Commit Graph
48 Commits
Author SHA1 Message Date
Piotr Osiewicz d272e402ea project panel: Add vertical scrollbar (#13358)
Fixes #4865
Release Notes:

- Added vertical scrollbar to project panel
2024-06-23 14:04:19 +02:00
Conrad Irwin 428c143fbb Add ability to scroll popovers with vim (#12650)
Co-Authored-By: ahmadraheel@gmail.com



Release Notes:

- vim: allow scrolling the currently open information overlay using
`ctrl-{u,d,e,y}`etc. (#11883)
2024-06-05 13:39:17 -06:00
Antonio ScandurraandNathan Sobo 7e3ab9acc9 Rework context insertion UX (#12360)
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context

<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-27 17:44:54 -06:00
Piotr Osiewicz bd6d385817 gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
5df1481297 Introduce a new markdown crate (#11556)
This pull request introduces a new `markdown` crate which is capable of
parsing and rendering a Markdown source. One of the key additions is
that it enables text selection within a `Markdown` view. Eventually,
this will replace `RichText` but for now the goal is to use it in the
assistant revamped assistant in the spirit of making progress.

<img width="711" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b56c777b-e57c-42f9-95c1-3ada22f63a69">

Note that this pull request doesn't yet use the new markdown renderer in
`assistant2`. This is because we need to modify the assistant before
slotting in the new renderer and I wanted to merge this independently of
those changes.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Alp <akeles@umd.edu>
Co-authored-by: Zachiah Sawyer <zachiah@proton.me>
2024-05-09 11:03:33 +02:00
Piotr Osiewicz 1a9b0536a2 Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Antonio ScandurraandNathan Sobo 6a7761e620 Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Antonio ScandurraandNathan bcbf2f2fd3 Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Thorsten BallandAntonio 6e1ba7e936 Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Conrad Irwin 08786fa7bf Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Thorsten Ball ad03a7e72c Remove tooltips on scroll wheel events (#10069)
This fixes #9928 by invalidating the tooltip on mouse scroll.

I think _ideally_ we'd have a solution that only invalidates it if,
after mouse scroll, we're not hovering over the element. But I tried
that (by essentially duplicating the code for `MouseMoveEvent` but that
lead to some inconsistencies. I think we don't redraw when we finish
scrolling.

This now behaves exactly like tooltips in Chrome: invalidate on scroll,
move mouse again to trigger the tooltip.

It also behaves like the hover tooltips in the editor.


https://github.com/zed-industries/zed/assets/1185253/05b9170e-414c-4453-84e5-90510b943c15


Release Notes:

- N/A
2024-04-02 14:10:51 +02:00
Mikayla Maki 1da2441e7b Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Andrew Lyginand@ConradIrwin 5602c48136 Action release handlers (#8782)
This PR adds support for handling action releases &mdash; events that
are fired when the user releases all the modifier keys that were part of
an action-triggering shortcut.

If the user holds modifiers and invokes several actions sequentially via
shortcuts (same or different), only the last action is "released" when
its modifier keys released.

~The following methods were added to `Div`:~
- ~`capture_action_release()`~
- ~`on_action_release()`~
- ~`on_boxed_action_release()`~

~They work similarly to `capture_action()`, `on_action()` and
`on_boxed_action()`.~

See the implementation details in [this
comment](https://github.com/zed-industries/zed/pull/8782#issuecomment-2009154646).

Release Notes:

- Added a fast-switch mode to the file finder: hit `p` or `shift-p`
while holding down `cmd` to select a file immediately. (#8258).

Related Issues:

- Implements #8757 
- Implements #8258
- Part of #7653 

Co-authored-by: @ConradIrwin
2024-03-20 18:43:31 -06:00
Antonio Scandurra 2ea333fff6 Insert hitbox if div contains tooltip (#9545)
Release Notes:

- Fixed a bug that would cause certain tooltips to not show up
(preview-only).
2024-03-19 19:02:59 +01:00
Antonio Scandurra 52a9bc3e1b Automatically create a hitbox for focusable elements (#9485)
Closes #9462

This fixes the focus story in the storybook.

Release Notes:

- N/A
2024-03-18 09:58:31 +01:00
Antonio Scandurra 51261c553f Fix double-clicking titlebar to zoom (#9323)
Fixes https://github.com/zed-industries/zed/issues/9300

This was a regression caused by not inserting a hitbox when a div only
had click listeners on it.

Release Notes:

- Fixed a regression that disabled double-clicking on the titlebar to
zoom the window.
([#9300](https://github.com/zed-industries/zed/issues/9300))
(preview-only)
2024-03-14 09:37:31 +01:00
Antonio Scandurra fc9f84446a Always stop propagation in div's scroll wheel listener (#9282)
Fixes #9274

This fixes a bug that was preventing the editor hover popovers from
being scrolled with the trackpad.

Release Notes:

- N/A
2024-03-13 15:48:22 +01:00
Antonio ScandurraandJulia 409aa513d4 Fix mouse interactions with the project and branch switchers (#9222)
Previously, we were considering the mouse to be "out" of a div when its
hitbox wasn't hovered. However, if a parent listened for
"mouse_down_out" and a child occluded the parent, the parent would
always think the mouse was out even when the user clicked the child.

This commit changes the definition of "mouse out" to simply mean "does
not contain the point", without accounting for occlusion.

Release Notes:

- N/A

Co-authored-by: Julia <julia@zed.dev>
2024-03-12 15:30:27 +01:00
Antonio Scandurra 0a341261d0 Insert hitbox when an interactive element can be scrolled (#9216)
Fixes https://github.com/zed-industries/zed/issues/9199


Release Notes:

- N/A
2024-03-12 12:24:15 +01:00
4700d33728 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Mikayla Maki c0edb5bd6c GPUI custom window prompts (#8980)
This adds a GPUI fallback for window prompts. Linux does not support
this feature by default, so we have to implement it ourselves.

This implementation also makes it possible for GPUI clients to override
the platform prompts with their own implementations.

This is just a first pass. These alerts are not keyboard accessible yet,
does not reflect the prompt level, they're implemented in-window, rather
than as popups, and the whole feature need a pass from a designer.
Regardless, this gets us one step closer to Linux support :)

<img width="650" alt="Screenshot 2024-03-06 at 5 58 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/972ebb55-fd1f-4066-969c-a87f63b22a6f">

Release Notes:

- N/A
2024-03-06 18:15:06 -08:00
Brian Donovan a84a3c0ebe docs: Fix "it's" typos that should be "its" (#8690)
These all meant to use the possessive "its" rather than the contraction
of "it is".
2024-03-01 20:32:27 -05:00
Antonio ScandurraandNathan 7aba9eb4b7 Introduce a short-term solution for flickering (#8542)
This uses bounds checking alone to determine hover state to avoid
flicker. It's a short-term solution because the rendering is incorrect.
We think this is better than flickering though and buys us some time as
we work on a more robust solution overall.

Release Notes:

- Fixed flickering when hovering.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-28 17:57:20 +01:00
e6ebe7974d gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Conrad Irwin 08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Mikayla d80959d64e Add module documentation to GPUI and make gpui.rs example compile 2024-01-23 21:29:12 -08:00
Marshall Bowers c07e416dc0 Clean up gpui docs (#4240)
This PR does some cleanup of the `gpui` docs, making sure we're linking
things appropriately and following good Rust documentation style.

Release Notes:

- N/A
2024-01-23 23:20:05 -05:00
Mikayla 1f94463ce2 Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Mikayla 6419df82ee Fix certain hovers being cut off 2024-01-22 09:49:07 -08:00
Mikayla b65cae5874 Moved Frame struct into element context, to be close to it's associated methods 2024-01-21 20:52:24 -08:00
Mikayla df4566fd1e Refactor out element context from GPUI 2024-01-21 19:43:35 -08:00
Mikayla 2f9958621b Do an initial pass on refactoring out ElementContext from WindowContext 2024-01-21 18:40:20 -08:00
Mikayla 660a391806 Fix typos, mark docs related todos in GPUI 2024-01-21 14:28:40 -08:00
Mikayla 2083fdcaf6 Fix compile issue 2024-01-20 20:15:43 -08:00
Mikayla bf878b8257 Document the canvas and div 2024-01-20 20:15:23 -08:00
Mikayla a44aae9e91 Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Conrad Irwin 3b84291343 Updates to chat after Hack#2 (#4175)
Release Notes:

- Channels: Improved font sizes in chat
- Channels: Added a link preview when hovering over links in chat
- Channels: Fixed rendering of newlines in chat messages
- Added a new setting "use_autoclose" (defaulting to true) that lets you
disable autoclose per language.
([#1420](https://github.com/zed-industries/community/issues/1420))
([#1903](https://github.com/zed-industries/community/issues/1903))
2024-01-20 20:03:37 -07:00
Mikayla 33105486aa Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Conrad Irwin 23d991962a Link previews in chat 2024-01-19 16:59:17 -07:00
Conrad IrwinandMikayla 920eced1d5 Fix right click handler for tabs
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-18 12:10:38 -07:00
69bbcba99a Preserve tooltips requested by cached views
Co-Authored-By: Nathan <nathan@zed.dev>
Co-Authored-By: Max <max@zed.dev>
2024-01-15 19:19:27 +01:00
Antonio Scandurra 4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Julia cdc227b32f Still paint group hover handler for invisible divs
Fixes bug where tab close icon show on hover is inconsistent
2024-01-12 17:44:15 -05:00
Antonio Scandurra 1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Antonio Scandurra 2923b71f83 Replace WindowContext::notify with WindowContext::refresh 2024-01-10 17:27:02 +01:00
Mikayla ed263a7b5c Resolve more todos 2024-01-09 15:08:05 -08:00
Max BrunsfeldandMikayla f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00