On top of `editor::ScrollCursorCenter`, `editor::ScrollCursorTop`,
`editor::ScrollCursorBottom` actions, adds an
`editor::ScrollCursorCenterTopBottom` one, that allows using a single
keybinding to scroll between positions on the screen.
The implementation matches a corresponding Emacs feature: there's a
timeout (1s) that is kept after every switch, to allow continuously
changing the positions, center (initial) -> top -> bottom
Scrolling behavior is the same as the existing actions (e.g. editor will
ignore scroll to bottom, if there's not enough space above).
After 1s, next position is reset to the initial, center, one.
Release Notes:
- Added an `editor::ScrollCursorCenterTopBottom` action for toggling
scroll position with a single keybinding
---------
Co-authored-by: Alex Kladov <aleksey.kladov@gmail.com>
When switching to function definitions in a new buffer the
`AutoscrollStrategy::Focused` being emitted to scroll to the found
location.
If a large value `vertical_scroll_margin` (e.g.: 99) is set, this leads
to an incorrectly calculated position and the new buffer opens in the
wrong place.
In `autoscroll_vertically()` there is a margin calculated to cap the
value of `vertical_scroll_margin` for certain AutoscrollStrategies. This
margin is being used in `AutoscrollStrategy::Fit` and
`AutoscrollStrategy::Newest` but was probably forgotten for
`AutoscrollStrategy::Focused`.
- Might fix [#15101](https://github.com/zed-industries/zed/issues/15101)
Release Notes:
- N/A
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
This pull request replaces the static `⋯` character we used to insert
when folding a range with a custom render function that return an
`AnyElement`. We plan to use this in the assistant, but for now this
should be behavior-preserving.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Previously, when highlighting editor rows with a color, we always
auto-scrolled to the first highlighted row. This was useful in contexts
like go-to-line and the outline view. We had an explicit special case
for git diff highlights. Now, part of the `highlight_rows` API, you
specify whether or not you want the autoscroll behavior. This is needed
because we want to highlight rows in the assistant panel, and we don't
want the autoscroll.
Release Notes:
- N/A
Part of https://github.com/zed-industries/zed/issues/8081
To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.
Release Notes:
- N/A
---------
Co-authored-by: Piotr <piotr@zed.dev>
Part of https://github.com/zed-industries/zed/issues/4523
Added two new actions with the default keybindings
```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```
that allow to browse git hunk diffs in Zed:
https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768
The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.
Release Notes:
- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.
As a drive-by, we also:
- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This is a best-effort attempt, as the target offset from the top is just
an estimate; furthermore, this does not account for things like project
search header (which adds a bit of vertical offset by itself and is
removed once we jump into a buffer), but it still should improve the
situation quite a bit.
Fixes: #5296
Release Notes:
- Improved target selection when jumping from multibuffer; final
position in the buffer should more closely match the original position
of the cursor in the multibuffer.
This should have no user-visible impact.
For vim `.` to repeat it's important that actions are replayable.
Currently editor::MoveDown *sometimes* moves the cursor down, and
*sometimes* selects the next completion.
For replay we need to be able to separate the two.
* Scroll to the newest cursor if all cursors can't fit in the viewport.
* Refuse to layout an editor less tall than one line height.
Co-authored-by: Nathan <nathan@zed.dev>
After #2641 we noticed that scrolling didn't take a count parameter.
The PageDown/PageUp logic was also broken by an additional -1 (for both
vim mode and not).