Commit Graph
1704 Commits
Author SHA1 Message Date
Dzmitry Malyshau 0ab1094f0c linux: quit after the last window is closed (#7602)
Release Notes:
- N/A
2024-02-08 21:41:15 -08:00
Christian Bergschneider 07891b4978 gpui: Set window title on Linux (#7589)
Release Notes:
- N/A


Hello everyone,
glad to be contributing to this awesome project! This just fixes a
simple todo!(linux) in gpui.

I also considered setting the window title in the hello world example,
let me know if I should add it in this PR as well.

Best Regards,
Christian Bergschneider
2024-02-08 14:31:14 -08:00
Mikayla Maki ad88e9754e Add Linux build CI (#7581)
Release Notes:

- N/A
2024-02-08 12:56:29 -08:00
67b96b2b40 Replace CADisplayLink with CVDisplayLink (#7583)
Release Notes:

- Fixed a bug that caused Zed to render at 60fps even on ProMotion
displays.
- Fixed a bug that could saturate the main thread event loop in certain
circumstances.

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-02-08 13:47:12 -05:00
Mikayla Maki d4be15b2b2 Suppress related warnings, fix nanoid, and get the build green (#7579)
This is in preparation for adding a Linux build step to our CI.

Release Notes:

- N/A
2024-02-08 09:32:53 -08:00
h3mosphere 006e7a77d5 Linux: Fix some crashes from new functions having unimplemented!() (#7567)
Release Notes:

- N/A
2024-02-08 10:53:39 -05:00
Dzmitry Malyshau d457eef099 blade: fix path rasterization (#7546)
There were mistakes in the blending mode, primitive topology, and the
equation.

![gpui-text-selection](https://github.com/zed-industries/zed/assets/107301/13f1285e-1338-4c87-b1bb-7e426606f939)



Release Notes:
- N/A
2024-02-08 09:08:04 -05:00
Dzmitry Malyshau 00024b791b Uprev blade to 26bc5e8 (#7556)
Picks up https://github.com/kvark/blade/pull/73 to make it possible to
start experimenting with GLES backend.

Release Notes:
- N/A
2024-02-08 08:41:55 -05:00
Antar 219ec91748 Fix compile errors on Linux (#7527)
Added some missing trait functions and `unimplemented` markings

Release Notes:

- N/A
2024-02-07 18:46:24 -05:00
Mikayla 3a53db6502 Merge branch 'main' into kvark-linux 2024-02-07 12:30:36 -08:00
Max BrunsfeldandMarshall 6edeea7c8a Add logic for managing language and theme extensions (#7467)
This PR adds the initial support for loading extensions in Zed.

### Extensions Directory

Extensions are loaded from the extensions directory.

The extensions directory has the following structure:

```
extensions/
  installed/
    extension-a/
      grammars/
      languages/
    extension-b/
      themes/
  manifest.json
```

The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.

Extensions can provide Tree-sitter grammars, languages, and themes.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-07 15:14:50 -05:00
Mikayla f507698c62 Fix a few out of date warnings 2024-02-07 11:59:52 -08:00
Mikayla 67555ee5b4 Merge branch 'main' into kvark-linux 2024-02-07 11:52:44 -08:00
Mikayla 3734a390b2 Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Antonio ScandurraandConrad 07fce7aae1 Stop display link when window is occluded (#7511)
Release Notes:

- Fixed a bug that caused the window to become unresponsive after
foregrounding.

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-07 11:45:30 -07:00
Kirill Bulatov 83cffdde1f Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Marshall Bowers c322179bb9 Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
b59e110c59 Attempt to fix random lag (#7506)
Co-Authored-By: Antonio <antonio@zed.dev>
Co-Authored-By: Thorsten <thorsten@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- N/A

**or**

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-07 09:45:49 -07:00
Kieran Gill ad3940c66f text rendering: support strikethroughs (#7363)
<img width="1269" alt="image"
src="https://github.com/zed-industries/zed/assets/18583882/d4c93033-b2ac-4ae0-8e12-457f256ee869">

Release Notes:

- Added support for styling text with strikethrough.

Related: 
- https://github.com/zed-industries/zed/issues/5364
- https://github.com/zed-industries/zed/pull/7345
2024-02-07 16:51:27 +02:00
Antonio Scandurra 55129d4d6c Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Dzmitry Malyshau e3ae7c4fe0 linux: query window geometry for determining the surface extents 2024-02-07 00:33:40 -08:00
Kirill Bulatov eb236302c2 Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz 70e7ea365c chore: Fix up warnings from cargo +beta check. (#7453)
With upcoming release of 1.76 I did a check of current +beta (which
seems to already be at 1.77). These would cause CI pipeline failures
once 1.77 is out.

Release Notes:

- N/A
2024-02-06 20:36:02 +01:00
Piotr Osiewicz 1446fb7632 Outline a bunch of methods in gpui that leaked SubscriberSet types (#7430)
This takes down LLVM IR size of theme_selector from 316k to ~250k. Note
that I do not care about theme_selector in particular, though it acts as
a benchmark for smaller crates to me ("how much static overhead in
compile time does gpui have").

The title is a bit dramatic, so just to shed some light: by leaking a
type I mean forcing downstream crates to codegen it's methods/know about
it's drop code. Since SubscriberSet is no longer used directly in the
generic (==inlineable) methods, users no longer have to codegen `insert`
and co.

Release Notes:

- N/A
2024-02-06 11:10:15 +01:00
Dzmitry Malyshau 11964dc731 blade: cull mask support for sprites 2024-02-05 23:04:54 -08:00
Dzmitry Malyshau 78f32f30f5 linux: introduce platform callbacks 2024-02-05 21:49:19 -08:00
c7c4166724 Disable extra frames for ProMotion when screen is not active. (#7410)
This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.

Release Notes:

- N/A

Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
2024-02-05 14:48:54 -08:00
583ce44359 Fix cmd+k in terminal and fix sporadic keybind misses (#7388)
This fixes `cmd+k` in the terminal taking 1s to have an effect. It is
now immediate.

It also fixes #7270 by ensuring that we don't set a bad state when
matching keybindings.

It matches keybindings per context and if it finds a match on a lower
context it doesn't keep pending keystrokes. If it finds two matches on
the same context level, requiring more keystrokes, then it waits.



Release Notes:

- Fixed `cmd-k` in terminal taking 1s to have an effect. Also fixed
sporadic non-matching of keybindings if there are overlapping
keybindings.
([#7270](https://github.com/zed-industries/zed/issues/7270)).

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-05 10:55:27 -07:00
Antonio ScandurraandNathan d742b3bfac Mark the window as dirty when first opening it (#7384)
Otherwise we won't display anything if the window never notifies.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-05 09:09:49 -07:00
3bf412feff Use window's screen rather than window itself to start display link
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-02-05 11:03:23 -05:00
Dzmitry Malyshau 521b2b12e4 linux: create a hidden window inside the platform
It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
2024-02-04 23:52:22 -08:00
Dzmitry Malyshau 282cc71df9 linux: refactor LinuxPlatform to avoid recursive locking from the window callbacks 2024-02-04 22:37:34 -08:00
Dzmitry Malyshau 1c410c1b99 linux: only tick the main thread tasks and one at a time in the event loop 2024-02-04 19:36:58 -08:00
Dzmitry Malyshau 224fe13f9f blade: fix tile bounds shader FFI 2024-02-04 13:59:41 -08:00
Dzmitry Malyshau 0a5ebee9e5 blade: encapsulate BladeAtlasStorage for indexing 2024-02-04 13:03:16 -08:00
Dzmitry Malyshau 26ca798707 blade: initialize atlas textures 2024-02-04 12:45:18 -08:00
Dzmitry Malyshau 61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau c5ff46e14f blade: fix shadow vertex bounds 2024-02-03 23:51:37 -08:00
Dzmitry Malyshau cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00
Antonio ScandurraandNathan ae2c23bd8e Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Kirill Bulatov c9a53b63a7 Fix the compilation error (#7328)
Follow-up of https://github.com/zed-industries/zed/pull/7326

Release Notes:

- N/A
2024-02-03 18:52:03 +02:00
Kirill Bulatov 1ab0af2fa3 Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio Scandurra 54aecd21ec Remove unnecessary focus_invalidated field (#7320)
I believe at some point this was used for tests but it doesn't seem
necessary anymore.

Release Notes:

- N/A
2024-02-03 05:41:58 -07:00
Antonio ScandurraandNathan Sobo c906fd232d Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.

Release Notes:

- Improved GPU memory usage.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-03 05:27:08 -07:00
Dzmitry Malyshau 2e32f5867e linux: various fixes across the crates to make it compile 2024-02-03 00:06:20 -08:00
Dzmitry Malyshau 7c7aad5e76 blade: port underline shader 2024-02-02 23:04:56 -08:00
Dzmitry Malyshau 04e49dc493 blade: refactor the atlas to not own the command encoder 2024-02-02 22:22:18 -08:00