Commit Graph
357 Commits
Author SHA1 Message Date
Lukas Wirth ae3abf50d8 editor: Fix panics in CursorPosition::update_position (#41237)
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/39857. As for the exact
reason this causes this issue I am not yet sure will investigate (as per
the todos in code)

Fixes ZED-23R

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-27 08:26:39 +00:00
Lukas Wirth 2471ae451c Pre-initialize global rayon threadpool (#41226)
We only use it a handful of times and the default amount of threads
(logical cpu core number) its spawns is overkill for this. This also
gives the threads names oppose to being labeled `<unknown>`

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-26 12:44:34 +00:00
ed5b9a4705 Rework inlay hints system (#40183)
Closes https://github.com/zed-industries/zed/issues/40047
Closes https://github.com/zed-industries/zed/issues/24798
Closes https://github.com/zed-industries/zed/issues/24788

Before, each editor, even if it's the same buffer split in 2, was
querying for inlay hints separately, and storing the whole inlay hint
twice, in `Editor`'s `display_map` and its `inlay_hint_cache` fields.

Now, instead of `inlay_hint_cache`, each editor maintains a minimal set
of metadata (which area was queried by what task) instead, and all LSP
inlay hint data had been moved into `LspStore`, both local and remote
flavors store the data.
This allows Zed, as long as a buffer is open, to reuse the inlay hint
data similar to how document colors and code lens are now stored and
reused.

Unlike other reused LSP data, inlay hints data is the first one that's
possible to query by document ranges and previous version had issue with
caching and invalidating such ranges already queried for.
The new version re-approaches this by chunking the file into row ranges,
which are queried based on the editors' visible area.

Among the corresponding refactoring, one notable difference in inlays
display are multi buffers: buffers in them are not
[registered](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_didOpen)
in the language server until a caret/selection is placed inside their
excerpts inside the multi buffer.

New inlays code does not query language servers for unregistered
buffers, as servers usually respond with empty responses or errors in
such cases.

Release Notes:

- Reworked inlay hints to be less error-prone

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-10-22 22:34:15 +03:00
Kirill Bulatov 32a442d522 Fix inlay hint cleanup on excerpts removal (#40738)
A cherry-pick of
https://github.com/zed-industries/zed/pull/40183/commits/f5188d55fbcbb3856038967bce8e824ddb42bdba

This fixes a hard-to-reproduce crash caused excerpts removal not
updating previous snapshot data after corresponding inlay data was
removed.
Same branch has a test:
https://github.com/zed-industries/zed/pull/40183/commits/8783a9eb4fbc60e3fbe0654c2d330bddfaa7ef0a
that does not fail on `main` due to different way inlays are queried, it
will be merged later.

Release Notes:

- N/A
2025-10-20 21:43:33 +00:00
DinoandSmit Barmase 5c4f1e6b85 editor: Ignore soft wrapped lines when adding selection above or below (#40190)
- Add `skip_soft_wrap` field to both `AddSelectionAbove` and
`AddSelectionBelow` actions. When set to `true`, which is now 
the default this will skip soft wrapped lines when extending the 
selections.
- Move the `start_of_relative_buffer_row` function from the
`vim::motion` module to the `editor::display_map::DisplaySnapshot`
implementation as a method.
- Update the default behavior for both `editor: add selection above` and
`editor: add selection below` commands in order to skip over soft
wrapped lines by default, mirroring VS Code's default behavior.
- Update existing keymaps to specify this `skip_soft_wrap` value for
both `AddSelectionAbove` and `AddSelectionBelow` actions.

Closes #16979 

Release Notes:

- Updated both the `editor: add selection above` and `editor: add
selection below` commands to ignore soft wrapped lines. If you wish to
restore the old behavior, add the following to your keymap file:
  ```
  {
    "context": "Editor",
    "bindings": {
"cmd-alt-up": ["editor::AddSelectionAbove", { "skip_soft_wrap": false
}],
"cmd-alt-down": ["editor::AddSelectionBelow", { "skip_soft_wrap": false
}]
    }
  }
  ```

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-16 11:56:57 +01:00
Lukas Wirth 2bfcd60b88 editor: Shrink DisplayMapSnapshot from 824 to 256 bytes (#39568)
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 08:08:49 +00:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
b8c30f448f Improve Tab Map performance (#32243)
## Context

While looking into: #32051 and #16120 with instruments, I noticed that
`TabSnapshot::to_tab_point` and `TabSnapshot::to_fold_point` are a
common bottleneck between the two issues. This PR takes the first steps
into closing the stated issues by improving the performance of both
those functions.

### Method

`to_tab_point` and `to_fold_point` iterate through each character in
their rows to find tab characters and translate those characters into
their respective transformations. This PR changes this iteration to take
advantage of the tab character bitmap in the `Rope` data structure and
goes directly to each tab character when iterating.

The tab bitmap is now passed from each layer in-between the `Rope` to
the `TabMap`.

### Testing 

I added several randomized tests to ensure that the new `to_tab_point`
and `to_fold_point` functions have the same behavior as the old methods
they're replacing. I also added `test_random_chunk_bitmap` on each layer
the tab bitmap is passed up to the `TabMap` to make sure that the bitmap
being passed is transformed correctly between the layers of
`DisplayMap`.

`test_random_chunk_bitmap` was added to these layers:
- buffer
- multi buffer
- custom_highlights
- inlay_map
- fold_map

## Benchmarking 

I setup benchmarks with criterion that is runnable via `cargo bench -p
editor --profile=release-fast`. When benchmarking I had my laptop
plugged in and did so from the terminal with a minimal amount of
processes running. I'm also on a m4 max

### Results 

#### To Tab Point

Went from completing 6.8M iterations in 5s with an average time of
`736.13 ns` to `683.38 ns` which is a `-7.1875%` improvement

#### To Fold Point

Went from completing 6.8M iterations in 5s with an average time of
`736.55 ns` to `682.40 ns` which is a `-7.1659%` improvement

#### Editor render 

Went from having an average render time of `62.561 µs` to `57.216 µs`
which is a `-8.8248%` improvement

#### Build Buffer with one long line

Went from having an average buffer build time of `3.2549 ms` to `3.2635
ms` which is a `+0.2151%` regression within the margin of error

#### Editor with 1000 multi cursor input 

Went from having an average edit time of `133.05 ms` to `122.96 ms`
which is a `-7.5776%` improvement

Release Notes:

- N/A

---------

Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-09-10 16:13:41 -04:00
Finn Evers 6441099a67 gpui: Fix blending of colors in HighlightStyle::highlight (#37666)
Whilst looking into adding support for RainbowBrackes, we stumbled upon
this: Whereas for all properties during this blending, we take the value
of `other` if it is set, for the color we actually take `self.color`
instead of `other.color` if `self.color` is at full opacity.
`Hsla::blend` returns the latter color if it is at full opacity, which
seems wrong for this case. Hence, this PR swaps these.

Will not merge before the next release, to ensure that we don't break
something somewhere unexpected.

Release Notes:

- N/A
2025-09-10 18:56:49 +02:00
Lukas WirthandFinn Evers df2d097dc5 editor: Fix adjacent custom highlights interfering with each other (#37912)
Release Notes:

- Fixed matching bracket highlighting not highlighting closing brackets
when adjacent to each other

Co-authored-by: Finn Evers <finn@zed.dev>
2025-09-10 13:08:32 +00:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Michael Sloan 65018c28c0 Rename remaining mentions of "inline completion" to "edit prediction" (#35512)
Release Notes:

- N/A
2025-08-04 16:22:18 +00:00
Finn Evers 26ba6e7e00 editor: Improve minimap performance (#33067)
This PR aims to improve the minimap performace. This is primarily
achieved by disabling/removing stuff that is not shown in the minimal as
well as by assuring the display map is not updated during minimap
prepaint.

This should already be much better in parts, as the block map as well as
the fold map will be less frequently updated due to the minimap
prepainting (optimally, they should never be, but I think we're not
quite there yet).
For this, I had to remove block rendering support for the minimap, which
is not as bad as it sounds: Practically, we were currently not rendering
most blocks anyway, there were issues due to this (e.g. scrolling any
visible block offscreen in the main editor causes scroll jumps
currently) and in the long run, the minimap will most likely need its
own block map or a different approach anyway. The existing
implementation caused resizes to occur very frequently for practically
no benefit. Can pull this out into a separate PR if requested, most
likely makes the other changes here easier to discuss.

This is WIP as we are still hitting some code path here we definitely
should not be hitting. E.g. there seems to be a rerender roughly every
second if the window is unfocused but visible which does not happen when
the minimap is disabled.

While this primarily focuses on the minimap, it also touches a few other
small parts not related to the minimap where I noticed we were doing too
much stuff during prepaint. Happy for any feedback there aswell.

Putting this up here already so we have a place to discuss the changes
early if needed.

Release Notes:

- Improved performance with the minimap enabled.
- Fixed an issue where interacting with blocks in the editor would
sometimes not properly work with the minimap enabled.
2025-07-15 00:29:27 +03:00
Alisina BahadoriandConrad Irwin 925464cfc6 Improve terminal rendering performance (#33345)
Closes #18263

Improvements:

• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists

Release Notes:

- Improved terminal rendering performance.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 09:05:01 -06:00
Kirill Bulatov ae6237178c Further improve color inlay hints in multi buffers (#33642)
Follow-up of https://github.com/zed-industries/zed/pull/33605

Release Notes:

- N/A
2025-06-30 09:18:43 +00:00
ddoemonn 338a7395a7 Fix blend alpha colors with editor background in inline preview (#33513)
Closes #33505

## Before

<img width="434" alt="Screenshot 2025-06-27 at 12 22 57"
src="https://github.com/user-attachments/assets/ac215a39-b3fe-4c9e-bd7d-0d7568d5fd1f"
/>

## After

<img width="441" alt="Screenshot 2025-06-27 at 12 22 47"
src="https://github.com/user-attachments/assets/28218ed6-c1aa-4d3f-a268-def2fa9f0340"
/>

Release Notes:

- Fixed inline color previews not correctly blending alpha/transparency
values with the editor background
2025-06-27 12:37:05 +03:00
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Kirill Bulatov f46957584f Show inline previews for LSP document colors (#32816)
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f

Closes https://github.com/zed-industries/zed/issues/4678

Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.

Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.

Release Notes:

- Start showing inline previews for LSP document colors
2025-06-17 13:46:21 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Conrad Irwin 2c5aa5891d Don't show invisibles from inlays (#32088)
Closes #24266

Release Notes:

- Whitespace added by inlay hints is no longer shown when
`"show_whitespaces": "all"` is used.

-
2025-06-04 10:33:22 -06:00
Conrad Irwinand@davidhewitt <mail@davidhewitt.dev> 6de37fa57c Don't show squiggles on unnecesarry code (#32082)
Co-Authored-By: @davidhewitt <mail@davidhewitt.dev>

Closes #31747
Closes https://github.com/zed-industries/zed/issues/32080

Release Notes:

- Fixed a recently introduced bug where unnecessary code was underlined
with blue squiggles

Co-authored-by: @davidhewitt <mail@davidhewitt.dev>
2025-06-04 09:46:06 -06:00
27d3da678c editor: Fix panic when full width crease is wrapped (#31960)
Closes #31919

Release Notes:

- Fixed a panic that could sometimes occur when the agent panel was too
narrow and contained context included via `@`.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-06-03 22:59:27 +02:00
Kirill Bulatov 4567360fd9 Allow LSP adapters to decide, which diagnostics to underline (#31450)
Closes
https://github.com/zed-industries/zed/pull/31355#issuecomment-2910439798

<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/2eaa8e9b-00bc-4e99-ac09-fceb2d932e41"
/>


Release Notes:

- N/A
2025-05-26 22:19:02 +03:00
Kirill Bulatov 20a0956fb2 Do not underline unnecessary diagnostics (#31355)
Closes
https://github.com/zed-industries/zed/pull/31229#issuecomment-2906946881

Follow
https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#diagnosticTag

> Clients are allowed to render diagnostics with this tag faded out
instead of having an error squiggle.

and do not underline any unnecessary diagnostic at all.

Release Notes:

- Fixed clangd's inactive regions diagnostics excessive highlights
2025-05-24 20:08:46 +00:00
Conrad Irwin ff0060aa36 Remove unnecessary result in line shaping (#30721)
Updates #29879

Release Notes:

- N/A
2025-05-16 23:48:36 +02:00
Kirill Bulatov a8312d623d Allow to temporarily toggle diagnostics in the editor (#30316)
* Adds a `diagnostics_max_severity: null` editor settings that has
previous hardcoded default, `warning`
* Make inline diagnostics to inherit this setting by default (can be
overridden with its own max_severity setting)
* Allows to toggle diagnostics in the editor menu and via new action,
`editor::ToggleDiagnostics`

Closes https://github.com/zed-industries/zed/issues/4686

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-05-08 21:47:32 +00:00
607a9445fc editor: Add minimap (#26893)
## Overview

This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

![screenshot of Zed with three editors open and the minimap enabled,
showing the
slider](https://github.com/user-attachments/assets/4178d23a-a5ea-4e38-b871-06dd2a8f9560)

## New settings

This adds a `minimap` section to the editor settings with the following
keys:

### `show`

When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)

### `thumb`

When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)

### `width`

The width of the minimap in pixels.

Default: `100`

### `font_size`

The font size of the minimap in pixels.

Default: `2`

## Providing feedback

In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894


## Features left to add

- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~

Release Notes:

- Added minimap for high-level overview and quick navigation of editor
contents.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-07 23:11:09 +03:00
9547d42b15 Support @-mentions in inline assists and when editing old agent panel messages (#29734)
Closes #ISSUE

Co-authored-by: Bennet <bennet@zed.dev>

Release Notes:

- Added support for context `@mentions` in the inline prompt editor and
when editing past messages in the agent panel.

---------

Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-05-02 20:08:53 +00:00
Conrad Irwin a320d324f1 Fix shift-y on empty line in vim mode (#29253)
Release Notes:

- Fixes a regression where `shift-v up` on an empty line would appear to
have selected the line after (though in reality it did not)
2025-04-23 09:06:55 -06:00
Kirill BulatovandConrad Irwin 486a9e4d61 Fix more panics when removing excerpts (#28836)
Release Notes:

- Fixed a panic when an excerpt removed has an edit suggestion inlay in
it

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-16 15:33:28 +00:00
Conrad Irwin 5994ac5cec Use NoopTextSystem during tests (#28607)
This should allow tests to be more similar across platforms.

Release Notes:

- N/A
2025-04-11 16:26:41 -06:00
Conrad IrwinandAntonio Scandurra d0e82b0538 Introduce "Near" block type (#28032)
A "Near" block acts similarly to a "Below" block, but can (if it's
height is <= one line height) be shown on the end of the preceding line
instead of adding an entire blank line to the editor.

You can test it out by pasting this into `go_to_diagnostic_impl` and
then press `F8`
```
        let buffer = self.buffer.read(cx).snapshot(cx);
        let selection = self.selections.newest_anchor();

        self.display_map.update(cx, |display_map, cx| {
            display_map.insert_blocks(
                [BlockProperties {
                    placement: BlockPlacement::Near(selection.start),
                    height: Some(1),
                    style: BlockStyle::Flex,
                    render: Arc::new(|_| {
                        div()
                            .w(px(100.))
                            .h(px(16.))
                            .bg(gpui::hsla(0., 0., 1., 0.5))
                            .into_any_element()
                    }),
                    priority: 0,
                }],
                cx,
            )
        });
        return;
```

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-04-04 17:37:42 -06:00
e123c4bced Fix soft-wrapping with fold creases (#28029)
Release Notes:

- Fixed a rendering bug that caused context in the agent to not wrap
properly.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-03 17:33:08 +00:00
Max Brunsfeld 8546dc101d Allow viewing past commits in Zed (#27636)
This PR adds functionality for loading the diff for an arbitrary git
commit, and displaying it in a tab. To retrieve the diff for the commit,
I'm using a single `git cat-file --batch` invocation to efficiently load
both the old and new versions of each file that was changed in the
commit.

Todo

* Features
* [x] Open the commit view when clicking the most recent commit message
in the commit panel
  * [x] Open the commit view when clicking a SHA in a git blame column
  * [x] Open the commit view when clicking a SHA in a commit tooltip
  * [x] Make it work over RPC
  * [x] Allow buffer search in commit view
* [x] Command palette action to open the commit for the current blame
line
* Styling
* [x] Add a header that shows the author, timestamp, and the full commit
message
  * [x] Remove stage/unstage buttons in commit view
  * [x] Truncate the commit message in the tab
* Bugs
  * [x] Dedup commit tabs within a pane
  * [x] Add a tooltip to the tab

Release Notes:

- Added the ability to show past commits in Zed. You can view the most
recent commit by clicking its message in the commit panel. And when
viewing a git blame, you can show any commit by clicking its sha.
2025-03-31 23:26:47 +00:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Conrad Irwin fc269dfaf9 vim: Handle exclusive-linewise edgecase correctly (#27786)
Before this change we didn't explicitly handle vim's exclusive-linewise
edgecase
(https://neovim.io/doc/user/motion.html#exclusive).

Instead we had hard-coded workarounds in a few places to make our tests
pass.
The most pernicious of these workarounds was that we represented a
visual line
selection as including the trailing newline (or leading newline for
files that
end with no newline), which other code had to undo to get back to what
the user
indended.

Closes #21440
Updates #6900

Release Notes:

- vim: Fixed `d]}` to not delete the closing brace
- vim: Fixed `d}` from the start of the line to not delete the paragraph
separator
- vim: Fixed `d}` from the middle of the line to not delete the final
newline
2025-03-31 10:36:20 -06:00
e3c0f56a96 New excerpt controls (#24428)
Release Notes:

- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
2025-03-13 15:52:47 -06:00
Conrad Irwin 63091459d8 Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
AidanVandConrad Irwin f07ae541ad vim: Add registers view (#25945)
Closes #18157

Release Notes:

- vim: Added `:reg[isters]` to show the current values of registers

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-03-04 21:59:19 -07:00
Conrad IrwinandJoão Marcos 0bd40da546 vim: Fix key navigation on folded buffer headers (#25944)
Closes #24243

Release Notes:

- vim: Fix j/k on folded multibuffer headers

---------

Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-03-03 14:44:39 -07:00
João MarcosandMax Brunsfeld be1ac78e11 Unfold buffers in multibuffers when editing them (#25677)
Release Notes:

- Multibuffers: Unfold excerpts when editing their contents.

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-26 17:39:33 -03:00
Max BrunsfeldandCole Miller d68d858a10 Fix crash in BlockMap::sync when there are inlay hints w/ newlines ri… (#25598)
Closes https://github.com/zed-industries/zed/issues/25377

Release Notes:

- Fixed a crash that could happen when typing in the assistant panel
with edit predictions enabled.

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-02-25 22:32:14 +00:00
Cole Miller c0c48d30db Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 9ef0501853 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole MillerandMax 9ef0501853 file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
Kirill Bulatov 80458ffb96 Persist selections for editors (#25083)
Part of https://github.com/zed-industries/zed/issues/7371
Closes https://github.com/zed-industries/zed/issues/12853

Release Notes:

- Started to persist latest selections for editors, to restore those on
restart
2025-02-18 14:27:00 +00:00