thataboyandKirill Bulatov 65961b80fc Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00