Commit Graph
38 Commits
Author SHA1 Message Date
Conrad Irwin b09764c54a settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Piotr Osiewicz 37239fd66b Use serde 1.0.221 instead of serde_derive hackery (#38137)
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.

Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`

Release Notes:

- N/A
2025-09-14 14:01:04 +02:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
Ben Kunkle 60d17cccd3 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Anthony EidandBen Kunkle f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
Peter Tripp 76dbcde628 Support disabling drag-and-drop in Project Panel (#36719)
Release Notes:

- Added setting for disabling drag and drop in project panel. `{
"project_panel": {"drag_and_drop": false } }`
2025-08-26 13:35:45 +00:00
maan2003 0169bddb59 project panel: Add setting to disable auto opening project panel (#34752)
Release Notes:

- Add `project_panel.starts_open` to control opening project panel in
new projects.
2025-08-08 05:02:11 +00:00
Smit Barmase 6efc5ecefe project_panel: Add Sticky Scroll (#33994)
Closes #7243

- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.


https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c

Release Notes:

- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
2025-07-07 08:32:42 +05:30
Angelk90andSmit Barmase 387281fa5b project_panel: Add hide_root when only one folder in the project (#25289)
Closes #24188

Todo:
- [x] Hide root when only one worktree
- [x] Basic tests
- [x] Docs
- [x] Fix `select_first` + tests
- [x] Fix auto collapse dir + tests
- [x] Fix file / dir creation + tests
- [x] Fix root rename case

| Show root | Hide root |
|--------|--------|
| <img width="272" alt="Screenshot 2025-02-20 alle 22 35 55"
src="https://github.com/user-attachments/assets/361d93c7-e1ad-4419-a5f4-be62c9632807"
/> | <img width="269" alt="Screenshot 2025-02-20 alle 22 36 11"
src="https://github.com/user-attachments/assets/62011f76-a24b-4297-9734-f5c3b9f75760"
/> |
| <img width="275" alt="Screenshot 2025-02-20 alle 22 56 33"
src="https://github.com/user-attachments/assets/77e7e6e6-3dfe-4e88-b4b0-b620cb809d2b"
/> | <img width="267" alt="Screenshot 2025-02-20 alle 22 55 53"
src="https://github.com/user-attachments/assets/fa1099c8-7ed0-45ef-a7cf-aeb54b8283b1"
/> |


Release Notes:

- Added support to hide the root entry of the Project Panel when there’s
only one folder in the project. This can be enabled by setting
`hide_root` to `true` in the `project_panel` config.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-09 16:46:31 +05:30
f11c749353 VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Alvaro Parker 82536f5243 Add support for excluding files based on .gitignore (#26636)
Closes: #17543

Release Notes:

- **New Feature:** Introduced the ability to automatically remove files
and directories from the Zed project panel that are specified in
`.gitignore`.
- **Configuration Option:** This behavior can be controlled via the new
`project_panel.hide_gitignore` setting. By setting it to `true`, files
listed in `.gitignore` will be excluded from the project panel.
- **Toggle:** Ability to toggle this setting using the action
`ProjectPanel::ToggleHideGitIgnore`

```json
  "project_panel": {
    "hide_gitignore": true
  },

```

This results in a cleaner and easier to browse project panel for
projects that generate a lot of object files like `xv6-riscv` or `linux`
without needing to tweak `file_scan_exclusions` on `settings.json`

**Preview:**
- With `"project_panel.hide_gitignore": false` (default, this is how zed
currently looks)

![Screenshot From 2025-03-23
12-50-17](https://github.com/user-attachments/assets/15607e73-a474-4188-982a-eed4e0551061)

- With `"project_panel.hide_gitignore": true` 

![Screenshot From 2025-03-23
12-50-27](https://github.com/user-attachments/assets/3e281f92-294c-4133-b5e3-25e17f15bd4d)

- Action `ProjectPanel::ToggleHideGitIgnore`

![Screenshot From 2025-03-23
12-50-55](https://github.com/user-attachments/assets/4d03db33-75ad-471c-814c-098698a8cb38)
2025-03-26 20:57:09 +05:30
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Mike SunandMarshall Bowers 9ea7ed8e0a Allow configuring spacing of project panel entries (#16255)
Release Notes:

- Added `project_panel.entry_spacing` setting to configure spacing
between entries in the project panel.

### Comfortable (default)
```json
  "project_panel": {
    "entry_spacing": "comfortable",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 41 PM"
src="https://github.com/user-attachments/assets/3411a82e-7517-4095-bf4a-bbf40000a7cb">

### Standard
```json
  "project_panel": {
    "entry_spacing": "standard",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 54 PM"
src="https://github.com/user-attachments/assets/2c13d799-c405-4301-8214-1cb3cc641c92">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-09 17:57:52 +00:00
0a9c78a58d Show error and warning indicators in project panel items (#18182)
Closes #5016

Release Notes:

- Add setting to display error and warning indicators in project panel
items.


https://github.com/user-attachments/assets/8f8031e6-ca47-42bf-a7eb-718eb1067f36

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-11-12 18:58:59 -03:00
Kirill Bulatov 38f2a919f8 Fix default project panel autofold docs (#20517)
Closes https://github.com/zed-industries/zed/issues/20511

Release Notes:

- N/A
2024-11-11 23:47:48 +01:00
Bennet Bo Fenner b5c41eeb98 Future-proof indent guides settings for panels (#19878)
This PR ensures that we do not have to break the indent guides settings
for the project/outline panel. In the future we might want to have a
more granular way to control when to show indent guides, or control
other indent guide properties, like its width.

Release Notes:

- N/A
2024-10-29 09:52:36 +01:00
Bennet Bo Fenner 4214ed927f project panel: Add indent guides (#18260)
See #12673



https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e



TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs

Release Notes:

- Added indent guides to the project panel
2024-10-24 13:07:20 +02:00
Kirill BulatovandPiotr Osiewicz 051627c449 Project panel horizontal scrollbar (#18513)
<img width="389" alt="image"
src="https://github.com/user-attachments/assets/c6718c6e-0fe1-40ed-b3db-7d576c4d98c8">


https://github.com/user-attachments/assets/734f1f52-70d9-4308-b1fc-36c7cfd4dd76

Closes https://github.com/zed-industries/zed/issues/7001
Closes https://github.com/zed-industries/zed/issues/4427
Part of https://github.com/zed-industries/zed/issues/15324
Part of https://github.com/zed-industries/zed/issues/14551

* Adjusts a `UniformList` to have a horizontal sizing behavior: the old
mode forced all items to have the size of the list exactly.
A new mode (with corresponding `ListItems` having `overflow_x` enabled)
lays out the uniform list elements with width of its widest element,
setting the same width to the list itself too.

* Using the new behavior, adds a new scrollbar into the project panel
and enhances its file name editor to scroll it during editing of long
file names

* Also restyles the scrollbar a bit, making it narrower and removing its
background

* Changes the project_panel.scrollbar.show settings to accept `null` and
be `null` by default, to inherit `editor`'s scrollbar settings. All
editor scrollbar settings are supported now.

Release Notes:

- Added a horizontal scrollbar to project panel
([#7001](https://github.com/zed-industries/zed/issues/7001))
([#4427](https://github.com/zed-industries/zed/issues/4427))

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-10-01 18:32:16 +03:00
Conrad Irwin 4d26f83d23 Revert "settings: Remove auxiliary Content types where possible (#16744)" (#17768)
This breaks setting `{"scrollbar": {"show":"never"}}`
Release Notes:

- N/A
2024-09-12 14:46:08 -04:00
Piotr Osiewicz ccf6f27b8f settings: Remove auxiliary Content types where possible (#16744)
Release Notes:

- N/A
2024-09-10 22:59:10 -04:00
Piotr Osiewicz e6c1c51b37 chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Marshall Bowers 0297a42735 Use US English spelling of "behavior" and "customize" (#15117)
This PR fixes some instances that weren't using US English spellings of
"behavior" and "customize".

Release Notes:

- N/A
2024-07-24 16:36:01 -04:00
Piotr Osiewicz d272e402ea project panel: Add vertical scrollbar (#13358)
Fixes #4865
Release Notes:

- Added vertical scrollbar to project panel
2024-06-23 14:04:19 +02:00
David Baldwin 1b75f9d620 Add a setting to show/hide the project panel button in the status bar (#10707)
### What?

A setting has been added to control the visibility of the Project Panel
button in the status bar.

### Why?

I don't tend to use the Project Panel, but use a keyboard shortcut to
access if needed. Thus, the button in the status bar provides me little
more than visual clutter. Additionally, there is precedent for this
configurability with other panels (collaboration, chat, notification,
terminal, etc).

Release Notes:

- Added a setting to show/hide the Project Panel button in the status
bar. `{"project_panel": {"button": false}}`
2024-04-18 10:14:06 +03:00
Yury AbykhodauandMikayla 8bca9cea26 Fix Auto folded dirs performance issues (#8556)
Fixed auto folded dirs which caused significant performance issues #8476
(#7674)

Moved from iterating over snapshot entries to use `child_entries`
function from `worktree.rs` by making it public

@maxbrunsfeld 

Release Notes:

- Fixed a bug where project panel settings changes would not be applied
immediately.
- Added a `project_panel.auto_fold_dirs` setting which collapses the
nesting in the project panel when there is a chain of folders containing
a single folder.
<img width="288" alt="Screenshot 2024-04-12 at 11 10 58 AM"
src="https://github.com/zed-industries/zed/assets/2280405/efd61e75-026c-464d-ba4d-90db5f68bad3">

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-04-12 11:26:26 -07:00
7c5bc3c26f Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Antonio Scandurra 7cbdea2ca0 Revert "Add support of auto folded directories" (#8476)
Reverts zed-industries/zed#7674

@ABckh: reverting this as it introduced a significant performance
slowdown, most likely caused by iterating through all the snapshot
entries to determine whether a directory is foldable/unfoldable/omitted.
It would be great if you could open a new PR that reverts this revert
and addresses the performance issues. Thank you!

/cc: @maxbrunsfeld 

Release notes:

- N/A
2024-02-27 11:26:18 +01:00
Yury Abykhodau 011ae8536c Add support of auto folded directories (#7674)
Added support of auto collapsed directories, for example when directory
has only one directory inside we should display it as dir1/dir2 (#6935
). Please feel free to propose better solutions, as I am new in Rust

Demo:
https://streamable.com/seo3n9

Release Notes:

- Added support for auto-collapsing directories.
2024-02-26 10:01:59 -08:00
Piotr OsiewiczandMarshall Bowers e4b1c76895 Display setting documentation in settings.json (#3936)
Let this screenshot of settings.json speak for itself: 

![image](https://github.com/zed-industries/zed/assets/24362066/fca60383-1788-43f9-803b-00f083394c8a)

Release Notes:
- Added code completion & on-hover documentation to Zed's settings.json
file.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-08 19:30:18 +01:00
Max BrunsfeldandMikayla 292b3397ab Remove 2 suffix for language selector, project panel, recent_projects, copilot_button, breadcrumbs, activity_indicator
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:47:33 -08:00
Kirill Bulatov 27d6432c84 Rework the way project panel auto reveals entries
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
2023-12-12 11:38:51 +02:00
Derek Briggs 0e068a644f organize settings 2023-07-20 12:23:47 -06:00
Mikayla Maki d023189bda Add settings 2023-07-19 11:10:30 -07:00
Antonio Scandurra 208ff2fba7 Merge remote-tracking branch 'origin/main' into panels 2023-05-23 08:24:28 +02:00
Mikayla Maki da96802bf0 fmt 2023-05-22 20:25:27 -07:00
Mikayla Maki 7be8dead07 Add initial project panel settings 2023-05-22 20:23:07 -07:00