Commit Graph
366 Commits
Author SHA1 Message Date
Antonio ScandurraandNathan 84ce81caf1 Pass Summary::Context to Item::summarize (#18510)
We are going to use this in the multi-buffer to produce a summary for an
`Excerpt` that contains a `Range<Anchor>`.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-29 10:30:48 -06:00
2c8a6ee7cc remote_server: Remove dependency on libssl and libcrypto (#15446)
Fixes: #15599
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-09-18 23:29:34 +02:00
Antonio ScandurraandNathan 2e72fd210a Replace Default trait bound with a zero function on Summary/Dimension (#17975)
This lets us provide a context when constructing the zero value. We need
it so we can require anchors to be associated with a buffer id, which
we're doing as part of simplifying the multibuffer API.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-17 19:43:59 -06:00
Jason LeeandMarshall Bowers 345efa4e36 gpui: Fix img element to render correct SVG color (#15488)
Release Notes:

- N/A


It should convert RGBA to BGRA.

> I added an example color svg, that was I make based on [Lucide grip
icon](https://lucide.dev/icons/grip).

## Before

<img width="692" alt="image"
src="https://github.com/user-attachments/assets/5eb03606-76ce-4049-b3ad-8d1084a4fa55">


## After

<img width="695" alt="image"
src="https://github.com/user-attachments/assets/650dd411-2095-4e92-b3fd-8e91c6954aa3">

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-09-17 13:50:36 -04:00
Jason Lee 47aec5e64d Improve popup menu to leave some margin with window edges (#17159)
Release Notes:

- Improved popup menu to leave some margin with window edges.

## Updates in GPUI

- gpui: Add `snap_to_window_with_margin` method to `anchored` to support
leave margin to window edges.

## Before

<img width="609" alt="before-snap-to-window 2024-08-30 222506"
src="https://github.com/user-attachments/assets/62bb6791-7c89-4558-9484-5c7b31f5e91e">

## After

<img width="698" alt="snap-to-window1 2024-08-30 222506"
src="https://github.com/user-attachments/assets/51634e79-2a95-42fe-8362-a3c7003648eb">

<img width="622" alt="snap-to-window 2024-08-30 222506"
src="https://github.com/user-attachments/assets/43a865d6-d238-4fdc-ae9d-8160b9ba7953">
2024-09-07 03:05:57 +02:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Marshall Bowers 3d99b5eb0f gpui: Clean up common module (#17427)
This PR cleans up the `common` module for GPUI elements.

Release Notes:

- N/A
2024-09-05 12:39:30 -04:00
Jason Lee a092ff0c4f gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
Marshall Bowers 89632ff5c2 gpui: Fix typo in DefaultThemeAppearance doc comment (#17157)
Release Notes:

- N/A
2024-08-30 09:48:13 -04:00
Nate Butler 01f8d27f22 Add a simple set of default colors to gpui (#17110)
This PR adds an initial set of default colors to `gpui`. 

These will power default-styled gpui components (things like checkboxes,
buttons, inputs, etc.), storybook, and give a very simple,
appearance-aware set of colors out of the box for folks to build with.

These colors will evolve and be updated in the near future, they are
literally pulled from Finder for now :)

The API might not be perfect, I focused on getting something in quickly
that we can iterate on!

### Usage

```rs
use gpui::{colors, DefaultColor}

fn auto(cx: &WindowContext) -> {
  // Init the full set of DefaultColors
  let colors = colors(cx.appearance());
  // Use a color
  // It will automatically give you the correct color for the system's
  // current appearance.
  let background = DefaultColor::Background.hsla(&colors)
}

fn manual() -> {
  // Init the full sets of DefaultColors
  let light_colors = DefaultColors::light();
  let dark_colors = DefaultColors::dark();
  // Use a color
  // Maybe for some fancy inverted element
  let background = DefaultColor::Background.hsla(&light_colors)
  let inverted_background = DefaultColor::Background.hsla(&dark_colors)
  let inverted_text = DefaultColor::Text.hsla(&dark_colors)
}

```

Note: We need `cx` for the auto way as we need to get the system
appearance from the App/Window/ViewContext via `cx.appearance()`.

### Example

You can run `script/storybook default_colors` to open the Default Colors
story:

| Light | Dark |
|-------|------|
| ![CleanShot 2024-08-29 at 16 19
20@2x](https://github.com/user-attachments/assets/80369de4-8926-4b30-80f5-f81a8a7b9531)
| ![CleanShot 2024-08-29 at 16 19
33@2x](https://github.com/user-attachments/assets/fd7a2aae-27e6-460f-a054-8f37623dc96d)
|


Release Notes:

- N/A
2024-08-29 16:50:03 -04:00
Jason LeeandMarshall Bowers 938d93a64c gpui: Add truncate and text_ellipsis to TextStyle (#14850)
Release Notes:

- N/A

Ref issue #4996

## Demo

```
cargo run -p gpui --example text_wrapper 
```



https://github.com/user-attachments/assets/a7fcebf7-f287-4517-960d-76b12722a2d7

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-23 14:02:51 -04:00
Max Brunsfeld 4c390b82fb Make LanguageModel::use_any_tool return a stream of chunks (#16262)
This PR is a refactor to pave the way for allowing the user to view and
edit workflow step resolutions. I've made tool calls work more like
normal streaming completions for all providers. The `use_any_tool`
method returns a stream of strings (which contain chunks of JSON). I've
also done some minor cleanup of language model providers in general,
removing the duplication around handling streaming responses.

Release Notes:

- N/A
2024-08-14 18:02:46 -07:00
b1a581e81b Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Thorsten Ball af36d4934c assistant panel: Animate assistant label if message is pending (#16152)
This adds a pulsating effect to the assistant header in case the message
is pending.

The pulsating effect is capped between 0.2 and 1.0 and I tried (with the
help of Claude) to give it a "breathing" effect, since I found the
normal bounce a bit too much.

Also opted for setting the `alpha` on the `LabelLike` things, vs.
overwriting the color, since I think that's cleaner instead of exposing
the color and mutating that.


https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5


Release Notes:

- N/A
2024-08-13 11:41:44 +02:00
Piotr Osiewicz 68ae347077 chore: Remove a bunch of unused structs (#16139)
Found by beta clippy.

Release Notes:

- N/A
2024-08-13 01:43:19 +02:00
Jason LeeandMarshall Bowers 1982a5aed1 gpui: Improve img element to support load from Assets (#15482)
Release Notes:

- N/A


Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.

The `svg` element can currently support this, but `img` cannot.

For example:

We have such an Assets directory:

```
assets
|- icons
|- images
|--- foo.png
```

```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```


## Example test

```
cargo run -p gpui --example image 
```

<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-30 10:55:48 -04:00
4bd935b409 gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
Calin Martinconi 3751f67730 fix: Typos (#15313)
Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00
Kirill Bulatov e830865eb1 Return an empty measurement instead of panicking (#15269)
Follow-up of https://github.com/zed-industries/zed/pull/15256

Returns zero size for no items to render.

Incorrect worktree state made the uniform list to have 0 items to
render, so
```Rust
let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
let mut item_to_measure = items.pop().unwrap();
```
panicked as the first line returned an empty array despite a
single-element range provided.


Release Notes:

- N/A
2024-07-26 14:21:09 +03:00
Piotr Osiewicz 86456ce379 chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Mikayla Maki 855048041d Update http crate name (#15041)
Release Notes:

- N/A
2024-07-23 15:01:05 -07:00
Marshall Bowers c7331b41e9 gpui: Include image URI in ImageCacheError::BadStatus (#14910)
This PR updates the `ImageCacheError::BadStatus` variant to include the
URI of the image that failed to load.

This helps contextualize the resulting error logs.

Release Notes:

- N/A
2024-07-21 10:13:31 -04:00
Jason Lee 0a02691778 Fix tooltips sometimes continuously displaying when the button is selected (#14832)
Release Notes:

- Fixed sometime tooltip will continuously display when the button is
selected.

---

@mrnugget The #13857 This change has led into a bug, the selected item
before tooltip will continuous display if there are no other tooltips.



https://github.com/user-attachments/assets/06b4a9a4-dede-4c18-b020-e20b6090341f
2024-07-19 12:49:08 -06:00
Antonio ScandurraandNathan d61eaea4b9 Avoid losing focus when block decorations go offscreen (#14815)
Release Notes:

- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 17:04:18 +02:00
Matin Aniss 54afa6f69f Bump image crate (#13397)
Bumping the image crate for better support of image formats.

The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.

Release Notes:

- N/A
2024-06-25 15:12:45 +02:00
Piotr Osiewicz d272e402ea project panel: Add vertical scrollbar (#13358)
Fixes #4865
Release Notes:

- Added vertical scrollbar to project panel
2024-06-23 14:04:19 +02:00
Max Brunsfeld 76b0120665 Reveal the selected item when cycling a picker's selection (#12950)
Release Notes:

- Fixed a bug where the selected tab was not always shown when cycling
between tabs with `ctrl-tab`.
2024-06-12 17:40:53 -07:00
Conrad Irwin 428c143fbb Add ability to scroll popovers with vim (#12650)
Co-Authored-By: ahmadraheel@gmail.com



Release Notes:

- vim: allow scrolling the currently open information overlay using
`ctrl-{u,d,e,y}`etc. (#11883)
2024-06-05 13:39:17 -06:00
Nathan SoboandAntonio Scandurra 5f98b9617a Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.

So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.

Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.

/cc @iamnbutler @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-03 15:58:43 +02:00
Antonio ScandurraandNathan Sobo 7e3ab9acc9 Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
57d570c281 Introduce custom fold placeholders (#12214)
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-05-23 15:22:30 -06:00
Conrad Irwin 1f611a9c90 Allow copy-pasting dev-server-token (#11992)
Release Notes:

- N/A
2024-05-17 16:41:46 -06:00
Conrad Irwin 5515ba6043 Extract http from util (#11680)
This avoids the CLI linking libssl etc...

Release Notes:

- N/A
2024-05-10 15:50:20 -06:00
Piotr Osiewicz bd6d385817 gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
5df1481297 Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Marshall BowersandNate Butler 4739797e5d Add the ability to render icons as indicators (#11273)
This PR adds the ability to render `Icon`s as an `Indicator`.

Release Notes:

- N/A

Co-authored-by: Nate Butler <nate@zed.dev>
2024-05-01 17:52:26 -04:00
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Antonio ScandurraandNathan Sobo 6a7761e620 Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Antonio Scandurra 25e239d986 Fix autoscroll in the new assistant (#10928)
This removes the manual calls to `scroll_to_reveal_item` in the new
assistant, as they are superseded by the new autoscrolling behavior of
the `List` when the editor requests one.

Release Notes:

- N/A
2024-04-24 14:12:44 +02:00
Antonio Scandurra fbc6e930a7 Fix regressions in List (#10924)
Release Notes:

- N/A
2024-04-24 10:18:52 +02:00
Antonio ScandurraandNathan bcbf2f2fd3 Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Thorsten BallandAntonio 6e1ba7e936 Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Conrad Irwin 08786fa7bf Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
c7961b9054 Implement ObjectFit::ScaleDown for images (#10063)
While working towards fixes for the image viewer, @mikayla-maki and I
discovered that we didn't have `object-fit: scale-down` implemented.
This doesn't _fully_ solve the image issues as there is some issue where
only the bounds width is updating on layout change that I haven't fully
chased down.

Co-Authored-By: @mikayla-maki 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-06 15:20:30 -07:00
Conrad Irwin 9317fe46af Revert "Revert "Revert dependency updates in #9836 (#10089)""
This reverts commit c8b14ee2cb.
2024-04-02 13:12:38 -06:00
Conrad Irwin c8b14ee2cb Revert "Revert dependency updates in #9836 (#10089)"
This reverts commit 55c897d993.
2024-04-02 12:59:10 -06:00
Mikayla Maki 55c897d993 Revert dependency updates in #9836 (#10089)
Due to: https://github.com/zed-industries/zed/issues/9985 and an
abundance of caution, I'm reverting the image and svg rendering updates
for now until we can debug the issue. cc: @niklaswimmer

Release Notes:

- N/A
2024-04-02 12:27:48 -06:00
Max Brunsfeld 46544d7354 Revert PR #8327 - Fix autocomplete completions being cut in half (#10084)
This reverts https://github.com/zed-industries/zed/pull/8327

That PR introduced a regression where completions' syntax highlighting
would be corrupted in a non-deterministic way, such that it varied from
frame to frame:

In the screenshot below, many of the field names (e.g. `cursor`,
`depth`) are incorrectly colored as types instead of fields. The
`finished_states` field has highlighting that changes at the wrong
offset. All of these values changed from frame to frame, creating a
strange flickering effect:

<img width="599" alt="Screenshot 2024-04-01 at 5 56 36 PM"
src="https://github.com/zed-industries/zed/assets/326587/b6a48f02-f146-4f76-92e6-32fb417d86c0">

Release Notes:

- N/A
2024-04-02 09:24:55 -07:00
Thorsten Ball ad03a7e72c Remove tooltips on scroll wheel events (#10069)
This fixes #9928 by invalidating the tooltip on mouse scroll.

I think _ideally_ we'd have a solution that only invalidates it if,
after mouse scroll, we're not hovering over the element. But I tried
that (by essentially duplicating the code for `MouseMoveEvent` but that
lead to some inconsistencies. I think we don't redraw when we finish
scrolling.

This now behaves exactly like tooltips in Chrome: invalidate on scroll,
move mouse again to trigger the tooltip.

It also behaves like the hover tooltips in the editor.


https://github.com/zed-industries/zed/assets/1185253/05b9170e-414c-4453-84e5-90510b943c15


Release Notes:

- N/A
2024-04-02 14:10:51 +02:00