Commit Graph
185 Commits
Author SHA1 Message Date
Matin Aniss 4a96db026c gpui: Implement hover for Windows (#20894) 2024-11-28 18:45:10 +02:00
张小白 cff9ae0bbc Better absolute path handling (#19727)
Closes #19866

This PR supersedes #19228, as #19228 encountered too many merge
conflicts.

After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](https://github.com/rust-lang/rust/blob/017ae1b21f7be6dcdcfc95631e54bde806653a8a/library/std/src/sys/path/windows.rs#L225-L233).

Therefore, we can always store and use paths without the `\\?\` prefix.

This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.

Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.

### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.

Currently, the limitation is as follows:

```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); 
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path);  // This fails
some_non_trimmed_path.starts_with(abs_path);   // This fails too
```

The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/project/src/lsp_store.rs#L3578)
-
[worktree.rs#L4338](https://github.com/zed-industries/zed/blob/0173479d18e2526c1f9c8b25ac94ec66b992a2b2/crates/worktree/src/worktree.rs#L4338)

Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.

Any suggestions or feedback on this approach are very welcome.

cc @SomeoneToIgnore 

Release Notes:

- N/A
2024-11-27 20:22:58 +02:00
Conrad Irwin e062f30d9e Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
张小白 95ace03706 windows: Set CREATE_NO_WINDOW for commands (#18447)
- Closes: #18371

Release Notes:

- N/A
2024-11-20 16:52:38 -08:00
Peter Tripp f01a86c644 Support for Back/Forward multimedia keys (#20695)
- Added Support for Back/Forward multimedia keys (Linux)
2024-11-18 09:36:08 -05:00
Kirill Bulatov d92166f9f6 Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Gowtham Kandthedeveloper-sharath b421ffafb5 Windows: Add transparency effect (#20400)
Release Notes:

- Added Transparency effect for Windows #19405 


![image](https://github.com/user-attachments/assets/b0750020-5a89-48c9-b26e-13b30874cf8d)


![image](https://github.com/user-attachments/assets/80609a14-b8c3-4159-b909-1e61f4c3eac3)

---------

Co-authored-by: thedeveloper-sharath <35845141+thedeveloper-sharath@users.noreply.github.com>
2024-11-16 13:24:30 +02:00
1235d0808e Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Michael Sloan aad3ed7f91 Fix window drawing when switching X11 workspaces by presenting when expose events occur (#20535)
Closes #18184

Release Notes:

- Fix window drawing when switching X11 workspaces, particularly for tiling window managers such as i3wm and XMonad.
2024-11-12 01:20:25 -07:00
Conrad IrwinandWill ff4f67993b macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](https://github.com/zed-industries/zed/blob/a890df1863ca939ee7f0ada6e629b6f83eb18bc5/crates/settings/src/key_equivalents.rs#L7).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
张小白 338bf3fd28 windows: Fix window not displaying correctly on launch (#19124)
Closes #18705 (comment)

This PR fixes the issue where the Zed window was not displaying
correctly on launch. Now, when Zed is closed in a maximized state, it
will reopen in a maximized state.

On macOS, when a window is created but not yet visible, calling `zoom`
or `toggle_fullscreen` will still affect the hidden window. However,
this behavior is different on Windows, so special handling is required.

Also, since #18705 hasn't been reviewed yet, I'm not sure if this PR
should be merged now or if it should wait until #18705 is reviewed
first.


Release Notes:

- N/A
2024-10-16 10:29:42 -07:00
张小白 7c306a5a0e gpui: Fix window display on Windows (#18705)
- Closes #18610


This PR addresses the same issue as PR #18578. After a full day of
research and testing, I believe I’ve found the best solution to resolve
this issue. With this PR, the window creation behavior on Windows
becomes more consistent with macOS:

- When `params.show` is `true`: The window is created and immediately
displayed.
- When `params.show` is `false`: The window is created but remains
hidden until the first call to `activate_window`.

As I mentioned in #18578, `winit` creates hidden windows by setting the
window's `exstyle` to `WS_EX_NOACTIVATE | WS_EX_TRANSPARENT |
WS_EX_LAYERED | WS_EX_TOOLWINDOW`, which is different from the method
used in this PR. Here, the window is created with normal parameters, but
we do not call `ShowWindow` so the window is not shown.

I'm not sure why `winit` doesn't use a smilliar approach like this PR to
create hidden windows. My guess is that `winit` is creating this hidden
window to function as a "DispatchWindow" — serving a purpose similar to
`WindowsPlatform` in `zed`. To ensure the window stays hidden even if
`ShowWindow` is called, they use the `exstyle` approach.

With the method used in this PR, my initial tests haven't revealed any
issues.



Release Notes:

- N/A
2024-10-10 14:09:50 +03:00
Junkui Zhang 6336248c1a windows: Revert "Fix hide, activate method on Windows to hide/show application" (#18571)
This PR reverts the changes introduced via #18164. As shown in the video
below, once you `hide` the app, there is essentially no way to bring it
back. I must emphasize that the window logic on Windows is entirely
different from macOS. On macOS, when you `hide` an app, its icon always
remains visible in the dock, and you can always bring the hidden app
back by clicking that icon. However, on Windows, there is no such
mechanism—the app is literally hidden.

I think the `hide` feature should be macOS-only.



https://github.com/user-attachments/assets/65c8a007-eedb-4444-9499-787b50f2d1e9



Release Notes:

- N/A
2024-10-01 13:58:40 +03:00
Jason LeeandMikayla Maki 72be8c5d14 gpui: Fix hide, activate method on Windows to hide/show application (#18164)
Release Notes:

- N/A

Continue #18161 to fix `cx.hide`, `cx.activate` method on Windows to
hide/show application.

## After


https://github.com/user-attachments/assets/fe0070f9-7844-4c2a-b859-3e22ee4b8d22

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-09-30 23:20:24 -07:00
Jason Lee 39be9e5949 gpui: Fix show: false support on Windows to create an invisible window (#18161)
Release Notes:

- N/A
- 
The `show` of WindowOptions is valid on macOS but not on Windows, this
changes to fix it to support create an invisible window.

```bash
cargo run -p gpui --example window
```

## Before



https://github.com/user-attachments/assets/4157bdaa-39a7-44df-bbdc-30b00e9c61e9


## After



https://github.com/user-attachments/assets/d48fa524-0caa-4f87-932d-01d7a468c488


https://github.com/user-attachments/assets/dd052f15-c8db-4a2a-a6af-a7c0ffecca84
2024-09-30 18:25:02 -07:00
Junkui Zhang 77506afd83 windows: Implement copy/paste images (#17852)
**Clipboard Behavior on Windows Under This PR:**

| User Action | Zed’s Behavior |
| ------------------- |
-------------------------------------------------- |
| Paste PNG | Worked |
| Paste JPEG | Worked |
| Paste WebP | Worked, but not in the way you expect (see Issue section
below) |
| Paste GIF | Partially worked (see Issue section below) |
| Paste SVG | Partially worked (see Issue section below) |
| Paste BMP | Worked, but not in the way you expect (see Issue section
below) |
| Paste TIFF | Worked, but not in the way you expect (see Issue section
below) |
| Paste Files         | Worked, same behavior as macOS              |
| Copy image in Zed | Not tested, as I couldn’t find a way to copy
images |

---

**Differences Between the Windows and macOS Clipboard**

The clipboard functionality on Windows differs significantly from macOS.
On macOS, there can be multiple items in the clipboard, whereas, on
Windows, the clipboard holds only a single item. You can retrieve
different formats from the clipboard, but they are all just different
representations of the same item.

For example, when you copy a JPG image from Microsoft Word, the
clipboard will contain data in several formats:

- Microsoft Office proprietary data
- JPG format data
- PNG format data
- SVG format data

Please note that these formats all represent the same image, just in
different formats. This is due to compatibility concerns on Windows, as
various applications support different formats. Ideally, multiple
formats should be placed on the clipboard to support more software.
However, in general, supporting PNG will cover 99% of software, like
Chrome, which only supports PNG and BMP formats.

Additionally, since the clipboard on Windows only contains a single
item, special handling is required when copying multiple objects, such
as text and images. For instance, if you copy both text and an image
simultaneously in Microsoft Word, Microsoft places the following data on
the clipboard:

- Microsoft Office proprietary data containing a lot of content such as
text fonts, sizes, italics, positioning, image size, content, etc.
- RTF data representing the above content in RTF format
- HTML data representing the content in HTML format
- Plain text data

Therefore, for the current `ClipboardItem` implementation, if there are
multiple `ClipboardEntry` objects to be placed on the clipboard, RTF or
HTML formats are required. This PR does not support this scenario, and
only supports copying or pasting a single item from the clipboard.

---

**Known Issues**

- **WebP, BMP, TIFF**: These formats are not explicitly supported in
this PR. However, as mentioned earlier, in most cases, there are
corresponding PNG format data on the clipboard. This PR retrieves data
via PNG format, so users copying images in these formats from other
sources will still see the images displayed correctly.
  
- **GIF**: In this PR, GIFs are displayed, but for GIF images with
multiple frames, the image will not animate and will freeze on a single
frame. Since I observed the same behavior on macOS, I believe this is
not an issue with this PR.

- **SVG**: In this PR, only the top-left corner of the SVG image is
displayed. Again, I observed the same behavior on macOS, so I believe
this issue is not specific to this PR.

--- 

I hope this provides a clearer understanding. Any feedback or
suggestions on how to improve this are welcome.

Release Notes:

- N/A
2024-09-30 16:29:23 -07:00
Junkui Zhang ecb7144b95 windows: Fix can not set folder for FileSaveDialog (#17708)
Closes #17622
Closes #17682

The story here is that `SHCreateItemFromParsingName` dose not accept UNC
path.

Video:



https://github.com/user-attachments/assets/f4f7f671-5ab5-4965-9158-e7a79ac02654



Release Notes:

- N/A
2024-09-30 16:26:20 -07:00
wannacu 8ae74bc6df gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
Junkui Zhang ac0d5d3152 windows: Fix regional indicator symbols broken (#18053)
Closes #18027


Unlike macOS, not all glyphs in color fonts are color glyphs, such as
`🇩🇪` in `Segoe UI Emoji`. As a result, attempting to retrieve color
information for these glyphs can cause an error, preventing the glyph
from being rendered.

This PR addresses the issue by setting the `is_emoji` variable to
`false` for non-color glyphs within color fonts.



Release Notes:

- N/A
2024-09-19 10:19:13 -06:00
Junkui ZhangandKenny fbb402ef12 windows: Remove the use of DispatcherQueue and fix FileSaveDialog unresponsive issue (#17946)
Closes #17069, closes #12410


With the help of @kennykerr (Creator of C++/WinRT and the crate
`windows-rs`, Engineer on the Windows team at Microsoft) and @riverar
(Windows Development expert), we discovered that this bug only occurs
when an IME with a candidate window, such as Microsoft Pinyin IME, is
active. In this case, the `FileSaveDialog` becomes unresponsive—while
the dialog itself appears to be functioning, it doesn't accept any mouse
or keyboard input.

After a period of debugging and testing, I found that this issue only
arises when using `DispatcherQueue` to dispatch runnables on the UI
thread. After @kennykerr’s further investigation, Kenny identified that
this is a bug with `DispatcherQueue`, and he recommended to avoid using
`DispatcherQueue`. Given the uncertainty about whether Microsoft will
address this bug in the foreseeable future, I have removed the use of
`DispatcherQueue`.

Co-authored-by: Kenny <kenny@kennykerr.ca>

Release Notes:

- N/A

---------

Co-authored-by: Kenny <kenny@kennykerr.ca>
2024-09-17 15:45:08 -07:00
Junkui Zhang 461812d7b6 windows: Use the existing open_target function for platform::open_with_system (#17705)
Release Notes:

- N/A
2024-09-12 16:15:20 -04:00
KorigamiK ae3880e71a Add ability to open files with system default application (#17231) 2024-09-10 14:36:36 -04:00
Thorsten BallandBennet 938c90fd3b Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
张小白 64fa7a5234 Set *_font_fallbacks default to None (#16941)
In the current `default.json`, `*_font_fallbacks=[]`, which results in
the `fallbacks` value in the `Font` struct always being `Some(...)`.

This PR introduces the following improvements:
1. Changed `*_font_fallbacks = []` to `*_font_fallbacks = null` in
`default.json`.
2. Enhanced the macOS and Windows implementations.

Release Notes:

- N/A
2024-08-28 22:30:46 -07:00
张小白andMikayla Maki 403fdd6018 windows: Fix autohide taskbar dosen't automatically appear when Zed is maximized (#16806)
Closes #12313

This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.

Release Notes:

- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 20:36:28 -07:00
张小白 9ad845b40a windows: Implement theme changed events (#16207)
Closes [#16198](https://github.com/zed-industries/zed/issues/16198)

AFAIK, when the system's theme mode or accent color changes, there are
typically two types of broadcast messages:

1. A `WM_SETTINGCHANGE` message, where `lParam` points to the string
"ImmersiveColorSet".
2. A `WM_DWMCOLORIZATIONCOLORCHANGED` message.

I use `WM_DWMCOLORIZATIONCOLORCHANGED` here for simplicity.


https://github.com/user-attachments/assets/422f8e4e-c698-4e7c-8d2d-01f453b9a7b3


Release Notes:

- N/A
2024-08-28 20:05:19 -07:00
Fernando TagawaandMikayla Maki 8e8927db4b linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
张小白 aec8fb7e37 windows: Refactor prompt_for_paths and prompt_for_new_path (#15774)
Refactored `prompt_for_paths` and `prompt_for_new_path`, now errors can
propagate properly.

Release Notes:

- N/A
2024-08-28 19:51:39 -07:00
张小白 e8dfc30314 windows: Fix IME window position on Win10 (#15471)
On Windows, different input methods use different APIs to set their
window positions:
- The Japanese input method on Windows 11 uses `ImmSetCandidateWindow`.
- The Chinese input method on Windows 10 uses `ImmSetCompositionWindow`.
- The Chinese input method on Windows 11 can use either.

Therefore, this PR calls both functions to cover the various scenarios.

Additionally, introduced a helper function `with_input_handler` to
improve code readability.

Release Notes:

- N/A
2024-08-28 19:29:53 -07:00
张小白 69e76a3bb9 Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00
Cherry feab1261c8 Fix some typos (#16623)
This PR fixes some typos I found in the source code.

Release Notes:

- N/A
2024-08-21 17:33:19 -04:00
11753914d7 Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
b1a581e81b Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Calin Martinconi 3751f67730 fix: Typos (#15313)
Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00
张小白andshenjackyuanjie 6af385c09e windows: Fix some weird IME window panic (#15286)
Previously, we used messages greater than `WM_USER` to pass information
between `WindowsPlatform` and `WindowsWindow`. For example, to close a
window, we handled it as follows:
1. The window sends a message with `WM_USER + 2` to `WindowsPlatform`.
2. `WindowsPlatform`, upon receiving this message, casts the `lparam` to
`HWND` and closes the window.

According to Microsoft's documentation, it is safe to use values between
`WM_USER` and `0xBFFF` as messages. However, certain versions of
Microsoft's IME use `WM_USER + 2` for UNKNOWN purposes. This causes step
2 to be erroneously triggered. The IME window's `lparam` value could be
arbitrary, leading to an attempt to close an arbitrary `HWND` and
resulting in errors.

It is quite surprising that Microsoft indicates using `WM_USER + 2` is
safe, yet Microsoft itself breaks this convention. I mean, well done
Microsoft!

This PR addresses the issue by using the `wparam` with a specific random
value for validation purpose when sending the aforementioned message.
Before `WindowsPlatform` attempts to close the window, it will first
verify the `wparam` value.

Special thanks to @shenjackyuanjie for helping me on this.


Co-authored-by: shenjackyuanjie <3695888@qq.com>


Release Notes:

- Fixed weird panic when IME window is closing(#15185, #12563).

---------

Co-authored-by: shenjack <3695888@qq.com>
2024-07-26 17:40:55 -07:00
张小白 e6cd1cf22b windows: Remove Send and Sync implementation of DirectWrite (#15263)
This PR uses the `AgileReference` provided by the `windows-rs` crate to
correctly implement `Send` and `Sync` for `DirectWrite`.

Release Notes:

- N/A
2024-07-26 16:46:06 -07:00
Mikayla MakiandJunkui Zhang a1bd7a1297 Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00
Nathaniel ab3c9f0678 windows: Allow horizontal scroll with shift + scroll (#14147)
Release Notes:

- Horizontally scroll when holding down the Shift key and using the
scroll wheel


https://github.com/zed-industries/zed/assets/95680272/e6480f9c-0f6a-4f47-b700-a3657a75716f
2024-07-25 10:44:35 -07:00
张小白 201db23b58 windows: Fix titlebar rendering on Windows 10 (#14656)
As we discussed in #14190, we agreed to open a new PR.

Release Notes:

- N/A
2024-07-25 10:43:25 -07:00
张小白 beb8fbdf7f windows: Remove unnecessary Send and Sync implementations (#14659)
After a update to `windows-rs 0.57`, these two implementations are no
longer needed.

Release Notes:

- N/A
2024-07-25 10:42:36 -07:00
张小白 d2501e8886 windows: Bump windows-rs version (#14719)
Release Notes:

- N/A
2024-07-25 10:41:59 -07:00
张小白 82d6ad4616 Make CosmicTextSystem Linux-only (#14728)
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.

Release Notes:

- N/A
2024-07-25 10:40:49 -07:00
张小白 a60b3b9389 windows: Stop beeping (#14872)
Close #14857 

Release Notes:

- N/A
2024-07-25 10:26:36 -07:00
Conrad Irwin bdf1d4edea linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
apricotbucket28 013c9f0420 linux: Implement local time zone support (#14610)
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](https://github.com/zed-industries/zed/blob/80402a684066628793695d9303979ad993803740/crates/zed/src/main.rs#L756)
or
[here](https://github.com/zed-industries/zed/blob/80402a684066628793695d9303979ad993803740/crates/ui/src/utils/format_distance.rs#L258))

These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.

Release Notes:

- linux: Use local time zone in chat and Git blame
2024-07-18 13:42:18 +02:00
apricotbucket28 f3ddd18201 linux: Show warning if file picker portal is missing (#14401)
This PR adds a warning when the file chooser couldn't be opened on Linux

It's quite confusing when trying to open a file and apparently nothing
happens:

fixes https://github.com/zed-industries/zed/issues/11089,
https://github.com/zed-industries/zed/issues/14328,
https://github.com/zed-industries/zed/issues/13753#issuecomment-2225812703,
https://github.com/zed-industries/zed/issues/13766,
https://github.com/zed-industries/zed/issues/14384,
https://github.com/zed-industries/zed/issues/14353,
https://github.com/zed-industries/zed/issues/9209


![image](https://github.com/user-attachments/assets/5acabdaa-7a9d-4225-9480-e371d20387c3)


Release Notes:

- N/A
2024-07-15 09:36:39 -07:00
张小白 315692d112 windows: Refactor clipboard implementation (#14347)
This PR provides a similar implementation to the macOS clipboard
implementation, adds support for metadata and includes tests.

Release Notes:

- N/A
2024-07-14 19:40:41 -07:00
张小白 ba09eabfba windows: Make window creation failable (#14395)
Release Notes:

- N/A
2024-07-14 19:37:46 -07:00
张小白 0a718c65e2 windows: Return client size and position from window_bounds (#14228)
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.

Release Notes:

- N/A
2024-07-12 13:19:36 -07:00
张小白 6eeec9b403 windows: Create window with correct size (#14218)
The `Bounds<DevicePixels>` we use to create a window represents the size
of the drawable area.

### Before:



https://github.com/zed-industries/zed/assets/14981363/52f0d196-b113-4b64-a0d1-407972674990

### After



https://github.com/zed-industries/zed/assets/14981363/83298b6c-5e5f-4a47-b051-35b4a02404ac



Release Notes:

- N/A
2024-07-11 09:54:59 -07:00