Commit Graph
77 Commits
Author SHA1 Message Date
Conrad Irwin 6bf5e92a25 Revert "Keep selection in SwitchToHelixNormalMode (#41583)" (#42892)
Closes #ISSUE

Release Notes:

- Fixes vim "go to definition" making a selection
2025-11-17 11:01:34 -07:00
Smit BarmaseandMuskanPaliwal 1683052e6c editor: Fix MoveToEnclosingBracket and unmatched forward/backward Vim motions in Markdown code blocks (#42813)
We now correctly use bracket ranges from the deepest syntax layer when
finding enclosing brackets.

Release Notes:

- Fixed an issue where `MoveToEnclosingBracket` didn’t work correctly
inside Markdown code blocks.
- Fixed an issue where unmatched forward/backward Vim motions didn’t
work correctly inside Markdown code blocks.

---------

Co-authored-by: MuskanPaliwal <muskan10112002@gmail.com>
2025-11-15 23:57:49 +05:30
Mikayla MakiandNia 5f8226457e Automate settings registration (#42238)
Release Notes:

- N/A

---------

Co-authored-by: Nia <nia@zed.dev>
2025-11-07 22:27:14 +00:00
Alvaro Parker 941033e373 settings_ui: Add vim motions on navigation menu (#39988)
Closes #ISSUE

Release Notes:

- Added vim motions on settings navigation menu
2025-10-27 09:53:37 -04:00
Dino 057b7b1543 vim: Fix % motion edge case (#39620)
Update Vim's `%` motion to first attempt finding the exact matching
bracket/tag under the cursor, then fall back to the previous
nearest-enclosing logic if none is found. This prevents accidentally
jumping to nested pairs in languages like TSX and Svelte where `<>`,
`</>`, and `/>` are also treated as brackets.

Closes #39368 

Release Notes:

- Fixed an edge case with the `%` motion in vim, where the cursor could
end up in a closing HTML tag instead of the matching bracket
2025-10-08 13:49:55 +01:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Mitch (a.k.a Voz) f764077020 Change keymap precedence to favor user (#37557)
Closes #35623 

Previously if a base keymap had a `null` set to an action, leading to a
`NoAction` being assigned to the keymap, if a user wanted to take
advantage of that keymap (in this particular case, `cmd-2`), the keymap
binding check would favor the `NoAction` over the user, since
technically the context depth matched better. Instead, we should always
prefer the user's settings over whatever base or default.

Release Notes:

- Fixed keymap precedence by favoring user settings over base keymap /
configs.
2025-09-11 00:29:31 -06:00
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
e9252a7a74 editor: Context menu aside scrolling (#35985)
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.

For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.

In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.

Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:

- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`

### Recording


https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69

---

Closes #13194 

Release Notes:

- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
2025-08-29 20:23:44 +00:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Romans MalinovskisandConrad Irwin 20be133713 helix: Allow yank without a selection (#35612)
Related https://github.com/zed-industries/zed/issues/4642

Release Notes:
- Helix: without active selection, pressing `y` in helix mode will yank
a single character under cursor.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-14 17:04:01 +00:00
Conrad Irwin 1a798830cb Fix running vim tests with --features neovim (#36014)
This was broken incidentally in
https://github.com/zed-industries/zed/pull/33417

A better fix would be to fix app shutdown to take control of the
executor so that we *can* run
foreground tasks; but that is a bit fiddly (draft #36015) 

Release Notes:

- N/A
2025-08-12 05:08:58 +00:00
Conrad Irwin 495ec7a109 ACP (#34030)
Implements an ACP client that can be used from the agent panel
2025-07-09 16:02:31 +00:00
Ben Kunkle deb2564b31 gpui: Add keybind metadata API (#33316)
Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-24 16:07:45 +00:00
864767ad35 agent: Support vim-mode in the agent panel's editor (#31915)
Closes #30081

Release Notes:

- Added vim-mode support in the agent panel's editor

---------

Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-02 22:10:31 +03:00
Peter Finn 08ce230bae vim: Add some forced motion support (#27991)
Closes https://github.com/zed-industries/zed/issues/20971

Added `v` input to yank and delete to override default motion. The
global vim state tracking if the forced motion flag was passed handled
the same way that the count is. [The main chunk of code maps the motion
kind from the default to the overridden
kind](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1249-R1254).
To handle the case of deleting a single character (dv0) at the start of
a row I had to modify the control flow
[here](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1240-R1244).
Then to handle an exclusive delete till the end of the row (dv$) I
[saturated the endpoint with a left
bias](https://github.com/zed-industries/zed/pull/27991/files#diff-2dca6b7d1673c912d14e4edc74e415abbe3a4e6d6b37e0e2006d30828bf4bb9cR1281-R1286).

Test case: dv0


https://github.com/user-attachments/assets/613cf9fb-9732-425c-9179-025f3e107584

Test case: yvjp


https://github.com/user-attachments/assets/550b7c77-1eb8-41c3-894b-117eb50b7a5d

Release Notes:

- Added some forced motion support for delete and yank
2025-04-11 11:12:30 -06:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Kirill Bulatov e11e7df724 Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
Conrad IrwinandJoão Marcos 0bd40da546 vim: Fix key navigation on folded buffer headers (#25944)
Closes #24243

Release Notes:

- vim: Fix j/k on folded multibuffer headers

---------

Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-03-03 14:44:39 -07:00
Kirill Bulatov b5d85b638a Add regex highlights in the query input (#25005)
Closes https://github.com/zed-industries/zed/discussions/24994

Release Notes:

- Added regex highlights in the query input
2025-02-17 09:15:43 +00:00
Marshall Bowers e60123bbdc Allow icon themes to provide their own file associations (#24926)
This PR adds the ability for icon themes to provide their own file
associations.

The old `file_types.json` that was previously used to make these
associations has been removed in favor of storing them on the default
theme.

Icon themes have two new fields on them:

- `file_stems`: A mapping of file stems to icon keys.
- `file_suffixes`: A mapping of file suffixes to icon keys.

These mappings produce icon keys which can then be used in `file_icons`
to associate them to a particular icon:

```json
{
  "file_stems": {
    "Makefile": "make"
  },
  "file_suffixes": {
    "idr": "idris"
  },
  "file_icons": {
    "idris": { "path": "./icons/idris.svg" },
    "make": { "path": "./icons/make.svg" }
  }
}
```

When loading an icon theme, the `file_stems` and `file_icons` fields
will be merged with the ones from the base icon theme, with the values
from the icon theme being loaded overriding ones in the base theme.

Release Notes:

- Added the ability for icon themes to provide their own file
associations.
2025-02-15 00:35:13 +00:00
Anthony Eid 8c7096f7a6 Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Cole Miller 27d57ba3b6 git: First stab at adding Linux and Vim keybindings (#23738)
Release Notes:

- N/A
2025-01-27 16:58:09 -05:00
Mikayla Maki a6b1514246 Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan 711dc21eb2 Load all key bindings that parse and use markdown in error notifications (#23113)
* Collects and reports all parse errors

* Shares parsed `KeyBindingContextPredicate` among the actions.

* Updates gpui keybinding and action parsing to return structured
errors.

* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.

* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.

* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.

In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333

Release Notes:

- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
2025-01-18 22:27:08 +00:00
Conrad Irwin 4d26f83d23 Revert "settings: Remove auxiliary Content types where possible (#16744)" (#17768)
This breaks setting `{"scrollbar": {"show":"never"}}`
Release Notes:

- N/A
2024-09-12 14:46:08 -04:00
Piotr Osiewicz ccf6f27b8f settings: Remove auxiliary Content types where possible (#16744)
Release Notes:

- N/A
2024-09-10 22:59:10 -04:00
thataboyandKirill Bulatov 65961b80fc Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Conrad Irwin 36d51fe4a5 vim: Improve lifecycle (#16477)
Closes #13579

A major painpoint in the Vim crate has been life-cycle management. We
used to have one global Vim instance that tried to track per-editor
state; this led to a number of subtle issues (e.g. #13579, the mode
indicator being global, and quick toggling between windows letting vim
mode's notion of the active editor get out of sync).

This PR changes the internal structure of the code so that there is now
one `Vim` instance per `Editor` (stored as an `Addon`); and the global
stuff is separated out. This fixes the above problems, and tidies up a
bunch of the mess in the codebase.

Release Notes:

* vim: Fixed accidental visual mode in project search and go to
references
([#13579](https://github.com/zed-industries/zed/issues/13579)).
2024-08-20 20:48:50 -06:00
Mikayla MakiandConrad Irwin 80c14c9198 Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Marshall Bowers 13bbaf1e18 Use UpdateGlobal accessors in more places (#11925)
This PR updates a number of instances that were previously using
`cx.update_global` to use `UpdateGlobal::update_global` instead.

Release Notes:

- N/A
2024-05-16 13:30:04 -04:00
Conrad Irwin f550f23b97 vim test redux (#11709)
This cleans up the neovim-backed vim tests:
- removed exempted tests (we'll rely on bug reports to find missing edge
cases)
- moved all assertions into non-async fn's so that failures are
reporting on the right file/line
- removed the NeovimBackedBindingTestContext
- renamed a few things to make them clearer
- reduced the number of permutations tested in some cases to reduce
slowest test from 60s to 5s

Release Notes:

- N/A
2024-05-11 14:04:05 -04:00
Hans badcd3f4d6 Remove Copy trait for enum Operator (#9378)
In this commit, the Copy trait has been removed from Operator. This
change was necessary due to the value of operator may wish to attach a
motion type, which is not compatible with the Copy trait.

All instances where Operator was previously copied have been updated to
use the clone() or cloned() method instead. This includes function
parameters, variable assignments, and closures.
2024-03-14 22:20:55 -06:00
Rom Grk d247086b21 vim: subword motions (#8725)
Add subword motions to vim, inspired by
[nvim-spider](https://github.com/chrisgrieser/nvim-spider),
[CamelCaseMotion](https://github.com/bkad/CamelCaseMotion).


Release Notes:

- Added subword motions to vim
2024-03-07 19:36:12 -07:00
Marshall Bowers 9735912965 Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Conrad Irwin 9906b31691 fix vim repeat (#8513)
Release Notes:

- vim: Fixed `.` when multiple windows are open
([#7446](https://github.com/zed-industries/zed/issues/7446)).
- vim: Fixed switching to normal mode after `J`, `<` or `>` in visual
mode ([#4439](https://github.com/zed-industries/zed/issues/4439))
- vim: Added `ctrl-t` and `ctrl-d` for indent/outdent in insert mode.

- Fixed indent/outdent/join lines appearing to work in read-only buffers
([#8423](https://github.com/zed-industries/zed/issues/8423))
- Fixed indent with an empty selection when the cursor was in column 0
2024-02-27 21:36:12 -07:00
HansandConrad Irwin f3fa3b910a vim: Add HTML tag support for #4503 (#8175)
a simple code for html tag support, I've only done the basics, and if
it's okay, I'll optimize and organize the code, and adapt other parts
like `is_multiline`, `always_expands_both_ways`, `target_visual_mode`,
etc

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-26 22:48:19 -07:00
gmorenz 8f5d7db875 First pass at making a linux keymap (#8082)
Undoubtedly not perfect, but this should be something we can work off
of.

Note that matching keybindings with ctrl in them is currently broken on
linux (or at least x11). This keymap might just manage to be less useful
than using the macos one on linux until that is fixed... the proximate
cause of this is that the `key` field of the `Keystroke` struct looks
like `"\u{e}"` instead of `"n"` when `ctrl-n` is pressed.

Release Notes:

- N/A
2024-02-20 13:51:54 -08:00
Conrad Irwin a1899bac4e vim: Fix renaming (#7714)
This was broken by #7647

Release Notes:

- N/A
2024-02-12 22:28:26 -07:00
Conrad Irwin bd882c66d6 vim lifecycle (#7647)
Release Notes:

- Fixed :0 and :% in vim mode
([#4303](https://github.com/zed-industries/zed/issues/4303)).
- Improved keymap loading to not load vim key bindings unless vim is
enabled

**or**

- N/A
2024-02-10 16:21:13 -07:00
Kirill Bulatov 944a1f8fb0 Send lsp_types::InitializeParams with Zed version (#7216)
Based on the great work in
https://github.com/zed-industries/zed/pull/7130 , now sends this data

```
[crates/lsp/src/lsp.rs:588] ClientInfo { name: name.to_string(), version: Some(version.to_string()) } = ClientInfo {
    name: "Zed Dev",
    version: Some(
        "0.122.0",
    ),
}
```

with every LSP server initialization.

Release Notes:

- Added Zed name and version to LSP InitializeParams requests
2024-02-01 18:39:28 +02:00
Conrad Irwin 5d3f5611e5 guest promotion (#3969)
Release Notes:

- Adds the ability to promote read-only guests to read-write
participants in calls
2024-01-09 22:21:13 -07:00
Mikayla 9ce7ef8949 Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Conrad Irwin 844d161c40 Allow adding write access to guests 2024-01-08 22:02:56 -07:00
Conrad IrwinandMax 709682e8bc Tidy up TestContext lifecycle
Co-Authored-By: Max <max@zed.dev>
2024-01-05 16:31:41 -07:00
Max BrunsfeldandMikayla 252694390a Remove 2 suffix for vim, diagnostics, go_to_line, theme_selector, command_palette, file_finder
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:42:49 -08:00
Conrad Irwinand 20f98e4d17 vim . to replay
Co-Authored-By: maxbrunsfeld@gmail.com
2023-09-06 13:49:55 -06:00
Conrad Irwin e4794e3134 vim: Fix linewise copy of last line with no trailing newline
Along the way, delete the VimBindingTestContext by updating the
visual tests to no-longer need it.
2023-08-24 00:00:12 -06:00
Conrad Irwin 168a213a44 Add test for word characters in vim 2023-08-21 22:37:14 -06:00