Commit Graph
79 Commits
Author SHA1 Message Date
Max Brunsfeld 00d7dafbba Merge branch 'master' into menus 2021-04-09 10:34:21 -07:00
Antonio Scandurra 07b8a105a6 Merge pull request #11 from zed-industries/undo
Introduce undo/redo support for arbitrary operations in `Buffer`
2021-04-09 18:50:36 +02:00
Antonio Scandurra cba8730d5a Don't report edits in Buffer::undo_or_redo
We will report them in public higher-level methods like `Buffer::undo`
and `Buffer::redo`.
2021-04-09 14:15:17 +02:00
Antonio Scandurra bf3a5d0a0d Move UndoMap down 2021-04-09 11:25:28 +02:00
Antonio Scandurra 4d9ff1109a Exercise arbitrary undos/redos in single-peer buffer randomized test 2021-04-09 11:22:25 +02:00
Antonio Scandurra 2e7ca8ea46 Store only max undo by replica instead of individual undos in Fragment 2021-04-09 11:22:25 +02:00
Antonio Scandurra 7b6fbe1d89 Compute minimal version_in_range on edit and account for undo 2021-04-09 11:22:22 +02:00
Max Brunsfeld 7ebcbdc0cb Implement File > Open menu item 2021-04-08 22:25:54 -07:00
Max Brunsfeld 334de06322 Create an API for assigning the menubar contents 2021-04-08 16:01:36 -07:00
Antonio Scandurra c20935de91 WIP 2021-04-08 16:57:46 +02:00
Antonio Scandurra 5e0d5b7f9a Fix Debug impl for Text to only display the slice a Text refers to
...as opposed to the whole string.
2021-04-08 15:05:33 +02:00
Antonio Scandurra 44ab38ac98 Introduce undo/redo support for arbitrary operations in Buffer 2021-04-08 15:05:05 +02:00
Nathan Sobo 9f6f27f305 Order debug JSON and allow elements to be named; copy to clipboard 2021-04-07 21:54:14 -06:00
Nathan Sobo cbb23a93a6 Log prettified element debug JSON to on cmd-alt-i 2021-04-07 21:54:14 -06:00
Nathan Sobo 0664321125 Add ability to debug element trees as JSON 2021-04-07 21:54:14 -06:00
Max Brunsfeld 187eb95b13 Throw a little between filename and modified icon
We probably need a primitive to right-align an element within
its parent, but I don't have strong opinions about how that
should be designed, so I'm just adding this as a temporary
measure so that the tabs won't look too ugly in the meantime.
2021-04-07 15:39:09 -07:00
Max Brunsfeld ae57178f3e Restructure event-handling methods in workspace ItemView 2021-04-07 15:05:16 -07:00
Max Brunsfeld a95d33f662 Add assertions about Dirtied events in test 2021-04-07 14:52:22 -07:00
Nathan Sobo 05125f76bd Fix tests 2021-04-06 20:59:55 -06:00
Nathan Sobo 3f9d224e0f persisted_version -> saved_version 2021-04-06 20:59:44 -06:00
Nathan SoboandMax Brunsfeld 2619bc4602 Update modified status by emitting event whenever buffer is dirtied or saved
I used the word "dirty" because it felt more expressive than "modified" to me, but not married to it. Tagging Max because we did a lot of this thinking together.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-04-06 20:46:35 -06:00
Max Brunsfeld d724387158 wip 2021-04-06 18:25:50 -07:00
Max Brunsfeld 685665f3c0 Implement Buffer::is_modified by storing persisted version 2021-04-06 16:19:17 -07:00
Max Brunsfeld bd37b11306 Update tab's modified icon via a saved event emitted from buffer 2021-04-06 15:47:05 -07:00
Max Brunsfeld dabd6abe37 Start work on displaying modified status in tabs 2021-04-06 14:37:21 -07:00
Max BrunsfeldandNathan Sobo c632aab382 Vertically center linebox child element
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-06 13:03:19 -07:00
Nathan Sobo 2a9e71d725 Vertically center glyphs in Line::paint based on ascender/descender for line 2021-04-06 09:15:21 -06:00
Antonio Scandurra e0c43dac25 Implement SVG rendering 2021-04-06 13:46:33 +02:00
Nathan Sobo 2970e934da Use handles to obtain entities in future callbacks
This guarantees that the spawning entity will be present and simplifies
the logic for obtaining the entity. Now we can forward the results of spawned futures and streams in the same way regardless of whether what spawned them was a model or a view.
2021-04-05 20:04:04 -06:00
Max BrunsfeldandNathan Sobo fda1394057 Rename Task -> EntityTask (a BackgroundTask is just a Task)
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 17:03:42 -07:00
Max BrunsfeldandNathan Sobo 46f8665e41 Add save command
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-05 16:52:33 -07:00
Max Brunsfeld fabc19402a Resurrect commented-out worktree test 2021-04-05 09:12:19 -07:00
Max Brunsfeld cded00cf29 Make backspace work correctly for empty selections 2021-04-02 16:20:40 -07:00
Max Brunsfeld a5252937a9 Add fallback UI fonts that are installed by default on macOS 2021-04-02 15:48:37 -07:00
Max Brunsfeld 6a979ff729 Ensure that the assets dir exists with a .gitkeep file 2021-04-02 15:28:09 -07:00
Max Brunsfeld 32500e21f6 Silence sum_tree warnings
* Remove unused enum variant
* Add #[allow(unused)] for non-trivial methods
2021-04-02 14:39:56 -07:00
Max Brunsfeld dd31b870c3 Remove small pieces of unused code 2021-04-02 14:26:53 -07:00
Max Brunsfeld ce6ca13b13 Fix buffer folding test 2021-04-02 14:04:35 -07:00
Antonio Scandurra d10fc6ce3f Fix crash when selections exceed the container's bounds 2021-04-02 13:49:44 +02:00
Antonio Scandurra ae447ca1d9 Layout lines and line numbers sequentially
Doing things in parallel has a constant factor associated with it (e.g.,
spawning threads and coordinating them) that dwarves its benefits on a
code path like this where things take < 2-3ms when done sequentially.
2021-04-02 10:20:29 +02:00
Antonio Scandurra e487aa5cbd Don't render glyphs located outside of BufferElement's bounds 2021-04-01 11:19:50 +02:00
Antonio ScandurraandNathan Sobo d5a9bab4a0 Fix tabs layout
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 17:57:00 +02:00
Antonio ScandurraandNathan Sobo c55d99022e Handle non-precise scroll events in BufferElement
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-31 16:25:21 +02:00
Antonio Scandurra d853dbb048 Render borders correctly when only a subset of the border is visible 2021-03-31 14:53:34 +02:00
Nathan SoboandMax Brunsfeld dbf9a5a466 Restore blink_cursors
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:12:45 -06:00
Nathan SoboandMax Brunsfeld 77b6a29f5f Optimize grouping of path sprites by layer/atlas
Avoid filtering sprites redundantly on every layer and allocating intermediate vectors to group by atlas.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 18:03:00 -06:00
Nathan SoboandMax Brunsfeld 4cdce070c4 Reduce selection corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:57:21 -06:00
Nathan SoboandMax Brunsfeld 02ace16176 Handle selection corners that are smaller than the corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:21:24 -06:00
Max Brunsfeld 011d4d8437 wip 2021-03-30 12:36:18 -07:00
Max BrunsfeldandNathan Sobo f8cc3996b2 Paint selections using new path API
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-30 11:52:58 -07:00