Commit Graph
621 Commits
Author SHA1 Message Date
Antonio ScandurraandMarshall 2aee3e3192 Make Node::context optional as well
This was an oversight in d09dfe0.

Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-06 18:02:45 +01:00
Antonio Scandurra 5e558e2a58 Make more menu-related platform methods no-ops 2023-12-06 17:57:18 +01:00
Antonio Scandurra 886ec79d58 Make TestPlatform::set_menus a no-op 2023-12-06 17:45:59 +01:00
Antonio ScandurraandMarshall c8ddc95caa Take a Keymap when setting app menus
For a brief period on this branch, we were taking a `DispatchTree`. Doing so
resulted in more accurate key bindings but it meant that we would have had to
recompute the app menus every time the key context changed.

We decided to err on the side of keeping things simple and work in the same
way they worked back in zed1.

Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-06 17:26:54 +01:00
Piotr OsiewiczandAntonio 6549a9a091 Let WindowContext::dispatch_action handle global actions
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-06 16:52:52 +01:00
Piotr Osiewicz e9002ab10a Merge branch 'main' into app-menus 2023-12-06 16:34:55 +01:00
Piotr OsiewiczandAntonio d09dfe01f5 Wire up global actions
Added an ephemeral root node so that even if there's no window/focused handle we still have something to dispatch to.

Co-authored-by: Antonio <antonio@zed.dev>
2023-12-06 16:15:53 +01:00
Piotr Osiewicz 1f538c5fdd Merge branch 'main' into copilot2 2023-12-06 15:13:13 +01:00
Nathan Sobo d2fe9f8f9b Merge remote-tracking branch 'origin/main' into app-menus 2023-12-05 16:54:38 -07:00
Nathan SoboandMarshall 82534b6612 Get app menus basically working
- Everything is still disabled when there is no active window.

Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-05 16:37:01 -07:00
79567d1c87 Add AppContext::dispatch_action and use it for app menu actions
Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-12-05 15:49:06 -07:00
Max Brunsfeld f2faa70f73 Make Window::on_next_frame work in tests 2023-12-05 13:34:12 -08:00
Nathan Sobo 631e264e3c Start on app menus 2023-12-05 13:17:59 -07:00
Max Brunsfeld 38d41acf9b Fix rendering of shared screens in collab panel 2023-12-05 10:29:19 -08:00
Max Brunsfeld 5e79807f6f Fix tree branch rendering in collab panel 2023-12-05 10:14:40 -08:00
Nathan Sobo dffe0ea058 Reintroduce menu-related platform callbacks 2023-12-05 09:23:24 -07:00
Antonio ScandurraandJulia Risley 09db455db2 Port semantic_index to gpui2
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-12-05 15:38:36 +01:00
Piotr OsiewiczandAntonio b73ccc8180 Start out Copilot2;
Add hidden_action_types to CommandPaletteFilter.
WindowContext.available_actions now returns global actions as well.

Co-authored-by: Antonio <antonio@zed.dev>
2023-12-05 14:57:20 +01:00
Piotr Osiewicz d433da1e70 Editor2 tests (#3486)
Release Notes:

- N/A
2023-12-05 14:52:20 +01:00
Max Brunsfeld ae6ddceb67 Enable more collab UI features (#3496)
* Current Call section of the collab panel
* Improve the collab titlebar
* Add basic UI for following

Following only partially works, but the UI for following is now in
place.
2023-12-04 18:01:11 -08:00
Max BrunsfeldandNathan eff3a72fb5 Start work on following in zed2
Co-authored-by: Nathan <nathan@zed.dev>
2023-12-04 17:51:53 -08:00
Conrad Irwin 9162f299a7 Fix project panel context menu 2023-12-05 00:41:00 +00:00
Max BrunsfeldandNathan 63667ecf6f Start bringing back the current call section of the collab panel
Co-authored-by: Nathan <nathan@zed.dev>
2023-12-04 15:46:56 -08:00
Conrad Irwin 13bb16577c action dispatch target (#3494)
- Ensure the candidate keybinding matches the correct context
- Fix context key matching
- I was soooo close
- Dispatch actions on focused node

[[PR Description]]

Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2023-12-04 23:43:26 +00:00
Conrad Irwin c82fea375d Dispatch actions on focused node
Allows us to implement context menu matching nicely
2023-12-04 22:58:04 +00:00
Marshall Bowers c10d8a8110 Fix cursor styles not displaying properly (#3493)
This PR fixes an issue where an element with a cursor style set would
not update the cursor when hovering over it.

Previously the cursor style would only appear by interacting with the
element in some way, for instance, by clicking on the element or by
having a `.hover` with some other style being applied.

Release Notes:

- N/A
2023-12-04 16:40:53 -05:00
Conrad Irwin 79773178c8 I was soooo close 2023-12-04 21:37:47 +00:00
Conrad Irwin 2c2e5144c9 Fix context key matching
* You need to check all layers of the context stack
* When in command, the context should be based on where focus was (to
  match `available_actions`.
2023-12-04 21:28:37 +00:00
Marshall Bowers 3627ff87f0 Ensure the candidate keybinding matches the correct context 2023-12-04 15:53:38 -05:00
Marshall Bowers 4cb4033a36 Merge branch 'main' into editor2_tests 2023-12-04 14:09:23 -05:00
Marshall Bowers b212aab00d Add support for copying diagnostic messages to the clipboard (#3489)
This PR adds support for copying diagnostics messages to the clipboard.

This was already working, but we were missing implementations
clipboard-related methods in the `TestPlatform` that were causing the
tests to fail when the copying functionality was added.

Release Notes:

- N/A
2023-12-04 14:08:05 -05:00
Nate ButlerandMarshall Bowers 50fe683305 Fix typos
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-04 11:28:22 -05:00
Piotr OsiewiczandAntonio b5924d6b11 Add simulate_window_resize.
Fixes up tests for movement in editor/scrolling.

Co-authored-by: Antonio <antonio@zed.dev>
2023-12-04 17:27:48 +01:00
Nate ButlerandMarshall Bowers 80ae640060 Add additional cursors to gpui2
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-04 11:20:41 -05:00
Piotr OsiewiczandAntonio 2108ddf621 Defer activating Subscriptions that are invoked as a part of an effect.
Fixes test test_edit_events.

Co-authored-by: Antonio <antonio@zed.dev>
2023-12-04 16:17:33 +01:00
Piotr OsiewiczandAntonio b9a917f42a Fix up condition not checking the condition at the start.
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-04 15:31:35 +01:00
Piotr Osiewicz 24b08921fe Revert "fix display map tests"
This reverts commit 0f7fc8c1a0.
2023-12-04 15:22:29 +01:00
Piotr Osiewicz 0f7fc8c1a0 fix display map tests
These tests failed due to an indefinite hang in buffer.condition in the following code:
\`\`\`rust
    let buffer = cx
        .add_model(|cx| Buffer::new(0, cx.model_id() as u64, text).with_language(language, cx));
    buffer.condition(cx, |buf, _| !buf.is_parsing()).await;
`\`\`
In both gpui1 and gpui2 \`.with_language\` spawns a task that notifies the context once it's done. The \`condition\` waits for notifications to be raised. The gist of the problem was that in gpui2, the spawned task was scheduled straight away, so we never really saw the notification with \`condition\`, causing us to wait indefinitely. This is probably a difference in test between schedulers in gpui1 and gpui2, but I kind of sidestepped the issue by spawning a condition before firing off a parsing task with \`set_language\`.
2023-12-04 13:14:03 +01:00
Conrad Irwin 63b65b2b2e Dismiss tooltips at capture
(Otherwise they stay open when you hover over the editor, which
stops mouse move events propagating)
2023-12-01 23:51:06 -07:00
Piotr Osiewicz be509a5ce0 test_clipboard 2023-12-01 20:50:30 +01:00
Piotr Osiewicz 1c52b936bc Uncomment flaky tests 2023-12-01 19:21:30 +01:00
Piotr OsiewiczandAntonio e0ccaa60ff editor tests: Reintroduce block_on_ticks.
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-01 17:24:47 +01:00
Piotr Osiewicz a40a5fb212 Revert "editor tests: Reintroduce block_on_ticks."
This reverts commit aed11ee8cb.
2023-12-01 17:24:20 +01:00
Piotr OsiewiczandAntonio aed11ee8cb editor tests: Reintroduce block_on_ticks.
Co-authored-by: Antonio <antonio@zed.dev>
2023-12-01 17:22:12 +01:00
Julia 13f4cc563c Merge branch 'main' into zed2-breadcrumbs 2023-12-01 11:02:34 -05:00
Antonio Scandurra f0bc4a04bd Uncomment git gutter painting 2023-12-01 13:45:14 +01:00
Antonio Scandurra c9be637b6b Re-introduce auto-height in editor2 (#3471)
Release Notes:

- N/A
2023-12-01 12:02:45 +01:00
Conrad Irwin 0441b4805a Show cursor position in status bar (#3464)
Passes the compiler so it must work!

(though it doesn't show up until we fix pane focus)

Release Notes:

- N/A
2023-11-30 16:40:42 -07:00
Max Brunsfeld cb11c1282c Re-introduce active path tracking in workspace 2023-11-30 14:58:14 -08:00
Max Brunsfeld a003a91212 Restore auto-save on focus change, re-enable workspace tests 2023-11-30 14:45:27 -08:00