Commit Graph
411 Commits
Author SHA1 Message Date
Lukas Wirth 72948e14ee Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Cole Miller d83d7d35cb windows: Fix inconsistent separators in buffer headers and breadcrumbs (#38898)
Make `resolve_full_path` use the appropriate separators, and return a
`String`.

As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.

This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.

Release Notes:

- N/A
2025-09-25 22:24:32 +00:00
Lukas Wirth 16fccb5c76 editor: Assert ordering in selections of resolve_selections (#38861)
Inspired by the recent anchor assertions, this asserts that the produced
selections are always ordered at various resolutions stages, this is an
invariant within `SelectionsCollection` but something breaks it
somewhere causing us to seek cursors backwards which panics.

Related to ZED-13X

Release Notes:

- N/A
2025-09-25 10:06:47 +00:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Jonathan Hart 0a261ad8d0 Implement regex_select action for Helix (#38736)
Closes #31561

Release Notes:

- Implemented the select_regex Helix keymap

Prior: The keymap `s` defaulted to `vim::Substitute`

After:
<img width="1387" height="376" alt="image"
src="https://github.com/user-attachments/assets/4d3181d9-9d3f-40d2-890f-022655c77577"
/>

Thank you to @ConradIrwin for pairing to work on this
2025-09-23 15:44:40 -06:00
Smit Barmase be77682a3f editor: Fix adding extraneous closing tags within TSX (#38534) 2025-09-20 04:40:22 +05:30
Lukas Wirth f3b8c619e3 editor: Fix unwrap_syntax_node panicking by not setting selections (#38329)
Fixes ZED-11T

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-17 15:10:05 +00:00
Lukas Wirth 80a4746a46 project: Be explicit about project-searchability for buffers (#37773)
Closes https://github.com/zed-industries/zed/issues/28830

Release Notes:

- Fixed builtin buffers and log views showing up in project search
2025-09-08 11:22:36 +00:00
Liu Jinyi 69bdef38ec editor: Fix inconsistent search behavior for untitled/temporary tabs (#37086)
Closes #37597 

Release Notes:

- N/A

---


## Problem

When using "Tab Switcher: Toggle All", temporary files (untitled buffers
without associated file paths) cannot be searched by their displayed
content. This creates an inconsistent user experience where:

- **UI Display**: Shows dynamic titles based on the first line of
content (up to 40 characters)
- **Search Text**: Only searches for the static text "untitled"

### Example
- A temporary file containing `Hello World` is displayed as "Hello
World" in the tab
- However, searching for "Hello" in Tab Switcher returns no results
- Only searching for "untitled" will find this temporary file

## Root Cause

The issue stems from inconsistent title generation logic between display
and search:

1. **Display Title** (`items.rs:724`): Uses `self.title(cx)` →
`MultiBuffer::title()` → `buffer_content_title()`
- Returns the first line of content (max 40 chars) for temporary files
   
2. **Search Text** (`items.rs:650-656`): Uses `tab_content_text()`
method
   - Returns hardcoded "untitled" for files without paths

## Solution

Modified the `tab_content_text()` method in `crates/editor/src/items.rs`
to use the same logic as the displayed title for consistency:

```rust
fn tab_content_text(&self, detail: usize, cx: &App) -> SharedString {
    if let Some(path) = path_for_buffer(&self.buffer, detail, true, cx) {
        path.to_string_lossy().to_string().into()
    } else {
        // Use the same logic as the displayed title for consistency
        self.buffer.read(cx).title(cx).to_string().into()
    }
}
```
2025-09-07 11:33:17 -07:00
Finn Evers aa1629b544 Remove some unused events (#37498)
This PR cleans up some emitted events around the codebase. These events
are either never emitted or never listened for.

It seems better to re-implement these at some point should they again be
needed - this ensures that they will actually be fired in the cases
where they are needed as opposed to being there and getting unreliable
and stale (which is already the case for the majority of the events
removed here).

Lastly, this ensures the `CapabilitiesChanged` event is not fired too
often.

Release Notes:

- N/A
2025-09-04 09:09:28 +02:00
Kirill Bulatov 65de969cc8 Do not show directories in the InvalidBufferView (#36906)
Follow-up of https://github.com/zed-industries/zed/pull/36764

Release Notes:

- N/A
2025-08-25 21:16:37 +00:00
Kirill BulatovandConrad Irwin 42ae3301d0 Show file open error view instead of the modal (#36764)
Closes https://github.com/zed-industries/zed/issues/36672

Before:
either 
<img width="966" height="642" alt="image"
src="https://github.com/user-attachments/assets/7263ea3c-3d48-4f4d-be9e-16b24ca6f60b"
/>
(when opening from the project panel)

or

<img width="959" height="1019" alt="image"
src="https://github.com/user-attachments/assets/834041d4-f4d6-46db-b333-803169ec4803"
/>

(for the rest of the cases)

After:

<img width="2032" height="1167" alt="Screenshot 2025-08-22 at 19 34 10"
src="https://github.com/user-attachments/assets/1aa4530b-69f6-4c3a-8ea1-d4035dbb28da"
/>

(the unified error view)

Release Notes:

- Improved unsupported file opening in Zed

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-22 17:04:39 +00:00
Umesh Yadav ec8106d1db Fix clippy::println_empty_string, clippy::while_let_on_iterator, clippy::while_let_on_iterator lint style violations (#36613)
Related: #36577

Release Notes:

- N/A
2025-08-20 20:14:30 +02:00
Piotr Osiewicz cf7c64d77f lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Finn Evers 3c5d5a1d57 editor: Add access method for project (#36266)
This resolves a `TODO` that I've stumbled upon too many times whilst
looking at the editor code.

Release Notes:

- N/A
2025-08-15 18:34:22 +00:00
Igal Tabachnik 7993ee9c07 Suggest unsaved buffer content text as the default filename (#35707)
Closes #24672

This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

![2025-08-05 11 50
28](https://github.com/user-attachments/assets/49ad9e4a-5559-44b0-a4b0-ae19890e478e)

Release Notes:

- Text entered in a new untitled buffer is considered as the default
filename when saving
2025-08-15 17:26:38 +02:00
Joseph T. Lyons f514c7cc18 Emit a BreadcrumbsChanged event when associated settings changed (#36177)
Closes https://github.com/zed-industries/zed/issues/36149

Release Notes:

- Fixed a bug where changing the `toolbar.breadcrumbs` setting didn't
immediately update the UI when saving the `settings.json` file.
2025-08-14 11:22:38 -04:00
Anthony EidandMarshall Bowers 255bb0a3f8 telemetry: Reduce the amount of telemetry events fired (#36060)
1. Extension loaded events are now condensed into a single event with a
Vec of (extension_id, extension_version) called id_and_versions.
2. Editor Saved & AutoSaved are merged into a singular event with a type
field that is either "manual" or "autosave”.
3. Editor Edited event will only fire once every 10 minutes now.
4. Editor Closed event is fired when an editor item (tab) is removed
from a pane



cc: @katie-z-geer 

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-08-12 19:56:27 +00:00
Danilo Leal 2cde6da5ff Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
vipexandJoseph T. Lyons 12bc8907d9 Recall empty, unsaved buffers on app load (#33475)
Closes #33342

This PR implements serialization of pinned tabs regardless of their
state (empty, untitled, etc.)

The root cause was that empty untitled tabs were being skipped during
serialization but their pinned state was still being persisted, leading
to a mismatch between the stored pinned count and actual restorable
tabs, this issue lead to a crash which was patched by @JosephTLyons, but
this PR aims to be a proper fix.

**Note**: I'm still evaluating the best approach for this fix. Currently
exploring whether it's necessary to store the pinned state in the
database schema or if there's a simpler solution that doesn't require
schema changes.

--- 

**Edit from Joseph**

We ended up going with altering our recall logic, where we always
restore all editors, even those that are new, empty, and unsaved. This
prevents the crash that #33335 patched because we are no longer skipping
the restoration of pinned editors that have no text and haven't been
saved, throwing off the count dealing with the number of pinned items.

This solution is rather simple, but I think it's fine. We simply just
restore everything the same, no conditional dropping of anything. This
is also consistent with VS Code, which also restores all editors,
regardless of whether or not a new, unsaved buffers have content or not.

https://github.com/zed-industries/zed/tree/alt-solution-for-%2333342

Release Notes:
- N/A

---------

Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-07-11 22:23:04 +00:00
Mikayla MakiandKatie Geer 625a4b90a5 Tinker with the reporting of telemetry events (#34239)
Release Notes:

- N/A

---------

Co-authored-by: Katie Geer <katie@zed.dev>
2025-07-11 12:02:40 -07:00
Conrad Irwin 4ed206b37c vim: Implement /n and /c in :s (#34102)
Closes #23345

Release Notes:

- vim: Support /n and /c in :s//
2025-07-09 06:14:04 +00:00
Conrad Irwin a675ca7a1e Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin 6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin 28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
5brian f9987a1141 vim: Grep in visual line (#33414)
From
https://github.com/zed-industries/zed/pull/10831#issuecomment-2078523272

> I agree with not prefilling the search bar with a multiline query.

Not sure if it's a bug that a one-line visual line selection does not
get pre filled, this PR corrects the query to use the visual line
selection instead of the 'normal' selection

Release Notes:

- N/A
2025-06-27 10:18:26 -06:00
Conrad Irwin 20a3e613b8 vim: Better jump list support (#33495)
Closes #23527
Closes #30183
Closes some Discord chats

Release Notes:

- vim: Motions now push to the jump list using the same logic as vim
(i.e.
`G`/`g g`/`g d` always do, but `j`/`k` always don't). Most non-vim
actions
(including clicking with the mouse) continue to push to the jump list
only
  when they move the cursor by 10 or more lines.
2025-06-26 21:25:07 -06:00
Cole Miller bfffc293a3 debugger: Parse and highlight text with ANSI escape sequences (#32915)
Relanding #32817 with an improved approach, bugs fixed, and a test.

Release Notes:

- N/A
2025-06-17 23:39:31 -04:00
Cole Miller 2f1d25d7f3 Revert "debugger: Process ANSI color escape codes in console" (#32906)
Reverts zed-industries/zed#32817

Release Notes:
- N/A
2025-06-17 22:13:12 +00:00
Cole Miller ffc6218349 debugger: Process ANSI color escape codes in console (#32817)
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities

Closes #31372

Release Notes:

- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
2025-06-16 17:39:53 -04:00
Conrad Irwin 9166e66519 Disable nav history in vim scrolls (#32656)
Reland of #30345 to fix merge conflicts with the new skip-completions
option

Fixes #29431
Fixes #17592

Release Notes:

- vim: Scrolls are no longer added to the jumplist
2025-06-12 22:18:22 -06:00
cef0c415f6 Don't autosave unmodified buffers (#32626)
Closes https://github.com/zed-industries/zed/issues/12091

Proper redo of https://github.com/zed-industries/zed/pull/32603

Release Notes:

- Fixed formatting effects not triggered when saving unmodified
singleton buffers

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-06-12 22:12:14 +00:00
Kirill Bulatov 5e07d0f6de Trigger formatting effects when saving unmodified singleton buffers (#32603)
Closes https://github.com/zed-industries/zed/issues/12091

Use `"save_non_dirty_buffers": false` editor settings to disable this
behavior.

Release Notes:

- Fixed formatting effects not triggered when saving unmodified
singleton buffers
2025-06-12 12:25:32 +00:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Kirill Bulatov 16366cf9f2 Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Ben Brandt d06d0e6a94 Use fit instead of center for Agent following (#30228)
Makes it easier to review the Agent edits since more of the previous
edits will be visible on screen.

Release Notes:

- N/A
2025-05-08 10:50:17 +00:00
607a9445fc editor: Add minimap (#26893)
## Overview

This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

![screenshot of Zed with three editors open and the minimap enabled,
showing the
slider](https://github.com/user-attachments/assets/4178d23a-a5ea-4e38-b871-06dd2a8f9560)

## New settings

This adds a `minimap` section to the editor settings with the following
keys:

### `show`

When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)

### `thumb`

When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)

### `width`

The width of the minimap in pixels.

Default: `100`

### `font_size`

The font size of the minimap in pixels.

Default: `2`

## Providing feedback

In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894


## Features left to add

- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~

Release Notes:

- Added minimap for high-level overview and quick navigation of editor
contents.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-07 23:11:09 +03:00
545ae27079 Add the ability to follow the agent as it makes edits (#29839)
Nathan here: I also tacked on a bunch of UI refinement.

Release Notes:

- Introduced the ability to follow the agent around as it reads and
edits files.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-05-04 08:28:39 +00:00
Mikayla MakiandJulia Ryan 1d7c86bf0d Simplify the SerializableItem::cleanup implementation (#29567)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-04-28 22:15:24 +00:00
Julia RyanandConrad Irwin 4dff47ae20 Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00
Kirill Bulatov f106dfca42 Avoid unnecessary DB writes (#29417)
Part of https://github.com/zed-industries/zed/issues/16472

* Adds debug logging to everywhere near INSERT/UPDATEs in the DB

So something like 
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.

* Removes excessive window stack serialization

Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.

* Removes excessive terminal serialization

Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.

Release Notes:

- Fixed more excessive DB writes
2025-04-25 17:41:49 +03:00
Smit Barmase d3911e34de editor: Move blame popover from hover_tooltip to editor prepaint (#29320)
WIP!

In light of having more control over blame popover from editor.

This fixes: https://github.com/zed-industries/zed/issues/28645,
https://github.com/zed-industries/zed/issues/26304

- [x] Initial rendering
- [x] Handle smart positioning (edge detection, etc)
- [x] Delayed hovering, release, etc
- [x] Test blame message selection
- [x] Fix tagged issues

Release Notes:

- Git inline blame popover now dismisses when the cursor is moved, the
editor is scrolled, or the command palette is opened.
2025-04-25 01:52:24 +05:30
Cole MillerandMax Brunsfeld 724c935196 Highlight merge conflicts and provide for resolving them (#28065)
TODO:

- [x] Make it work in the project diff:
  - [x] Support non-singleton buffers
  - [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers

Bonus:

- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~

Release Notes:

- Implemented initial support for resolving merge conflicts.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-04-23 12:38:46 -04:00
Conrad Irwin 4a8f114528 Fix panic when collaborating with new multibuffers (#29245)
Before this change, when syncing a multibuffer (such as
find-all-references) to a remote, we would renumber the excerpts from 1.
This did not matter in the past because the buffers' list of excerpts
could not change. In #27876, I added the ability for excerpts to merge,
which meant that the excerpt list could change. This manifested as
people seeing "invalid excerpt id" panics when syncing.

The initial fix to this (to re-use the excerpt ids from the host) ran
into problems because `insert_excerpts_with_ids_after` assumes that you
call it in excerpt-id order. This change de-optimizes that code to
insert the excerpts 1-by-1 in excerpt-id order, but with the
insert_after set to preserve the correct UI order.

I hope to soon remove this code path and use something more like
set-excerpts-for-path for syncing, but in the meantime we should not
panic.

Release Notes:

- Fix a panic when joining a project with a multibuffer with merged
excerpts
2025-04-22 22:04:21 -06:00
redforks 6d2bdc3bac editor: Hide mouse context menu when modal is opened (#29127)
Closes #28787 

The context menu appears before the modal because it is a Deferred
element, which is always displayed above normal elements.

Release Notes:

Previously, the editor context menu appeared before the Command Palette.
This commit ensures the editor context menu is hidden when a modal,
including the Command Palette, is opened.
2025-04-21 20:13:26 +05:30