Commit Graph
252 Commits
Author SHA1 Message Date
ed14ab8c02 gpui: Introduce stacker to address stack overflows with deep layout trees (#35813)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-19 08:26:37 +00:00
smit 23d0433158 linux: Fix keyboard events not working on first start in X11 (#36224)
Closes #29083

On X11, `ibus-x11` crashes on some distros after Zed interacts with it.
This is not unique to Zed, `xim-rs` shows the same behavior, and there
are similar upstream `ibus` reports with apps like Blender:

- https://github.com/ibus/ibus/issues/2697

I opened an upstream issue to track this:

- https://github.com/ibus/ibus/issues/2789

When this crash happens, we don’t get a disconnect event, so Zed keeps
sending events to the IM server and waits for a response. It works on
subsequent starts because IM server doesn't exist now and we default to
non-XIM path.

This PR detects the crash via X11 events and falls back to the non-XIM
path so typing keeps working. We still need to investigate whether the
root cause is in `xim-rs` or `ibus-x11`.

Release Notes:

- Fixed an issue on X11 where keyboard input sometimes didn’t work on
first start.
2025-08-15 12:51:32 +05:30
Mikayla MakiandAnthony 32f9de6124 Add grid support to GPUI (#36153)
Release Notes:

- N/A

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-08-14 00:01:17 +00:00
c1d1d1cff6 chore: Bump to taffy 0.9 (#35802)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-07 15:43:37 +00:00
15ad986329 windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
Kirill Bulatov 4d66d967f2 Revert "gpui: Implement support for wlr layer shell (#32651)" (#35331)
This reverts commit c110f78015.

On Linux Wayland, that causes a panic:

```
already mutably borrowed: BorrowError
zed::reliability::init_panic_hook::{{closure}}::h276cc55bf0717738+165677654
std::panicking::rust_panic_with_hook::h409da73ddef13937+139331443
std::panicking::begin_panic_handler::{{closure}}::h159b61b27f96a9c2+139330666
std::sys::backtrace::__rust_end_short_backtrace::h5b56844d75e766fc+139314825
__rustc[4794b31dd7191200]::rust_begin_unwind+139329805
core::panicking::panic_fmt::hc8737e8cca20a7c8+9934576
core::cell::panic_already_mutably_borrowed::h95c7d326eb19a92a+9934403
<gpui::platform::linux::wayland::window::WaylandWindow as gpui::platform::PlatformWindow>::set_app_id::hfa7deae0be264f60+10621600
gpui::window::Window::new::h6505f6042d99702f+80424235
gpui::app::async_context::AsyncApp::open_window::h62ef8f80789a0af2+159117345
workspace::Workspace::new_local::{{closure}}::{{closure}}::h4d786ba393f391b5+160720110
gpui::app::App::spawn::{{closure}}::haf6a6ef0f9bab21c+159294806
async_task::raw::RawTask<F,T,S,M>::run::h9e5f668e091fddff+158375501
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::h69e40feabd97f1bb+79906738
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hd80e5b2da41c7d0a+79758141
gpui::app::Application::run::h9136595e7346a2c9+163935333
zed::main::h83f7ef86a32dbbfd+165755480
std::sys::backtrace::__rust_begin_short_backtrace::hb6da6fe5454d7688+168421891
std::rt::lang_start::{{closure}}::h51a50d6423746d5f+168421865
std::rt::lang_start_internal::ha8ef919ae4984948+139244369
main+168421964
__libc_start_call_main+29344125649354
__libc_start_main_impl+29344125649547
_start+12961358
```


Release Notes:

- N/A
2025-07-30 13:36:22 +00:00
Ridan VandenberghandMikayla Maki c110f78015 gpui: Implement support for wlr layer shell (#32651)
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.

Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.

If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups

Release Notes:

- Added support for wayland layer shell surfaces in gpui

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-07-29 21:26:30 +00:00
Finn Evers 158f65fd1e gpui: Ensure tab index handles are properly reused across frames (#35235)
This fixes an issue where focus handles with a tab index would get lost
between rendered frames because the focus handles were not reused for
the following paint cycle.

Release Notes:

- N/A
2025-07-28 23:33:20 +02:00
Piotr Osiewicz 3da23cc65b Re-land taffy 0.8.3 (#34939)
Re #34938
- **chore: Bump taffy to 0.8.3**
- **editor: Fix sticky multi-buffer header not extending to the full
width**


Release Notes:

- N/A
2025-07-24 00:33:43 +02:00
Piotr Osiewicz c2c2264a60 gpui: Add tree example (#34942)
This commit adds an example with deep children hierarchy.
The depth of a tree can be tweaked with GPUI_TREE_DEPTH env variable.
With depth=100
<img width="301" height="330" alt="image"
src="https://github.com/user-attachments/assets/844cd285-c5f3-4410-a74e-981bf093ba2e"
/>
With this example, I can trigger a stack overflow at depth=633 (and
higher).


Release Notes:

- N/A
2025-07-23 12:17:23 +02:00
Piotr Osiewicz 6cd3726a5a Revert "chore: Bump taffy to 0.8.3" (#34938)
Reverts zed-industries/zed#34876

From our Slack:
<img width="1694" height="1610" alt="image"
src="https://github.com/user-attachments/assets/c7b8f02a-8609-4ed3-9cd5-7d05d152e40e"
/>


https://github.com/user-attachments/assets/828964be-9b6e-4496-9361-9e3a2e9aa208

Release Notes:
- N/A
2025-07-23 10:28:06 +02:00
Piotr Osiewicz fa3e1ccc37 chore: Bump taffy to 0.8.3 (#34876)
That's the latest release. Note that we have an opportunity to simplify
our size types per
https://github.com/DioxusLabs/taffy/blob/main/CHANGELOG.md#highlights-1
(though that's left out of this PR)

<img width="1156" height="603" alt="image"
src="https://github.com/user-attachments/assets/cb9501b9-541a-4080-998a-b6347a0c6887"
/>


Release Notes:

- N/A
2025-07-22 18:19:51 +02:00
Piotr Osiewicz e14c9479e4 chore: Pin taffy version (#34827)
Follow-up to 34817

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-21 15:36:52 +00:00
Piotr Osiewicz 35b4a918c9 chore: Bump taffy to 0.5.1 (#34817)
We've had problems in the past with bumping past 0.5.2 due to perf
regressions reported by @huacnlee; 0.5.1 was fine though.

Hence, let's bump taffy to 0.5.1 as a safe bet and then try to push past
0.5.2 (after we identify the root cause of regression
Related to #19189
Release Notes:

- N/A
2025-07-21 15:43:51 +02:00
Michael Sloan 37e73e3277 Only depend on scap x11 feature when gpui x11 feature is enabled (#34251)
Release Notes:

- N/A
2025-07-14 18:34:33 +00:00
7588280915 Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
df57754baf windows: Publish nightly (#24800)
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.

For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)

**TODO:**

- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
  - [x] Implement `cli` (#25412)
  - [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
  - [x] Pack autoupdater helper into installer
- [x] Implement dock menus
  - [x] Add `Recent Documents` entries (#26369)
  - [x] Make `zed.exe` aware of sigle instance (#25412)
  - [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri

**Materials needed:**

- [ ] Icons
  - [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
  - [ ] Logos for installer wizard
  - [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)





![屏幕截图 2025-02-13
205132](https://github.com/user-attachments/assets/925ec5b2-c8f4-4f0e-8666-26e30278eb3d)



https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8



Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-09 08:57:03 +08:00
Hilmar WiegandandMichael Sloan 9dc3ac9657 gpui: Make screen capture dependency optional (#32937)
Add `screen-capture` feature to gpui to enable screen capture support.  The motivation for this is to make dependencies on scap / x11 / xcb optional.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-07-02 10:15:06 -06:00
Sunli bff5d85ff4 gpui: Add the windows-manifest feature to embed manifest, enable by default (#32440)
Gpui's build.rs will embed a manifest file into the Windows binary, but
sometimes we want to customize it, so I added a feature called
`no-windows-manifest` to disable this behavior.

Release Notes:

- N/A
2025-07-01 13:00:14 +02:00
Christian Bergschneider 40c91d5df0 gpui: Implement window_handle and display_handle for wayland platform (#28152)
This PR implements the previously unimplemented window_handle and
display_handle methods in the wayland platform. It also exposes the
display_handle method through the Window struct.

Release Notes:

- N/A
2025-05-30 15:45:03 -07:00
Michael Sloan 649072d140 Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Nate Butler e26620d1cf gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.

There will be a ton of follow-up features to this, but starting simple.

Release Notes:

- N/A
2025-05-16 17:35:44 +02:00
peppidesu 2b249f9e68 Add support for setting font features on Linux (#27808)
Fixes #15752.
- Updated `cosmic_text` to 0.14.0
- Made a basic implementation for setting font features.

#12176 is not fixed by this PR.

Release Notes:

- Added initial support for `font_features` on Linux
2025-05-09 16:36:11 -04:00
tidely 851ab13f94 gpui: Bump blade, objc2, objc2-metal, and naga (#30347) 2025-05-09 11:40:12 +03:00
Jason Lee 152ea04a21 chore: Move Windows dependencies to windows section (#29649)
Release Notes:

- N/A

Avoid install on macOS:

<img width="752" alt="image"
src="https://github.com/user-attachments/assets/9b13d1c5-1734-49b7-b1f0-cffbc49a3820"
/>
2025-04-30 16:24:05 +08:00
张小白 f0ef3110d3 gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
tidely a28929592e gpui: Depend on workspace image crate (#28313)
Make gpui depend on the image crate on the workspace level

Release Notes:

- N/A
2025-04-08 12:21:24 +02:00
tidely aa026156f2 chore: Make objc a workspace level crate (#28258)
Make objc a workspace level crate to unify version control

Release Notes:

- N/A
2025-04-07 18:46:09 +00:00
Michael SloanandMarshall Bowers 8cfb9beb17 Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](https://github.com/zed-industries/scap/commit/08f0a01417505cc0990b9931a37e5120db92e0d0)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan c1259c136e Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
c2afc2271b Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
01ec6e0f77 Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki 627ae7af6f Remove blade as the default for GPUI (#27794)
Release Notes:

- N/A
2025-03-31 17:34:47 +00:00
8a307e7b89 Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
2025-03-28 17:58:23 +00:00
张小白 57ffd6d78d Update windows-rs (#27379)
Release Notes:

- N/A
2025-03-24 16:29:18 +00:00
tidely a23e293ca2 Upgrade xkbcommon to v0.8.0 (#27376)
Switch back to xkbcommon releases after
https://github.com/rust-x-bindings/xkbcommon-rs/pull/54 got merged in
0.8.0

Release Notes:

- N/A
2025-03-24 18:13:46 +02:00
Alvaro Parker ddf8d07f02 Update cosmic text to 0.13.2 (#27362)
Related #14222

Release Notes:

- This PR updates `cosmic-text` dependency on `gpui` crate from `0.11.2`
to 0.13.2`. This decreases RAM usage zed depending on the amount of
monospace fonts installed on the system. On Arch Linux with `nerd-fonts`
package installed (which provides around 2000 monospaced fonts), it
decreases ram usage from ~800mb to around ~300mb.

- Updated `cosmic-text` to `0.13.2` on `gpui` crate
2025-03-24 13:37:41 +00:00
João Marcos f587e95a7e Add seed argument to #[gpui::test] attribute macro (#26764)
This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`

Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.

This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.

If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.

There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.

---

I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.

Release Notes:

- N/A
2025-03-14 13:40:02 -03:00
Kamal Ahmad 41c373eff1 gpui: Add support for text in SVGs (#26335)
Closes #21319
Before: 

![image](https://github.com/user-attachments/assets/f75d7d59-75b1-4836-ae3b-6a1f526a5833)
After:

![image](https://github.com/user-attachments/assets/5fa28a6d-c417-4777-99f8-2a17edf759a0)

Use fontdb to load system fonts and pass it to resvg renderer. This adds
a small increase in startup time (around 30ms on my Linux system to
traverse fonts on a cold start). In the future once cosmic-text bumps
their version of fontdb we could clone the Database from
CosmicTextSystem

Release Notes: 
- Added: support for rendering text in SVGs
2025-03-14 08:25:11 -05:00
张小白 18259c0fd4 chore: Bump windows crate version (#26455)
Closes #ISSUE

Release Notes:

- N/A
2025-03-11 21:14:36 +08:00
Conrad Irwin bcbb19e06e Fix leaked editor (#25530)
Closes #ISSUE

Release Notes:

- Fixed a bug that would prevent rejoining projects sometimes
2025-02-25 03:10:45 +00:00
Mikayla MakiandRichard 40425093df Add last window closed setting (#25185)
Release Notes:

- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed

---------

Co-authored-by: Richard <richard@zed.dev>
2025-02-19 20:03:10 +00:00
Cole Miller 74d1a652f6 Switch back to upstream oo7 (#24957)
As of 0.4.0, the decryption panic that we were seeing has been fixed
upstream (thanks @bilelmoussaoui!), so stop using our temporary fork.

Release Notes:

- N/A
2025-02-15 18:54:54 +00:00
Marshall Bowers 04d65cb3cd gpui: Make image example work regardless of how it is run (#24645)
This PR updates the GPUI `image` example such that it works when run in
the following ways:

- `cargo run -p gpui --example image` from the repository root
- `cargo run --example image` from within `crates/gpui`

Release Notes:

- N/A
2025-02-11 13:34:38 +00:00
Michael Sloan 78a5cf0257 Fix display of bindings for editor::AcceptInlineCompletion + add validation + use modifiers from keymap (#24442)
Release Notes:

- N/A
2025-02-10 13:01:42 -07:00
Jason Lee f08b1d78ec Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)
Release Notes:

- N/A

----

To fix #24289 mention issue and revert PathBuilder and MSAA.

I'm sorry about of this, in #22808 I was forgotten this bit of detail.


![image](https://github.com/user-attachments/assets/112afda2-088c-41d0-83bd-808f6cd2f9d5)

So, add `move_to` here, we can fix the selection top right corner radius
issue.

## After change

<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77"
/>
2025-02-06 11:03:23 +02:00
Kirill Bulatov aaf432fcd2 Revert recent anti-aliasing improvements (#24289)
This reverts commit 31fa414422.
This reverts commit b9e0aae49f.

`lyon` commit revert:

![image](https://github.com/user-attachments/assets/0243f61c-0713-416d-b8db-47372e04abaa)

`MSAA` commit revert:

![image](https://github.com/user-attachments/assets/b1a4a9fe-0192-47ef-be6f-52e03c025724)

cc @huacnlee , @\as-cii had decided to revert this PR due to a selection
right corner rendering bug.
Not sure what to propose for a fix from my side

Release Notes:

- N/A
2025-02-05 17:17:26 +00:00
someone13574 4a65315f3b gpui: Switch from linkme to inventory for action registration (#24087)
This switches how actions are registered in GPUI from
[dtolnay/linkme](https://github.com/dtolnay/linkme) to
[dtolany/inventory](https://github.com/dtolnay/inventory), fixing the
linking error seen in #15902, which also occurs on nightly toolchains.
I'm not sure if that issue should be closed or not given the other
problems on Chimera though.

This also fixes zed-industries/create-gpui-app#10

Release Notes:

- N/A
2025-02-02 09:13:46 -08:00