When doing a project wide search in zed on windows for `hang`, zed
starts to freeze for a couple seconds ultimately starting to error with
`Not enough quota is available to process this command.` when
dispatching windows messages. The cause for this is that we simply
overload the windows message pump due to the sheer amount of foreground
tasks we spawn when we populate the project search.
This PR is an attempt at reducing this.
Release Notes:
- Reduced hangs and stutters in large project file searches
Update `project::buffer_store::BufferStore.save_buffer_as` in order to
correctly update the `path_to_buffer_id` hash map, ensuring that the
currently open file's path is dissociated from the buffer's id, to
prevent the new buffer from being open when trying to open the original
file.
Closes#29783
Release Notes:
- Fixed issue where using `workspace: save as` would prevent users from
opening the original file from which the new file was created
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR does two related things:
- First, it gets rid of the undifferentiated `RepositoryEvent::Updated`
in favor of three new events that have clearer definitions:
`BranchChanged`, `StashEntriesChanged`, and `StatusesChanged`. An
implication of this is that we no longer emit a `RepositoryEvent` unless
some git state changed; previously we would emit `RepositoryUpdated`
after doing a git status scan even if no statuses changed.
- Second, it changes the subscription strategy of the project diff to
make it update more robustly. Previously, the project diff only
subscribed to the `GitStore`, so it relied on getting a `GitStoreEvent`
when some buffer's diff hunks changed, even if the git status of the
buffer's file didn't change (e.g. a second hunk in a file that was
already modified). After this PR, it also subscribes to the individual
`BufferDiff` entities for buffers that have a git status, so the
`GitStore` is freed from that responsibility. This also fixes some real
cases where the previous strategy was not effective in keeping the
project diff up to date (captured in a test).
Release Notes:
- Fixed some cases where the project diff would fail to update in
response to git events.
Closes https://github.com/zed-industries/zed/issues/40047
Closes https://github.com/zed-industries/zed/issues/24798
Closes https://github.com/zed-industries/zed/issues/24788
Before, each editor, even if it's the same buffer split in 2, was
querying for inlay hints separately, and storing the whole inlay hint
twice, in `Editor`'s `display_map` and its `inlay_hint_cache` fields.
Now, instead of `inlay_hint_cache`, each editor maintains a minimal set
of metadata (which area was queried by what task) instead, and all LSP
inlay hint data had been moved into `LspStore`, both local and remote
flavors store the data.
This allows Zed, as long as a buffer is open, to reuse the inlay hint
data similar to how document colors and code lens are now stored and
reused.
Unlike other reused LSP data, inlay hints data is the first one that's
possible to query by document ranges and previous version had issue with
caching and invalidating such ranges already queried for.
The new version re-approaches this by chunking the file into row ranges,
which are queried based on the editors' visible area.
Among the corresponding refactoring, one notable difference in inlays
display are multi buffers: buffers in them are not
[registered](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_didOpen)
in the language server until a caret/selection is placed inside their
excerpts inside the multi buffer.
New inlays code does not query language servers for unregistered
buffers, as servers usually respond with empty responses or errors in
such cases.
Release Notes:
- Reworked inlay hints to be less error-prone
---------
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
This means that existence of activation scripts for venv/virtualenv will
be checked locally either on the host if editing locally, or the remote
by the remote proxy if editing a remote project.
Closes https://github.com/zed-industries/zed/issues/40263
Release Notes:
- N/A
- Notable change is the use of a newtype for `ReplicaId`
- Fixes `WorktreeStore::create_remote_worktree` creating a remote
worktree with the local replica id, though this is not currently used
- Fixes observing the `Agent` (that is following the agent) causing
global clocks to allocate 65535 elements
- Shrinks the size of `Global` a bit. In a local or non-collab remote
session it won't ever allocate still.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This fixes a regression in #39557--for the project diff, we rely on
getting an event when a path inside a git repository changes, even if
the git state of the repository didn't change as a result (e.g. a new
modification to a file that already had the "modified" status).
I've also changed this code to send the `UpdateRepository` proto message
even when the git state didn't change, since otherwise we have the same
problem in SSH and collab projects.
Release Notes:
- N/A
When running flycheck, I've noticed that scrolling starts to lag:
https://github.com/user-attachments/assets/b0bef0a3-ccbd-479d-a385-273398086d38
When checking the trace, it is notable that project panel updates its
entire tree multiple times during flycheck:
<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/d1935e77-3b00-4be5-a12a-8a17a9d64202"
/>
[scrolling.trace.zip](https://github.com/user-attachments/files/22710852/scrolling.trace.zip)
Turns out, `target/debug` directory is loaded by Zed (presumably,
reported by langserver as there are sources generated by bindgen and
proto that need to be loaded), and `target/debug/build` directory
received multiple events of a `None` kind for Zed, which trigger the
rescans.
Rework the logic to omit the `None`-kind events in Zed, and to avoid
excessive repo updates if not needed.
Release Notes:
- Improved worktree FS event emits in gitignored directories
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#38571
Release Notes:
- git: Fixed git features not working when git was installed in an
unusual location.
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**
Closes#27332
Release Notes:
- python: Users can now specify a custom path to their virtual
environment from within the picker.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
Take 2: https://github.com/zed-industries/zed/pull/36709 but without the
very bad `cfg`-based approach for storing the RPC logs.
--------------
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
cc @michael-ud - if you can build Zed, I'd appreciate it if you could
give this a go with your project. Otherwise I can provide a link to
download of current nightly via an e-mail for you to try out (if you
want).
This change will land in Preview (if merged) on next Wednesday and then
it'll be in Stable a week after that.
Related to: #20402
Release Notes:
- python: Zed now searches for virtual environments in intermediate
directories between a root of the worktree and the location of
pyproject.toml applicable to the currently focused file.
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
PR #20198, "Do not alter soft wrap based on .editorconfig contents"
removed support for setting line lengths for both soft and hard wrap,
not just soft wrap. This causes the `max_line_length` property within a
`.editorconfig` file to be ignored by Zed. This commit restores allowing
for hard wrap limits to be set using `max_line_length` without impacting
soft wrap limits. This is done by merging the `max_line_length` property
from an editorconfig file into Zed's `preferred_line_length` property.
Release Notes:
- Added support for .editorconfig's `max_line_length` property
Signed-off-by: Ryan Drew <git@ry4n.me>
Instead of holding a connection for potentially long LSP queries (e.g.
rust-analyzer might take minutes to look up a definition), disconnect
right after sending the initial request and handle the follow-up
responses later.
As a bonus, this allows to cancel previously sent request on the local
Collab clients' side due to this, as instead of holding and serving the
old connection, local clients now can stop previous requests, if needed.
Current PR does not convert all LSP requests to the new paradigm, but
the problematic ones, deprecating `MultiLspQuery` and moving all its
requests to the new paradigm.
Release Notes:
- Improved resource usage when querying LSP over Collab
---------
Co-authored-by: David Kleingeld <git@davidsk.dev>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: David Kleingeld <davidsk@zed.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
- **WIP: reorganize dispositions**
- **Introduce a LocalToolchainStore trait and use it for LspAdapter
methods**
Closes#35782Closes#27331
Release Notes:
- Python: Improved propagation of a selected virtual environment into
the LSP configuration. This should the make all language-related
features such as Go to definition or Find all references more reliable.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Diagnostics updates were programmed in Zed based off the r-a LSP push
diagnostics, with all related updates happening per file.
https://github.com/zed-industries/zed/pull/19230 and especially
https://github.com/zed-industries/zed/pull/32269 brought in pull
diagnostics that could produce results for thousands files
simultaneously.
It was noted and addressed on the local side in
https://github.com/zed-industries/zed/pull/34022 but the remote side was
still not adjusted properly.
This PR
* removes redundant diagnostics pull updates on remote clients, as
buffer diagnostics are updated via buffer sync operations separately
* batches all diagnostics-related updates and proto messages, so
multiple diagnostic summaries (per file) could be sent at once,
specifically, 1 (potentially large) diagnostics summary update instead
of N*10^3 small ones.
Buffer updates are still sent per buffer and not updated, as happening
separately and not offending the collab traffic that much.
Release Notes:
- Improved diagnostics performance in the collaborative mode
Before, each time any LSP feature was used on client remote, it always
produced a `proto::` request that always had been sent to the host, from
where returned as an empty response.
Instead, propagate more language server-related data to the client,
`lsp::ServerCapability`, so Zed client can omit certain requests if
those are not supported.
On top of that, rework the approach Zed uses to query for the data
refreshes: before, editors tried to fetch the data when the server start
was reported (locally and remotely).
Now, a later event is selected: on each `textDocument/didOpen` for the
buffer contained in this editor, we will query for new LSP data, reusing
the cache if needed.
Before, servers could reject unregistered files' LSP queries, or process
them slowly when starting up.
Now, such refreshes are happening later and should be cached.
This requires a collab DB change, to restore server data on rejoin.
Release Notes:
- Fixed excessive LSP requests sent during remote sessions
There were a couple of things preventing this from working:
- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program
This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.
Release Notes:
- Debugger: Fix RunInTerminal not working for JavaScript debugger.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This fixes an issue where lower-priority language servers cannot provide
contentful responses even when the first capable server returned empty
responses.
Most of the diffs are copypasted since the existing implementations were
also copypasted.
Release Notes:
- Improved Go to Definition / Declaration / Type Definition /
Implementation and Find All References to include all results from
different language servers
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.
This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.
Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.
To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:
* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.
Release Notes:
- N/A