Mikayla
3c93b585ab
Checkpoint
2023-11-06 15:11:22 -08:00
Mikayla
ea6755b1ca
Checkpoint
2023-11-06 14:26:10 -08:00
Mikayla
3f7dc59512
Snapshot for kirill
2023-11-06 12:33:20 -08:00
Mikayla
75a80811b3
WIP
2023-11-06 11:18:56 -08:00
Conrad Irwin
496518f3e8
Use gpui instead of gpui2 consistenytly
2023-11-06 11:50:33 -07:00
Mikayla
d66ed4310f
WIP: change over background executor test helpers
2023-11-06 10:16:08 -08:00
Conrad Irwin
c59817cd72
Merge branch 'main' into editor2-rendering
2023-11-06 11:06:43 -07:00
Conrad Irwin
d88dccffbc
Allow multiple subscriptions from one entity handle
2023-11-06 11:03:14 -07:00
Antonio Scandurra
e460f6a27c
WIP
2023-11-06 18:59:46 +01:00
Antonio Scandurra
769526a76a
Paint editor background
2023-11-06 15:54:09 +01:00
Conrad Irwin
de5458cfe0
Update tooltip code a bit
...
This fixes a tiny UX bug where the tooltip would appear to move if you
hovered over an element, then moved your mouse out and back within
500ms.
The fix is to retain the task, so we can drop it to cancel it when the
mouse leaves.
Also changes the time we construct the tooltip to the time it first
shows.
2023-11-03 21:40:28 -06:00
Mikayla
e1525e2b47
Get collab2 green
2023-11-03 18:01:06 -07:00
Max Brunsfeld
436dc93441
WIP2000
2023-11-03 16:40:37 -07:00
Julia and Conrad Irwin
4725cd2cd6
Move more tooltip logic into gpui2 & fix tooltip moving on paint
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev >
2023-11-03 18:37:15 -04:00
Julia and Conrad Irwin
3834e26f71
Tooltips in mouse event handler & fix executor timer
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev >
2023-11-03 18:02:58 -04:00
Conrad Irwin
f97046b86f
MOAR TOOLTIPS
2023-11-03 14:15:32 -06:00
Conrad Irwin and Julia
33245d119e
Tooltip on tabs
...
Co-Authored-By: Julia <julia@zed.dev >
2023-11-03 14:02:46 -06:00
Mikayla
2b883bf32e
WIP
2023-11-03 12:04:24 -07:00
Conrad Irwin
26e64fb843
gpui2: Add on_hover events
2023-11-03 12:51:38 -06:00
Max Brunsfeld and Marshall
b085569b46
Add channel2 crate
...
Co-authored-by: Marshall <marshall@zed.dev >
2023-11-03 10:41:41 -07:00
Conrad Irwin
d73c54f604
Add PointingHand on tabs
2023-11-03 11:30:15 -06:00
c604a2e34e
Add hover behaviour to tabs
...
Co-Authored-By: Marshall <marshall@zed.dev >
Co-Authored-By: Nathan <nathan@zed.dev >
2023-11-03 10:55:07 -06:00
Antonio Scandurra
d3b02c4de4
WIP: start on editor element
2023-11-03 17:14:17 +01:00
Conrad Irwin and Julia
580694dbda
Fix bug when unsubscribe called after remove
...
Co-Authored-By: Julia <julia@zed.dev >
2023-11-03 09:56:35 -06:00
Antonio Scandurra
feaab953a8
Add ViewContext::window_context
2023-11-03 14:41:37 +01:00
Antonio Scandurra
bed10b433a
Allow converting from a WeakView<V> to an AnyWeakView
2023-11-03 11:36:18 +01:00
Antonio Scandurra
11feda01e3
Uncomment Editor::new
2023-11-03 10:38:28 +01:00
Nathan Sobo
f3b8a9d8c2
WIP
2023-11-02 22:56:04 -06:00
Nathan Sobo
a731f8fb1e
WIP
2023-11-02 21:28:56 -06:00
Nathan Sobo
dfc7c81500
WIP
2023-11-02 21:03:29 -06:00
Nathan Sobo
72b9dc8216
Merge remote-tracking branch 'origin/main' into editor2
2023-11-02 20:47:09 -06:00
Nathan Sobo
9052b48949
Use correct color values in quad fragment shader ( #3217 )
...
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.
Release Notes:
- N/A
2023-11-02 17:49:56 -06:00
Nathan Sobo
7b712ac68f
WIP
2023-11-02 16:47:14 -06:00
Conrad Irwin and Nathan
9e5275cc18
Fix error handling of open_path
...
Co-Authored-By: Nathan <nathan@zed.dev >
2023-11-02 14:34:43 -06:00
Nathan Sobo and Julia Risley
91f3e9707a
Use correct color values in quad fragment shader
...
Co-Authored-By: Julia Risley <julia@zed.dev >
2023-11-02 13:18:20 -06:00
Conrad Irwin
269a72464d
Merge remote-tracking branch 'origin/main' into zed2-workspace
2023-11-02 13:16:24 -06:00
Nathan Sobo
1dd20d4c0a
Merge remote-tracking branch 'origin/main' into gpui2-image-reborrow
2023-11-02 12:25:06 -06:00
Nathan Sobo and Julia Risley
04a8ee222b
Enforce a Send bound on next frame callbacks
...
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.
Co-Authored-By: Julia Risley <julia@zed.dev >
2023-11-02 12:01:22 -06:00
Marshall Bowers
1e7a216d55
WIP
2023-11-02 13:21:28 -04:00
Conrad Irwin and Antonio
803d2b6710
Add double click to zoom the window
...
Co-Authored-By: Antonio <me@as-cii.com >
2023-11-02 10:58:46 -06:00
Marshall Bowers
0e1d2fdf21
Checkpoint: Narrow down error
2023-11-02 12:47:06 -04:00
Marshall Bowers
66e4d75e6f
Checkpoint: Reproduction with Avatar story
2023-11-02 12:34:40 -04:00
Conrad Irwin and Antonio
634aba89d2
Add back some window events for workspace
...
Co-Authored-By: Antonio <me@as-cii.com >
2023-11-02 10:03:03 -06:00
Conrad Irwin
0bab1a92df
Merge remote-tracking branch 'origin/main' into zed2-workspace
2023-11-02 09:44:38 -06:00
Antonio Scandurra
fd81d838fe
Introduce ViewContext::observe_window_{activation,bounds} ( #3212 )
...
Release Notes:
- N/A
2023-11-02 16:44:26 +01:00
Marshall Bowers
ec0cff0e1a
Add map method to Components ( #3210 )
...
This PR adds a `map` method to the `Component` trait.
`map` is a fully-generalized form of `when`, as `when` can be expressed
in terms of `map`:
```rs
div().map(|this| if condition { then(this) } else { this })
```
This allows us to take advantage of Rust's pattern matching when
building up conditions:
```rs
// Before
div()
.when(self.current_side == PanelSide::Left, |this| this.border_r())
.when(self.current_side == PanelSide::Right, |this| {
this.border_l()
})
.when(self.current_side == PanelSide::Bottom, |this| {
this.border_b().w_full().h(current_size)
})
// After
div()
.map(|this| match self.current_side {
PanelSide::Left => this.border_r(),
PanelSide::Right => this.border_l(),
PanelSide::Bottom => this.border_b().w_full().h(current_size),
})
```
Release Notes:
- N/A
2023-11-02 11:39:40 -04:00
Antonio Scandurra and Conrad Irwin
ec4f0d7bca
Implement ViewContext::observe_window_activation
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev >
2023-11-02 16:37:57 +01:00
Antonio Scandurra and Conrad Irwin
3a824e468f
Subsume observe_fullscreen into observe_window_bounds
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev >
2023-11-02 16:31:27 +01:00
Antonio Scandurra and Conrad Irwin
de80974a1d
Add ViewContext::observe_fullscreen
...
Co-Authored-By: Conrad Irwin <conrad@zed.dev >
2023-11-02 16:11:52 +01:00
Antonio Scandurra
c1ca7ad41d
Implement WindowContext::remove_window
2023-11-02 13:37:55 +01:00