Commit Graph
366 Commits
Author SHA1 Message Date
Mikayla a241a13d60 fix test 2024-01-22 19:42:25 -08:00
Mikayla 938b84c045 Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla a99d5b87e8 WIP: text_system 2024-01-22 19:30:40 -08:00
Kirill BulatovandPiotr a75fa35a08 Fix the fonts panic
co-authored-by: Piotr <piotr@zed.dev>
2024-01-23 00:23:48 +02:00
Conrad Irwin a1c4716eeb Potential fix for #2422 (#4197)
- it seems like layer.drawable_size() is 0,0 in metal_renderer.rs:189 
- we set this in two places:
    - in response to a CALayerDelegate setFrameSize: event
- in response to a CALayerDelegate viewDidChangeBackingProperties:
event.
- it looks like if we don't set it in either of these cases we get a
different failure mode: the view is zoomed just wrong.
- That said, I can reproduce the screenshot if .scale_factor() returns
0.
- This might happen if [nativeWindow screen] is nil, which happens when
the window is off screen.
    - possible that zed started with offscreen window?
- I would expect that viewDidChangeBackingProperties would fire when
that changed.
    - potential fix: default to 2.0

Release Notes:

- Fixed Zed occasionally rendering blank on laungh
([#2422](https://github.com/zed-industries/community/issues/2422)).
2024-01-22 11:25:02 -07:00
Conrad Irwin 41a99c686b Potential fix for #2422 2024-01-22 11:10:15 -07:00
Conrad Irwin 4143d3a36e Work on tests 2024-01-21 22:00:35 -07:00
Conrad Irwin b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla 4184686e8d Lock down test platform implementation 2024-01-20 15:03:36 -08:00
Mikayla 9da6b8c7f6 Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
2024-01-20 14:38:03 -08:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Conrad Irwin cb84043400 Merge branch 'main' into fix-notification-positioning 2024-01-19 12:55:52 -07:00
Conrad Irwin 00e46fdde0 Fix positioning of windows on secondary displays
CGDisplayBounds returns data in "global display coordinates" (which are
the same as Zed's coordinates), different from the NS APIs which use
"screen coordinates" (which have the Y axis inverted)

Also remove some transmutes while we're at it
2024-01-19 12:51:59 -07:00
Conrad Irwin 87d60beda7 Fix a double borrow error in window.open
It seems that sometimes calling toggleFullScreen will cause the
display_layer callback of a different window to fire.
2024-01-18 20:55:50 -07:00
Piotr Osiewicz 0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
Antonio Scandurra 559461923f Remove unused PlatformAtlas::clear method 2024-01-18 10:40:15 +01:00
Mikayla Maki aa7351041d Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz ec2b299ecb settings: Suggest fonts bundled in Zed (#4102)
Fixes an issue where Zed Sans is not being suggested as a font.

Release Notes:
- N/A
2024-01-18 00:54:07 +01:00
Mikayla Maki 0711476fd5 Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla Maki 75f8748509 Document party 2 (#4106)
@mikayla-maki and @nathansobo's contributions

Release Notes:

- N/A
2024-01-17 14:33:52 -08:00
Mikayla 57400e9687 Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Mikayla Maki 6f40da77b6 Fix scrolling in collab panel (#4105)
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.

Solutions we attempted:

- Cache the element heights and continue the scroll calculation 
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll 
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint 
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint 
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem

Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.

That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.

This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.

Release Notes:

- N/A
2024-01-17 14:11:34 -08:00
MikaylaandNathan 9eecda2dae Update method name and partially document platform crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:57 -08:00
Antonio Scandurra 9c33790809 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra 97bd3e1fde Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Mikayla cae35d3334 Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Conrad Irwin 391a61cdc2 Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin cce3cf145c Play guess who's to blame 2024-01-16 15:39:37 -07:00
Piotr Osiewicz f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Thorsten Ball f938bae0a2 Use NSScreen to fetch primary display
According to Chromium source, `NSScreen::screens` should always get us
one display.

We made this change because we ran into panics caused by the previous
`unwrap()` when `CGGetActiveDisplayList` might return an empty list.
2024-01-16 14:23:10 +01:00
Thorsten Ball 03bfe3ef80 Call CGGetActiveDisplayList once to avoid panic
Previously we called CGGetActiveDisplayList twice: once to get the
number of displays and then to get the displays.

We saw a panic due to no displays being returned here. As a first
attempt to fix the panic, we're reducing the amount of calls to
CGGetActiveDisplayList and just do one with the trade-off being that we
pre-allocate 32 pointers in a Vec.
2024-01-16 12:01:54 +01:00
Piotr Osiewicz e52a2298cc gpui: Pin to font-kit with improved OTC parsing performance. (#4047)
Details are in https://github.com/zed-industries/font-kit/pull/1; We're
not doing anything too fancy, really. Still, you should mostly see font
loading times drop significantly for font collections
Release Notes:
- Improved loading performance of large font collections (e.g. Iosevka).
Fixes https://github.com/zed-industries/community/issues/1745,
https://github.com/zed-industries/community/issues/246


https://github.com/zed-industries/zed/assets/24362066/f70edbad-ded6-4c12-9c6d-7a487f330a1b
2024-01-15 15:46:18 +01:00
Antonio Scandurra 4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin aa5c6a8aa3 Update graphics memory assert to be more helpful 2024-01-12 14:35:50 -07:00
Mikayla 324d1d119b Add some context to assert 2024-01-12 12:40:37 -08:00
Conrad Irwin 551fd9ba7e Boop 2024-01-12 12:40:09 -07:00
Antonio Scandurra 94293b3bf9 Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/window.rs
2024-01-12 14:31:13 +01:00
Piotr Osiewicz a1049546a2 gpui: Validate font contents at load time.
During layout of EditorElement we use 'm' character from current font to calculate sizes, panicking with fonts that do not have that character (e.g. Arabic fonts). It's not really EditorElement's fault, as it assumes that the font it's dealing with is gonna have that character available.
To prevent a crash, I added validation while loading a family that a given font contains the glyphs we're gonna use down the line.
2024-01-11 23:23:10 +01:00
Conrad Irwin a8b8be47e0 Don't hold platform lock while calling user callbacks
Inspired by a bug where using Edit -> Copy from the menu created a
deadlock.
2024-01-11 13:52:50 -07:00
Conrad Irwin 23fe720ca6 Fix multi-key shortcuts
An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it
2024-01-11 11:24:55 -07:00
Antonio Scandurra 50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
MikaylaandConrad 38396d4281 Add remaining tests
co-authored-by: Conrad <conrad@zed.dev>
2024-01-10 19:39:43 -08:00
Mikayla 1932a298cb Add back ime_key 2024-01-10 16:29:00 -08:00
Antonio Scandurra 1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Mikayla 7ef88397c9 Fix seg fault when using the WindowContext::on_window_should_close() API 2024-01-10 11:26:11 -08:00
Kirill Bulatov 6809b92e34 Disable synthetic drag on drag and drop
Otherwise, conflicting MouseMove events are generated and page regions start to flicker.
2024-01-10 11:18:45 +02:00
Mikayla e786e22121 And a few more todos 2024-01-09 16:41:17 -08:00
Mikayla 9ce7ef8949 Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Marshall Bowers 74dadd68d2 Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 14:48:48 -05:00
Nathan SoboandConrad 42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00