Commit Graph
14 Commits
Author SHA1 Message Date
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Douglas Ronne 999853fee0 Add emacs keymap (#19605)
Release Notes:

- Added Emacs (beta) base keymap
2024-11-07 15:22:53 -05:00
f944ebc4cb Add settings to remote servers, use XDG paths on remote, and enable node LSPs (#19176)
Supersedes https://github.com/zed-industries/zed/pull/19166

TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works


Release Notes:

- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2024-10-15 23:32:44 -07:00
Conrad Irwin 4d26f83d23 Revert "settings: Remove auxiliary Content types where possible (#16744)" (#17768)
This breaks setting `{"scrollbar": {"show":"never"}}`
Release Notes:

- N/A
2024-09-12 14:46:08 -04:00
Piotr Osiewicz ccf6f27b8f settings: Remove auxiliary Content types where possible (#16744)
Release Notes:

- N/A
2024-09-10 22:59:10 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Mikayla MakiandPeter Tripp 032b203519 Separate out macOS and Linux keymaps (#13792)
Release Notes:

- Added Linux-Specific keymaps for JetBrains, Atom and Sublime Text
- Improved MacOS-specific keymaps for JetBrains and Atom
- Improved Linux default keymap (VSCode compatibility)
- Windows now uses same keymap as Linux

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2024-07-08 15:05:29 -04:00
7c5bc3c26f Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Ezekiel Warren 9b0949b6fb Allow specifying no base keymap (#9471)
This PR is a bit of a shot in the dark. I'm not sure if this will be
acceptable and I understand if it gets rejected.

I've been trying to integrate Zed as my daily driver and the key
bindings have been a major hurdle for me. Mostly due to the
windows/linux keybindings being messed up, but also me wanting to have
more chained key bindings similar to helix or common in custom neovim
configurations.

I think having a `None` base keymap would allow someone to more easily
implement a new base keymap (#4642) and would make my daily use of Zed a
little nicer 😅.

Also I am aware that there would need to be a little more work done in
this PR for the other base keymaps such as 'atom' since they assume the
'default' (vscode) base keymaps are loaded. I'm happy to do that work if
a 'none' base keymap is acceptable.

Release Notes:

- Added ability to specify no base keymap which allows for full
keybinding customization
2024-03-20 18:52:17 -06:00
Mikayla 57400e9687 Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Piotr OsiewiczandMarshall Bowers e4b1c76895 Display setting documentation in settings.json (#3936)
Let this screenshot of settings.json speak for itself: 

![image](https://github.com/zed-industries/zed/assets/24362066/fca60383-1788-43f9-803b-00f083394c8a)

Release Notes:
- Added code completion & on-hover documentation to Zed's settings.json
file.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-08 19:30:18 +01:00
Joseph T. Lyons cdd5cb16ed WIP 2024-01-06 14:41:35 -05:00
Max BrunsfeldandMikayla 2b8822fd08 Remove 2 suffix for welcome, vcs_menu, quick_action_bar, collab_ui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:30:52 -08:00
Max Brunsfeld 5c729c0e56 Define base keymap setting in welcome crate 2023-05-17 11:23:09 -07:00